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The Division Beta Thread: Make Manhattan Great Again

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UKUMI0

Member
After playing on both PC and PS4, I'm pretty torn on which version to get. I only know about 1 person playing on PS4 but none yet on PC. I do like seeing it on my large TV with the PS4, but the PC graphics are quite nice when you get everything tuned.

Anyone have any guesses on which will have the stronger / longer lasting community?


Unless Ubisoft/Massive implements a decent Anti-Cheat, I'd go with consoles because there were just too many reports of people cheating.

Then again I'm mostly a console peasant so take my opinion with a grain of salt or something.

Edit: replied to wrong person.
 

Klyka

Banned
So no real reason to stray off the beaten path. I did venture underground for a while but found nothing.

It was an empty beta.
And there are easter egg videos out there, I just didn't find any personally.

Guys a little help, i'm not an expert on how the game's multiplayer works right now, still, i found a pretty good deal for a Uplay code of the game...problem is, if my other friends are purchasing the game on Steam instead of Uplay, how can we invite each other into the same team? I kinda have no idea on how Uplay works in this kind of situations

Your friends on Steam still need to have Uplay running and Uplay account, so you can just use the normal friendlist
 
maybe we'll find out Abstergo was the cause of the virus :p

I liked exploring apartments etc , I just wish the world had more echoes , papers , recordings etc to show off more scenarios , I know there is a ton not in the beta so I'm hopeful that may still happen. I liked listening to all the echoes , would be nice if they were animated but I'll take what I can get . Was a huge fan of peeking into npcs lives in watchdogs and I wish this had similar scanning / info on citizens / apartments .
 

TheYanger

Member
Unless Ubisoft/Massive implements a decent Anti-Cheat, I'd go with consoles because the cheaters during the beta were just way too much.

Then again I'm mostly a console peasant so take my opinion with a grain of salt or something.

Honestly, the cheating wasn't that bad, the invisible people were bad, but those were on all platforms. I never ran into anyone doing the infinite ammo or crit damage or anything stuff once. Easily fixed with some serverside sanity checks too. Still a concern, but the pc version just plays better (Played alpha on XBO and beta on pc).
 

LiK

Member
I liked exploring apartments etc , I just wish the world had more echoes , papers , recordings etc to show off more scenarios , I know there is a ton not in the beta so I'm hopeful that may still happen. I liked listening to all the echoes , would be nice if they were animated but I'll take what I can get . Was a huge fan of peeking into npcs lives in watchdogs and I wish this had similar scanning / info on citizens / apartments .

I'm expecting a lot of cool stuff like that. they probably didn't bother putting in all that stuff into the Beta cuz the file is already pretty big. I'm expecting the final game to be pretty packed with stuff we can find around. Watch Dogs and the AC games had too much stuff.
 

Tovarisc

Member
Guys a little help, i'm not an expert on how the game's multiplayer works right now, still, i found a pretty good deal for a Uplay code of the game...problem is, if my other friends are purchasing the game on Steam instead of Uplay, how can we invite each other into the same team? I kinda have no idea on how Uplay works in this kind of situations

Your friends have to use uPlay also because game is tied to it no matter what, Steam is just storefront for Ubisoft. Just to get that out of the way.

What you guys should do is this;
The best new feature, though, is how you can link Uplay to your Steam account and import your Steam friends who have done the same. Now you just need to convince your friends to do that.

If you do want to, you simply click on the Friends icon in the top right of the client, click “Add Friends”, and in the new window that opens select “Import friends from Steam”. The search will automatically start and once it is done you will have a list of friends that you can add in Uplay.

http://www.pcgamesn.com/uplays-new-...steam-friends-and-introduces-the-ubisoft-club

Unless Ubisoft/Massive implements a decent Anti-Cheat, I'd go with consoles because there were just too many reports of people cheating.

I easily spent most of my beta time in DZ and didn't encounter single cheater. Plenty of those who abused out of bounds mechanic or were victims of invisibility bug, but no single straight out cheater with infinite ammo etc. PC MP gaming always come with risk of running into cheaters, but even those game that allegedly are overrun by cheaters really aren't.
 
Did anyone else find that drone? You could shoot it down and collect it. I think the release is going to have tons of cool collectibles.
 

