Truant said:Uh, so.
Well, I don't know how to say this.
But people on the Beth forums are reporting seeing higher res textures by making a new user account in Windows and starting the game with that account.
So yeah.
_tetsuo_ said:Good lord this is running terribly. In the opening in the city I'm getting 20-30 fps.
GTX480
8 gigs ram
1090T OCed to 4.0ghz
subversus said:What? Link, please. Also I think we need comparison pics.
_tetsuo_ said:Good lord this is running terribly. In the opening in the city I'm getting 20-30 fps.
GTX480
8 gigs ram
1090T OCed to 4.0ghz
Truant said:No pics yet, but I'm guessing they fucked up their driver settings. It would be reasonable to assume that restoring drivers to factory defaults would have the same effect.
Hawk269 said:For me, with dual 580's, the only framerate issue I have seen is in the intro when you are in the wagon, there are parts where the framerate dips to 35 or so for me, but once I am past that point it has been 60fps solid. It is just in the intro part that I have noticed a drop in framerate.
I have MSI Afterburner running at it is reporting a max of 40% GPU usage on both of my cards and that is the peak...I gamed for about an hour and the average is around 30-35% GPU usage. Seems the game was not optomized too much and maybe a patch or better driver support will help alot of folks that are having performance issues.
If you are having issues, what is the GPU usage reporting as?
LCfiner said:my quick experience 30 minutes in:
2009 core i5 iMac with 4850M graphics. 12 GB RAM. running W7.
1900 x 1080
No AA
all settings at high except medium shadows
getting 30 fps with some increases to 60 in small indoor environments. a few frame rate drops to low 20s when there have been set piece moments with structures falling down, raising a lot of dust and debris.
overall, not bad. (not great, but not bad) looks better than the console version and I think I can turn on AA or bump up some other sliders and not take much of a hit. I'll try that out this evening.
TheOctagon said:uGridsToLoad=9
It appears that this game is processor-limited, even at 1920x1080, and even with our powerful Core i5-2500K running at 4 GHz. Otherwise, we wouldn't expect two GeForce GTX 460s and a single GeForce GTX 570 to perform so similarly.
Autumn Thread said:Tweak list found here for reference: http://forums.bethsoft.com/index.php?/topic/1256942-ini-tweaks-enhanced-visuals/
-Now add these lines at the bottom:
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1 - These 5 improve the water rendering.
fBlockLoadDistanceLow=50000.0000
fBlockLoadDistance=125000.0000
fHighBlockLoadDistanceLow=20000.0000 - These 3 improve the mesh on long distance.
ACE 1991 said:So is 360 controller support solid?
TheOctagon said:uGridsToLoad=9
MisterAnderson said:What's FXAA? A "fake" AA option I presume?
MisterAnderson said:What's FXAA? A "fake" AA option I presume?
Postman said:There are no FAKE AA options. Anti Aliasing is an action not a thing. FXAA is nvidias new AA procedure. It works really well.
here is a link.
http://www.hardocp.com/article/2011/07/18/nvidias_new_fxaa_antialiasing_technology
TheOctagon said:uGridsToLoad=9
Alienups said:Game is running like ass even on medium :/
specs
Q9300
4gb of ram
Radeon 5970
kinggroin said:Ditto. We have almost the same setup. So I guess now we wait for a xfire profile.
Yeah, you could go up but never back down on the same save.coopolon said:In Fallout 3 if you changed your uGrids and saved the game you could never lower it again right? It's been awhile since tweaking that .ini, but I seem to recall something along those lines.
MickeyKnox said:Yeah, you could go up but never back down on the same save.
Also people the FOV tweak doesn't work in the ini but you just have to bring up the console in game and type FOV x (where x is your desired fov number) it sticks through loads so the only time you need to type it is at the beginning of your play session.
I wouldn't fuck with it till people go through all the trial and error of adjusting it and the cache associated with it and point out the potential bugs.loganclaws said:That is so damn annoying.
There's probably going to be some easy fix ala the way New Vegas needed a custom d3d9.dll to run well on a ton of machines.Wazzim said:Man the performance of this game is very weird, I hope Nvidia will finally publish the lock framerate feature.
Durante said:In terms of performance, despite those improvements, it actually runs better for me than Oblivion. The framerate almost always stays above 40 with everything maxed (or beyond maxed using the ini).
Well, Oblivion and Skyrim also do quite a bit more stuff than most games. So I'm happy that they managed quite a few visual improvements while also improving performance. As I said, I'm really happy with how the game performs.Erethian said:Performing better than Oblivion isn't a hard feat, the optimisation (especially in terms of CPU usage) has always been horrendous.
Yeah, this was completely clear yesterday after I OC'ed my i5 2500k to 4.5 GHz.SleazyC said:Tom's Hardware benchmarks seem to confirm that this game is CPU limited.
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Please post that when it's published. Something to add to the OP.MickeyKnox said:Tweakguides is going to be doing a whole new guide for this game, wait for that.
Wazzim said:Man the performance of this game is very weird, I hope Nvidia will finally publish the lock framerate feature.