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The Division Beta Thread: Make Manhattan Great Again

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adelante

Member
Very good materials too on a number of objects (look at the metallic ribbon on the gift or how the cloth looks here).
thedivision_2016_01_3syjtt.png
The amount of somewhat accurate reflective surfaces in the game is staggering... Walls, countertops, escalators.. You even see reflections of yourself on the vehicle you're taking cover with.
 

TheYanger

Member
When you say quests do you just mean the things on the map that say "encounter"? I can't tell if they are random every time you log in or once you do them they are cleared from the map for good.

In alpha and beta they were just one off. There are also quests that unlock rom talking to the sit officers. There are a few that aren't marked and you find just by wandering around (like the one to find the missing agent intel leads to fighting cleaners in the water purification plant or whatever).
 

Klyka

Banned
When you say quests do you just mean the things on the map that say "encounter"? I can't tell if they are random every time you log in or once you do them they are cleared from the map for good.

encounters are just that, encounters. I don't believe they are random, since you get them from the situation boards as well.

What he means by "quests" are the "side missions" you can get, that have actual little stories to them and voice overs and such.
 

Filben

Member
Uninstalled the beta atfer 5 minutes of gameplay. Not because it's bad, can't judge that.

First I hate games throwing you right into it without any menu or options screen. Game started in 4k... with 15fps. Then almost every graphic settings require a new start. Then the game was constantly crashing when turning the camera (new driver fixed this, but I did stick to the old drivers for reasons). Graphics are not even close to the first trailer we saw. And after switching from fullscreen to windowed mode a screen of the main menu popped up, sound was still in-game but the game itself didn't respond anymore. And the interface is unresponsive. Clicked "continue game" couple of times, no response, had to hover off and on again for the game to recognise the cursor.

I have no time for this.
 

Tovarisc

Member
My biggest complaint so far is that for some reason Rogue status sometimes applies to players who are defending themselves from attacks instead of the initial attacker. They really need to fix that.

It's whole damage threshold thing. You need to do X amount of damage to another player before being turned into rogue. If your target returns fire instantly and is first to pass said threshold then he will get rogue status instead of you. I guess threshold is in place so players wouldn't get flagged as rogue from every accidental FF incident where you hit another player with 1-2 bullets, BUT same time system does give one more advantage into toolbox of healthy and growing up rogue. They already get advantages of timing, place, encounter distance [e.g. I saw few guys pushing right next to intended target with shotties, basically OHK and nothing target could do] etc, but now they even can bait you into attacking them first and/or chip away a lot of yours HP before being flagged as rogue.

Massive either needs to lower threshold so rogue status gets flagged a lot easier and sooner, not when target is already at 20% of HP and dies to next hit, or just embrace their PvEvP design and make it so that if you shoot another player you get flagged as rogue from first hit. Accidents happen and most of players know that, and won't execute rogue on sight if situation at hand shows that hitting another player instead of AI was accident.
 

jesu

Member
Dark Zone is kind of the worst tbh. I feel like they want people fighting to take things from people but it's a barren wasteland where you get nothing. Fucking nothing. I ran around in there for like 3 hours and I got a bunch of garbage that was barely an upgrade so if someone takes it like...aight? I don't really care about anything I've ever gotten in there. It would make sense for the good gear to be sparse if you were killing NPC's a lot but there's practically no NPC's and then you get all green and white garbage.

They really need to work on making that stuff worthwhile because I can't imagine why I'd go in there when this thing goes live. I'd just feel bad about killing people for any halfway decent loot because they'd probably spent 8 hours to get it. I feel like only Satan himself would take pleasure in stealing a piece of good gear off the poor bastard's that put themselves through that torture.

I still enjoy the shooting and movement stuff though. That all feels very nice though I wish there were more options for shooting around cover as it sometimes very hard to get at an angle where you can pop and shoot around cover because there's a bunch of shit in the way. Like being able to pop AND to the side instead of one or there other based on where you are on the cover would be very much appreciated.

You also get money in there to spend on the dark zone vendors.
They seem to have better ear than the normal vendors.
 

kriskrosbbk

Member
Uninstalled the beta atfer 5 minutes of gameplay. Not because it's bad, can't judge that.

First I hate games throwing you right into it without any menu or options screen. Game started in 4k... with 15fps. Then almost every graphic settings require a new start. Then the game was constantly crashing when turning the camera (new driver fixed this, but I did stick to the old drivers for reasons). Graphics are not even close to the first trailer we saw. And after switching from fullscreen to windowed mode a screen of the main menu popped up, sound was still in-game but the game itself didn't respond anymore. And the interface is unresponsive. Clicked "continue game" couple of times, no response, had to hover off and on again for the game to recognise the cursor.