T.O.P

Banned
Your friends have to use uPlay also because game is tied to it no matter what, Steam is just storefront for Ubisoft. Just to get that out of the way.

What you guys should do is this;
The best new feature, though, is how you can link Uplay to your Steam account and import your Steam friends who have done the same. Now you just need to convince your friends to do that.

If you do want to, you simply click on the Friends icon in the top right of the client, click “Add Friends”, and in the new window that opens select “Import friends from Steam”. The search will automatically start and once it is done you will have a list of friends that you can add in Uplay.

http://www.pcgamesn.com/uplays-new-...steam-friends-and-introduces-the-ubisoft-club

That will come in handy for sure, thanks a lot
 

Klyka

Banned
Did anyone else find that drone? You could shoot it down and collect it. I think the release is going to have tons of cool collectibles.

I did, yes.

And there is not just field intel, there is an entire tab titled "Evidence" that was disabled in the beta and had requirements such as "Beat Mission XYZ to unlock".
 
I agree with everything you said here but I just want to correct some information. The amount of DZ Funds you get from surviving changes depending on your level. The rewards you mentioned (200 for surviving Lvl 1, 777 for surviving Manhunt) will change depending on your progression.

Though I do agree that going Rogue at the moment is more downside then upside. Personally my favorite suggestion for fixing this is when you reach Manhunt, you have a timer that doesn't reset after every kill, you just have to outlive it.

Going rogue and failing should be a very big downside! Like double from what it was in the beta. Then that will keep people from going route to often.
Going rogue and surviving should be a rewarded.
 

UKUMI0

Member
Going rogue and failing should be a very big downside! Like double from what it was in the beta. Then that will keep people from going route to often.
Going rogue and surviving should be a rewarded.

I agree it should be risk vs reward and while the risk at the moment is perfect, the reward is less then worth it.
 

Tovarisc

Member
Going rogue and failing should be a very big downside! Like double from what it was in the beta. Then that will keep people from going route to often.
Going rogue and surviving should be a rewarded.

I just wish going rogue actually required some planning and thought. Now you can just walk up to a player, blow him away with shotgun blast, grab his loot and infinite sprint until timer runs out.

Gz, you just got best quality M16A3 and new yogapants by doing absolutely nothing that requires skill.
 

TheYanger

Member
Did anyone else find that drone? You could shoot it down and collect it. I think the release is going to have tons of cool collectibles.

Yep, happily got every collectible in the beta, was glad some of it was moved in bounds compared to the alpha. Was sad I didnt' get anything for it though :( 100% completion and not so much as a "good job agent" oh well.
 
I didn't know that was an option! I'll definitely check it out. Other than that though, I really loved the cover system. It's a fantastic evolution of the SC: Conviction cover system. One thing I'd like is to be able to change trajectory to another piece of cover in the middle of a cover transition, sort of like how the XBLA game Hybrid let you.

Yeah it definitely reminded me of SC:C. My only other want is the ability to have sprint and cover be on the same button ala Gears of War. Holding the 'A' button to sprint to cover while in cover keeps tripping me up where I think it works the same while out in the open.
 

Raide

Member
I just wish going rogue actually required some planning and thought. Now you can just walk up to a player, blow him away with shotgun blast, grab his loot and infinite sprint until timer runs out.

Gz, you just got best quality M16A3 and new yogapants by doing absolutely nothing that requires skill.

I really think Rogue should last till you get killed. This timing out is just too easy to abuse. Maybe have a timer if you go Rogue once but if you continue to kill, the Manhunt never runs out until someone kills you.
 

TheYanger

Member
I really think Rogue should last till you get killed. This timing out is just too easy to abuse. Maybe have a timer if you go Rogue once but if you continue to kill, the Manhunt never runs out until someone kills you.

A) If you get a manhunt that's almost always the case already
B) have fun not having any rogues, the way the system works now you don't get jack shit for doing what you're describing.

There has to be gameplay for both sides as well as an actual victory condition worth striving for.
 
Yeah it definitely reminded me of SC:C. My only other want is the ability to have sprint and cover be on the same button ala Gears of War. Holding the 'A' button to sprint to cover while in cover keeps tripping me up where I think it works the same while out in the open.

I don't understand, it is the same button. I'm using the Steam controller on PC though, don't know if it's different elsewhere.
 

