The Elder Scrolls V: Skyrim Mod Discussion and News [Creation Kit released]

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You can almost smell the pine sap and feel the mist on your face. It's really pushing that games as art envelope.
 
Heh, trying to run ENB with a few other mods is a challenge on my ole' 5750 1gb. :)

Maybe it's time I upgraded........ nah. (I always game at 1280x1024 16xAF 0xAA)

The Natural Lighting add-on to ENB makes the effort worthwhile though. Bravo Confidence Man!
 
In skyre Argonians have a reworked Histskin that, once enabled, dramatically increases the regeneration of one stat while hindering the regeneration of the rest. Bretons have a couple Twin Blood powers that effects how they use magic. All of these should be usable powers like any other racial power but for some reason they're not showing up for these two races. I saw the problem reported once on skyre's Nexus page but no one seemed to have an answer.

I ended up uninstalling the skyre race module and rerolling my character with Resplendent Racials, which is working fine. It's a shame because I liked how skyre handled racial bonuses but RR is a worthy substitute (even if it's not exactly lore friendly).
 
I'm having an issue with Immersive Armors v7. For whatever reason the mod won't incorporate itself into my leveled lists, and a Bashed Patch won't help.
 
I'm having an issue with Immersive Armors v7. For whatever reason the mod won't incorporate itself into my leveled lists, and a Bashed Patch won't help.

You need an updated reproccer patch to work IA7 into SkyRe, but I don't know about the regular game itself...... Sorry if that doesn't help.
 
In skyre Argonians have a reworked Histskin that, once enabled, dramatically increases the regeneration of one stat while hindering the regeneration of the rest. Bretons have a couple Twin Blood powers that effects how they use magic. All of these should be usable powers like any other racial power but for some reason they're not showing up for these two races. I saw the problem reported once on skyre's Nexus page but no one seemed to have an answer.

I ended up uninstalling the skyre race module and rerolling my character with Resplendent Racials, which is working fine. It's a shame because I liked how skyre handled racial bonuses but RR is a worthy substitute (even if it's not exactly lore friendly).

Sounds like SkyRe's changes (SkyRe_Main) are being overridden by something else that looks at races and powers.

You can load up TES5Edit and do a "Apply Filter for Cleaning", then look for SkyRe. TES5Edit will mark out which mod if any is overriding the effect.

Then it's a matter of either switching load order so SkyRe is not overridden by that mod, or creating a merged patch.
 
Hey guys, noob question about using NMM. When testing out new mods and installing via NMM, sometimes they prompt with warnings about overwriting previous mod files/textures which I normally allow.

If I then load up the game to test the new mod addition and decide I don't like it, what is the best way to remove it again? Assuming it has overwritten some other mod files already?

Will deactivating it in NMM restore everything to exactly the way it was prior to enabling it?

Thanks for any advice.
 
Hey guys, noob question about using NMM. When testing out new mods and installing via NMM, sometimes they prompt with warnings about overwriting previous mod files/textures which I normally allow.

If I then load up the game to test the new mod addition and decide I don't like it, what is the best way to remove it again? Assuming it has overwritten some other mod files already?

Will deactivating it in NMM restore everything to exactly the way it was prior to enabling it?

Thanks for any advice.

Yes, simply deactivating the new mod will return things to the way they were, even if there was some overwriting in the process.
 
Sounds like SkyRe's changes (SkyRe_Main) are being overridden by something else that looks at races and powers.

You can load up TES5Edit and do a "Apply Filter for Cleaning", then look for SkyRe. TES5Edit will mark out which mod if any is overriding the effect.

Then it's a matter of either switching load order so SkyRe is not overridden by that mod, or creating a merged patch.

I actually don't have the main .esp installed, just the race module at the very bottom of my load order. A merged patch probably would have done the trick, but I'm really feeling Resplendent Racials now so I don't think I'll be going back.
 
