Shouts aren't really for doing damage, more for getting the upper hand. For instance, having Detect Life as a Thief is incredibly powerful. Unrelenting Force gives you 4 free power strikes as an opponent tries to recover. Stuff like that.Reuenthal said:Are shouts kind of weak? They do very little damage to enemis in comparison to even destruction spells which isn't my main way of offense. They seem to do very little damage. I expected unrelenting force with the balance upgrade to had been better.
Midou said:After you finish companion quest line, you can take anyone in the guild with you. Farkas is really good I'd say.
tha_devil said:Wow amazon are idiots. i ordered the CE guide there, because it said they would have stock on NOVEMBER 22.
Now i get an email:
hello,
We have good news! We're able to get this part of your order to you faster than we originally promised:
David Hodgson "Elder Scrolls V: Skyrim Collector's Edition: Prima Official Game Guide"
Previous estimated arrival date: December 22, 2011 - December 24, 2011
New estimated arrival date: DECEMBER 01, 2011
What a bullshit. Well as long as i receive it sometime, i had it preordered in holland, but they canceled it. And i really want it.
Cryptozoologist said:Dark Brotherhood question:
On the final quest, does anyone know if you choose tospare Commander Maro that he remains in Skyrim in the world doing his normal shit? Or does something else happen to him?
I think it would be cool tolet him live and then screw with him later on. But if he disappears no matter what, I'll just off him.
JaseC said:I'm waiting on The Book Depository to restock. I believe they charge $30 for it, but they also offer free shipping to Australia.
coopolon said:How do people pickpocket without constantly saving/reloading? Starting out almost nothing is over 50% chance of succeeding, and having to pay a fine/go to jail 50% of the time while you level the skill up would be terrible.
Haunted said:How could anyone approve of these shield textures? How is it possible to release a high profile game that shoves textures of such quality in your face in 2011? :boggle
Game is bloody amazing, btw.
Orgun said:What's wrong with the shield textures? they look great.
Facism said:For every 2 quests i manage to clear, i end up with 4 new ones.
Edvardelis said:Holy crap.
Thanks to the quest for the temple of Dibella in Markarth I ended up with Alto Wine as an undroppable quest item. Every single bottle I picked up after ended up flagged as well.
If it weren't for the console I would have been seriously screwed.
Edit: Adding the quest name.
A Night to Remember
You can hold Q to bring up a quick menu, and also assign numbers as hotkeys there.flyinpiranha said:I'm about 20+ hours in and same version. It really becomes more intuitive down the line when you get used to it. It could have been better of course, I wish there was a quick select circle like Crysis games do for favorite weapons/magic, like hold up on the D-pad and select with your right stick ... but that's just me.
Facism said:For every 2 quests i manage to clear, i end up with 4 new ones.
ruxtpin said:lol - Sucks about the bug, but I did think that quest was pretty fantastic. "Oh look, a drinking mini-game. Let me try this out." ... Couple of hours later and my game has turned into the "Hangover Part 3."
leng jai said:Just got one in time from Amazon before they ran out again and it came to $36 using snail mail. Not too bad.
eXistor said:I have to say I was expecting this to be Oblivion 2.0, but it's so much more. The biggest and best change to me is the actual world itself. Everything feels so much more logically and naturally placed instead of having ncient ruins litter the horizon as with Oblivion. I was certain Skyward Sword was gonna be GOTY, but with Skyrim being as good as it is, I'm not so sure.
web01 said:So did Todd Howard lie about a ton of shit in this game or what?
He claimed there was going to be over 150 handcrafted dungeons, I have visited a huge number of places on the map, many of the dungeons are only one or two rooms or an area considered part of the overworld that clears once you kill a couple of enemies.
Other places are blatantly copied and pasted tens of times across the world such as the forts and tower building which somehow find a way to make an appearance even within underground dungeons.
Another things that irks me is how he claimed the game would look at places you have/have not visited accordingly and adjust where it sends you, yet from my experience playing multiple characters it seems they always send you to the same place.
Have also not noticed a change in enemies based on my the very different playstyles of my multiple characters.
There are a lot of very valid things to complain about, but the amount of dungeons and dungeon design shouldn't be among them.web01 said:So did Todd Howard lie about a ton of shit in this game or what?
He claimed there was going to be over 150 handcrafted dungeons, I have visited a huge number of places on the map, many of the dungeons are only one or two rooms or an area considered part of the overworld that clears once you kill a couple of enemies.
Other places are blatantly copied and pasted tens of times across the world such as the forts and tower building which somehow find a way to make an appearance even within underground dungeons.