Raide

Member
A) If you get a manhunt that's almost always the case already
B) have fun not having any rogues, the way the system works now you don't get jack shit for doing what you're describing.

There has to be gameplay for both sides as well as an actual victory condition worth striving for.

I am guessing Rogues get more loot in the long-run, so that's their bonus. All the poor players minding their own business and getting blown away at extractions get nothing.

There must be a good way to balance it and its up to Ubi to find it. They should do a Dark Souls style Book of Indictment where players can put Rogues on the book and the bounty for killing them is really good. Rogues could get increased rewards if they manage to survive.

I would happily be part of a group that would Hunt Rogues at the request of less able players. Way of the Blue style. :D
 

Tovarisc

Member
A) If you get a manhunt that's almost always the case already
B) have fun not having any rogues, the way the system works now you don't get jack shit for doing what you're describing.

There has to be gameplay for both sides as well as an actual victory condition worth striving for.

So stealing someone's BIS items that he is trying to extract isn't victory condition worth striving for? You want medal to go with those items to make it more worthwhile to be able to super easily steal ones loots, or?

If situation snowballs out of control for rogue and for odd reason he goes for killspree then he should get very long manhunt, and be hunted down. He decided to make situation more difficult for himself than necessary. Whole point of rogue mechanic is that it's supposed to very high risk with possibility of very to extremely high rewards. Risk has to be big enough to discourage brainless PvP while small enough to encourage PvP.

Now rogues just have way too much advantages and freedom in initiating PvP and their original victim next to never stands a chance of surviving that initiation of PvP. That is stupid imo as you never get to defend yourself and your loot.
 

Smash88

Banned
I'm just curious about the Destiny folks, did you like this game (the little that was accessible)? Was it what you expected? Did it fall short? Did it exceed expectations? Is this the game that will replace Destiny for you? Why or why not?

I remember seeing a ton of Destiny-GAF before beta release, so I'm just personally curious about your status post beta.
 

Raide

Member
So stealing someone's BIS items that he is trying to extract isn't victory condition worth striving for? You want medal to go with those items to make it more worthwhile to be able to super easily steal ones loots, or?

If situation snowballs out of control for rogue and for odd reason he goes for killspree then he should get very long manhunt, and be hunted down. He decided to make situation more difficult for himself than necessary. Whole point of rogue mechanic is that it's supposed to very high risk with possibility of very to extremely high rewards. Risk has to be big enough to discourage brainless PvP while small enough to encourage PvP.

Now rogues just have way too much advantages and freedom in initiating PvP and their original victim next to never stands a chance of surviving that initiation of PvP. That is stupid imo as you never get to defend yourself and your loot.

Yeah, poor players just stand around and the would be Rogue just lines up a headshot and kills them before they can react. Its like catching players who just spawn in another FPS. They have very little chance to react.

Players who go Rogue fairly often should have a semi permanent flag that other players can see. KInda like cheating in a game and it gives people the chance to be wary of the potential of the people close to you going Rogue.
 
I'm just glad the game doesn't track or monitor how often you go Rogue lol. I would imagine my K/D spread on beta was like 80 players I'd murder for every 1 of my deaths.

Often I found myself after my rogue session and waiting out my timer I'd switch my hat and coat in case people didn't memorize my PSN ID, and instead were chasing my outfit. My Rogue outfit was a red coat, and my leave me alone was a neutral white/black/khaki color.

This game needs to come out already. I'm so ready!
 

Auctopus

Member
I'm just curious about the Destiny folks, did you like this game (the little that was accessible)? Was it what you expected? Did it fall short? Did it exceed expectations? Is this the game that will replace Destiny for you? Why or why not?

I remember seeing a ton of Destiny-GAF before beta release, so I'm just personally curious about your status post beta.

- I liked it enough but I'm still wary. I was already tired of jogging round similar looking streets in the Winter.
- It is exactly what I expected because I kept my expectations in check, I never thought this game was going make particularly big waves and it always felt multiplayer driven.

- The game won't replace Destiny for me because the core gameplay isn't as good, the characters are the usual Ubisoft cardboard and I haven't seen a convincing end-game beyond the Dark Zone.