I have no time for this.

The reasons I would never game on PC.
 

IvorB

Member
That said, I did have a pretty awesome moment in the dark zone where I was able to steal another player's gear seconds before his chopper left and then vault over some walls and run away...that was pretty fun.

Wait... so at which point is loot safe from theft? Can it be stolen right up until the chopper leaves?
 

Klyka

Banned
The reasons I would never game on PC.

I am sure all his other games are fine and he never has any trouble with games, except this one at this point in time.

That's not a normal occurence for a properly maintained PC.

Wait... so at which point is loot safe from theft? Can it be stolen right up until the chopper leaves?

The moment you finished to fill the bar to put the container on the hook,your loot is safe.
 

Forsete

Gold Member
You get the upgrade resources from activities in the city, which is all playable with friends.

Well,there is no "singleplayer" there is just "the game".
You can invite friends or randoms, even matchmake with them for both open world (or "free roam" as it's called in the game) and missions. You can play everything alone or with up to three others.

The Base of Operations is actually instanced for each player, since it is what governs the skills you can use. So if you walk in there, you are in your own base that can have different upgrades from your friend's who will be in their own version.

So you always upgrade your own base,not one base for everyone.


Very nice, thanks. :)
 

gatti-man

Member
It's whole damage threshold thing. You need to do X amount of damage to another player before being turned into rogue. If your target returns fire instantly and is first to pass said threshold then he will get rogue status instead of you. I guess threshold is in place so players wouldn't get flagged as rogue from every accidental FF incident where you hit another player with 1-2 bullets, BUT same time system does give one more advantage into toolbox of healthy and growing up rogue. They already get advantages of timing, place, encounter distance [e.g. I saw few guys pushing right next to intended target with shotties, basically OHK and nothing target could do] etc, but now they even can bait you into attacking them first and/or chip away a lot of yours HP before being flagged as rogue.

Massive either needs to lower threshold so rogue status gets flagged a lot easier and sooner, not when target is already at 20% of HP and dies to next hit, or just embrace their PvEvP design and make it so that if you shoot another player you get flagged as rogue from first hit. Accidents happen and most of players know that, and won't execute rogue on sight if situation at hand shows that hitting another player instead of AI was accident.
The current threshold is fine. If they tweak it anymore big firefights at the evacs will turn into awful clusterfucks.

The reasons I would never game on PC.

He's being pretty ridiculous. It's quite common for new games to need new drivers on PC. The rest is just petty stuff.
 

Arrrammis

Member
Sweet, finally got access to the beta! And it appears the Uplay download servers are crapping themselves... 500 kb/s compared to getting 6 mb/s or so on steam. Oh well, hope to join up with some people on PC in a few hours, add me on Steam! Name is the same as Gaf (Arramos).
 
Played it last night and I was pretty disappointed. The opening video said it was an RPG but it's clearly a Destiny clone. Way, way too much like Destiny. I'll give it another shot tonight but right now it's not looking like I'll be picking this up.
 

Tovarisc

Member
The current threshold is fine. If they tweak it anymore big firefights at the evacs will turn into awful clusterfucks.

Losing 30-40% of your total HP before your attacker is flagged rogue and you allowed to return fire is fine? Ummm... okay. I personally think that current threshold is way, way too forgiving towards aggressor and victim either has return fire instantly and turn himself into rogue, or haul ass and pray you can lose the aggressor in alleys. Kinda makes me okay with those death squads that run next to the their victim with shotties and OHK them, at least they get instantly committed into being rogues.

Also why there is big firefights at the evacs in first place? Only evac with some AI on it is that parking garage, but even those can be taken care of without shooting at other players.
 

Aselith

Member
The issue right now is that the spawn timers don't accommodate the high level of traffic in the beta. Everyone is in the Dark Zone because there's nothing else to do right now. In the full release, I think players will be spread out across the full DZ map as well as doing missions and content in the non-DZ map.

I think not and here's why. We know that they have 24 man instances and it's to be assumed that this will probably try to match people to around the same level. It would be kind of weird if it didn't. We also know that zones are broken up by level so in practical reality people will mostly be playing in their levels zone which is your zone. That means that people are still gonna be jammed in like sardines if they want to do content appropriate to their level.

Additionally, I'm telling you what I experience in the game and you say well we know it's not like that but it is because many people are reporting that. The "high level" play videos are of streamers playing controlled content. We have the beta in our hands and we can see what's actually happening.

