This is the first time I have put a file on the Nexus... it's not my work, but rather just a compilation to fix problems with the Bethesda HD Pack, it was giving me performance issues and I know a lot of other people were having problems with it as well. I thought about various ways to make this work better for the game while also integrating with other mods. I have been working on this trial and error for the past three or four days. Before the HD Texture pack I would get a locked 60fps and there is no reason that my game should get slowed down by the HD texture pack - nothing should be able to make it go below 60fps.
This is my setup:
Intel i7-3930K @ 4.8Ghz w/Corsair H100
ASUS P9x79 Deluxe
24GB Corsair Dominator 1600Mhz DDR3
2x ATI 7970 (1125 / 1575 / Stock Volts)
Steam is installed on a 2TB Hitachi 7200rpm drive however using SteamMover I have Skyrim running from a G.Skill Falcon 2 SATAII SSD. Windows 7 is installed on a Kingston Hyper X SATAIII.
When I turn off the frame limiter the game runs at 180fps+ so the performance problems are not a result of not enough grunt, but rather something else - a bottleneck in the code. IMO it's because the game isn't 64bit, now I don't profess to know shit about programming or anything and I have no idea what is actually causing the problem, so it took me a hell of a long time to figure this out and fix the problem, but I think this is better for performance for ALL people involved.
After working on this for days trying to figure out how to fix this problem and I have finally stumbled upon what I think is the best way to implement the HD texture pack with other mods and reduce the amount of stuttering you're receiving. From what it seems to me, the stuttering happens when there are 'conflicts' in mods from the HD Texture pack and other mods that you've got, so there are more than one texture for an item and the game is going DURRRR. So for example, you might have a .bsa version of the texture in the regular texture pack, the HD texture version in the HD texture pack, and another texture version in Skyrim HD and then ANOTHER version of that texture in some other stand along texture pack - well, at least if you're anything like me.
I have all but resolved the stuttering / performance issues that have cropped up since the CK and HD Bethesda Texture pack came out - here's what I did.
1. Make sure you have
Java installed.
2. Download
FO3 Download Utility
3. Download Mod Organiser (I prefer this to NMM only because I started with it, I don't know if NMM gives you conflict details but I suppose NMM would be suitable as well if that's your mod organisation tool, but for all intents and purposes of this guide, I used Mod Organiser).
3. Use FO3 to extract both "HighResTexturePack01.bsa" and "HighResTexturePack01.bsa" (you might also want to download the High Res Texture Pack Fix by Hionimi and krist2
Here: and extract his .bsa and over-write the files in the directories included in his mod.
4. Rename the following directories:
textures\armor\ "dragonbonearmor" folder needs to be "dragonbone".
textures\armor\ "dragonpriestmasks" needs to be "dragonpriesthelm".
textures\armor\ "dragonscalearmor" needs to be "dragonscale".
textures\armor\ "draugrarmor" needs to be "draugr".
textures\weapons\ "dragonprieststaff" should be "dragon priest".
textures\weapons\ "nightingalebow" should be "nightingale".
5. Delete the directory: "textures\weapons\ruefulaxe"
6. Create a new Directory in the "ModOrganizer\mods\" path called "Bethesda HD Texture Pack" and then Move the 'texture' directory that you extracted with F03 inside.
This is where things get complicated and can take a LONG time. Yes, this is a very long, arduous and manual process, but to me it was so worth the effort that it's not funny.
7. Open up Mod Organiser and you will have the new 'Bethesda HD Texture Pack' mod showing in your mod list at the bottom of the list (if you have the latest version). It should be un-checked and it's a new mod, the version information will be blank. Right click on it and set the priority to 'minimum' as we want this to be the absolute lowest priority mod.
8. Go to the 'Data' tab on the right hand side. At the bottom there is a checkbox that says 'show only conflicts'.
9. Now, manually go through each of the texture's directories looking and finding the conflicts that you have, but don't do anything with them within Mod Organiser itself. As you find each conflict, go back to your 'ModOrganizer' directory and whenever you find any conflict, find the correlating file in the "Bethesda HD Texture Pack" directory you created earlier and delete it. I suggest doing the same thing for all your mods so that you don't have piles of the same file on top of one another - just make sure you're keeping the version of the file that you want. A good way to find all copies of a file if you see that there is a conflict for that file in ModOrganiser is to use the 'search' tool in Windows explorer window (top right hand corner in Windows 7) and type the file name out. It will bring up all copies of that file. If you right click and choose properties on each version you will see the location of each of them. After you find out which one is the one you want to keep, select them all, then CTRL click the one you want to keep and delete the others. After this whole process has been done hit the refresh button in ModOrganizer multiple times (it usually takes me three times to properly refresh the file structure) and continue doing this until you've elimited all the conflicts to help your performance issues.
10. I hope I helped
