Anyone else get the 1.4 update?
At last! Now we'll finally see solid updates for Script Dragon and SKSE plugins. CK shouldn't be far behind now.
Anyone else get the 1.4 update?
Yeah, seems they pushed it on me but I have "do not update this game automatically" selected because I didn't want to update yet, now I can't play it because many of my mods aint working with 1.4 yet :/
I'm pretty sure that option will not do anything for you unless you were still running the really old Skyrim executable that didn't require Steam. Otherwise, I believe launching a Steam game = forced update in almost all cases.Yeah, seems they pushed it on me but I have "do not update this game automatically" selected because I didn't want to update yet, now I can't play it because many of my mods aint working with 1.4 yet :/
This surprises me -- are you sure the update actually became available to you, and yet you were still able to launch from Steam without it updating? Note that NBtoaster didn't have the update yet, for instance.Yeah, I lucked out. Steam surprisingly didn't ignore my "Do not automatically update this game" setting for once. Currently backing up all my Skyrim stuff, because I'll still be playing on 1.3.10.0 until mods and plugins are updated.
I'm pretty sure that option will not do anything for you unless you were still running the really old Skyrim executable that didn't require Steam. Otherwise, I believe launching a Steam game = forced update in almost all cases.
This surprises me -- are you sure the update actually became available to you, and yet you were still able to launch from Steam without it updating? Note that NBtoaster didn't have the update yet, for instance.
Looks brilliant.
Goodbye Nexus (probably).
Please come this week.
From the blog comments:
:lol
Tomorrowwww!
They will definitely be compatible (at least they should be).I'm glad they let use nexus still. Are most of you guys going to start from scratch when the steam workshop drops. I'm not sure if they're compatible, I'll use both.
I'm glad they let use nexus still. Are most of you guys going to start from scratch when the steam workshop drops. I'm not sure if they're compatible, I'll use both.
Now comes the important question, nexus or workshop? On one hand the workshop will be easier, and now the nexus has a mod manager that makes it easier too. Will mods that need the script extender be able to go on the workshop? I'm sure we can use both but it's nice to have it all on one mod manager. Gah.
It seems the workshop will only allow uploads from the creation kit, so that rules out any script extender or ENB mods.
Anyone else get the 1.4 update?
dunno, im glad there will be an alternative, ive heard some people dont like nexus, or its commenting policy (basically any mod criticism or suggestions are met with rage, and butthurt egos).
With NMM, is there a way to get a new version of a mod you've installed automatically? I've noticed when the improved water mod got updated, I couldn't figure out how to download and install the new version. I pretty much had to go to the Nexus site and download through there, and it actually added the new version as a separate mod in NMM instead of updating it.
Errm for me when loading up NMM it asks you if you want to update and it does it automatically.Anyone? Would like to know considering the new patch is out.
Also, does the 360 controller remap mod work alright with today's patch? Don't want to update yet if the mod is broken.
Obviously you've never played a TES game before.
I'm assuming we still need to install SKSE and stuff manually even after the Workshop is released.
That reminds me, I feel stupid for asking but is there a way to have the launcher run the skse_loader.exe instead of me having to do that manually?
I got the update but haven't run the game. So i should remove skyboost and i have the .ini set to read only, so should i allow them to get written?
so I'll need to uninstall all my mods?not too clear on what this update is doing.
I doubt you can force the launcher to load skse_loader.exe without doing some weird hacks. Just create a shortcut on your desktop to skse_loader.exe.
Damn there goes all my free time lolBethesda just posted a blog update and a video preview of the Creation Kit and Skyrim Steamworkshop
Creation Kit & Skyrim Workshop Preview
Puffins confirmed
EDIT: And as soon as I post this, SkyUI 2.1 is released. http://skyrim.nexusmods.com/downloads/file.php?id=3863
Umm how do I access the Steam workshop for Skyrim?
It's not open yet
http://steamcommunity.com/workshop/skyrim
Will presumably open when the creation kit comes (could be tomorrow).
I literally 100%ed Morrowind
- finished every single quest according to GameFAQs (except some that are mutually exclusive)
- at least 100 in every single attribute incl. luck
- at least 100 in every single skill
- Grandmaster in every guild (incl. fighters AND thiefs guild which are technically mutually excluse and plus that new guild in Bloodmoon)
- I replay it almost annually since 2003
Furthermore, I was among the fastest gamers in Europe to 1000/1000 Oblivion according to that achievement site that IIRC doesn't exist any longer.
Skyrim isn't half the game Morrowind was (or still is) and while I did accept Morrowind's combat in 2003 it was probably due to it being more RPGey. I actually loved that you didn't hit enemies when your stat wasn't high enough.
Skyrim's combat on the other hand feels like utter crap.
Just got Skyrim a couple days ago from teh 50% off GMG sale. Is Skyboost still recommended with the new 1.4 update? Or do we not know yet?
You loved when you didn't hit enemies?
Morrowind had some of the worst combat I have ever come across. It completely ruined the game for me. Not even close to being realistic or fun.
i like RPG systems in my RPGs. If you want bad action games theres plenty of those to be had without ruining a decades old RPG franchise.You loved when you didn't hit enemies?
Morrowind had some of the worst combat I have ever come across. It completely ruined the game for me. Not even close to being realistic or fun.
Never forget.Chance to hit = Attacker's weapon skill * 1.25 + Attacker's Attack (e.g. Warrior = 10) - Defender's Sanctuary (e.g. Thief = 10) + (Attacker's Agility - Defender's Agility) * 0.25 + (Attacker's Luck - Defender's Luck) * 0.125
Yep, i always have all the games in "do not update" and doesn't work, they get updated no matter what. That's why yesterday i was in a rush asking about the .ini before running the game. Probably running the game with a crack won't update it. Im not sugesting he pirated the game because there are legit reasons to run a Steam game with a crack even if you purchase itI'm pretty sure that option will not do anything for you unless you were still running the really old Skyrim executable that didn't require Steam. Otherwise, I believe launching a Steam game = forced update in almost all cases.
This surprises me -- are you sure the update actually became available to you, and yet you were still able to launch from Steam without it updating? Note that NBtoaster didn't have the update yet, for instance.
I think the point is with that system it was much more like a traditional RPG, albeit with more intimate control over your actions.
The new system makes it more of an action game, but Bethesda has failed to make a compelling action system to make up for the fact that it feels like less of an RPG.
I agree that the combat in Skyrim is very.. stale? Not sure how to describe it but it's definitely not intense or fluid.i like RPG systems in my RPGs. If you want bad action games theres plenty of those to be had without ruining a decades old RPG franchise.
Never forget.
That's why yesterday i opted to leave the .ini to read only.i've found that sometimes when it updates it completely messes up your settings/inis
Hey guys im lookin for a mod that would show on my screen how much time i got left on my buffs, like the oakskin and such, something like wow buffs with icons and time left on the buff. Is there anything like this on the mod community out there? I tryed Nexus but didnt get anything.
Thanks if you know anything like it hehe!
Next week? ffs