The Evil Within 2 |OT| "Something not quite right"

I'm only in chapter 3, but really liking the open-world survival horror so far, with the Silent Hill-vibes that others have mentioned. It's a little janky, sure, but still very enjoyable.

My issue is that I should have started on Nightmare, and bumped down the difficulty to Survivor if I got my ass handed to me too much. Started on Survivor, which feels a bit too easy. Too bad you can't up the difficulty.

Tip about the lockboxes:
The content seems to be from a random pool, like the first game (IIRC). Exception is the first time you open one - that one seems to always be Gunpowder. Save before you open them and you can get stuff like 5k green gel and shotgun ammo, instead of handgun ammo/something else that you might have enough of/too much of.

This might come back and bite me in the ass later, say when I need that shotgun ammo. I'd like to get as much Gel as possible early game though. Save-scumming the lockboxes can help with that.

Anybody know how many statues there are in chapter 3, btw? I've found
3
so far.

edit: Gah, sorry, got one more question. Bought the "Push Kick" skill as per advice in this thread. How do I stun the enemies though, now that bottles seem nerfed? Do I shoot em in the knee? Use the crossbow?
Thanks in advance!
 
So far I feel like TEW2 is a more consistent game than TEW, but has lost a bit of that game’s character. The fact it’s so easily comparable to Silent Hill and TLoU is a tad disappointing.

I agree they’re both weaker than RE7. My thoughts after beating TEW were that it was a shame that Mikami and Capcom hadn’t stayed together, because Resident Evil could have benefitted from the strength of vision Mikami had whereas Mikami could really have benefitted from the tighter design that RE is usually known for (6 notwithstanding). After RE7 though, it felt like Capcom had made a better RE game without Mikami than Mikami had made without Capcom


I really dont see this as a bad thing, honestly. Especially considering the future of that series is still very bleak. I still wouldn't compare TEW to RE either, since while it happens to lean closer to SH this time around, its still trying to be its own thing.
 
I find the exploration and and combat far more rewarding in this than RE7. I think it depends on what type of game you're looking for. The haunted house of RE7 or the action adventure horror of EW.
 
Let me say if that game was made by the Sonic Team, for example, it would have been slatted for its various flaws, bugs, and issues

It wasn't a well-made game imo.

Dog I don’t know what Evil Within threads you’ve been in, but there are generally at least 50% of the people trashing the game for those reasons. The reason Evil Within still got a generally positive reception vs a sonic team game is because despite some rough patches there were really exceptionally strong design, mechanics, and art that clearly came from the same well that RE4 was birthed from, and not some garbage Sonic game.
 
Not sure whether it's been mentioned already - and something I forgot to add in my review - but I was pleased to see the shooting gallery make a return. TEW2's rendition of Bejeweled distracted me far more than I thought it would. Came to a point where I had to pull myself away just to get my review done in time. Another fine "mini-game within a game" moment.
 
Dog I don't know what Evil Within threads you've been in, but there are generally at least 50% of the people trashing the game for those reasons. The reason Evil Within still got a generally positive reception vs a sonic team game is because despite some rough patches there were really exceptionally strong design, mechanics, and art that clearly came from the same well that RE4 was birthed from, and not some garbage Sonic game.

How about you just calm down and give Sonic the respect he's earned as an elder character in This Industry™.

"The well that RE4 was birthed from" has never birthed anything as genuinely terrifying as a Sonic game. Mikami could learn a thing or 547 from Sonic Team about true horror.

So, like, back off.
 
I find the exploration and and combat far more rewarding in this than RE7. I think it depends on what type of game you're looking for. The haunted house of RE7 or the action adventure horror of EW.

Agreed but the combat is definitely a touch choppier in this. The mix of faster enemies but the same super-tight awkward aiming of the original TEW isn't a great mix. RE7's combat is great.

Haven't used the shotgun yet though, maybe that will help.
 
No PS4 Pro support at launch, no word that I've seen on a PS4 pro patch, but it's got a Xbox One X Enhanced logo on its Xbox game page. If Bethesda release a patch for the XOX version on 11/7 without having released one for PS4 Pro owners, then the shit is really going to hit the fan.

https://www.xbox.com/en-gb/games/evil-within-2

But it's not on this list, so who knows.

https://www.xbox.com/en-US/games/xbox-one/xbox-one-x-enhanced-list

The only reason they would do that is some kind of deal with Microsoft, which I can't see for this game
 
How about you just calm down and give Sonic the respect he's earned as an elder character in This Industry™.

