The Evil Within 2 |OT| "Something not quite right"

Watch the first minute of this video (skip to 30seconds actually)

https://go.twitch.tv/videos/182041187

It doesn't work.

I'm actually kind of pissed and don't want to play at the moment.

This is what should be happening - https://i.imgur.com/IZA8vpw.png

I wasted 12k for something that literally does nothing. Sometimes I can get Seb to do some sort of shoulder charge but he does it the opposite way of where the enemy is at.

I'm saying it does work, because I spent the gel on it too and initially wondered why it wasn't doing what the instructions said it would do. It's because I had to be basically ten feet away. If you can get close enough for this thing to activate, you don't even need it in the first place. Maybe it also happens to be really buggy and occasionally not activate at all, but it does usually work for me. It's just not worth it. I have to be slightly closer than what's in your second link, but I do get the red arrow.

The corner kill on the other hand looks really good.

Can zombies see your flashlight in survivor difficulty?

I wondered that too, so I kept it off whenever any were in range. However, if they can, not all of them can. A few times I just said "fuck it, let's see" while crouched behind a table. Despite lighting up the entire area in front of the zombie that I was hiding from, they didn't seem to act any differently than with it off. I then proceeded to "stealth" walk up behind it with a light shining on it.

Also I'll explain my thoughts fully later, but so far The Evil Within 2 feels like if you blended the original game, Resident Evil 1/4, Last of Us, Silent Hill, Metal Gear Solid 3, Layers of Fear, and Fallout into a a game. It surprisingly works in my opinion.

So in other words, exactly like the first game. A hodgepodge of everything other than its own identity.
 
I see that they kept the writing from the first game in regards to "Man Seb is really, really dumb' in that he keeps asking if things are really happening or he's crazy. Dude, we've been over this, you know exactly what's happening.

I thought it was just a weird effect of parts of the first game maybe getting shuffled around, because in that game, Seb immediately forgets that he's not in the real world despite being told multiple times by the person who helped design it.

Ha I thought that was weird in the first game as well starting in chapter 11 where it felt like Sebastian and Joseph didn't know what the hell was going on. I felt like I was missing something since Jimenez explained stuff as it went on.
 
Me too, until I noticed its zombie eyes.
Wasn't there a scene in the DLC where you come across the cat eating some not so good looking stuff? It's creepy for sure but I can't help but go "Aw".
Hehehe wait till you see how you regain health in the safe zones
Anybody else enjoy going into the Black Lodge in the intro level?

The minute I saw those red curtains...

Also the painting that's a reflection of the wall behind you with the red door in it... just like Laura Palmer looking at the painting in her bedroom
z4pwgiw.gif

I literally just finished the entire series and the movie late last month.
 
The first TEW had loads of references to RE4 that were very obvious, almost to the games detriment due to constant reminders of its superior. Mikami surely felt nostalgic.
Of course RE4's influences come through here as well, but not as much as previously. The more modern ideas demand a completely different approach to pacing.
Again I think something is lost because of it, that helpless dread of the first game just can't be replicated by a design that gives the player so much control, but what is gained makes a cool game in its own right as well. I'd argue it's not as unique as the first one because of that, but then again... it's a quasi open world horror game and that's not a sentence you hear usually. So what do I know, only that I hope Tango and Mikami get lots of opportunities and money for more projects, because what they deliver is pretty interesting.
 
It's doing a pretty good job making these encounters feel natural and optional - like that you are just in a horrifying place with fucked up creatures. Well, I'm still in Chapter 3 but this sudden encounter with
Mergo's Wet Nurse
has me shook
 
I...must be insane starting this game on nightmare........

Also is there any controller options for the old evil within 1 for evil within 2?

Im oersonally a little uncomfortable with the sprint and crouch mode
 
I expanded the FOV to max and it's muuuuuch easier to play now, thankfully.

To me, the stealth feels like a pretty direct take on The Last of Us rather than some giant combo of other games. As with the crafting. It's fine.
 
I...must be insane starting this game on nightmare........

Also is there any controller options for the old evil within 1 for evil within 2?

Im oersonally a little uncomfortable with the sprint and crouch mode

Yep, controller Type B. I hate sprint on L3, changed that shit right away.
 
I expanded the FOV to max and it's muuuuuch easier to play now, thankfully.

To me, the stealth feels like a pretty direct take on The Last of Us rather than some giant combo of other games. As with the crafting. It's fine.

