HalfBakedProphet
Member
agreed. Once we hit the full game, I think the DZ will work quite well. We'll see how level 30 DZ goes a few weeks into releaseYou don't need to incentivize going Rogue through currency, there's already the item incentive and the general douchebag incentive. There needs to be a risk to the risk/reward system, and if you could profit via currency from going Rogue, then there's really no risk.
It's a kind of social experiment. The first 3 days I ran into mostly nonhostile players. Some servers were quiet with players just trying to kill mobs and extract. Other servers were total warzones. It's up to the playerbase how a specific server will be and I believe it be more or less balanced (but I hope they do tweak some things based on player feedback before release). Incentivizing rogue behavior even more turns the entire thing into a lame death match with no variety