Bummed when I realized that you can only use 6 spells at a time... seems really low for a MMORPG. Probably because the console focus?
Bummed when I realized that you can only use 6 spells at a time... seems really low for a MMORPG. Probably because the console focus?
Not really, every MMO other than FFXIV:ARR (obvious time constraints) since SWTOR have focused more on good combat instead of whack-a-mole trading blows and it all be based on your stats versus skill. The days of 5 hotbars and 40+ skills are over and the only reason you still see them from time to time is we're still getting MMOs that started development before WoW even hit its peak (SWTOR/FFXIV).
So... European maintence had no patch. AKA: final main story quest in coldharbour is still broke preventing every player from advancing to veteran content. No one bother rushing to 50 this weekend, trust me. Youll just be standing in a room with everyone else praying for this to be fixed lol
I think that is a part of the game that really helps drive the Elder Scrolls feel. Minimalist UI, simplistic design and great questing/PvE from the single-player titles. Obviously Zenimax has added in their own flavours of touch like PvP, and the addition of 6 skills (12 at 15) keeps the flow of gameplay without getting too hectic.Bummed when I realized that you can only use 6 spells at a time... seems really low for a MMORPG. Probably because the console focus?
Good god I hope Zenimax don't listen to suggestions like that. To me, this is what I hated the most about Guild Wars 2 because it felt like they locked me out of choice and designing the character how I want. Honestly this is the only way an Elder Scrolls game can work, albeit I wouldn't mind an extra slot or two. But expanding to 10 and than restricting slots to class/weapons would be the death of Elder Scrolls' freedom. Boo urns I say.6 is still too little (5 if you dont count the ultimate) even in your scenario. Should be 10 like GW2, split between weapon and class spells, since they use a similar system with weapons having their own spells
Yes, or try it when the servers come back up and see if it reset. Most bugged quests though will be fixed during the next few weeks, do remember that it is only the second week of live.So for bugged quests do we just wait until the devs fix it? I need to talk to a character but the quest compass leads me to empty space.
That is not normal. Ensure its written out correctly, and that you are entering the proper game key. If you bought the standard edition there should only be one key, however if you bought the Imperial one, you'll get two: game and Imperial code.When i put my Game Registration Code into the account, it says 'invalid code'. This is a 'common' error around?
That is not normal. Ensure its written out correctly, and that you are entering the proper game key. If you bought the standard edition there should only be one key, however if you bought the Imperial one, you'll get two: game and Imperial code.
How so?
To give you the quick and dirty, the biggest change for me was the collision detection that they implemented towards the end of beta. Combat before this change felt very 'floaty' and without actual feedback. The detection system now gives weight behind your blows and even though it's far from perfect, it gives the combat a very responsive feel that is close to GW2's fantastic action feel.
Beyond that, the truth is that:
a) the game is a slow burner, initially. Not sure why this was done, but the game does take maybe a good 2-3 hours before things start falling into place.
b) people have different expectations going in and weren't able to adapt to what the game was presenting. Truthfully, the game is a pure blend of MMO and ESO. Obviously, some sacrifices have to be made in both areas to get a blend that works. This is honestly one of the more different feeling MMOs i've played and it really took me a bit to shake off my expectations and notions for tropes that have existed in the MMO realm for years.
I'll give a better writeup once I put more hours in, but I hope that answers your questions. Obviously, this is only with about ~17 hours of playtime, and I have no experience with PvP yet.
Some quick things I love that old school people should love:
+ No auction house. You want to sell? Time to do things the old-fashioned way. Luckily, people are already forming trading guilds that allow people within those guilds to trade within the guilds market. It's pretty awesome and reminds me a little bit of SWG.
+No quest hubs. Want to find quests? Go out and look for them! Sure, cities usually have quests, but a majority of quests are found by just stumbling on them, like ESO games.
+The game is HARD. I can't remember the last time i've died so much in an MMO.
+Yes, there are "hidden" dungeons in the map that you can stumble onto.
+Exploration is not only great, but encourage. From EXP to hidden shards, this isn't a simple linear path. Honestly, a game hasn't felt this great exploring since EQ for me.
+Crafting is amazing.
ES definitely has quest hubs. Every city is a quest hub.
I have not had that much of a chance to play. But from what I did get to play, I am addicted. Just a great a game with minor flaws.
You haven't gotten to any quest bugs yet, I'm guessing. =p
Is the EU Guild still alive? Can't seem to get in touch with the guildmaster.
ES definitely has quest hubs. Every city is a quest hub.
You haven't gotten to any quest bugs yet, I'm guessing. =p
I love the limited skill slots
IMO, the 14 action bars and 600 bullshit skills you have in other MMO's doesn't make a game better..
ESO is a perfect example of "less is more"
ES definitely has quest hubs. Every city is a quest hub.
ES definitely has quest hubs. Every city is a quest hub.
I think that is a part of the game that really helps drive the Elder Scrolls feel. Minimalist UI, simplistic design and great questing/PvE from the single-player titles. Obviously Zenimax has added in their own flavours of touch like PvP, and the addition of 6 skills (12 at 15) keeps the flow of gameplay without getting too hectic.
It does get a bit annoying picking and choosing what to use, but I guess that also opens up new ways of playing because you may fancy trying a new spell and be like "that was actually really cool, I'll slot it in!"
Good god I hope Zenimax don't listen to suggestions like that. To me, this is what I hated the most about Guild Wars 2 because it felt like they locked me out of choice and designing the character how I want. Honestly this is the only way an Elder Scrolls game can work, albeit I wouldn't mind an extra slot or two. But expanding to 10 and than restricting slots to class/weapons would be the death of Elder Scrolls' freedom. Boo urns I say.
