SteveMeister said:
wow, those were awesome. and obscenely long.
SteveMeister said:
SteveMeister said:
:lol! That rocks.SteveMeister said:
Hit the weak spot!Uncle said:In honor of the re-sticky, I'm going to hunt for some mudcrabs and do some massive damage.
That is ridiculous :lolSteveMeister said:
SteveMeister said:
Panajev2001a said:Can anyone go on record why all PAL users from non English speaking countries cannot still get ANY of the DLC content ?
It seems like you want to be silent and forget about the fact many users cannot even purchase your DLC if they wanted to. SteveMeister ? Vark ? What is holding everything back ? Please someone give us some sort of answer, anything.
Nerevar said:In defense of those guys, that probably has more to do with Take-Two and MS than it does the actual developers.
SteveMeister said:I'm working on a different project and am not involved in DLC at all, so I have no idea Panajev2001a. Sorry.
Big Nate said:New DLC in a couple weeks, btw. Didn't see that mentioned, here's the link:
http://www.1up.com/do/newsStory?cId=3150905
Sounds cool!
Panajev2001a said:You are twisting the proverbial knife .
Vark said:DLC is bound by the same legal rights and hang ups that full games are. I honestly don't know who owns the rights to DLC in other territories so I can't comment on it. Whomever put the game out in your territory I suppose :|
yay laws!
GhaleonEB said:That's the first batch of DLC content that interests me. I hope the cave is H-U-G-E.
SteveMeister said:I'm working on a different project and am not involved in DLC at all, so I have no idea Panajev2001a. Sorry.
Now this is something I'll pay for!Big Nate said:New DLC in a couple weeks, btw. Didn't see that mentioned, here's the link:
http://www.1up.com/do/newsStory?cId=3150905
Sounds cool!
SteveMeister said:I'm working on a different project and am not involved in DLC at all, so I have no idea Panajev2001a. Sorry.
I had the same issue. I wanted to see the different outcomes so I saved beforehand. If I told him I wanted to keep it it'd lock up. If I gave it back he'd give me the reward.. I'd start to walk and THEN it'd lock up.gvandale said:bah! someone help. I'm on the daedric quest
Hercindus (sp?) where you get the umbra sword...
well everytime I go to return it, or even NOT give him the sword back, my 360 locks up. I really want the +personality maks this quest gives, and I can't flippin get it!!!
Has anyone else had this problem? If so, how do I get around it?
Vark said:DLC is bound by the same legal rights and hang ups that full games are. I honestly don't know who owns the rights to DLC in other territories so I can't comment on it. Whomever put the game out in your territory I suppose :|
yay laws!
SupaFlySoccerMom said:I have a question about levels. I'm fighting in the arena and I'm on the last battle. I was getting my ass kicked. So I decided to go level a bit and go back and fight. But the fight seems just as hard, what gives? do the NPC's level up with you to make it just as difficult?
gvandale said:bah! someone help. I'm on the daedric quest
Hercindus (sp?) where you get the umbra sword...
well everytime I go to return it, or even NOT give him the sword back, my 360 locks up. I really want the +personality maks this quest gives, and I can't flippin get it!!!
Has anyone else had this problem? If so, how do I get around it?
To toss in my $0.02:Kung Fu Jedi said:Yes. NPC's level up, to a certain extent, with you in order to ccontinue giving you a challenge throughout the game. There has been a ton of discussion on it, with some people feeling that it breaks the game and make it unimportant to level, while others (such as myself) argue that the continued challenge is good, and helps to keep the game fresh.
It should be noted that when you level up, you do outpace, and eventually pass the NPC's, it just takes longer then it would in other games. For me, it forced me to try new and different tactics, improve my equipment, and learn new ways to approach things. I never saw it as an issue, and my character fights battles much differently now, at 36th level, then he did at the early levels.
