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The Division Beta Thread: Make Manhattan Great Again

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Bruno

Member
You're gonna have to keeping dark zoning for that, or just buy some blues using your spare normal credits from the weapons guy in your base (Don't waste your DZ credits for blues). And so far, the only orange guns I've seen are the ones you have to buy from the DZ safe house.



if I'm not wrong, I think there's a cooldown cycle after a crate gets open by someone else.

Yeah you can be in full purple gear relatively quickly from farming the DZ
 

Tainted

Member
I don't think I would be surprised if DZ is the only "end game".

If the DZ is the end game, I'll probably pass on a purchase. DZ is ok at short bursts, but they really need to come through on the PvE content for them to get my money.

Obviously this wont be a day 1 purchase for me, I'll monitor its progress as time goes on.
 

Kyoufu

Member
There's just no chance of DZ being the only endgame content. To me DZ is where I'd go to gear up in preparation for actual endgame content.

If what they said back in 2013 still holds true then they have 8 player content planned.

I mean, why would they have classes with specific roles if they didn't intend on having PVE content that puts those skills to use?
 
There's just no chance of DZ being the only endgame content. To me DZ is where I'd go to gear up in preparation for actual endgame content.

If what they said back in 2013 still holds true then they have 8 player content planned.

I mean, why would they have classes with specific roles if they didn't intend on having PVE content that puts those skills to use?

From what someone found on Reddit in the PC version, seems the group UI can fit up to 6 people. Unclear what it really means.


EDIT: Said Screen

0aXj5UH.jpg
 

Kyoufu

Member
From what someone found on Reddit in the PC version, seems the group UI can fit up to 6 people. Unclear what it really means.

I'm okay with 6 player content. That's what Destiny does with raids.

After watching all the high level gameplay footage from their press event I'm really excited to try the toys you unlock with talents and perks.

What's the fastest way to level 8? Those random encounters seem pointless, hardly any XP

Hospital mission on Hard.
 
D

Deleted member 471617

Unconfirmed Member
Will be pre-ordering the game a week or two before release. Love the shooting and gameplay. Definitely my type of game. Really wish that it was a pure single player third person cover shooter without any multi-player or co-op aspects at all but thankfully, I can avoid all of that in the retail release since im not a PlayStation Plus member nor am I going to pay $50 just so I can enter the Dark Zone which can be good or bad at times depending on the circumstances.

My only concern is how many "main missions" there will be. Don't know if it's true or not but I have read that there's only ten main missions in the game. Really hoping that's not true and that there's way more main missions than just ten. Of course, I know that there's also "medical/tech/security main missions" as well so hopefully, I won't finish the game in a day.

Considering all the stuff that's locked in the beta, I would be very surprised if the game doesn't take me at least the majority of March to complete 100%.
 
Has there been indications of variety in mission structure/goals? I want to love this game and co-op the shit out of it with friends, but the beta seems to lack variety in quests (go here and either kill this wave of enemies or find x item/person). I know that's a common complaint for most games, but if you add the fact that the story set-ups to the missions in the beta also seem really thin/fetch questy, it has me worried it's going to lose steam quick.
 

TitusTroy

Member
Complete all side quests and do hospital mission on hard.

that Hospital mission on Hard was so annoying...every enemy takes a ridiculous amount of bullets...they always charge and flank you too throwing a grenade every few seconds...that's one of the early level missions too, I can only imagine how annoyingly difficult the higher level 'Hard' missions will be
 

Kyoufu

Member
that Hospital mission on Hard was so annoying...every enemy takes a ridiculous amount of bullets...they always charge and flank you too throwing a grenade every few seconds...that's one of the early level missions too, I can only imagine how annoyingly difficult the higher level 'Hard' missions will be

The weapons early on suck balls. Getting better weapons and armor makes a big difference.
 

M.W.

Member
that Hospital mission on Hard was so annoying...every enemy takes a ridiculous amount of bullets...they always charge and flank you too throwing a grenade every few seconds...that's one of the early level missions too, I can only imagine how annoyingly difficult the higher level 'Hard' missions will be

Well, there's a ton of skills or perks that weren't available to us. I assume those will help with the harder missions in the final game.
 
Y'know what, apart from the sponginess, I actually had more fun with this than I thought I would. Played for ~5 hours, 3 alone and 2 with a friend, and there's quite a bit to like. The map is really impressively detailed, the animations are pretty good on the whole, weapons have solid recoil, the Dark Zone as a concept feels cool and tense (Extractions are especially interesting to be a part of), love the tech, love the gear. There were a number of sequences I really enjoyed: A shootout during heavy fog at nighttime with a bunch of environmental lights washing over the streets, walking into the DZ for the first time, being a part of a group of random players chasing a rogue squad, a bunch of different Extraction scenarios, wandering around and scavenging densely detailed apartments...