Lol, apparently Frostfall is responsible for Lokir's untimely death during the introductory sequence. I was going to start a new character with Live Another Life to tackle the Thieves Guild or the College, but instead felt drawn to the Main Quest again, so that's what I'm doing. Wulf the Fourth has risen.
 
Lol, apparently Frostfall is responsible for Lokir's untimely death during the introductory sequence. I was going to start a new character with Live Another Life to tackle the Thieves Guild or the College, but instead felt drawn to the Main Quest again, so that's what I'm doing. Wulf the Fourth has risen.

lol, what happened? Did he just die in the cart ride?
 
lol, what happened? Did he just die in the cart ride?

Yup, you wake up in the cart ride, see him looking at you, and then a few seconds later he screams, dies, and flops out of the cart. I made a video of it once, but I think it's gone now.

This normally wouldn't be an issue, as Frostfall normally can only be activated later, but if you use Live Another Life, you can setup all your mods before starting. Thus resulting in Lokir dying before the Gods meant him to.
 
Is there a general consensus on which ENB gives the best colourful/fantasy appearance these days? I tried RealVision ENB, including installing all the mods it suggests, but it just comes out looking too grim/overcast/dark for my tastes in the end.

Ideally I am looking for something that replicates the kind of lighting/mood found in stock The Witcher 2, I thought the lighting and general ambiance in that game, especially the forest area in Chapter 2 were top notch.
 
Yup, you wake up in the cart ride, see him looking at you, and then a few seconds later he screams, dies, and flops out of the cart. I made a video of it once, but I think it's gone now.

This normally wouldn't be an issue, as Frostfall normally can only be activated later, but if you use Live Another Life, you can setup all your mods before starting. Thus resulting in Lokir dying before the Gods meant him to.

This was a great post to read first thing in the morning:) That is awesome ha.
 
Yup, you wake up in the cart ride, see him looking at you, and then a few seconds later he screams, dies, and flops out of the cart. I made a video of it once, but I think it's gone now.

This normally wouldn't be an issue, as Frostfall normally can only be activated later, but if you use Live Another Life, you can setup all your mods before starting. Thus resulting in Lokir dying before the Gods meant him to.

Amazing. "You can't kill me!"
 
Is there a general consensus on which ENB gives the best colourful/fantasy appearance these days? I tried RealVision ENB, including installing all the mods it suggests, but it just comes out looking too grim/overcast/dark for my tastes in the end.

Ideally I am looking for something that replicates the kind of lighting/mood found in stock The Witcher 2, I thought the lighting and general ambiance in that game, especially the forest area in Chapter 2 were top notch.

Realvision fantasy, K-enb, Phinix, etc... Really just troll Youtube vids until you see something you like. Oh and you can also take a look here:

http://www.tesgeneral.com/#!enb/c5x


I'm really liking Confidence's setup. Mix it with ELFX and you have dark nights and pitch black caves. Giving it a creepy feeling and requiring a light source. Or you just install Predator Vision, check the Werewolves have Predator vision in human form box, do the companion questline, and when it turns dark, activate Predator Vision, and prepare your retinas for a hot, creamy load of success.

Once you get everything setup just how you like it the payoff is pretty big. I mix in Killer's Subsurface scattering and this post process effect file:

http://www.nexusmods.com/skyrim/mods/50638/?
 
Realvision fantasy, K-enb, Phinix, etc... Really just troll Youtube vids until you see something you like. Oh and you can also take a look here:

http://www.tesgeneral.com/#!enb/c5x


I'm really liking Confidence's setup. Mix it with ELFX and you have dark nights and pitch black caves. Giving it a creepy feeling and requiring a light source. Or you just install Predator Vision, check the Werewolves have Predator vision in human form box, do the companion questline, and when it turns dark, activate Predator Vision, and prepare your retinas for a hot, creamy load of success.

Once you get everything setup just how you like it the payoff is pretty big. I mix in Killer's Subsurface scattering and this post process effect file:

http://www.nexusmods.com/skyrim/mods/50638/?

Thanks, that's really a really helpful resource. Going to spend the night trying out a few different ones.

