Grinchy
Banned
Will definitely try these once they become "official"
Yes. With AO enabled.those look horrible, what happened? Is this from 1.2?
Yes. With AO enabled.
Yikes. Guess it's personal taste. AO rocks.
What do you actually think looks horrible about them? The colours? The shadows?
What platform do play the game on?the shadows, the extreme contrast between there feet on the floor and then a fully lit, solid floor is jaring. The colors look fine and good (though pretty flat and undynamic inside, i guess thats whats making it seem overly 1 dementional, the shadows are too soft and subtle for an inside lightsource like that).
And the outside windows look like a Goldeneye texture thrown into the world of skyrim, just very low res looking.
Find a small room
Hit ~
Open up the console
Type 'pcb'
Save
Exit game
Reload save.
Also, there's an ini setting that'll do this periodically to keep you from CTD'ing. I use it and I haven't CTD'd since.
Thanks, what does that command do and why does it require being in a small room? And what is the .ini command?
pcb stands for purge cell buffer, which empties out your cache of cells to free up memory. Which is why it's best to be in a small interior (like a house), because that room counts as its own cell. Which will be the only cell remaining in memory after the purge.
oh god that's freaky. Good thing they're killable.
Is anyone have more issues with ground textures not loading properly (sometimes not until I'm standing right on top of them), the more they play?
Also, DON'T REUSE SAVES. They MAY GET CORRUPTED.
Honestly not sure what this really even means.
Don't run your game off the same constantly overwritten save for your entire playthrough.
Ah I see, thank you. Do you know the .ini command for it? And also, if I use the .ini command, is there a chance it will purge the buffers when I am outdoors, or will it only do it indoors?
I question the validity of this statement, for several reasons.
1) Overwriting a save file with a new one does not "reuse" it in any traditional sense, it deletes the old file and creates a new one.
2) I've been using the same 2-3 slots (they really aren't) for 50+ hours.
3) The games autosave feature only cycles 3 slots as well.
AFAIK there isn't any indication overwriting a save has any effects on new saves, it sounds and awful lot like conjecture ("oh I have a corrupt save, I was overwriting an old save, it must be a problem with using old saves").
I'll get it for you.
I always save a new one every time, it's not like they take u a lot of HD space.
Not sure what is wrong but I have a q6600, 4gb of ram and a gtx 560 TI and in the open world the game gets right around 30 on high.. seems to be worse after the batch. I had to lower my settings to Medium.![]()
Q6600. Too slow for this game.
Not sure what is wrong but I have a q6600, 4gb of ram and a gtx 560 TI and in the open world the game gets right around 30 on high.. seems to be worse after the batch. I had to lower my settings to Medium.![]()
I have a slower Core2Quad and my outdoors performance is fine, definitely far above 30 FPS average. Edit: Running with the Ultra presets plus some shadow tweaks.
Also can I get that .ini command for the purge cell buffer?![]()
Haha ok that's cool.PC, and im not commenting on the quality of the overal graphics and saying "what did you do to destroy this!" more on the composition, and from the overall flatness of the picture i thought it was having a lighting issue that some people with 1.2 have had (overly bright, dynamic shadows somehow removed). I thought your post was demonstrating a glitch from 1.2, both in the lighting and windows. Obviously I was wrong, I'm sure my game looks the same I just havnt been in a similar area at the same time or had things in the same way.
I meant completely remove a mission from your quest log. However, I reloaded to before I got the mission and it's ok now after disabling the mod.oh god that's freaky. Good thing they're killable.
And what do you mean, "delete a mission"? Random quests specifying a target that makes completing the mission impossible is a known issue. :/ I remember reading it in the compilation of bugs on the official forums but can't find the thread again.
Change this in Skyrim.ini
bSelectivePurgeUnusedOnFastTravel=1
Needs to be under [BSPathing] if you don't have the extended skyrim.ini.
I tried a few settings that I found in the unlocked Skyrim.ini but none of the settings would take. Heck, I don't know even know of one guide that has succesfully tweaked lighting LOD. I wish someone that knows what the heck they're doing would respond.
[LightingShader]
fEyeEnvmapLODEnd=0.0500
fRefractionLODFadeEnd=0.0300
fRefractionLODFadeStart=0.0250
fDecalLODFadeEnd=0.0600
fDecalLODFadeStart=0.0500
fEnvmapLODFadeEnd=0.1000
fEnvmapLODFadeStart=0.0900
fSpecularLODFadeEnd=0.1000
fSpecularLODFadeStart=0.0900
and
[Display]
fLightLODMaxStartFade=1200.0000
fLightLODMinStartFade=200.0000
fLightLODRange=500.0000
fLightLODDefaultStartFade=1000.0000
Those are the settings I'm dealing with and they do nothing.
Something else that is very interesting is that if I look at a pillar that just lit up in a dungeon BUT then I turn up, down, left, or right, the lighting starts to fade. But when I go back to looking at the lit surface it looks like it should. I still get the pop in but I'm starting to wonder if it's what the game wants to render based on where you're looking. Either way I'm still getting lighting pop-in and tree shadows that appear to be tied to a similar radius.
There is a setting somewhere in which tree shadows or shadows in general AND lighting in dungeons can be extended.
And for the record, I tried putting these settings in Skyrim, Skyrim Prefs, and VeryHigh.ini's.
Nice, they fixed the only 2 issues I ever encountered in the game.Fixed issue with placing books on bookshelves inside player purchased homes
Fixed Y-look input to scale correctly with framerate
Patch 1.3 Notes:
General stability improvements
Optimize performance for Core 2 Duo CPUs
Gstaff said:Were also planning on rolling out support for 4-Gigabyte Tuning (Large Address Aware) next week for our PC users. Stay tuned!
Took them a while to flip a bit, but still nice to see they're not entirely devoid of reason.