Melhisedek
Member
Did you guys concentrate on one house only or did you join all three as soon as possible?
You don't need them really, they just tell you effects without having to taste ingredients.Forkball said:Where the hell do I get alchemy recipes? I run through potions like it's no one's business.
Feel free to try but the effects are far more positive than you'd expect.ii Stryker said:Will healing spells kill/damage Dragur?
zethren said:"are you looking for my husband, Nazeem?"
Nope.
Ichor said:Last night I fought a purple dragon. Should I be worried about my save file corrupting or something?
Purple textures in oblivion usually had to due with mod issues, but I have no mods for Skyrim.
Forkball said:Where the hell do I get alchemy recipes? I run through potions like it's no one's business.
High Hrothgar says lolGravijah said:you can basically run up most mountains by walking against it and tapping the jump button.
warpaint said:Just killed my first Dragon last night, so happy
DY_nasty said:High Hrothgar says lol
The incline limit is pretty similar to fallout 3's
DY_nasty said:Linearity isn't the same as reused. If you were saying they were linear, it'd be a valid complaint. And most of the forts are generally the same (because they're forts!) but yeah... I'm not tracking what you're saying.
Then again, after 60 hours it might be the color palette wearing on you more than the actual design of the dungeons.
DY_nasty said:High Hrothgar says lol
The incline limit is pretty similar to fallout 3's
Reuenthal said:Are shouts kind of weak? They do very little damage to enemis in comparison to even destruction spells which isn't my main way of offense. They seem to do very little damage. I expected unrelenting force with the balance upgrade to had been better.
Smash88 said:
Oh dear, similar building architectureweb01 said:Well Todd Howard said there would be over 150 handcrafted dungeons, I would hardly call a one room cave, boat, mine a dungeon nor a tower in the the middle of the world that you cannot even enter. Other places that are larger I have discovered are resued blatantly.
The point or my original was to point out that it is disingenuous to make a claim like that when many of these handcrafted "dungeons" are clearly copied and pasted with slight alterations while others are just one small room. Many of the other things he claimed I have also failed to notice in the game iike the supposed dyanamic quest giving. The dungeons in the main quests are alot better but not the random stuff in the world.
I was also very disapointed to see buildings copied and pasted between different major cities. Almost like they ran out of time so did a quick job to finish it off. Especially considering the cities that are unique are nice.
Might as well kill his annoying wife too.Lakitu said:I lost it and killed Nazeem in Whiterun. I'm tired of his same insult every time I pass him. That and his voice. I hate him.
Hawkian said:PC version... $53 on GMG and you can have it right now...
Er, does Amazon have digital download?
I was thinking back on some of the things I read about Skyrim before it came out, and remembered a comment Edge made in one of their previews. They said, Oblivion was simply big, while Skyrim feels epic. There's much to say about the artistic, design and technical differences between the games, but I think that's the bottom line. Skyrim is bursting with interesting content, but to me it's the time spent between battles and dungeons where it really shines. The world they've built is just incredible. Standing atop the mountains and looking across the land in a snowstorm feels just epic.TwinIonEngines said:The amount of real content in this game is extravagantly obscene. There are places where it shows up rough, most notably whenever you see the icon obelisk switches. Most of the dungeons are entirely linear and there are clear signs of heavy template and cut-and-paste use during their design. The larger dungeons on the more important quest paths all tend to have nice visual showpiece rooms and scripted action/combat segments that work pretty well.
Even so, the amount of work is staggering. Almost every location I've been to has had something special going on--a book, journal or note, a scripted event or miscellaneous quest, etc.
Skyrim holds its own as a linear, cinematic RPG while blowing the fucking top off of the single-player D&D open-world gaming platform genre. The game is so damn good that the janky aspects of the tech don't even count against it for me.
Dunlop said:Being the weak willed fool I am (thought I could hold off an borrow a copy from my buddy in a month or 2), I will be picking up this game tonight.
I'm going to stay away from the PS3 version.
I would prefer to play on the 360, two questions
- I saw on another site that the game size was 3.8GB, has anyone installed this with the 4GB available on a slim or should I pick up a usb drive?