EDIT - has anyone ever had an issue with grey waterfalls? I have installed RealVision (Fantasy NOVA preset) and everything looks great except the white water on all waterfalls appears a dull grey color...
EDIT2 - nevermind, just increased particle intensity during day.
 
Playing a new character, and for some reason he's running incredibly slowly. I have a mod that modifies running speed, but I had never noticed any of my previous PC characters running that slowly. Gonna uninstall it and see if it changes.
 
My view distance seem to be all messed up, everything is only visible if you are close. Windrun for example is only visible at a very short distance, seen here as only a piece of wall and if I go closer the city will start slowly appearing.

I cant figure out if this is because of a mod or not, all view distance settings is turned up to the max in the launcher. Anyone got any idea?
 
My view distance seem to be all messed up, everything is only visible if you are close. Windrun for example is only visible at a very short distance, seen here as only a piece of wall and if I go closer the city will start slowly appearing.


I cant figure out if this is because of a mod or not, all view distance settings is turned up to the max in the launcher. Anyone got any idea?

Ugrids perhaps ?
 
Isn't that either. Think I am probably gonna do a clean install. If it all looks normal then I will install a few mods at a time and see when it starts happening.
 
Got it solved by reinstalling and deleting the .ini file.

Now I am trying to find a good combat mod that makes the combat more fun on all fronts (archery, magic and melee) while not making it harder just by making it unfair. I tried Deadly Combat with Enhanced Enemy AI. Results were more frustration as bandits got so powerful they could take me down in two swings while I in the same armor and with the same or even better weapon had to swing at them 7-10 times without getting hit, or spend an entire mana bar of Flame on them. Maybe I installed the mod wrong or something. Anyone got any suggestions?
 
Got it solved by reinstalling and deleting the .ini file.

Now I am trying to find a good combat mod that makes the combat more fun on all fronts (archery, magic and melee) while not making it harder just by making it unfair. I tried Deadly Combat with Enhanced Enemy AI. Results were more frustration as bandits got so powerful they could take me down in two swings while I in the same armor and with the same or even better weapon had to swing at them 7-10 times without getting hit, or spend an entire mana bar of Flame on them. Maybe I installed the mod wrong or something. Anyone got any suggestions?

Are you playing on Expert or higher? The idea behind Deadly Combat is that battles should be short...but using difficulties higher than Adept means you're doing less damage and taking more, which given that you're usually outnumbered, makes things very difficult.

Alternatively, use a follower mod like Amazing Follower Tweaks to give yourself two or more followers to even the odds.
 
Are you playing on Expert or higher? The idea behind Deadly Combat is that battles should be short...but using difficulties higher than Adept means you're doing less damage and taking more, which given that you're usually outnumbered, makes things very difficult.

Alternatively, use a follower mod like Amazing Follower Tweaks to give yourself two or more followers to even the odds.

Nope, its set to adept. I must be using some other mod that perhaps mess everything up, but these two are the only ones I know that are installed.
 
Gonna look through it again, I put all values so that the damage was equal between me and the NPCs but they still obliterate me.
 
By any chance does somebody have the mod called "dat grass" that they could upload somewhere?

The page seems to be unavailable on nexus at the moment for some reason...
 
Thank you sir.

Does anyone know if its compatible with the flora overhaul mod?

Look for Dat Grass on the Steam Workshop, the mod author has info there.

From Dat Grass Author
THIS MOD IS NOT COMPATIBLE WITH:
-The homes from the hearthfilre

THIS MOD IS COMPATIBLE WITH:
-Lush Grass
-Skyrim Flora Overhaul

Animated Gauntlet _prototype_
http://www.nexusmods.com/skyrim/mods/51031/?

Animated gauntlet :) that makes aweful sounds :(
 
Hey guys-

At some point, my normal vanilla Ward spells started summoning shields on my arm in addition to casting wards. Does anyone know what mod did this? I don't mind, I think it's kind of cool for the character I'm using, but I wish I knew what caused it.
 
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