Another things that irks me is how he claimed the game would look at places you have/have not visited accordingly and adjust where it sends you, yet from my experience playing multiple characters it seems they always send you to the same place.
Have also not noticed a change in enemies based on my the very different playstyles of my multiple characters.
Arjen said:Same problem, 25 hours in, barely touched the main qeusts and guilds, only been to 2 major cities.
subversus said:Todd Howard didn't lie but you certainly do.
Have you played the game yet? There are tons of things wrong but dungeon design, especially how you've described it, just isn't one of them.web01 said:So did Todd Howard lie about a ton of shit in this game or what?
He claimed there was going to be over 150 handcrafted dungeons, I have visited a huge number of places on the map, many of the dungeons are only one or two rooms or an area considered part of the overworld that clears once you kill a couple of enemies.
Other places are blatantly copied and pasted tens of times across the world such as the forts and tower building which somehow find a way to make an appearance even within underground dungeons.
Another things that irks me is how he claimed the game would look at places you have/have not visited accordingly and adjust where it sends you, yet from my experience playing multiple characters it seems they always send you to the same place.
Have also not noticed a change in enemies based on my the very different playstyles of my multiple characters.
Lakitu said:I lost it and killed Nazeem in Whiterun. I'm tired of his same insult every time I pass him. That and his voice. I hate him.
web01 said:So did Todd Howard lie about a ton of shit in this game or what?
He claimed there was going to be over 150 handcrafted dungeons, I have visited a huge number of places on the map, many of the dungeons are only one or two rooms or an area considered part of the overworld that clears once you kill a couple of enemies.
Other places are blatantly copied and pasted tens of times across the world such as the forts and tower building which somehow find a way to make an appearance even within underground dungeons.
Another things that irks me is how he claimed the game would look at places you have/have not visited accordingly and adjust where it sends you, yet from my experience playing multiple characters it seems they always send you to the same place.
Have also not noticed a change in enemies based on my the very different playstyles of my multiple characters.
web01 said:So did Todd Howard lie about a ton of shit in this game or what?
He claimed there was going to be over 150 handcrafted dungeons, I have visited a huge number of places on the map, many of the dungeons are only one or two rooms or an area considered part of the overworld that clears once you kill a couple of enemies.
Other places are blatantly copied and pasted tens of times across the world such as the forts and tower building which somehow find a way to make an appearance even within underground dungeons.
Another things that irks me is how he claimed the game would look at places you have/have not visited accordingly and adjust where it sends you, yet from my experience playing multiple characters it seems they always send you to the same place.
Have also not noticed a change in enemies based on my the very different playstyles of my multiple characters.
The Companions in Whiterun. Best part of the game for me so far, though its the only "guild" chain I've fully completed.JonStark said:Is there something like warrior guild, and where is it ?
HTuran said:The (Thieves' Guild ending spoilers)really is overpowered. That and 15x dagger damage means that I can defeat any enemy I come across without even being hit. Let alone the purported 30x you can get with the DB questline...Shadowcloack of Nocturnal
JonStark said:Is there something like warrior guild, and where is it ?
DY_nasty said:Have you played the game yet? There are tons of things wrong but dungeon design, especially how you've described it, just isn't one of them.
Not really sure, hence the 'purported', but IIRC something about double damage gloves for backstabs. Anyone confirm?eravulgaris said:What exactly do you get in the DB questline?
Are you talking about the armor?
zethren said:"are you looking for my husband, Nazeem?"
Nope.
Salaadin said:There are some valid complaints about dungeon design...the linearity being one of them. Im 30+ hours in and cant recall seeing any dungeons repeat though. That seems outright false.
I got the Dawnbreaker sword last night. It goes well with the Spellbreaker.
Fun quest too.
Linearity isn't the same as reused. If you were saying they were linear, it'd be a valid complaint. And most of the forts are generally the same (because they're forts!) but yeah... I'm not tracking what you're saying.web01 said:I have probably played the game more than you have,
over 125 locations discovered more than half of them cleared with almost 60 hours.
Have two other characters with a small amount of playtime on each also.
They definitely resuse dungeons.
http://i872.photobucket.com/albums/ab284/webb0001/fb137346.jpg
web01 said:I have probably played the game more than you have,
over 125 locations discovered more than half of them cleared with almost 60 hours.
Have two other characters with a small amount of playtime on each also.
They definitely resuse dungeons.
http://i872.photobucket.com/albums/ab284/webb0001/fb137346.jpg