"The well that RE4 was birthed from" has never birthed anything as genuinely terrifying as a Sonic game. Mikami could learn a thing or 547 from Sonic Team about true horror.

So, like, back off.

I heard Sonic Adventure 4 was going to be an over the shoulder survival horror with tank controls set in Dr Robotnik's animal-robot conversion facility
 
Agreed but the combat is definitely a touch choppier in this. The mix of faster enemies but the same super-tight awkward aiming of the original TEW isn't a great mix. RE7's combat is great.

Haven't used the shotgun yet though, maybe that will help.

It makes sense when you consider they added a bullet time mechanic, but you also have to unlock it.

Skill trees were a mistake, they're nothing but trash.
 
Let me say if that game was made by the Sonic Team, for example, it would have been slatted for its various flaws, bugs, and issues

It wasn't a well-made game imo.

What? Pretty much every TEW thread has people saying that it is abysmal and unplayable mess. It didnt get a free pass.
 
How about you just calm down and give Sonic the respect he's earned as an elder character in This Industry™.

"The well that RE4 was birthed from" has never birthed anything as genuinely terrifying as a Sonic game. Mikami could learn a thing or 547 from Sonic Team about true horror.

So, like, back off.

tumblr_lj95ofZGSD1qdtw9eo1_500.gif


let’s fight

U may be righ tho. In searching for an appropriately cringey gif apparently Sonic has literally birthed an awful lot of things.
 
so.... i bought the PREDATOR skill.... and it doesn't work at all, i'm kinda pissed off!

Did i miss something? How does it works? Cause the thing they said in the tutorial definitely doesn't work

Are you on PC? Nightmare difficulty? It didn't work me. I actually restarted my game because of it.


Does anyone know how to get under the auto body repair shop? You get a transmission saying there's some stuff down there but I can't figure it out.

It's this part on the left side of the map

 
Let me say if that game was made by the Sonic Team, for example, it would have been slatted for its various flaws, bugs, and issues

It wasn't a well-made game imo.
What are you talking about?! Only Sonic Team game I know of that got more criticism about technical issues than EW1 is Sonic 2006, deservingly so as it was way more of a disaster with no "but the gameplay is actually good" to save it!
 
Goddamn.. I'm running a bad fever and I need to decide whether to spend all day playing this and tough out the asshole fever dreams tonight or just wait it out. Kinda itching to go back to playing though so...
 
Are you on PC? Nightmare difficulty? It didn't work me. I actually restarted my game because of it.


Does anyone know how to get under the auto body repair shop? You get a transmission saying there's some stuff down there but I can't figure it out.

It's this part on the left side of the map

Mess with the power panel you saw the ghost messing with when you went inside. When you do the puzzle you can lift one of the cars and go under. Don’t worry I got stuck there too because the game makes it seem like it event is in that room.
 
Are you on PC? Nightmare difficulty? It didn't work me. I actually restarted my game because of it.


Does anyone know how to get under the auto body repair shop? You get a transmission saying there's some stuff down there but I can't figure it out.

It's this part on the left side of the map

on PC, but on survival! No way i'm restarting the game, i'm don't have motivation to rekill the entire map, haha! Also i' should've started in nightmare, i have way too many ressources right now, haha!

To get under the the repair shop, there should be a panel inside that will restore electricity, then you will have to push a button to lift one of the cars and there's an hatch under it!
 
It makes sense when you consider they added a bullet time mechanic, but you also have to unlock it.

Skill trees were a mistake, they're nothing but trash.

Jesus i didn't even see the bullet time upgrade. I'm all about stealth.

I actually disagree re the trees in general. If they were designed better they'd be fine.

Skill trees should be ways to enhance your character, not unlock basic or essential abilities. If the TEW2 team observed that there would have been no problem. Eg the stealth movement speed one is great, as is the bottle-defence one. Not essential but enhance you.
 
It really fells like I played a different game to some people in this thread

It had terrible outdated controls, a god awful camera system and various gfx glitches even the odd cheap death too.If it was made by Sonic Team it would have been ravaged for its flaws.

I did enjoy the game, but it felt unfinished needed to 6 to 12 months more work on it
 
Thanks @ jawmuncher and kain, not sure how I missed the panel. Predator is very bugged, not sure if it's just a PC issue, difficulty issue, or what.
 
Are you on PC? Nightmare difficulty? It didn't work me. I actually restarted my game because of it.