HOWEVER, I have a friend who is quite interested in the game so I might still get it if it he does and the reviews come out well. I still prefer Destiny though, aesthetically, it's a lovely game to be in.
 

Tecnniqe

Banned
I'm just curious about the Destiny folks, did you like this game (the little that was accessible)? Was it what you expected? Did it fall short? Did it exceed expectations? Is this the game that will replace Destiny for you? Why or why not?

I remember seeing a ton of Destiny-GAF before beta release, so I'm just personally curious about your status post beta.

Well i quit Destiny a while ago now, after playing TTK for what feels like hours every day for months grinding those light levels. Game is exactly what i expected. With more content its getting there. And yes, this will take over my Destiny gap which has been left open for a while now.
 
So stealing someone's BIS items that he is trying to extract isn't victory condition worth striving for? You want medal to go with those items to make it more worthwhile to be able to super easily steal ones loots, or?

If situation snowballs out of control for rogue and for odd reason he goes for killspree then he should get very long manhunt, and be hunted down. He decided to make situation more difficult for himself than necessary. Whole point of rogue mechanic is that it's supposed to very high risk with possibility of very to extremely high rewards. Risk has to be big enough to discourage brainless PvP while small enough to encourage PvP.

Now rogues just have way too much advantages and freedom in initiating PvP and their original victim next to never stands a chance of surviving that initiation of PvP. That is stupid imo as you never get to defend yourself and your loot.

Well 99% of the time they wont have BIS items and if they do I am sure they have a group that can kill the rogues. I agree some changes should be made but it isn't that far off what is ideal now. I have never gone rogue but it says you lose exp and money if you die. I don't know how much they lose but that could be a deterrent if it is a significant amount.
 
Once the chopper can be loaded with gear the players that are extracting the gear should be immune. As you hook that loot up your just too exposed as it is now. You can't defend yourself and it takes to much time to cancel and shoot back.

I'm guessing in the final game you can have perks like turrets , maybe bubbles like a Titan in destiny have etc to protect you? If they have stuff like that then you can forget what I just said.
 
Once the chopper can be loaded with gear the players that are extracting the gear should be immune. As you hook that loot up your just too exposed as it is now. You can't defend yourself and it takes to much time to cancel and shoot back.

I'm guessing in the final game you can have perks like turrets , maybe bubbles like a Titan in destiny have etc to protect you? If they have stuff like that then you can forget what I just said.

Once you put the gear on the chopper, can someone take it off the chopper? or if I die does it drop by me even if its already on the chopper?
 

Raide

Member
Once the chopper can be loaded with gear the players that are extracting the gear should be immune. As you hook that loot up your just too exposed as it is now. You can't defend yourself and it takes to much time to cancel and shoot back.

I'm guessing in the final game you can have perks like turrets , maybe bubbles like a Titan in destiny have etc to protect you? If they have stuff like that then you can forget what I just said.

Yeah the problem is players now wait for a few seconds before the rope drops, kill you and they tag your loot on as their own! Just give me some Martyrdom/Self Nuke item :p

Once you put the gear on the chopper, can someone take it off the chopper? or if I die does it drop by me even if its already on the chopper?

Once secured, its ok. Its just getting to that bit...
 
Yeah the problem is players now wait for a few seconds before the rope drops, kill you and they tag your loot on as their own! Just give me some Martyrdom/Self Nuke item :p



Once secured, its ok. Its just getting to that bit...

Alright cool, that is what I thought. I would wait a few seconds after the rope fell and then sprint in and secure.
 

Badgerst3

Member
Really enjoyed the beta. Day one for me.

3 questions and a comment-

What is the red number that fluctuates up/ down on lower left HUD? Near the ammo count?

When loot drops from a downed npc in the DZ is it for all to see/get or just me?

Might there be some sort of "luck" stat/skill? My loot drops mostly sucked.

Finally- need crouch. Please Massive- need crouch.
 

Tovarisc

Member
Well 99% of the time they wont have BIS items and if they do I am sure they have a group that can kill the rogues. I agree some changes should be made but it isn't that far off what is ideal now. I have never gone rogue but it says you lose exp and money if you die. I don't know how much they lose but that could be a deterrent if it is a significant amount.

My views and opinions on how rogue mechanic works isn't limited to what we had or didn't have in beta, but I'm looking at what DZ is in the release according devs. To me it looks like that a lot of rogue discussion is based on what beta had, bad loot from PvE and very tiny area to use.

