OrangeYouGlad
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Gonejohntown said:Not sure if this has been posted or not but about two hours of Skyrim
http://www.youtube.com/watch?v=5nuhgFMPR1Y
Gonejohntown said:Not sure if this has been posted or not but about two hours of Skyrim
http://www.youtube.com/watch?v=5nuhgFMPR1Y
WTH I looked at it like 40 seconds ago and went to tie my shoe and it be gone! Good, I don't want to watch it anywaysTheNiX said:Gone
While I can agree that it was very derivative and typical, I really enjoyed it. I say that as someone who spent little time with Morrowind and had Oblivion as one of my first 360 games at the time and never really had a game grab me like that.3chopl0x said:Oblivion had the most generic fantasy setting ever, nothing about it was interesting at all.
TheNiX said:Gone
DangerStepp said:While I can agree that it was very derivative and typical, I really enjoyed it. I say that as someone who spent little time with Morrowind and had Oblivion as one of my first 360 games at the time and never really had a game grab me like that.
For as generic as the setting was, they did a fine job with the characters who mold the world and that's what makes it for me.
Wallach said:A lot of Oblivion's critics were TES fans; it was mechanics changes and a general art/world problem that hurt the game so much. There are a lot of others that couldn't get into Oblivion due to more broad design concepts; people that would have been as put off by Morrowind as they were Oblivion. Do you think the changes are the kinds that would appeal to a spurned TES fan? A lot of things that were part of Oblivion were a direct result of being a sequel to Morrowind, so being a sequel to Oblivion doesn't really give me enough context to draw on.
Solo said:Oblivion's art direction was Generic Medievel Fantasy 101. Awful. Skyrim destroys it with the inspired Norse look.
Razorskin said:Here's a new video posted by Bethesda.
http://www.youtube.com/watch?feature=player_embedded&v=fn0N294NFy0
I think Bethesda watches this thread.LiquidMetal14 said:WTH I looked at it like 40 seconds ago and went to tie my shoe and it be gone! Good, I don't want to watch it anyways
garath said:Regarding:vampires
Is there any indication of WHEN we'll be able to become a vampire? Werewolves are pretty early apparently but I haven't been able to find any rough ideas of when you can contract vamprism. It would fit very well with my character type and might change my starting race decision. Both Khajit and Vampires get the 60 second night vision.
The spoiler is one of the things that's pretty well known as in the game. Been in the game since Daggerfall. But spoilered just to be safe.
johntown said:I think Bethesda watches this thread.
I'm going to quote that for years to come regarding anything I can shoehorn it in to. Thank you.Philthy said:It was very generic, but no other game has had me crest a bluff and look down into a valley with small lakes all over and just be blown away. For being generic, it was one hell of a looker. It really made you want to explore this world, no matter how generic it was. While I enjoyed Morrowind more, I wont lie that the world itself was like walking in a pile of poo. I've never seen so much brown in my life.
Antagon said:There's another spoiler in there that might be more unexpected though.
Midou said:Yes, as I've said before, the cold and dark colours along with the music give me a sort of daggerfall vibe, very atmospheric in comparison.
Blue Ninja said:Got my copy! It's right beside me atm. Sitting in a McDonalds waiting for my GF to finish her classes so we can go home together. :lol
Some douchebag beside me bought the CE. Thought about mugging hem, but then I thought: "what would Wulf do?"
I killed him, vanquished his Alduin statue, drank his blood, and then woke up from my rush still artbook-less.
Zeliard said:As far as I can tell, it seems to be very much like Oblivion from a mechanical standpoint. If you're expecting more statistical significance with the combat and such in the vein of Morrowind, you're probably in for disappointment.
The canon is now that it is not a jungle.Khezu said:Despite oblivion sucking, I wouldn't mind another game set in cyrodiil if they stuck closer to canon and had it actually be a jungle.
That or black marsh.
Then you come back home, install it and stare at the screen for 2 days or so before you can play it.tetzlat said:Im abouth to pick up my copy for the pc .
GameMania rulesssss !!!!!
tetzlat said:Im abouth to pick up my copy for the pc .
GameMania rulesssss !!!!!
Woorloog said:Then you come back home, install it and stare at the screen for 2 days or so before you can play it.
tetzlat said:Im abouth to pick up my copy for the pc .
GameMania rulesssss !!!!!
3chopl0x said:Todd Howard did mention in a video that he follows the OTs here
theBishop said:Can anyone confirm good gamepad support on PC? I want pretty graphics, I also want a console experience.
Wallach said:Not really. If anything I was kind of annoyed by the use of some stat-derived functions in what was otherwise a real-time, intuitive style of game; part of me felt like they'd wasted the effort of such a leap over Daggerfall in that respect. They didn't interfere that much though, really. I think the bigger mechanical issues between Morrowind and Oblivion were level scaling and loot scaling/distribution.
Wallach said:Main reason I responded to him is because I couldn't tell whether he was more trying to inform those that were turned off of Oblivion for reasons that are mostly inherent to TES as a whole, or more those that were turned off for incremental changes between Morrowind and the sequel.
I find if a game doesn't list controller enabled on its Steam store page, then it usually doesn't natively support the 360 pad or dynamic prompts.Interfectum said:I would like to know this too. Does it natively support the 360 controller (IE button prompts change accordingly)?
Interfectum said:I would like to know this too. Does it natively support the 360 controller (IE button prompts change accordingly)?
TheNiX said:I find if a game doesn't list controller enabled on its Steam store page, then it usually doesn't natively support the 360 pad or dynamic prompts.
Inferno313 said:Elder Scrolls newb getting Skyrim here,
So looking at that chart if I want to go with some kind of Combat/Magic character I'd go with RedGuard or Imperial?
Zeliard said:I pointed out the way combat works because it's one of the biggest differences, but it's everything involving stats, basically. The math. Outside of the visuals, the math is probably where the major difference between the two games lies, and it impacts everything from the combat to the feel of character progression and immersion due to scaling.
One of the biggest problems Oblivion had is it dumbed the combat down to remove some of its reliance on stats but then made it feel largely the same anyway. Pointless.
Razorskin said:Here's another racial skills bonuses breakdown.
Inferno313 said:Elder Scrolls newb getting Skyrim here,
So looking at that chart if I want to go with some kind of Combat/Magic character I'd go with RedGuard or Imperial?