Does anyone know how to get under the auto body repair shop? You get a transmission saying there's some stuff down there but I can't figure it out.

It's this part on the left side of the map

I do, there is an “investigate” prompt near one of the car, the nearest one from the office. When activated it lifts up the car to reveal a hatch underneath.

Good luck :)
 
Jesus i didn't even see the bullet time upgrade. I'm all about stealth.

I actually disagree re the trees in general. If they were designed better they'd be fine.

Skill trees should be ways to enhance your character, not unlock basic or essential abilities. If the TEW2 team observed that there would have been no problem. Eg the stealth movement speed one is great, as is the bottle-defence one. Not essential but enhance you.

It's done in a pretty interesting way, too. It drains your stamina while activated, so if you use it for too long, you better make sure everyone is dead, or good luck trying to run away.
 
No PS4 Pro support at launch, no word that I've seen on a PS4 pro patch, but it's got a Xbox One X Enhanced logo on its Xbox game page. If Bethesda release a patch for the XOX version on 11/7 without having released one for PS4 Pro owners, then the shit is really going to hit the fan.

https://www.xbox.com/en-gb/games/evil-within-2

But it's not on this list, so who knows.

https://www.xbox.com/en-US/games/xbox-one/xbox-one-x-enhanced-list

PRO and XBOX ONE X support is confirmed by Bethesda. They're working on a patch.

http://neogaf.com/forum/showpost.php?p=251977067&postcount=301
 
Anybody know how many statues there are in chapter 3, btw? I've found
3
so far.

edit: Gah, sorry, got one more question. Bought the "Push Kick" skill as per advice in this thread. How do I stun the enemies though, now that bottles seem nerfed? Do I shoot em in the knee? Use the crossbow?

Sorry for the bump, mainly curious on how to stun enemies to unleash the kicking.
 
No PS4 Pro support at launch, no word that I've seen on a PS4 pro patch, but it's got a Xbox One X Enhanced logo on its Xbox game page. If Bethesda release a patch for the XOX version on 11/7 without having released one for PS4 Pro owners, then the shit is really going to hit the fan.

https://www.xbox.com/en-gb/games/evil-within-2

But it's not on this list, so who knows.

https://www.xbox.com/en-US/games/xbox-one/xbox-one-x-enhanced-list

Bethesda/Arkane didn't talk about a Pro patch for Prey either, they just dropped it eventually. And in that case the box said it was Pro enhanced.
 
Without going through tons of posts I had one question:

How could I claim my pre order DLC item?

I got it from Amazon in an email, I claimed said code via PSN to download, and I am now in Chapter 3 with nothing? Or at least nothing pertinent saying I accessed this content?

Is it too late to access it now?
 
Without going through tons of posts I had one question:

How could I claim my pre order DLC item?

I got it from Amazon in an email, I claimed said code via PSN to download, and I am now in Chapter 3 with nothing? Or at least nothing pertinent saying I accessed this content?

Is it too late to access it now?

It gives you the stuff automatically when you leave the first house in Union, it flashes up a message so you can't really miss it if it's installed properly
 
It gives you the stuff automatically when you leave the first house in Union, it flashes up a message so you can't really miss it if it's installed properly

No message. I just redownloaded it.

If I load up my game, will I be able to get it you think ?
 
Without going through tons of posts I had one question:

How could I claim my pre order DLC item?

I got it from Amazon in an email, I claimed said code via PSN to download, and I am now in Chapter 3 with nothing? Or at least nothing pertinent saying I accessed this content?

Is it too late to access it now?

If you have the burst pistol, then you have the DLC. Check your different pistols.
 
I will say this though, the villain in this one seems a lot more interesting than Ruvik, who was just your generic supernatural villain with a hood and creepy face.

Yeah, Ruvik and Laura were just generic J-Horror (and it's various ripoffs). The antagonist here (at least the one we meet early) is far more original and interesting to me.

I agree they’re both weaker than RE7. My thoughts after beating TEW were that it was a shame that Mikami and Capcom hadn’t stayed together, because Resident Evil could have benefitted from the strength of vision Mikami had whereas Mikami could really have benefitted from the tighter design that RE is usually known for (6 notwithstanding). After RE7 though, it felt like Capcom had made a better RE game without Mikami than Mikami had made without Capcom

It feels like Mikami and Capcom had a divorce and split up all of the RE franchise between them. RE7 brings back a lot of elements from RE1 and the horror focused RE games and (with TEW2 especially) I feel like we are getting strong elements from RE2 and 3 and the action parts of the series in this game.