We know that some of the best items in the game can be found in DZ and just like in beta there will be solo players or just groups of two roaming DZ for said items. Those are kinda targets that rogues go for. Hell I saw rogue taking on group of 4 just to kill one player for his loot and then infinite sprinting until his timer ran out. No one was able to catch up to him and force him to stop. You need to very aware of every player within 50 or so meters of you in DZ if you want to have fighting chance against cheap shotting rogues, were you solo or in group.

Higher your rogue rank is more you lose. At lowest rank it's something like 2 DZ Keys, 150-200 DZ Bucks and 200-300 DZ XP, so basically nothing is lost if you die at lowest rogue rank. Higher the rank, higher the penalties for death are.

Edit:
Alright cool, that is what I thought. I would wait a few seconds after the rope fell and then sprint in and secure.

Problem is that you die SO fast and canceling out from hooking up takes way too long. You are dead no matter what if you go for hooking up and there is even one player around waiting for you to do that.
 

Raide

Member
Alright cool, that is what I thought. I would wait a few seconds after the rope fell and then sprint in and secure.

Takes about 2 seconds to stick it to the rope. If you are alone, this is fine. If someone is hanging around it either means (a) They want to use the same extraction you called with no bloodshed, or (b) They are going to bust a cap in your ass before the rope comes and steal yo shit.
 

Kabouter

Member
Really enjoyed the beta. Day one for me.

3 questions and a comment-

What is the red number that fluctuates up/ down on lower left HUD? Near the ammo count?

When loot drops from a downed npc in the DZ is it for all to see/get or just me?

Might there be some sort of "luck" stat/skill? My loot drops mostly sucked.

Finally- need crouch. Please Massive- need crouch.

I think the red number you mean is probably the amount of ammo in your secondary weapon's magazine :p (Or primary if you have your secondary selected). Loot is instanced. There is a 'scavenging' stat that one of my items boosted, which I can only imagine boosts loot drops, though I can't say that I know for sure.
 

TheYanger

Member
I am guessing Rogues get more loot in the long-run, so that's their bonus. All the poor players minding their own business and getting blown away at extractions get nothing.

There must be a good way to balance it and its up to Ubi to find it. They should do a Dark Souls style Book of Indictment where players can put Rogues on the book and the bounty for killing them is really good. Rogues could get increased rewards if they manage to survive.

I would happily be part of a group that would Hunt Rogues at the request of less able players. Way of the Blue style. :D

So stealing someone's BIS items that he is trying to extract isn't victory condition worth striving for? You want medal to go with those items to make it more worthwhile to be able to super easily steal ones loots, or?

If situation snowballs out of control for rogue and for odd reason he goes for killspree then he should get very long manhunt, and be hunted down. He decided to make situation more difficult for himself than necessary. Whole point of rogue mechanic is that it's supposed to very high risk with possibility of very to extremely high rewards. Risk has to be big enough to discourage brainless PvP while small enough to encourage PvP.

Now rogues just have way too much advantages and freedom in initiating PvP and their original victim next to never stands a chance of surviving that initiation of PvP. That is stupid imo as you never get to defend yourself and your loot.

So in other words, neither of you have ACTUALLY gone rogue or considered what it's like to play one. Because almost none of this is how it works in reality. "going rogue" isn't just shooting someone right before extraction and extracting their shit, that's an option that anyone has, rogue or not. BEING rogue is not rewarding at all, it is a way for everyone to come hunt you down, and all you get out of it is a very small bonus if you survive (which is almost impossible if you do more than gank 1 person off in the middle of nowhere, as I outlined on the last page).

"It should be dangerous", sure, but it has to be actually winnable. If it's not none of the reward you guys are bitching about exists. If I kill you, and take your amazing legendary item, all you have to do is hit respawn and come kill me in the next minute and a half to get your shit, and my shit, and a quarter of my credits, and like 5 keys, and a ton of xp. Who comes out ahead? the non-rogue. by a mile. If I survive and drop my rogue status? Nothings tops you from still killing me and taking your stuff back.