TLOU didn't invent stealth. The reason why it's being compared to that game regarding stealth probably has more to do with the bottles and because it was a wildly popular game that just so happened to include stealth, introducing many that never played any games in the stealth genre to it. If anything, TLOU took the stealth from Splinter Cell and added bottles. Sebastian loosely resembling Joel doesn't hurt either.
 
I am somewhere in Chapter 3, and I have to say, so far all I am doing is running away from everything and everyone.

So I have one main question that could be considered spoliery...
Is there any way to beat that ghost women that sometimes appears if those crazy tall glowing monsters see you, or is the point you cannot kill her and you just have to get out of dodge/avoid her.

My other general question is right now I am avoiding using any weapons like the plague, I feel as if ammo may be scarce, but it also seems like perhaps I am being too prudent in this approach. I left it at the default difficulty setting if that helps at all with a reply.

So far not sure if I prefer this newer type open world approach to the first game. Yeah it is an obvious nod to silent hill, but what I loved about the first game was the absolutely bonker environments and settings one would find themselves in, and while there has been one or two of those thus far, there has not been as many as in the first game. And I feel like having linear levels allowed them to push the madness aspect way more than having an open world, so I am just hoping the open world is just the initial couple of chapters and it gets back to more bonkers out of ones mind crazy ass levels. That is really just a very initial impression though. Maybe only played 2 hours tops.
 
TLOU didn't invent stealth. The reason why it's being compared to that game regarding stealth probably has more to do with the bottles and because it was a wildly popular game that just so happened to include stealth, introducing many that never played any games in the stealth genre to it. If anything, TLOU took the stealth from Splinter Cell and added bottles. Sebastian loosely resembling Joel doesn't hurt either.
It's the enemy behaviour that most reminds me of it -- it's less "TLOU invented stealth" and more "TLOU was a very successful game that featured sections with one or two loud, very deadly enemies walking around on unpredictable paths". It's in the encounter and sound design that the comparison really bears out, not just the sneak kills.
 
Just spent like four hours doing all the side shit in chapter 3. There's a really surprising amount of optional stuff...Stuff that doesn't look like it should be optional lol. I guess I guess it's finally time to advance the story.

TLOU didn't invent stealth. The reason why it's being compared to that game regarding stealth probably has more to do with the bottles and because it was a wildly popular game that just so happened to include stealth, introducing many that never played any games in the stealth genre to it. If anything, TLOU took the stealth from Splinter Cell and added bottles. Sebastian loosely resembling Joel doesn't hurt either.

Nah this game borrows preeetty liberally from TLOU. Like even having breakable axes as an instakill melee attack. But the combat/stealth encounter design is nowhere as good.
 
Just got to chapter 3 so I definitely am far from making any definitive statements about the game yet as like the original game the first two chapters are all set up and tutorial. Some areas feel more more polished than the first game and others, like the UI and walking animations curiously feel almost work in progress. The enemy gunfire feedback is super satisfying though, with the glowing billet holes and dope death animations.

Really excited to dive back into this later in the weekend to see how I feel about this curiously familiar-yet-different sequel.
 
The movement of enemies is the definition of erratic.

They're damn annoying,but their vision is weird too.

stealth spoiler
its really easy to escape their vision point blank..like just run a bit and go into the bushes and you'll escape their pursuit

Nah this game borrows preeetty liberally from TLOU. Like even having breakable axes as an instakill melee attack. But the combat/stealth encounter design is nowhere as good.

The combat and stealth in TLoU were decent/average.I wouldnt play that game if it didnt have the story to pull me in.

Its not a game to play for its mechanics.Eneny variety was awful 4.
 
It's doing a pretty good job making these encounters feel natural and optional - like that you are just in a horrifying place with fucked up creatures. Well, I'm still in Chapter 3 but this sudden encounter with
Mergo's Wet Nurse
has me shook

This was my favorite part of the game so far! (Wrapping up Chapter 3.) That whole encounter was very well done, and I love what ends up happening afterwards.

Is there any way to beat that ghost women that sometimes appears if those crazy tall glowing monsters see you, or is the point you cannot kill her and you just have to get out of dodge/avoid her.

My other general question is right now I am avoiding using any weapons like the plague, I feel as if ammo may be scarce, but it also seems like perhaps I am being too prudent in this approach. I left it at the default difficulty setting if that helps at all with a reply.

I haven't found a way to kill her, though it's possible there's some specific way you can do it. With pure firepower I don't think it's an option.
I can't speak for what happens after Chapter 3, but in this chapter I went from scrounging for ammo to swimming in it. I have every weapon's ammo maxed except the sniper rifle, and about 80 gunpowder to spare.

