The Elder Scrolls V: Skyrim Mod Discussion and News [Creation Kit released]

Have some mods been deleted from the Steam Workshop?

It's working like crap right now. Lots of missing pictures that used to be there and weird broken page layouts.

Isoku, your new mod update looks amazing.

I use the Realistic lighting mod and it's great but indoors are too dark.
 
Have some mods been deleted from the Steam Workshop?

It's working like crap right now. Lots of missing pictures that used to be there and weird broken page layouts.

Isoku, your new mod update looks amazing.

I use the Realistic lighting mod and it's great but indoors are too dark.

I don't mind dark indoors for dungeons, but houses are far too dark. I really shouldn't be carrying a torch in an inn just to be able to see normally.
 
Anyone else using Realistic Lighting? I'm liking what im seeing so far.

http://skyrim.nexusmods.com/downloads/file.php?id=7654

I'm using it but I can't customise it since I have the steam workshop one. It's pretty good but a bit dark on my one in some places.

Have some mods been deleted from the Steam Workshop?

It's working like crap right now. Lots of missing pictures that used to be there and weird broken page layouts.

Isoku, your new mod update looks amazing.

I use the Realistic lighting mod and it's great but indoors are too dark.

Nothings been deleted that I know of. It's steans fault for getting aome crappy UPS that didn't work.

From tge steam thread.
www.neogaf.com/forum/showpost.php?p=35072840&postcount=4976
 
Does anyone else currently have the problem I am having with the Skyrim Launcher?

It starts to check for updates for the mods I'm subscribed to and then crashes to desktop with a "Skyrim Launcher has stopped working" message.

Please tell me I'm not the only one.

I did notice that some of the mods I've subscribed to are now missing on Steam Workshop... which may have something to do with it?
 
Had SkyUI installed via the Nexus Mod Manager. Uninstalled it, via the mod manager, went into game but it's still using the SkyUI. Went back into the mod manager, deleted (not just deactivated) the mod but it's still showing up in game.

I'm guessing I'm going to have to replace some original files that the mod overwrote. Does anyone know which ones by chance?

edit: nvm, found it. Interface folder. But then I saw the default items menu again and hell no, can't do it. Back to SkyUI. Silly of me to think differently.
 
updated my triss companion to 1.2
http://skyrim.nexusmods.com/downloads/file.php?id=8622

her head doesn't look like plastic anymore.

You had a different head earlier on... it was like the head was built using the in game models rather than a helmet / mask. Is it possible to get a version of the mod with that head because I'd prefer to have Triss like that rather than exactly like Triss from the Witcher 2.

I don't want Triss to be 'Triss' because it's not Triss, this isn't the same land, but if she looks almost exactly the same then that's what I'd like. I think she looked better that way also...
 
This little WiP mod puts your shield on your back.

Shield on your back mod
Nice.

Managing Steam Workshop and NMM is getting a bit on my nerves. I like the Workshop idea and implementation, but it just made modding more complicated for me.

edit: Any way of launching the SKSE loader directly from NMM? There was an option in FOMM, but NMM looks a lot more limited...
 
They removed my guide from the nexus... I don't know why. I'll post it here.

Also - I think this Mod is going to be pretty darn awesome once it's done, he's planning on incorporating everything that you've included in your mods into the game for NPC's, so at the moment it's just Magic. If you're using Midas Magic, now NPC's can use the Midas Magic against you. Very worthwhile.

Automatic Spells
 
You had a different head earlier on... it was like the head was built using the in game models rather than a helmet / mask. Is it possible to get a version of the mod with that head because I'd prefer to have Triss like that rather than exactly like Triss from the Witcher 2.

I don't want Triss to be 'Triss' because it's not Triss, this isn't the same land, but if she looks almost exactly the same then that's what I'd like. I think she looked better that way also...

no it used to be shiny, but that got fixed with the last update
8622-1-1329101732.jpg


I think you might be thinking of this mod here
http://skyrim.nexusmods.com/downloads/file.php?id=7890

If you need some head lore to justify triss in skyrim just say she popped out there after teleporting for whatever reason haha.
 