For the record, my PREFERRED playstyle is not to be a rogue, but I sunk close to 30 hours into the beta, I definitely tried everything, as it stands once you actually consider and play both sides you see how lopsided it is in favor of never going rogue except to occasionally gank someone and then run around like a headless chicken until it wears off. This is a pvp zone, it exists to encourage pvp, that incentive isn't there right now.
 

Raven117

Member
I'm just curious about the Destiny folks, did you like this game (the little that was accessible)? Was it what you expected? Did it fall short? Did it exceed expectations? Is this the game that will replace Destiny for you? Why or why not?

I remember seeing a ton of Destiny-GAF before beta release, so I'm just personally curious about your status post beta.

It felt much closer to Diablo to me than Destiny.

I liked it and it will fill a comfortable void that Destiny filled in my gaming time (being able to hop on for a bit...then back off without much time investment), but the two are really not all that comparable without the MMO-lite set up...which is still yet to really be seen.
 

EL CUCO

Member
I'm just curious about the Destiny folks, did you like this game (the little that was accessible)? Was it what you expected? Did it fall short? Did it exceed expectations? Is this the game that will replace Destiny for you? Why or why not?

I remember seeing a ton of Destiny-GAF before beta release, so I'm just personally curious about your status post beta.
As of now I can only compare beta for beta, which I had some of my thoughts in the last page with this post
 

Raide

Member
Really enjoyed the beta. Day one for me.

3 questions and a comment-

What is the red number that fluctuates up/ down on lower left HUD? Near the ammo count?

When loot drops from a downed npc in the DZ is it for all to see/get or just me?

Might there be some sort of "luck" stat/skill? My loot drops mostly sucked.

Finally- need crouch. Please Massive- need crouch.

2) Its for you unless a Rogue kills you and it drops.

3) I think the Scavenger perk/skill dictates this but I could be wrong.
 
Looking back at some of the gameplay vids from 2014, I can't wait to start unlocking abilities. The automated drones and rolling grenades look great, it looks like the combat is going to be much more varied than we experienced in the beta.
 

Bizazedo

Member
Problem is that you die SO fast and canceling out from hooking up takes way too long. You are dead no matter what if you go for hooking up and there is even one player around waiting for you to do that.

You really don't unless you built your guy to be 100% DPS and no health. Additionally, if you see 4 people without loot at the extraction...why are you staying?

A lot of the complaints are people who just aren't playing smart.

If we saw a ton of people at an extraction, we wouldn't extract there. Sometimes I'd trigger an extraction and then beeline to another one just as a distraction and it worked very well (as solo, even).
 

Raide

Member
So in other words, neither of you have ACTUALLY gone rogue or considered what it's like to play one. Because almost none of this is how it works in reality. "going rogue" isn't just shooting someone right before extraction and extracting their shit, that's an option that anyone has, rogue or not. BEING rogue is not rewarding at all, it is a way for everyone to come hunt you down, and all you get out of it is a very small bonus if you survive (which is almost impossible if you do more than gank 1 person off in the middle of nowhere, as I outlined on the last page).

"It should be dangerous", sure, but it has to be actually winnable. If it's not none of the reward you guys are bitching about exists. If I kill you, and take your amazing legendary item, all you have to do is hit respawn and come kill me in the next minute and a half to get your shit, and my shit, and a quarter of my credits, and like 5 keys, and a ton of xp. Who comes out ahead? the non-rogue. by a mile. If I survive and drop my rogue status? Nothings tops you from still killing me and taking your stuff back.

For the record, my PREFERRED playstyle is not to be a rogue, but I sunk close to 30 hours into the beta, I definitely tried everything, as it stands once you actually consider and play both sides you see how lopsided it is in favor of never going rogue except to occasionally gank someone and then run around like a headless chicken until it wears off. This is a pvp zone, it exists to encourage pvp, that incentive isn't there right now.

I really don't like playing a game where I mess someone else gameplay up. Its just not me! Hated doing it in WoW, even on a PvP server.

Going Rogue is rewarded but either surviving being hunted or by getting other peoples shit and extracting it over their cold corpses. Also, running back to reclaim your loot is dumb FPS tactics 101. Running back to your body usually means leaving another body there again. Some players just won't be skilled enough to fight back to their loot.

