The Elder Scrolls V: Skyrim Mod Discussion and News [Creation Kit released]

Yeah, seems they pushed it on me but I have "do not update this game automatically" selected because I didn't want to update yet, now I can't play it because many of my mods aint working with 1.4 yet :/

Yeah, I lucked out. Steam surprisingly didn't ignore my "Do not automatically update this game" setting for once. Currently backing up all my Skyrim stuff, because I'll still be playing on 1.3.10.0 until mods and plugins are updated.
 
Yeah, seems they pushed it on me but I have "do not update this game automatically" selected because I didn't want to update yet, now I can't play it because many of my mods aint working with 1.4 yet :/
I'm pretty sure that option will not do anything for you unless you were still running the really old Skyrim executable that didn't require Steam. Otherwise, I believe launching a Steam game = forced update in almost all cases.

Yeah, I lucked out. Steam surprisingly didn't ignore my "Do not automatically update this game" setting for once. Currently backing up all my Skyrim stuff, because I'll still be playing on 1.3.10.0 until mods and plugins are updated.
This surprises me -- are you sure the update actually became available to you, and yet you were still able to launch from Steam without it updating? Note that NBtoaster didn't have the update yet, for instance.
 
I'm pretty sure that option will not do anything for you unless you were still running the really old Skyrim executable that didn't require Steam. Otherwise, I believe launching a Steam game = forced update in almost all cases.


This surprises me -- are you sure the update actually became available to you, and yet you were still able to launch from Steam without it updating? Note that NBtoaster didn't have the update yet, for instance.

Well, I have not attempted to launch Skyrim through Steam and it's entirely possibly it will force an update on launch through Steam or restarting Steam. I usually start Skyrim with the SKSE launcher, and now that the update is out, I'll be especially careful to continue to do so.

This is such a silly issue at this point, because they've repeatedly attempted to fix it and have yet to succeed.
 
My god... the performance boost in 1.4 is off the charts!

It seems to have fixed my Crossfire problems and now it's just FLYING.

I might even be able to finally play it on my 2560 monitor properly now.

I am excited!

Just absolutely locked at 60fps.

Edit - well, yes, the update has brought with it a fix to the crossfire problems that ATI users have been having, now my graphics cards are finally working at 100% in Crossfire and I can chuck SO MUCH MORE at this game now that I had been before (they were only working at 40% each before). This is so freaking awesome.
 
Looks brilliant.

Goodbye Nexus (probably).

Please come this week.

From the blog comments:

:lol

Tomorrowwww!

I'm glad they let use nexus still. Are most of you guys going to start from scratch when the steam workshop drops. I'm not sure if they're compatible, I'll use both.
 
I'm glad they let use nexus still. Are most of you guys going to start from scratch when the steam workshop drops. I'm not sure if they're compatible, I'll use both.
They will definitely be compatible (at least they should be).

It depends which mods move over to Steam and how you can remove the mods from Steam.
 
I'm glad they let use nexus still. Are most of you guys going to start from scratch when the steam workshop drops. I'm not sure if they're compatible, I'll use both.

The stuff on the workshop is probably going to be a percentage of the stuff on nexus. How much of a percentage depends on how much of the stuff they're willing to let in and how much of it authors are going to be willing to keep up to date in two places at once.

We'll have to see how it shakes out.
 
Now comes the important question, nexus or workshop? On one hand the workshop will be easier, and now the nexus has a mod manager that makes it easier too. Will mods that need the script extender be able to go on the workshop? I'm sure we can use both but it's nice to have it all on one mod manager. Gah.

dunno, im glad there will be an alternative, ive heard some people dont like nexus, or its commenting policy (basically any mod criticism or suggestions are met with rage, and butthurt egos).
 
It seems the workshop will only allow uploads from the creation kit, so that rules out any script extender or ENB mods.

So, if you want to use SE mods, you would have to use Skrim Nexus. As opposed to coordinating both I might just stick with Nexus, as much as I love the idea of Steam Workshop.

There will undoubtedly be amazing mods that require the script extender.
 
dunno, im glad there will be an alternative, ive heard some people dont like nexus, or its commenting policy (basically any mod criticism or suggestions are met with rage, and butthurt egos).

It's commenting policy to respond to criticism and suggestion with rage? Hardly. Although I don't doubt there are plenty of hypersensitive assholes and big egos on the Nexus, all of my feedback was well received.

A bit of perspective though: consider where criticism comes from and how it's presented. When people are compelled to post in comments, it's usually due to some sort of issue with the mod. It's much easier to describe how frustrated you are than it is to take the time to articulate your issue/idea well enough to be of use to the creator. And then there are the idiots who can't take the time to read FAQs, update logs, or readmes.... For more popular mods, that bullshit piles up.