The big game changer was the shotgun. You blow through ammo like crazy with the handgun because it takes, on average, probably about 5 shots to take an enemy down. The shotgun does it in 1 or 2. I've had very close to a 1:1 ratio for "enemy killed:ammo used" with the shotgun, which is drastically changing the way I approach combat.

---

The one fenced off area with the army of zombies wandering around inside, was pretty fun. Great opportunity to play with the bolts/traps.

Now that I'm understanding the game flow more, and now that I have more combat options, I'm warming up to this section. Some of the optional scripted sequences off the beaten path are also well done.

I still have some reservations though. And, at least up to this point, it still reminds me more of TLOU than EW1.

They're damn annoying,but their vision is weird too.

One of them saw me, ran towards me, I ducked into a bush like 2 feet away, he ran past where I had been standing a few moments ago and started looking around, I got the stealth kill prompt and took him out. I think there is a very, very broad window for triggering the stealth kill / avoiding detection.

The combat and stealth in TLoU were decent/average.I wouldnt play that game if it didnt have the story to pull me in.

At first I was holding the TLOU similarities against EW2, but as I played more I realized that EW2 is actually doing a great job of incorporating the things that were good about TLOU's mechanics, while adding its own and also gutting the narrative-emphasis in favor of being mechanics-driven. So I do definitely think it's bringing more to the table than I initially thought.
 
Nah this game borrows preeetty liberally from TLOU. Like even having breakable axes as an instakill melee attack. But the combat/stealth encounter design is nowhere as good.

Look, I'm not saying I don't see the comparisons. They were also in the previous game.

Hm, the burst pistol is the pre-order bonus gun.

I know the burst is a preorder gun. I was asking if the laser sighted pistol was also one that was vendor specific (e.g. Gamestop) or something. And actually, having just watched a video for its location...WTF? I already went back there, touched the same corpse, got the same dialogue, same encounter and no pistol. I'm now wondering if I simply left without somehow seeing a blinking gun on the ground...
 
I guess Im only one here that absolutely loving the combat. I love the fact that always at disadvantage. I personally loved TLOU but the combat no were near as intense as TEW2 is, even on Grounded difficulty.
 
I know the burst is a preorder gun. I was asking if the laser sighted pistol was also one that was vendor specific (e.g. Gamestop) or something. And actually, having just watched a video for its location...WTF? I already went back there, touched the same corpse, got the same dialogue, same encounter and no pistol. I'm now wondering if I simply left without somehow seeing a blinking gun on the ground...

Nah the burst gun was the only pre-order bonus that I am aware of
 
I feel like the optional shit is almost mandatory. You get both a sniper rifle and a shotgun from it on chapter 3. On chapter 7 now and there’s no way to get them other than from that it seems. Can’t imagine playing this game with just the pistol and bow caster and hell I think you can easily skip that too.

I think the beginning few hours are purposefully harder than it gets later on just so you explore that first area pretty thoroughly. Since the second hub area that comes up is vastly smaller with not as much in it.

Still it’s crazy I’m already 7 hours in. Definitely looks like this’ll be closer to 20. While I beat the original around 13 if I recall. Personally I don’t mind the extra exploring since the content and items you can run into are good. As said above some of the optional smaller events almost feel like they should’ve been mandatory.
 
I feel like the optional shit is almost mandatory. You get both a sniper rifle and a shotgun from it on chapter 3. On chapter 7 now and there's no way to get them other than from that it seems. Can't imagine playing this game with just the pistol and bow caster and hell I think you can easily skip that too.

This is actually one issue I have with the game so far, I think the game should've somehow given you a broken shotgun and sniper rifle at the beginning of Chapter 3, then specifically pointed out that fixing these weapons are sidequests. As it stands now, you wander around the map and happen to stumble upon the shotgun randomly, if at all, with no real indication of how important this particular optional sidequest is compared to the rest of them. You just go through it and then at the end you happen to get the most important gun in the game (at least so far).
 
I feel like the optional shit is almost mandatory. You get both a sniper rifle and a shotgun from it on chapter 3. On chapter 7 now and there’s no way to get them other than from that it seems. Can’t imagine playing this game with just the pistol and bow caster and hell I think you can easily skip that too.

I think the beginning few hours are purposefully harder than it gets later on just so you explore that first area pretty thoroughly. Since the second hub area that comes up is vastly smaller with not as much in it.

Still it’s crazy I’m already 7 hours in. Definitely looks like this’ll be closer to 20. While I beat the original around 13 if I recall. Personally I don’t mind the extra exploring since the content and items you can run into are good. As said above some of the optional smaller events almost feel like they should’ve been mandatory.

