I'm happy that people are finally coming around to the idea that well-implemented TAA is a good thing.
Too bad it doesn't work for VR
Out of curiosity, what about VR precludes using TAA? Me thinks it might have something to do with inter-frame dependency judging from what it is...
What are the most vram demanding settings?
I'm not sure. I might go ahead and check how much VRAM it uses on my completely unmodded Skyrim and see how things change, first with resolution tests, then by preset to see if there's a pattern to it.
Edit: at 1080p, flipping between presets appear to have not much effect on VRAM usage.
Low takes about 1567 MB
Medium takes about 1748 MB
High takes about 1769 MB
Ultra takes about 2063 MB
Educated guess says that Medium turning on all effects accounts for the VRAM increase from Low to Medium, and 64-bit render targets explain High to Ultra. As expected, distance settings appear to not matter.
I used a vanilla save in the middle of Riverwood, in the noon, but not during any sort of flight. This appears to be a pretty good indicator of general performance.
Going to check out 720p. Makes for an interesting comparison.