Once the game appears, I will try out Rogue to see how it all pans out, even if it is against my usual playstyle. :D
 

Senhua

Member
You really don't unless you built your guy to be 100% DPS and no health. Additionally, if you see 4 people without loot at the extraction...why are you staying?

A lot of the complaints are people who just aren't playing smart.

If we saw a ton of people at an extraction, we wouldn't extract there. Sometimes I'd trigger an extraction and then beeline to another one just as a distraction and it worked very well (as solo, even).

Everybody with and without loot other than your teammate is a threat, especially in extraction zone.
 
Everybody with and without loot other than your teammate is a threat, especially in extraction zone.

Sure they can be, but it's a red flag if they don't have any loot. Most of the time during the beta that somebody went rogue, they didn't have any loot. People with something to lose are much less likely to start shit.
 

hiryu

Member
I'm just curious about the Destiny folks, did you like this game (the little that was accessible)? Was it what you expected? Did it fall short? Did it exceed expectations? Is this the game that will replace Destiny for you? Why or why not?

I remember seeing a ton of Destiny-GAF before beta release, so I'm just personally curious about your status post beta.

I loved it. I stopped playing destiny about a month ago. I will play the division until Dark Souls 3 comes out.

The Division was better than I anticipated. I was also encouraged by how much I could do in the Dark Zone solo.
 
Do you guys get the impression that you can be a completionist with this game, or do you have missions with timers on availability, fail states, choosing factions etc?
 

TheYanger

Member
I really don't like playing a game where I mess someone else gameplay up. Its just not me! Hated doing it in WoW, even on a PvP server.

Going Rogue is rewarded but either surviving being hunted or by getting other peoples shit and extracting it over their cold corpses. Also, running back to reclaim your loot is dumb FPS tactics 101. Running back to your body usually means leaving another body there again. Some players just won't be skilled enough to fight back to their loot.

Once the game appears, I will try out Rogue to see how it all pans out, even if it is against my usual playstyle. :D

Again, go read my post from the last page. You say it's rewarded by surviving a hunt or extracting other people's shit. Neither of those things really happen unless you ismply gank one person and then leave, or gank them RIGHT at extraction before anyone can hunt you down. Actually being a pvp squad is entirely pointless, and there's almost nothing to gain from doing so. If you value your rank and credits, there's barely a reason to do it in any situation other than because you're bored and want to start some shit. You are GOING to die and it's gonna cost you vastly more credits than it ever gains you. Killing one person and slinking off is moderately rewarding, possibly. But shooting at anyone else is just digging your own grave.

Do you guys get the impression that you can be a completionist with this game, or do you have missions with timers on availability, fail states, choosing factions etc?
Seems like you can. There weren't repeatable missions in beta, only ranodm mobs or civilians to help, but nothing major. But...it was beta, and it's slim/mostly locked away still, so no idea about things like factions. There are lots of collectibles and you can certainly do all of the missions.
 
I don't understand, it is the same button. I'm using the Steam controller on PC though, don't know if it's different elsewhere.

It is? I know it was late last night when I first played it but I could have sworn sprint was tied to clicking the left stick on XB1. Maybe I had the wrong profile set to my Elite controller or something.
 

Raide

Member
Do you guys get the impression that you can be a completionist with this game, or do you have missions with timers on availability, fail states, choosing factions etc?

Collect all the hats! Worked for Valve!!

Not much is said about the SP/Endgame stuff as of yet. KInda hoping that their is a load of hidden depth for players that can stick it out for more than a few days.

Again, go read my post from the last page. You say it's rewarded by surviving a hunt or extracting other people's shit. Neither of those things really happen unless you ismply gank one person and then leave, or gank them RIGHT at extraction before anyone can hunt you down. Actually being a pvp squad is entirely pointless, and there's almost nothing to gain from doing so. If you value your rank and credits, there's barely a reason to do it in any situation other than because you're bored and want to start some shit. You are GOING to die and it's gonna cost you vastly more credits than it ever gains you.

Reading now. Thanks for posting.
 
It is? I know it was late last night when I first played it but I could have sworn sprint was tied to clicking the left stick on XB1. Maybe I had the wrong profile set to my Elite controller or something.

Ooooh shit you know what, you're right. I have some things double-bound on the steam controller to accomplish exactly what you want here. I have A + left stick press bound to a paddle. Damn the Steam controller is great.
 
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