Just be respectful and you might be surprised.
 
I'm assuming we still need to install SKSE and stuff manually even after the Workshop is released.

That reminds me, I feel stupid for asking but is there a way to have the launcher run the skse_loader.exe instead of me having to do that manually?
 
I got the update but haven't run the game. So i should remove skyboost and i have the .ini set to read only, so should i allow them to get written?
 
With NMM, is there a way to get a new version of a mod you've installed automatically? I've noticed when the improved water mod got updated, I couldn't figure out how to download and install the new version. I pretty much had to go to the Nexus site and download through there, and it actually added the new version as a separate mod in NMM instead of updating it.

Anyone? Would like to know considering the new patch is out.

Also, does the 360 controller remap mod work alright with today's patch? Don't want to update yet if the mod is broken.
 
Anyone? Would like to know considering the new patch is out.

Also, does the 360 controller remap mod work alright with today's patch? Don't want to update yet if the mod is broken.
Errm for me when loading up NMM it asks you if you want to update and it does it automatically.

Try clicking on the new version number?
 
Obviously you've never played a TES game before.

I literally 100%ed Morrowind

- finished every single quest according to GameFAQs (except some that are mutually exclusive)
- at least 100 in every single attribute incl. luck
- at least 100 in every single skill
- Grandmaster in every guild (incl. fighters AND thiefs guild which are technically mutually excluse and plus that new guild in Bloodmoon)
- I replay it almost annually since 2003

Furthermore, I was among the fastest gamers in Europe to 1000/1000 Oblivion according to that achievement site that IIRC doesn't exist any longer.

Skyrim isn't half the game Morrowind was (or still is) and while I did accept Morrowind's combat in 2003 it was probably due to it being more RPGey. I actually loved that you didn't hit enemies when your stat wasn't high enough.
Skyrim's combat on the other hand feels like utter crap.
 
I'm assuming we still need to install SKSE and stuff manually even after the Workshop is released.

That reminds me, I feel stupid for asking but is there a way to have the launcher run the skse_loader.exe instead of me having to do that manually?

I doubt you can force the launcher to load skse_loader.exe without doing some weird hacks. Just create a shortcut on your desktop to skse_loader.exe.

I got the update but haven't run the game. So i should remove skyboost and i have the .ini set to read only, so should i allow them to get written?

Remove skyboost and script dragon files, update to the latest version of SKSE if necessary, and backup your .ini's.

so I'll need to uninstall all my mods?not too clear on what this update is doing.

If you're using mods that rely on SKSE(SkyUI, Categorized Favorites Menu, Smart Souls), you'll need to download the latest version of SKSE and update each plugin. I believe CFM is already updated and SkyUI is being updated right now. Also, latest version of SKSE includes container categorization, so go ahead and get rid of that plugin in your /data/SKSE/ folder.

Script Dragon(Revised Horses, Extra Hotkeys) has not been updated and there's no ETA right now, so you'll need to remove all the Script Dragon files from your main Skyrim folder (/steamapps/common/skyrim). Once Script Dragon is updated, just drop in the new files. Most SD plugins won't require updates.

Also, you should move your Script Dragon plugins to /data/asi/. While they'll still work in the main skyrim folder, it's better to keep your SD plugins in /data, just like SKSE plugins and every other mod. Generally speaking, the less you mess around in the main skyrim folder, the better.

As for .esp mods and cosmetic mods, you'll have to do your own testing for now. If those mods require updates or are buggy, they will be resolved over the next week or so as the creators address each issue. This was primarily a performance update with quest fixes, so the large majority of mods you see on Skyrim Nexus should be fine.

EDIT: And as soon as I post this, SkyUI 2.1 is released. http://skyrim.nexusmods.com/downloads/file.php?id=3863
 
I doubt you can force the launcher to load skse_loader.exe without doing some weird hacks. Just create a shortcut on your desktop to skse_loader.exe.

Yeah, that's what I currently do and I don't mind it. I'm asking now because according to the vid you have to open the launcher for your "subscribed" mods to install/update, so taking that extra step per game launch is going to be a hassle :(
 
I literally 100%ed Morrowind

- finished every single quest according to GameFAQs (except some that are mutually exclusive)
- at least 100 in every single attribute incl. luck
- at least 100 in every single skill
- Grandmaster in every guild (incl. fighters AND thiefs guild which are technically mutually excluse and plus that new guild in Bloodmoon)
- I replay it almost annually since 2003

Furthermore, I was among the fastest gamers in Europe to 1000/1000 Oblivion according to that achievement site that IIRC doesn't exist any longer.