GhaleonEB said:love the leveling. It does keep the game 'fresh' as you go. And really, it's the only way to make a game like this work. If they didn't level, and certain areas had monsters that only a high-level character could beat in any reasonable way, then it would restrict the way the game is played. As KFJ said, you do outpace enemies gradually; I'm killing mountain lions in a couple of smacks now.
Perhaps I come from a different perspective on this; I'm a console-only gamer and have never played a PC RPG (or port of one) before.Confidence Man said:If only that was all the levelling system affected. It's a good idea, but the heavy-handed application pretty much ruins some of the more fundamental aspects of the genre.
Shops are all but useless in the game because merchants never have equipment better than what your level dictates, and in fact what they have is usually several notches below what you find equipped on bandits and in dungeons. Saving up for that nice weapon or piece of armor you've got your eye on is a staple of the genre, but it's completely absent here, which in turn devalues money and the arts of thievery.
So the cycle of saving up for better equipment to help you survive more dangerous places which gets you more loot to buy even better equipment to survive even more dangerous places etc... is all but gone. The world should be a dangerous place, but in Cyrodiil there's no need to fear because you will never encounter anything beyond your level.
Just to correct something you said. The lack of DLC's affect all areas in Europe outside the UK (and France/Spain was it? or was that for the PC version only..), even those who did not have the game localized in any way whatsoever. Take Sweden for example (or the whole of Scandinavia for that matter), we got the exact same version the UK got, english cover, voice, text, the works, distributed by MS/2K.Panajev2001a said:Edit: thanks to you too Vark for answering.
The game is published by Take2 in all Europe, it is in Italy and the DLC passes through Bethesda and Microsoft. Also, while not taking part in the unification of the currency the U.K. are still part of the European Community... I really do not know who to complain to, it seems like a perfect infinite blame game scenario where it is no-one's fault.
I do not get why legal hang-ups did not affect the retail version of the game (compared to the U.K. release for example), but are only affecting the release of DLC in all the countries in which the game was localized and not just left with the original voices and text.
It does seem a bit strange... you can give me that I hope.
I wish I had known that before hand as well as that all text in all the game's books was going to be localized, but I will not hate on you or Steve because people were a bit misled (about what would and would not be localized which Bethesda never made it pretty clear...). You made a great game regardless. I would have just ordered the U.K. version instead of buying it in Italy.
GhaleonEB said:Perhaps I come from a different perspective on this; I'm a console-only gamer and have never played a PC RPG (or port of one) before.
With that said, I've never played an RPG before that gave you access to uber-weapons from the get-go. Either the weapons, armor and items got better gradually as to move from one town to the next and as areas become available, or the shops got new "shipments" of supplies in with stuff that corrosponded nicely to where you were at in the game and the enemies you were fighting. I take that back - the first Phantasy Star let you buy the diamond armor at the start. It took until half way through the game to afford it though, if you bought nothing else.
I think having that kind of access would not be good, especially since the game is so open-ended. I use a weapon on average for a few hours only, before finding something new. On occasion, I find (or create) something awesome that gets longer use.
I think being able to power-save for something that you could use to blow through a huge chunk of the game with both breaks the balance and the entertainment factor of the game. Obvlivion is all about exploration. What's the point of that exploration if you can buy better stuff in the shops from day one? Looking for that next badass claymore is what keeps me exploring dungeon after dungeon, and I love it. I have yet to encounter any issue with the leveling.
Hmm. It's not, for me at least. I still buy some things at shops, especially to enchant with. But the tilt is far towards dungeons/enemies. I guess I don't mind it since that's one more reason to keep exploring. to each their own.Confidence Man said:Well, the point of exploration and dungeon delving would be to get treasure with which to go and buy those powerful items you've got your eye on. Of course you'd hope to find some nice items in the process, but that shouldn't be the exclusive means of obtaining them.