This is the first time I have put a file on the Nexus... it's not my work, but rather just a compilation to fix problems with the Bethesda HD Pack, it was giving me performance issues and I know a lot of other people were having problems with it as well. I thought about various ways to make this work better for the game while also integrating with other mods. I have been working on this trial and error for the past three or four days. Before the HD Texture pack I would get a locked 60fps and there is no reason that my game should get slowed down by the HD texture pack - nothing should be able to make it go below 60fps.

This is my setup:

Intel i7-3930K @ 4.8Ghz w/Corsair H100
ASUS P9x79 Deluxe
24GB Corsair Dominator 1600Mhz DDR3
2x ATI 7970 (1125 / 1575 / Stock Volts)

Steam is installed on a 2TB Hitachi 7200rpm drive however using SteamMover I have Skyrim running from a G.Skill Falcon 2 SATAII SSD. Windows 7 is installed on a Kingston Hyper X SATAIII.

When I turn off the frame limiter the game runs at 180fps+ so the performance problems are not a result of not enough grunt, but rather something else - a bottleneck in the code. IMO it's because the game isn't 64bit, now I don't profess to know shit about programming or anything and I have no idea what is actually causing the problem, so it took me a hell of a long time to figure this out and fix the problem, but I think this is better for performance for ALL people involved.

After working on this for days trying to figure out how to fix this problem and I have finally stumbled upon what I think is the best way to implement the HD texture pack with other mods and reduce the amount of stuttering you're receiving. From what it seems to me, the stuttering happens when there are 'conflicts' in mods from the HD Texture pack and other mods that you've got, so there are more than one texture for an item and the game is going DURRRR. So for example, you might have a .bsa version of the texture in the regular texture pack, the HD texture version in the HD texture pack, and another texture version in Skyrim HD and then ANOTHER version of that texture in some other stand along texture pack - well, at least if you're anything like me.

I have all but resolved the stuttering / performance issues that have cropped up since the CK and HD Bethesda Texture pack came out - here's what I did.

1. Make sure you have Java installed.

2. Download FO3 Download Utility

3. Download Mod Organiser (I prefer this to NMM only because I started with it, I don't know if NMM gives you conflict details but I suppose NMM would be suitable as well if that's your mod organisation tool, but for all intents and purposes of this guide, I used Mod Organiser).

3. Use FO3 to extract both "HighResTexturePack01.bsa" and "HighResTexturePack01.bsa" (you might also want to download the High Res Texture Pack Fix by Hionimi and krist2 Here: and extract his .bsa and over-write the files in the directories included in his mod.

4. Rename the following directories:

textures\armor\ "dragonbonearmor" folder needs to be "dragonbone".
textures\armor\ "dragonpriestmasks" needs to be "dragonpriesthelm".
textures\armor\ "dragonscalearmor" needs to be "dragonscale".
textures\armor\ "draugrarmor" needs to be "draugr".
textures\weapons\ "dragonprieststaff" should be "dragon priest".
textures\weapons\ "nightingalebow" should be "nightingale".

5. Delete the directory: "textures\weapons\ruefulaxe"

6. Create a new Directory in the "ModOrganizer\mods\" path called "Bethesda HD Texture Pack" and then Move the 'texture' directory that you extracted with F03 inside.

This is where things get complicated and can take a LONG time. Yes, this is a very long, arduous and manual process, but to me it was so worth the effort that it's not funny.

7. Open up Mod Organiser and you will have the new 'Bethesda HD Texture Pack' mod showing in your mod list at the bottom of the list (if you have the latest version). It should be un-checked and it's a new mod, the version information will be blank. Right click on it and set the priority to 'minimum' as we want this to be the absolute lowest priority mod.