This is a significant issue in the beta and if you don't believe that they need to figure out a way to address that and do believe that it will never ever be an issue again then I don't know what to tell you. It needs worked on. There's simple ways to fix it like a sliding spawn rate base don how many people are in the zone. But just blowing smoke and ASSUMING it'll be all ok is naive. The issue needs to be trumpeted from the rooftops so it gets worked on.
 

void666

Banned
Played it last night and I was pretty disappointed. The opening video said it was an RPG but it's clearly a Destiny clone. Way, way too much like Destiny. I'll give it another shot tonight but right now it's not looking like I'll be picking this up.

What? How is it a clone? It's an MMO lite shooter with loot. That's all.
 

Klyka

Banned
I think not and here's why. We know that they have 24 man instances and it's to be assumed that this will probably try to match people to around the same level. It would be kind of weird if it didn't. We also know that zones are broken up by level so in practical reality people will mostly be playing in their levels zone which is your zone. That means that people are still gonna be jammed in like sardines if they want to do content appropriate to their level.

Additionally, I'm telling you what I experience in the game and you say well we know it's not like that but it is because many people are reporting that. The "high level" play videos are of streamers playing controlled content. We have the beta in our hands and we can see what's actually happening.

This is a significant issue in the beta and if you don't believe that they need to figure out a way to address that and do believe that it will never ever be an issue again then I don't know what to tell you. It needs worked on. There's simple ways to fix it like a sliding spawn rate base don how many people are in the zone. But just blowing smoke and ASSUMING it'll be all ok is naive. The issue needs to be trumpeted from the rooftops so it gets worked on.

The 24 players is for the entire Dark Zone, not just for the level bracket zone.
So if I enter the Dark zone alone as a lvl 5, there will be 23 other players from lvl 5 to lvl 29 spread across the entire zone.

Lvl 30s get the entire dark zone as one bracket,with entirely different high level spawns everywhere.

Haven't gone into DZ yet but how does grouping up work in there? Can you group up with random people easily?

On PC, you can look at antoher player, press "Tab", it opens a menu and you can say "join group" or "invite to group". they then press one button to accept and you are in a party.
 

Jolkien

Member
Played it last night and I was pretty disappointed. The opening video said it was an RPG but it's clearly a Destiny clone. Way, way too much like Destiny. I'll give it another shot tonight but right now it's not looking like I'll be picking this up.

It's way more an RPG than the RPG portion in Destiny it's not even close.
I suggest you keep playing.
 

MaKTaiL

Member
Dark Zone is kind of the worst tbh. I feel like they want people fighting to take things from people but it's a barren wasteland where you get nothing. Fucking nothing. I ran around in there for like 3 hours and I got a bunch of garbage that was barely an upgrade so if someone takes it like...aight? I don't really care about anything I've ever gotten in there. It would make sense for the good gear to be sparse if you were killing NPC's a lot but there's practically no NPC's and then you get all green and white garbage.

They really need to work on making that stuff worthwhile because I can't imagine why I'd go in there when this thing goes live. I'd just feel bad about killing people for any halfway decent loot because they'd probably spent 8 hours to get it. I feel like only Satan himself would take pleasure in stealing a piece of good gear off the poor bastard's that put themselves through that torture.

I still enjoy the shooting and movement stuff though. That all feels very nice though I wish there were more options for shooting around cover as it sometimes very hard to get at an angle where you can pop and shoot around cover because there's a bunch of shit in the way. Like being able to pop AND to the side instead of one or there other based on where you are on the cover would be very much appreciated.
Wait until you are Level 8 to join the Dark Zone. You will get into a different instance with a bunch of yellow enemies to Kill. They drop really good gear and weapons and it is a lot more fun. If you are Level 1-7 the Dark Zone will be pretty empty (only players roaming around).
 
Really liking this game, but I don't understand the Dark Zone. Do I just wander around waiting for stuff to happen? Are there missions? What am I supposed to be doing? I definitely had some firefights with other people, but when I'm not doing that what else am I supposed to be doing? I think I was like level 6 or 7 in the Dark Zone, but I don't recall.
 

TsuWave

Member
pretty weird to have a 3rd person shooter with no "crouch/sneak" button. i keep instinctively trying to do it and its giving me a headache.
 

chixdiggit

Member
Rolling with the single shot Scar and Black Market, pretty fun combo.
I can drop most enemies with 2 bullets using the Scar.
Also had no idea there was 3 modes of aim (hip, sight, scope). Game changer. So much fun.
 

Sweet Ivy

Member
The amount of somewhat accurate reflective surfaces in the game is staggering... Walls, countertops, escalators.. You even see reflections of yourself on the vehicle you're taking cover with.
The Division features PBR, so no surprise there, is this generation graphic advancement (together with higher resolutions on PC), it does look sweet indeed and definitely makes a huge difference in realism!
 

Mullah88

Member
I would love to just hip fire but they remove the reticle until you start shooting which makes it hard to line up shots without ads
 

SaberVulcan

Member
Dark Zone is weird. Can't seem to leave, no idea how the PvE/contamination concept works, and shooting back at people seems to flag you as rogue no matter what.