BUT I also can't come up with a game in recent memory that I feel is hurt as much by its gaminess as The Division. I know this is just a small slice of the game (not that they've given much hope that there will be all that much content tbh) but mannnnn the mission design, combat design, storytelling, and open world leave so much to be desired IMO. What looks like the makings of a really atmospheric and intense experience comes down to chasing colors/numbers and flat pacing. I really want to like this game but it feels like such an exercise in that typical "loot game" gameplay loop that it's sort of hollow. All I can think the whole time playing is "God, if this was something else I'd love it." Sadly, what it is isn't for me.
 

Definity

Member
Was in a dz server tonight where someone was totally invisible and killing everyone. Had to leave and get another server. Anyone else run into this?
 
So is the invisibility consistently reproducible? I keep running into Manhunts with a third or fourth invisible person. Shits annoying.
 

oakenhild

Member
I'll likely buy this game early on, but I do have a few concerns:

1. As the player upgrades to better and better gear, especially at level 30, it will feel fairly flat. There won't be much or any recoil. Reload times will be faster. Everything will end up being very bullet-sponge, I think. Especially on PC with m/kb where you can pinpoint aim so quickly and just fire away. I'm wondering how they will mitigate this issue? Especially as they add on more levels and gear with DLC.

2. How will they handle the imbalance of a new level 30 coming into the DZ with maxed out purple/orange geared level 30's? Are they matchmaking the DZ based on gear as well as level? This is the MMO issue that games like WoW still deal with. New PVP'ers get destroyed by the players that have been grinding the game for weeks and it's not fun at all for the new players as it's no longer based on skill, but on quality of gear.

3. I had fun on on the Hospital mission. I'm hoping they can continue with more like that. The problem is how will they make bosses more extreme/interesting as the game gets more DLC and more missions? I'm hoping they can avoid zombies, and other overdone enemy types. Guessing they'll go with bosses that have changed due to the virus in various ways.

4. How will they balance the PVE and PVP gear? This is also a common issue in MMO's. The players that like to play PVE will feel shorted if the only good gear is in PVP. The PVP'ers will be annoyed they have to grind out the PVE content to get the best gear. End game players will always do what it takes to get the best gear.

5. Micro-transactions. This game will almost certainly have microtransactions. I haven't read much into the game, but I can only assume a game of this type will try to maximize profits with them. Either new clothing or DZ points, or something. Will be interesting to see how far reaching the micro-transactions are.
 
Where are all the npc's.

The devs said they removed a lot of NPC spawns in the DZ, like packs roaming the streets and others. Only static spawns are in right now because they wanted people to focus on PVP.

Twitch Stream
 

Chille

Member
Was in a dz server tonight where someone was totally invisible and killing everyone. Had to leave and get another server. Anyone else run into this?

Lol I had my mate push me into the graphics using the shield glitch I mentioned earlier, and I just camped inside a building as he shot people unable to be hurt due to the fact I'm inside the graphics. Also we never killed them doing this, just made ourselves rogue to see there reactions lol.
I did find an npc asking for help though
 

BraXzy

Member
Do we have a definitive time as to when the beta finishes tomorrow? I tried googling but can only see the date mentioned along with the starting date and time.
 
So I just started playing, and there's 4 people doing jumping jacks blocking me from progressing through the first mission. Is there some way around them?
 
Decided to explore the Game and came across some kind of office building , really impressed by how many nooks and crannies there are , still probably a ton I've not found .

Also found a red skin for my machine gun , looks awesome .
 
Went to pre-order the division beta bundle on Xbone. I knew was a little late but my friends pre-ordered this morning and were playing. Figured I would at least have tomorrow to play but nope, the beta bundle is unavailable. You snooze you lose I guess
 

bigzgod

Member
Grabbed the Gold Edition for $32. Uplay only copy but I'm ok with that. Had a blast with friends playing the beta so I hope the full game is just as good.
 
Okay, I'm sure this has already been brought up, but..

I love this game, from what I've played of the beta so far. But goddamn, is the map probably the worst of any map I've used in a game lately.

Here's hoping I just get used to it in time.
 

TitusTroy

Member
matchmaking is pretty nice in this game...I like the way they separate it for Missions, Dark Zone and Free Roam...I'm glad they released the beta so close to release as it gave me a chance to get used to the mechanics, gameplay, map, customization and overall feel of the game
 
Do we have a definitive time as to when the beta finishes tomorrow? I tried googling but can only see the date mentioned along with the starting date and time.

What's the ETA until the beta closes?

How long will the Beta last?
The Xbox One Beta will begin Thursday, January 28 at 10am CET/4am EST/1am PST and will end Monday, February 1 at 12pm CET/6am EST/3am PST. The PlayStation 4 and PC Beta will begin Friday, January 29 at 1pm CET/7am EST/4am PST and will end Monday, February 1 at 12pm CET/6am EST/3am PST.

http://forums.ubi.com/showthread.php/1377200-Closed-Beta-FAQ

28 hours from the time of this post.
 