I love the limited skill slots
IMO, the 14 action bars and 600 bullshit skills you have in other MMO's doesn't make a game better..
ESO is a perfect example of "less is more"
For all the positives post-launch, we haven't seen much activity in this thread versus a few of the other MMO releases. Is this a product of all that bad press and word of mouth in beta, or just MMO fatigue in general on GAF? Probably both, I guess.
I'm also shocked we only have 79 folks in GAF on the NA server. Do we have a lot of folks playing other factions, or is that a near representation of all of us? Just seems like as much as everyone is enjoying the game we'd have more folks coming into the fold.
Welcome to modern age and welcome to mmorpg.Holy Shit! I played at length for the first time since I received the game on Wednesday. I seriously thought I would end up fighting a few baddies and getting some stupid boring fetch quests. I ended up having to take my sleeping meds so I wouldn't stay up all night! LOL! What a game!! The early intro quest really gets you drawn in! I can't wait to play tonight! Also, playing in 3D is an amazing experience! The graphics are the best yet on any photoreal"ish" MMO. I love the way they show the marker to your quests objective and how it's marked as (above/below). I love the quest recap button "T". I love how your UI isn't cluttered and elements eventually fade away as you explore. The game is just really really polished and well done so far.
-M
to each its own, as opinions are what they are, but I dont understand this argument at all. freedom? this is the freedom in this game with 5 slots. For me that is.
Been playing my templar with bow. using 2 weapon spells, poison arrow and volley of course, with snipe going in when I have enough bow xp. then a couple of templar spells.
Ive been a bit bored of him lately so I wanted to play a sorc, so I make a sorc, and go to use a bow... so my sorc with a bow would use... poison arrow, volley and snipe, and then 2 class spells >_> its almost the same char as my templar would be.
Not to mention, this theory that this means theres no cookie cutter builds... at the sacrifice of having fun with the classes, give me cookie cutter everyday. 5 Slots gives me no freedom at all, you talk about freedom, but just like any othe game, in the end, there are spells 99% will use. "everyone" will use snipe and volley with bows, "everyone" will use the spiky armor with DKs, "everyone" will use the stabby stabby spear move with templars, because they are just good spells. Sure you can say "well I dont use it youre wrong!", but you could say the same about any game if you wanted to be different just for the sake of being different.
5 slots is just not enough for versatility in a give spec. I do NOT want 40+ like WOW, I dont think anyone does. but 5, when usually there will be 2 or 3 that, lets face it, are "mandatory", leaves no wiggle room at all for the so called non-cookie cutter buulds in my opinion.
The weapon switching system would be good for that, and in half the cases it is, but then the whole system crumbles when spells that you cast with the previous weapons despawn when you switch, like armors and especially sorc pets.
At the end of they day, you can call this "hating" just like I could call your side "defense force", but the fact is, for me, its slowly killing the game (maybe not so slowly). I want to have fun with my classes, and 5 slots doesnt let me have near as much as I would (with sorcs being the main offender, that class is completely broken for what I want out of it, which is really bumming me out)
we have a saying here which translates to something like "8 or 80", basically, its always the extremes. Everytime I see people saying 5 isnt enough, out comes the "i dont want 100 slots like wow" argument... dude there IS a middle ground, which for me would be 10...maybe 8. if less is more, why not 3 then? why not 2, a weapon spell and a class spell, boom done. Meh ill leave this at "to each its own" because its pointless to argue, like I said, this boils down to "youre just hating" vs "youre just defense forcing"
Not to mention, this theory that this means theres no cookie cutter builds... at the sacrifice of having fun with the classes, give me cookie cutter everyday. 5 Slots gives me no freedom at all, you talk about freedom, but just like any othe game, in the end, there are spells 99% will use. "everyone" will use snipe and volley with bows, "everyone" will use the spiky armor with DKs, "everyone" will use the stabby stabby spear move with templars, because they are just good spells. Sure you can say "well I dont use it youre wrong!", but you could say the same about any game if you wanted to be different just for the sake of being different.
For all the positives post-launch, we haven't seen much activity in this thread versus a few of the other MMO releases. Is this a product of all that bad press and word of mouth in beta, or just MMO fatigue in general on GAF? Probably both, I guess.
I'm also shocked we only have 79 folks in GAF on the NA server. Do we have a lot of folks playing other factions, or is that a near representation of all of us? Just seems like as much as everyone is enjoying the game we'd have more folks coming into the fold.
To be fair, your definition of fun is not necessarily someone else's. Just because you've chose to limit yourself to using a bow with those skills doesn't mean all bow users have to or do in order to have fun. Just because you decide that you want to use the same weapon on different classes doesn't mean others will or have to in order to have fun.
The idea that this limitation exists because it is going to also be on consoles is a bit of a farce, as Guild Wars and Guilds Wars 2 have never been NEAR a console, and also force players to make tough decisions in their builds. It's simply a design choice in order to have players be deliberate and make meaningful choices when creating their character loadout. I understand that you want all the things, but that doesn't automatically make it a better design decision or right for the game.
EDIT: I do agree with the above about how GW2 handles it specifically, but the point I make about their intent still stands.
6 is still too little (5 if you dont count the ultimate) even in your scenario. Should be 10 like GW2, split between weapon and class spells, since they use a similar system with weapons having their own spells
Does GAF have a NA guild for Dagger Covenant players?
Guilds are multi-factional. One GAF guild to rule them all.
But if we PVP, do players in the same guild fight each other if in different factions?