Single player/story seems fun though.
 

ViciousDS

Banned
Yeah, I think my friend and I did like 8 encounters, 3-4 side missions?

You guys need to go to the situation boards and talk to the JTF officers. They show you stuff on your map and unlock it.

You also get XP for walking into new areas, even if they are behind the red wall of beta death.

It still doesn't take long.....I had alpha done....which is beta done in a day. That included ALL the side missions. It's not hard at all to do everything in the beta within a one day period. You can do most side missions in under 5 minutes outside of the water well one.
 

Tovarisc

Member
I would love to just hip fire but they remove the reticle until you start shooting which makes it hard to line up shots without ads

What weapon you are rolling with? I noticed that hip firing even SMG and not even mentioning AR is extremely inaccurate and shouldering [read: "ads"] the rifle is only way to achieve acceptable accuracy. I can see shotties being fun hip fire weapons in CQB.
 

Jolkien

Member
Dark Zone is weird. Can't seem to leave, no idea how the PvE/contamination concept works, and shooting back at people seems to flag you as rogue no matter what.

Single player/story seems fun though.

If you shoot a non rogue player you will be marked as rogue. If you kill a rogue agent you won't be marked at all. All the loot in the Dark Zone is contaminated you need to call an evacuation to one of the landing zone, and to exit you walk to a dark zone checkpoint and walk out.
 

Klyka

Banned
It still doesn't take long.....I had alpha done....which is beta done in a day. That included ALL the side missions. It's not hard at all to do everything in the beta within a one day period. You can do most side missions in under 5 minutes outside of the water well one.

Well,yes, that wasn't my point. He asked if all he could do was grind the Madison mission.
I just said "no,there is other stuff as well". :)
 
Yeah they can get pretty tough.



I picked up a piece of blue body armour in the DZ and from that point on I was just sweating and went immediately to extract it. I think I went round and round all the extraction points a couple of times before I found the perfect conditions. Shot the flare when I was sure I was alone and no one would spot me then just legged it away to hide in the alleys until the clock got to, like, 5 secs. Then I ran back and attached it at the last second. It's a cowardly strategy but it works ha ha.

Hey, whatever works. No shame. Going in solo is all about survival.
 

jesu

Member
I would love to just hip fire but they remove the reticle until you start shooting which makes it hard to line up shots without ads

Yeah and I got a red laser sight that supposedly improves hip fire accuracy.
But you can't see it unless you aim.And even then it fades out before it hits your target :/
 

Pejo

Member
pretty weird to have a 3rd person shooter with no "crouch/sneak" button. i keep instinctively trying to do it and its giving me a headache.

This has been the biggest issue for me since hitting the Dark Zone. There are times I don't want to have to run behind cover to crouch. Also, I really hate the infinite roll already. It seems like one of those things that EVERYONE is going to abuse constantly in PVP. I tried going rogue a bit for fun last night, and pretty much it would play like this: Shoot guy, get flagged, guy would roll roll roll roll while I try to hit him, get to cover, then 3 other guys would pop up and waste me.
 

Kuni

Member
Had a good go of it just there. Liked it a lot, very fun coop ubisoft experience. The world and graphics in particular are very impressive with a great attention to detail.

Was worried about the bullet sponge beforehand but it all felt good in game. Gunplay is decent enough as well.

Even played a bit of Dark Zone. On paper it actually sounds like one of my least favorite experiences but I enjoyed it a lot going about with my mate, always on your toes. There wasn't much to do in there though outside of grinding so I don't know how much time I'll spend in there.

Overall an impressive game and beta. Looking forward to March.
 

Theorry

Member
Shame they took out the hood slide. This is the best i can do really.
Lucky the different Darkzone entries are still there and the normal slide to cover.

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MaKTaiL

Member
Guys, the Dark Zone changes when you reach Level 8. Before that the Zone is pretty much empty and it seems like there is nothing to do there besides killing players. When you get to Level 8 that's when the fun begins. You will begin to see lots of hard enemies to kill there, mostly yellow, with lots of good drops to extract later. Do not judge the Dark Zone until you get to Level 8 on your character.
 

SDCowboy

Member
Guys, the Dark Zone changes when you reach Level 8. Before that the Zone is pretty much empty and it seems like there is nothing to do there besides killing players. When you get to Level 8 that's when the fun begins. You will begin to see lots of hard enemies to kill there, mostly yellow, with lots of good drops to extract later. Do not judge the Dark Zone until you get to Level 8 on your character.

I'm confused...when you hit 8 does the dark zone actually change, or do you enter a different dark zone?
 
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