Skyrim isn't half the game Morrowind was (or still is) and while I did accept Morrowind's combat in 2003 it was probably due to it being more RPGey. I actually loved that you didn't hit enemies when your stat wasn't high enough.
Skyrim's combat on the other hand feels like utter crap.

You loved when you didn't hit enemies?

Morrowind had some of the worst combat I have ever come across. It completely ruined the game for me. Not even close to being realistic or fun.
 
Just got Skyrim a couple days ago from the 50% off GMG sale. Is Skyboost still recommended with the new 1.4 update? Or do we not know yet?
 
Just got Skyrim a couple days ago from teh 50% off GMG sale. Is Skyboost still recommended with the new 1.4 update? Or do we not know yet?

Don't need to use Skyboost as of the 1.4 patch, now that Bethesda compiles the game code with the proper optimisation flags.
 
Skyrim runs a bit better, post patch, but not as smooth indoors as Skyboost. Either way, the trade off of the overworld running more consistently to the indoor areas running at a lower FPS is fine with me. I may try to up AA a bit now.
 
You loved when you didn't hit enemies?

Morrowind had some of the worst combat I have ever come across. It completely ruined the game for me. Not even close to being realistic or fun.

I think the point is with that system it was much more like a traditional RPG, albeit with more intimate control over your actions.

The new system makes it more of an action game, but Bethesda has failed to make a compelling action system to make up for the fact that it feels like less of an RPG.
 
I got a question regarding the highres texture packs :)
My connection isn´t that fast so i have to decide which one to get. Now, what do you think is the texture pack that stays true to the original look of the game? Highres textures are great but i think they shouldn´t completely change the look of some surfaces. Idealy it would be the same texture with a higher resolution :>
 
You loved when you didn't hit enemies?

Morrowind had some of the worst combat I have ever come across. It completely ruined the game for me. Not even close to being realistic or fun.
i like RPG systems in my RPGs. If you want bad action games theres plenty of those to be had without ruining a decades old RPG franchise.

Chance to hit = Attacker's weapon skill * 1.25 + Attacker's Attack (e.g. Warrior = 10) - Defender's Sanctuary (e.g. Thief = 10) + (Attacker's Agility - Defender's Agility) * 0.25 + (Attacker's Luck - Defender's Luck) * 0.125
Never forget.
 
I'm pretty sure that option will not do anything for you unless you were still running the really old Skyrim executable that didn't require Steam. Otherwise, I believe launching a Steam game = forced update in almost all cases.


This surprises me -- are you sure the update actually became available to you, and yet you were still able to launch from Steam without it updating? Note that NBtoaster didn't have the update yet, for instance.
Yep, i always have all the games in "do not update" and doesn't work, they get updated no matter what. That's why yesterday i was in a rush asking about the .ini before running the game. Probably running the game with a crack won't update it. Im not sugesting he pirated the game because there are legit reasons to run a Steam game with a crack even if you purchase it

Edit: The combat preference discussion is OT material. :)
 
I think the point is with that system it was much more like a traditional RPG, albeit with more intimate control over your actions.

The new system makes it more of an action game, but Bethesda has failed to make a compelling action system to make up for the fact that it feels like less of an RPG.

i like RPG systems in my RPGs. If you want bad action games theres plenty of those to be had without ruining a decades old RPG franchise.


Never forget.
I agree that the combat in Skyrim is very.. stale? Not sure how to describe it but it's definitely not intense or fluid.

I hated the RPG combat though. I want every hit to count.

EDIT: Anyone know why my in game map is all blurry? Not sure what happened. I feel shadows are a bit more blurry too. I haven't enabled FXAA
 
Hey guys im lookin for a mod that would show on my screen how much time i got left on my buffs, like the oakskin and such, something like wow buffs with icons and time left on the buff. Is there anything like this on the mod community out there? I tryed Nexus but didnt get anything.
Thanks if you know anything like it hehe!
 
Hey guys im lookin for a mod that would show on my screen how much time i got left on my buffs, like the oakskin and such, something like wow buffs with icons and time left on the buff. Is there anything like this on the mod community out there? I tryed Nexus but didnt get anything.
Thanks if you know anything like it hehe!

This would be great but I've not seen anything yet, perhaps modders are awaiting the CK so give it a bit of time. :)
 
Bethblog Bethesda Blog
@JayB_1994 could be any day. if it's not today, it'll likely be next week

Next week it is.
 
One of the devs was even kind enough to PM me (on the Beth forums) about it so it should be very soon like hopefully within a week. I hope.
 
Tomorrow or next week? I suppose that makes sense considering they're not going to release over the weekend. But what could they possibly have left to do that is still so vague an issue that it could either be done today or a week from today. Strange.

It's going to be chaotic when the CK and workshop are finally released, though. I'm excited.
 
Top Bottom