Watch the first minute of this video (skip to 30seconds actually)
https://go.twitch.tv/videos/182041187
It doesn't work.
I'm actually kind of pissed and don't want to play at the moment.
This is what should be happening - https://i.imgur.com/IZA8vpw.png
I wasted 12k for something that literally does nothing. Sometimes I can get Seb to do some sort of shoulder charge but he does it the opposite way of where the enemy is at.
Can zombies see your flashlight in survivor difficulty?
Also I'll explain my thoughts fully later, but so far The Evil Within 2 feels like if you blended the original game, Resident Evil 1/4, Last of Us, Silent Hill, Metal Gear Solid 3, Layers of Fear, and Fallout into a a game. It surprisingly works in my opinion.
I see that they kept the writing from the first game in regards to "Man Seb is really, really dumb' in that he keeps asking if things are really happening or he's crazy. Dude, we've been over this, you know exactly what's happening.
I thought it was just a weird effect of parts of the first game maybe getting shuffled around, because in that game, Seb immediately forgets that he's not in the real world despite being told multiple times by the person who helped design it.
Wasn't there a scene in the DLC where you come across the cat eating some not so good looking stuff? It's creepy for sure but I can't help but go "Aw".Me too, until I noticed its zombie eyes.
Hehehe wait till you see how you regain health in the safe zones
Anybody else enjoy going into the Black Lodge in the intro level?
The minute I saw those red curtains...
Also the painting that's a reflection of the wall behind you with the red door in it... just like Laura Palmer looking at the painting in her bedroom
I...must be insane starting this game on nightmare........
Also is there any controller options for the old evil within 1 for evil within 2?
Im oersonally a little uncomfortable with the sprint and crouch mode
I...must be insane starting this game on nightmare........
Also is there any controller options for the old evil within 1 for evil within 2?
Im oersonally a little uncomfortable with the sprint and crouch mode
Wait..wait..wait, come again? You like mans ass all over you're face? What are you doin..fam.
I expanded the FOV to max and it's muuuuuch easier to play now, thankfully.
To me, the stealth feels like a pretty direct take on The Last of Us rather than some giant combo of other games. As with the crafting. It's fine.
Does the coffee maker in the first safe house run out? It's not letting me use it...
So, of the three starting pistols, which one is the best, standard, burst, or laser sight?
It's the enemy behaviour that most reminds me of it -- it's less "TLOU invented stealth" and more "TLOU was a very successful game that featured sections with one or two loud, very deadly enemies walking around on unpredictable paths". It's in the encounter and sound design that the comparison really bears out, not just the sneak kills.TLOU didn't invent stealth. The reason why it's being compared to that game regarding stealth probably has more to do with the bottles and because it was a wildly popular game that just so happened to include stealth, introducing many that never played any games in the stealth genre to it. If anything, TLOU took the stealth from Splinter Cell and added bottles. Sebastian loosely resembling Joel doesn't hurt either.
Man I wish the laser pistol didn't zoom so much.
RE4 vibes but it's like a sniper, and not in a good way.
TLOU didn't invent stealth. The reason why it's being compared to that game regarding stealth probably has more to do with the bottles and because it was a wildly popular game that just so happened to include stealth, introducing many that never played any games in the stealth genre to it. If anything, TLOU took the stealth from Splinter Cell and added bottles. Sebastian loosely resembling Joel doesn't hurt either.
Nah this game borrows preeetty liberally from TLOU. Like even having breakable axes as an instakill melee attack. But the combat/stealth encounter design is nowhere as good.
It's doing a pretty good job making these encounters feel natural and optional - like that you are just in a horrifying place with fucked up creatures. Well, I'm still in Chapter 3 but this sudden encounter withhas me shookMergo's Wet Nurse
Is there any way to beat that ghost women that sometimes appears if those crazy tall glowing monsters see you, or is the point you cannot kill her and you just have to get out of dodge/avoid her.
My other general question is right now I am avoiding using any weapons like the plague, I feel as if ammo may be scarce, but it also seems like perhaps I am being too prudent in this approach. I left it at the default difficulty setting if that helps at all with a reply.
They're damn annoying,but their vision is weird too.
The combat and stealth in TLoU were decent/average.I wouldnt play that game if it didnt have the story to pull me in.
Three? Is this a specific vendor preorder bonus? I ended up getting the burst pistol as an addition, but no laser variant.![]()
Nah this game borrows preeetty liberally from TLOU. Like even having breakable axes as an instakill melee attack. But the combat/stealth encounter design is nowhere as good.
Hm, the burst pistol is the pre-order bonus gun.
I know the burst is a preorder gun. I was asking if the laser sighted pistol was also one that was vendor specific (e.g. Gamestop) or something. And actually, having just watched a video for its location...WTF? I already went back there, touched the same corpse, got the same dialogue, same encounter and no pistol. I'm now wondering if I simply left without somehow seeing a blinking gun on the ground...
I feel like the optional shit is almost mandatory. You get both a sniper rifle and a shotgun from it on chapter 3. On chapter 7 now and there's no way to get them other than from that it seems. Can't imagine playing this game with just the pistol and bow caster and hell I think you can easily skip that too.
I feel like the optional shit is almost mandatory. You get both a sniper rifle and a shotgun from it on chapter 3. On chapter 7 now and theres no way to get them other than from that it seems. Cant imagine playing this game with just the pistol and bow caster and hell I think you can easily skip that too.
I think the beginning few hours are purposefully harder than it gets later on just so you explore that first area pretty thoroughly. Since the second hub area that comes up is vastly smaller with not as much in it.
Still its crazy Im already 7 hours in. Definitely looks like thisll be closer to 20. While I beat the original around 13 if I recall. Personally I dont mind the extra exploring since the content and items you can run into are good. As said above some of the optional smaller events almost feel like they shouldve been mandatory.
Oh god I missed this, where do I get the sniper rifle?
This is actually one issue I have with the game so far, I think the game should've somehow given you a broken shotgun and sniper rifle at the beginning of Chapter 3, then specifically pointed out that fixing these weapons are sidequests. As it stands now, you wander around the map and happen to stumble upon the shotgun randomly, if at all, with no real indication of how important this particular optional sidequest is compared to the rest of them. You just go through it and then at the end you happen to get the most important gun in the game (at least so far).
I feel like I am the only one who hates this colorful UI in TEW2
TEW1 UI was so much better...
Hmm...perhaps starting on nightmare was a mistake. Does anyone know where I get my preorder dlc stuff? I'm in chapter 3, already inputted the code, but still can't find it anywhere
I feel like I am the only one who hates this colorful UI in TEW2
TEW1 UI was so much better...
The combat and stealth in TLoU were decent/average.I wouldnt play that game if it didnt have the story to pull me in.
Its not a game to play for its mechanics.Eneny variety was awful 4.
At first I was holding the TLOU similarities against EW2, but as I played more I realized that EW2 is actually doing a great job of incorporating the things that were good about TLOU's mechanics, while adding its own and also gutting the narrative-emphasis in favor of being mechanics-driven. So I do definitely think it's bringing more to the table than I initially thought.