I don't think I've bought any equipment from a shop. I always have better equipment than what they're trying to sell me. I always get it off of dead bandits or other NPC's. That kind of makes me mad. The only thing I buy from shops is refilling my enchantments, repairing weapons and spellsGhaleonEB said:Hmm. It's not, for me at least. I still buy some things at shops, especially to enchant with. But the tilt is far towards dungeons/enemies. I guess I don't mind it since that's one more reason to keep exploring. to each their own.
GhaleonEB said:I'm at the end of The Night Watchman quest.So I'm fucked, and don't get the booty on the quest. Thanks a lot!I'm at the very end, going after his treasure chest in the water. I'm swimming up to the marker on my map when I get the "Quest Completed" message - there's a treasure chest! Wooooo! Except I can't see it yet. It's REALLY murky water, even at noon on a bright day. And THE GAME TAKES THE MARKER AWAY before I can see the treasure chest. So I've spent 20 minutes swimming around the area where I THINK the treasure chest is, but I can't see it.
It worked! Yay.TheWolf said:options > video > crank up brightness
That is why i killed her within the first 10 hours.. it was hard but damn was it rewarding. (well at that stage atleast)GhaleonEB said:It worked! Yay.
Thanks.
I killed Umbra. The wench didn't stand a chance in the face of 110pt shock and 120pt fire scrolls. Four of'em and down she goes. The sword was a MASSIVE let down, though. I swapped it at the shrine and got an even MORE massive let down. Seriously, I've been plotting her demise for 60 of the 90 hours I've played, and I'm really bummed. Worst. Reward. Ever.
It's true, Umbra's sword is quite overrated (Don't anyone read this if they don't want an artifact name spoiled:GhaleonEB said:It worked! Yay.
Thanks.
I killed Umbra. The wench didn't stand a chance in the face of 110pt shock and 120pt fire scrolls. Four of'em and down she goes. The sword was a MASSIVE let down, though. I swapped it at the shrine and got an even MORE massive let down. Seriously, I've been plotting her demise for 60 of the 90 hours I've played, and I'm really bummed. Worst. Reward. Ever.
Heh, I've been using that sword (your spoiler tagged one) for quite a while. It's NICE.firex said:It's true, Umbra's sword is quite overrated (Don't anyone read this if they don't want an artifact name spoiled:) but I'm still going to use it on one character I'll make, purely for roleplay purposes. It does have decent utility, but I guess if you were going to use it exclusively to soul trap things, you'd probably hotkey a stronger weapon to switch out with it. Oh, and while the sword itself isn't all that powerful, it is cool looking.I prefer Goldbrand
SupaFlySoccerMom said:I don't think I've bought any equipment from a shop. I always have better equipment than what they're trying to sell me. I always get it off of dead bandits or other NPC's. That kind of makes me mad. The only thing I buy from shops is refilling my enchantments, repairing weapons and spells
its a push for 10,000 posts....ill help outScalemail Ted said:This thread got restickied? That doesnt happen often.
Yeah. I'm playing as a Conjurer/Marksman and only have real problems when there's 4+ enemies on the screen. Anything less is cake and tea at this point (level 24). Shadow Wraiths are mean mofosNerevar said:I think the most important thing to stress to people new to the game is:
make sure you have at least 1 damage-dealing magic ability you use (destruction or conjuration)
as you level, make sure you buy the best spells you can cast in those schools (I can't emphasize this point enough).
Seriously, from my experience those two schools are far and away the best skills in the game. If you can get up to expert level in either monsters won't ever really be a challenge, as you'll always have a daedroth (or stronger if you're a master) fighing by your side or you'll be too busy nuking the enemies to notice how much stronger their weapons and armor have gotten. I thought the game was scaling up WAY too fast until I bought my summon daedroth / clannfear / frost atronarch spells and started using them. Those spells pretty much made mountain lions and grizzly bears easy to dominate.
PhatSaqs said:Yeah. I'm playing as a Conjurer/Marksman and only have real problems when there's 4+ enemies on the screen. Anything less is cake and tea at this point (level 24). Shadow Wraiths are mean mofos