Man, Im starting to really hate this, as some people call it, "floaty combat".
I thought the combat was more like tera, where if I physically see the weapon connect with something, it gets damaged. If if the weapons doesnt connect, it doesn't take damage.
You can be standing CLEARLY outside their attack range and still get hit and vise versa.
I was under the impression that if i stand of out the weapon's reach, I wouldnt get hit, that is not the case here. Can't dodge that at all. I thought I could be moving around the battle and jumping and dodging attacks, but it doesnt do anything as I still get hit so i might as well just be standing still like in games like FF14.
This is what makes the combat feels, "floaty" to me. It aint active combat at all like the devs said it is. At least to me it feels that way.
Although my daggers are doing the stabbing animation, im standing several feet away, and my daggers arent making contact at all to the enemy and they're somehow taking damage, shit looks and feels weird.
it makes me mad because i can't predict when I will and wont get hit at the distance they're standing at so i can't form defensive tactics and strategies when im within melee range because the attack range is unpredictable. So im using my bow a lot more than melee weapons.
Is anyone else experiencing this or is that just lag on my part???