8. Go to the 'Data' tab on the right hand side. At the bottom there is a checkbox that says 'show only conflicts'.

9. Now, manually go through each of the texture's directories looking and finding the conflicts that you have, but don't do anything with them within Mod Organiser itself. As you find each conflict, go back to your 'ModOrganizer' directory and whenever you find any conflict, find the correlating file in the "Bethesda HD Texture Pack" directory you created earlier and delete it. I suggest doing the same thing for all your mods so that you don't have piles of the same file on top of one another - just make sure you're keeping the version of the file that you want. A good way to find all copies of a file if you see that there is a conflict for that file in ModOrganiser is to use the 'search' tool in Windows explorer window (top right hand corner in Windows 7) and type the file name out. It will bring up all copies of that file. If you right click and choose properties on each version you will see the location of each of them. After you find out which one is the one you want to keep, select them all, then CTRL click the one you want to keep and delete the others. After this whole process has been done hit the refresh button in ModOrganizer multiple times (it usually takes me three times to properly refresh the file structure) and continue doing this until you've elimited all the conflicts to help your performance issues.

10. I hope I helped :)
 
Damn Colonial. I am having some stuttering that I didn't have prior to Bethesday HD textures, but to get it sorted out, that looks like a HASSLE.

:/ Guess I'll have to sort it out next weekend.
 
Notice the IMO part.

FFS i'm not gonna bother sharing mods any more I'm sick of being put down for my taste fuck this shit.

Keep bringing the mods. I hate wasting time digging through Skyrim Nexus and now SW. Do the work for me, please!

edit: I'll also just add a thank you for posting the mods+screens that you have so far, it is appreciated.
 
Are there any mods that remove unfinished quests from your log?

I really don't want to do the Molag Bal quest and don't like it cluttering up my already cluttered backlog.
 
It's not the offense in people not liking mods, it's the constant belittlement of my taste which is different to theirs.

Internet message board. Its to be expected sadly.

Also, I own this game on 360 and put an absurd amount of hours into it, but have been coming into this thread regularly because of your posts and pictures dreaming of the day i can get a computer to run these mods and the game amazingly. So screw other people, thank you for your contributions.
 
The console command "completequest DA10" (no quotes) should do it.

Thanks, man. Will I still get the
mace
for completing the quest? Will that priest
I lured into the abandoned home in Markath still die
? I actually finished the quest to see what would happen and then quit without saving when I didnt like the outcome/reward. :lol
 
Thanks, man. Will I still get the
mace
for completing the quest? Will that priest
I lured into the abandoned home in Markath still die
? I actually finished the quest to see what would happen and then quit without saving when I didnt like the outcome/reward. :lol

Don't think either will happen.

If you want the reward, you can use "player.additem 000233e3 1" to get it.
 
I wish there were options when it comes to quests.

If we could kill the quest giver the game would be infinitely better. Fuck the demon gods.

Colonial I can see why you're pissed. Keep the mods coming though! I enjoy your posts.
 
Notice the IMO part.

FFS i'm not gonna bother sharing mods any more I'm sick of being put down for my taste fuck this shit.
I support your decision Colonial. It's a wise decision stop posting the mods you use since you feel uncomfortable and angry when getting criticisms. And the praises from some posters that do like your taste in mods is not enough for you.

I did appreciate the "school girl" angle to Skyrim, but you didn't provide enough panty shots to suit my tastes though :)
It isn't out yet :(
It might be released on Tuesday.
This looks like a worthwhile MOD, for those that have tried the mod what kind of performance hit could expect?
 
Sometimes my FPS dips a bit below the 30 mark which causes some stuttering. It turns out that Skyboost isn't compatible with 1.4. Are there any alternatives?
 
Anyone who is looking for a fresh coat-of-paint for their Archmage robes (while maintaining the integrity of the design) may want to check-out this mod:

N-R HD Archmage Robes

He has different materials and colors to choose from; here I am with the blue, fine weave version:

708869-1328803346.jpg
 
My new mornings are: wake up, make coffee, browse through the workshop and nexus for new mods. Add a couple, venture into Skyrim.

Always something new each day. Thanks modders! Seriously, this is what PC gaming is all about.

@ ColonialRaptor - haters, opinions are like assholes, message board, etc. I've found some great mods that I would have missed if it wasn't for your random mod links. And I enjoy seeing some of the mods you use in action (via your screen shots) before I download them. Keep up the good work!
 
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