Oh god I missed this, where do I get the sniper rifle?
 
Man this story intro is real real bad. Like the pacing, dialogue, visuals, everything about it is terrible.

Edit: To be completely clear I only mean the cinematic sequence after the house and before you regain character control.

I'm really interested in where the story might go. Though I suspect I'll have the same issue with it as I had with Splinter Cell Conviction.
 
I've been 4 hours on chapter 3 and I think I'm only halfway done. This is the way to make open world games. Every encounter is really interesting, and exploration is rewarding and fun.

The first game didn't really click with me but I am loving this one.
 
Oh god I missed this, where do I get the sniper rifle?

Go to the roof of the building across the street from the main save room (first one you drank coffee in) you’ll see a stairway to get up there. It’s one of the building on that road slightly to the left if you were coming out of the save room.
 
This is actually one issue I have with the game so far, I think the game should've somehow given you a broken shotgun and sniper rifle at the beginning of Chapter 3, then specifically pointed out that fixing these weapons are sidequests. As it stands now, you wander around the map and happen to stumble upon the shotgun randomly, if at all, with no real indication of how important this particular optional sidequest is compared to the rest of them. You just go through it and then at the end you happen to get the most important gun in the game (at least so far).

If I try to be unbiased I agree- it's not good design to make something so important optional. However as a compulsive completionist I LOVE that they hid such useful items in sidequests the same way that I love that several other sidequest events feel important enough that they should have been in the main scenario. It makes exploration rewarding for me in a way that I don't get with most open world games.

I feel like I am the only one who hates this colorful UI in TEW2

TEW1 UI was so much better...

I get that they were trying to make it more functional and convey info to the player better but I think they could have come up with a better compromise.

Hmm...perhaps starting on nightmare was a mistake. Does anyone know where I get my preorder dlc stuff? I'm in chapter 3, already inputted the code, but still can't find it anywhere

IIRC you get it when exiting the safe house for the first time.
 
Hmm...perhaps starting on nightmare was a mistake. Does anyone know where I get my preorder dlc stuff? I'm in chapter 3, already inputted the code, but still can't find it anywhere

I feel like I am the only one who hates this colorful UI in TEW2

TEW1 UI was so much better...

Doesn't really bother me tbh
 
The combat and stealth in TLoU were decent/average.I wouldnt play that game if it didnt have the story to pull me in.

Its not a game to play for its mechanics.Eneny variety was awful 4.

At first I was holding the TLOU similarities against EW2, but as I played more I realized that EW2 is actually doing a great job of incorporating the things that were good about TLOU's mechanics, while adding its own and also gutting the narrative-emphasis in favor of being mechanics-driven. So I do definitely think it's bringing more to the table than I initially thought.

TEW has more options, but that moment where the game switches from tense stealth to all out action is WAY more fluid, consistent, and precise in TLOU. It manages to have a better sense of weight and power while also being more fluid with better animations with no weird control quirks like TEW has. There are obviously Last of Us influences here, but to say TEW takes them and outclasses it completely is a bit much.

Enemy variety is a different thing, and that's where TEW wins out though.
 
for anyone wanting to skip the intro movies, just rename steamapps > base > bink > tango_logo.bk2 to something else, then copy over base > bink > cutscene > cs0062_00_blood_01.bk2 (anything will do but this is a super tiny video) to the tango_logo.bk2 location and rename it to that.

The standard idtech logo skip doesn't seem to work.
 
This game is weird as heck (even more than the first game imo), but I'm liking it. It just mashes so much together: huge nonlinear levels, tighter more-deliberate levels, shooting, stealth, horror setpieces, regular setpieces, one-off gimmicks (I'm looking at you, Chapter 4), the works. Currently in chapter 6 with about 7 hours on the clock. Playing on survival, and ammo hasn't been a big issue - I was pretty loaded on gunpowder after hitting the second safe room in chapter 3 (which I quickly learned not to be too conservative with). Missed the laser sight pistol but got everything else I think.

And guys, I think they made the headshots even better than in TEW1. Like, wow. Weapon sounds are all a big step up, too. Shotgun and sniper both sound amazing.

Done for tonight but really interested to see how this goes.
 
Nightmare here, my biggest complain about the first game were cheap instant death and exploration was way too limited....

i think they nailed it on the exploration department so far, this is amazing. I miss the matches mechanic. I saw a couple here that said the game was less scary... with headphone i'm having a freaking blast in some intense moment !
 
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