Tainted

Member
So I just started playing, and there's 4 people doing jumping jacks blocking me from progressing through the first mission. Is there some way around them?

That's.....kinda horrible, but slightly amusing at the same time. I'm sure they will get bored of doing it sooner or later though, stay patient.

If it's any consolation, thats the only area I can think of them being able to do that....as once you have been to the main base area, you can fast travel between camp hudson and other areas you have been to.
 

TitusTroy

Member
If it's any consolation, thats the only area I can think of them being able to do that....as once you have been to the main base area, you can fast travel between camp hudson and other areas you have been to.

how many fast travel areas are in the beta?...I've only seen the Main Operations Base and Camp Hudson...are there any more?
 

Tainted

Member
how many fast travel areas are in the beta?...I've only seen the Main Operations Base and Camp Hudson...are there any more?

Yep just those 2....I guess my post was forward thinking for when the full version drops, as there will be many more fast travel hotspots
 
Played it some, visually it looks excellent on PC and the way it controls makes me wonder if it is the model for Ghost Recon Wildlands, minus the first person shooting bits. I liked what I played but I don't think I'll buy it until it drops in price, it's fun but I feel like it will probably bore me.
 

TitusTroy

Member
with all the fancy Nvidia tech in the game I'm wondering if Nvidia is going to bundle the game with their GPU's...would love to snag a code for cheap before launch, same as I did for Rise of the Tomb Raider (which I got for $25)
 
Played it some, visually it looks excellent on PC and the way it controls makes me wonder if it is the model for Ghost Recon Wildlands, minus the first person shooting bits. I liked what I played but I don't think I'll buy it until it drops in price, it's fun but I feel like it will probably bore me.

All of Ubi's 3rd person shooters feel like they're still using Splinter Cell Conviction's stylings at the heart of their presentation, animation, and control. That's a good thing btw.
 
There needs to be more benefits for going rouge. You can steal other players loot, but then you're stuck with a free kill timer that won't go away for quite awhile. You can't defend yourself during that time, it will only make the timer longer and the penalty worse.
 

The1Ski

Member
that Hospital mission on Hard was so annoying...every enemy takes a ridiculous amount of bullets...they always charge and flank you too throwing a grenade every few seconds...that's one of the early level missions too, I can only imagine how annoyingly difficult the higher level 'Hard' missions will be

Matchmaking dude! It's super streamlined and easy to jump in and out. Plus the drop rates are solid with a full group.

I ran that thing over and over for a couple hours and really enjoyed it.

One of my concerns with farming though is proximity of the mission areas to a vendor. Fast traveling back and forth will be annoying but the hospital mission is fine being so close to the base. We'll see what they do I guess.
 
Sorry for the late reply. Had a new book I had to read. :D

so when comparing the same weapon type, say Assault Rifle, the DMG will be the most important factor to look at or is it still a combination of all factors such as rate of fire etc making DPS the more accurate overall representation of a weapons capabilities?

When comparing two weapons of the same type, you'll still have to compare a lot of different stats. DPS is a solid metric to look at at a glance but you'll also want to consider the secondary stats that are shown on the lower right hand side such as Accuracy, Reload Speed, Range, and Stability. This is because the number shown as DPS isn't guaranteed but is, instead, a potential. So a gun with higher Accuracy and Stability could very well out perform a different gun that has a higher DPS because you're more likely to make every bullet count.

For the most part, these specifics won't come into play very heavily when the game is live until you hit max level and start getting the best gear in the game. Until that point, most weapons that you'll find of Green or Blue quality that are a higher level will be straight upgrades.

And honestly, this just shows how silly the DPS stat in this game is, when they should've just used a simple "attack power" stat for the weapons, sort of like how destiny does it. Let's take the shotgun vs AR for example; your AR will constantly be missing due to recoil, but a shotgun deliver a single burst of damage that is typically hard to miss if well placed. How is DPS reflective of the actual damage you're doing then, when the shotgun is about 300DPS weaker than the AR, yet I'm killing stuff consistently better than with my lvl 4 M4?

This is one of the major things about the game that needs to be changed prior to release; instead of the DPS aggregate, just go back to showing us the base damage of the weapon.

I don't think a simplified all-encompassing number would actually be better. As we've seen in Destiny, all this did was make the player base dig through the client to figure out the specifics of what those simplified numbers mean.

Also, in your example, you have to consider that the performance difference you're experiencing is likely heavily influenced by your personal playstyle. So while you do much better using a Shotgun.. a player that prefers to keep more distance between themselves and their target may do much worse. So a combined stat like Attack Power wouldn't clarify things much further in that regard.

In the long run the player base will collectively work together to figure out what kinds of loadouts and stat combos are most effective. This will include stuff that we don't even see yet in the Beta like the Abilities, Perks, Talents, and Weapon Talents.
 
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