- If anyone has played 360 and PC is the playing experience comparable or is it much better on PC? I prefer playing on my plasma but will cave again ang get on PC is vastly superior
thx!
web01 said:Well Todd Howard said there would be over 150 handcrafted dungeons, I would hardly call a one room cave, boat, mine a dungeon nor a tower in the the middle of the world that you cannot even enter. Other places that are larger I have discovered are resued blatantly.
The point or my original was to point out that it is disingenuous to make a claim like that when many of these handcrafted "dungeons" are clearly copied and pasted with slight alterations while others are just one small room. Many of the other things he claimed I have also failed to notice in the game iike the supposed dyanamic quest giving. The dungeons in the main quests are alot better but not the random stuff in the world.
I was also very disapointed to see buildings copied and pasted between different major cities. Almost like they ran out of time so did a quick job to finish it off. Especially considering the cities that are unique are nice.
MrOogieBoogie said:I've never used GMG. Legit site? Steamworks?
Sarcasm said:Why don't you hook up your PC to the plasma?
Those bastards are tough. Really, really tough. Especially if you go where they're at too low level. Feels good afterwards though.Gravijah said:just killed my first. helm that gives me amazing defense, looks cool, +20% prices, underwater breathing, and more carrying capacity? i am quite happy.dragon priest
Woorloog said:Those bastards are tough. Really, really tough. Especially if you go where they're at too low level. Feels good afterwards though.
There are several versions of these helms. I have one that improves alchemy, lockpicking, and archery (I believe).Gravijah said:just killed my first. helm that gives me amazing defense, looks cool, +20% prices, underwater breathing, and more carrying capacity? i am quite happy.dragon priest
web01 said:I was also very disapointed to see buildings copied and pasted between different major cities. Almost like they ran out of time so did a quick job to finish it off. Especially considering the cities that are unique are nice.
I heard you can smelt the dwarven junk into ingots? Not sure though. Never tried. There are smelters in Dawnstar and Markarth for sure that I know of.Philthy said:Where do you find the stuff needed to craft Dwarven armor? It's like metal plates and such can be smelted to Dwarven iron ingots. I killed one of those dwarven golems and it had a ton of metal plates, cogs, etc .. Like.. a ton. About 10 or so assorted SUPER HEAVY items, but none of them are used for making Dwarven armor.
1. Where do you get this stuff.
2. Are all the cogs, etc used for anything else in the game? This stuff was seriously heavy and I got it all in my house after walking an inch a minute for like an hour. Sucked butt.
Also, I'm sort of upset that dungeons are all linear. I would KILL to see a Daggerfall dungeon right now (Minus the one way trap doors!). I'd like to get lost in a dungeon for DAYS.
Every inn shouldn't be identical, just moving a few things around can make a big difference.diffusionx said:So now, re-using assets is a sign of rushing, lazy devs, etc.? Every house should be unique?
GhaleonEB said:I was thinking back on some of the things I read about Skyrim before it came out, and remembered a comment Edge made in one of their previews. They said, Oblivion was simply big, while Skyrim feels epic. There's much to say about the artistic, design and technical differences between the games, but I think that's the bottom line. Skyrim is bursting with interesting content, but to me it's the time spent between battles and dungeons where it really shines. The world they've built is just incredible. Standing atop the mountains and looking across the land in a snowstorm feels just epic.
Cryptozoologist said:I heard you can smelt the dwarven junk into ingots? Not sure though. Never tried. There are smelters in Dawnstar and Markarth for sure that I know of.
Scullibundo said:I actually just love visiting pretty landscapes. May I suggest hanging around the riverbed and surrounding area just outside Gloomreach at about 4:30 - 5pm? Goddamn beautiful.
Very legit and it has a good reputation. I bought Skyrim from there. And most Steamworks games are Steamworks no matter where you buy them.MrOogieBoogie said:I've never used GMG. Legit site? Steamworks?
Cryptozoologist said:There's no doubt that the landscapes in Skyrim are far better than in Oblivion. Some wide open plains where you can see sooooo far are awesome, never really had that in Oblivion. Plus the waterfalls, creeks, hot springs, mountains, swamps, etc. are all incredibly varied.