Personally it works really well for me since I love both RE7 and TEW2 (and 1 to a lesser extent).

About the only useful thing for bottles is as an anti-grab once you have that skill. They do jack all for diverting attention and trying to setup that stun combo.

What? The distractions work great. Especially since they included UI information to let you know specifically which enemies will hear the bottle break and respond. It works very consistently.

Let me say if that game was made by the Sonic Team, for example, it would have been slatted for its various flaws, bugs, and issues

It wasn't a well-made game imo.

Go back and re-read the original TEW OT. Tons of people hated or were disappointed in the game and made the exact complaints you listed.
 
If you're not comfy with stealthing a lot, lower the difficulty.

I can confirm Survivor is much closer to action-RE than survival horror-RE in terms of ammo distribution. For the first three hours I was scrounging. Now I'm an arsenal.

The thing is, this general abundance of ammo means I have a lot more options than "stealth, stealth kill, if it whiffs then run away and try again." If a Nightmare playthrough is just an extension of how it felt in the early game on Survivor, then despite the massive decrease in difficulty on Survivor compared to the first game, I'm still glad I chose this difficulty level.

I feel like the two options here aren't "easy or challenging"; instead, the options are "fun or tedious."

It's so crazy seeing people only on Chapter 3 make bold negative statements about the game when they are only about 10% to 20% into it. Give it a chance to breath and see where it takes you.

If I beat this game in 15 hours, Chapter 3 will have been half of my playtime, and it'll be more than a third of it if I take 20 hours. Chapter 3 is definitely a much more significant chunk of gameplay than the early chapter number would suggest.

That being said, yes the second half is very different from the first so far.

I'd like to really emphasize that the second half is much better than the first, because it "feels" more like the first game, it's still a little neutered though.

It's kinda like a reverse of the first game.

I haven't finished the second half but so far It is 100% a reverse of the first game. The beginning is more "escape the zombie apocalypse" shootbang. As the game progresses it seems to funnel into more and more linear psychological horror setpieces.

I think that works for the most part, but one big problem is that as the game funnels in, you start to miss some of the freedom you had earlier.

On the other hand, so far it nails the "descent into madness" angle more than the first game, which was more "you're in madness at the beginning and things don't get better."

Sorry for the bump, mainly curious on how to stun enemies to unleash the kicking.

Shotgun blast, headshot or kneeshot mostly. The kick is important because it guarantees that you'll be close enough to stomp. I've found that when I knock them over with a gun and run over to stomp them, a lot of times they'll start standing up before I get there. The kick basically fixes that scenario.
 
Is there any way to swap the camera between shoulders?

Also, half the time I am in a bush, I can't see anything due to the bush obscuring the camera, and the only way to see anything is to move myself out of a bush. Is there some technique to using vegetation cover?
 
I haven't finished the second half but so far It is 100% a reverse of the first game. The beginning is more "escape the zombie apocalypse" shootbang. As the game progresses it seems to funnel into more and more linear psychological horror setpieces.

I think that works for the most part, but one big problem is that as the game funnels in, you start to miss some of the freedom you had earlier.

I like the sound of that, freedom isn't something I particularly value in games personally. Chapter 2 was pretty good before you hit the large open area, I hope there's more of that to come
 
I can confirm Survivor is much closer to action-RE than survival horror-RE in terms of ammo distribution. For the first three hours I was scrounging. Now I'm an arsenal.

The thing is, this general abundance of ammo means I have a lot more options than "stealth, stealth kill, if it whiffs then run away and try again." If a Nightmare playthrough is just an extension of how it felt in the early game on Survivor, then despite the massive decrease in difficulty on Survivor compared to the first game, I'm still glad I chose this difficulty level.

I feel like the two options here aren't "easy or challenging"; instead, the options are "fun or tedious."

I'm playing on Nightmare so I don't have the ammo reserves you do but I still do all of the non-stealth stuff you describe. The difference for me, though, is I have to be very tactical in each encounter. There is almost no situation where I can just say "screw it" and start freely unloading clips into enemies. I have to constantly consider which CC options are the best for the current enemy group given my ammo reserves. It's pretty cool IMO.
 
Is there any way to swap the camera between shoulders?

Also, half the time I am in a bush, I can't see anything due to the bush obscuring the camera, and the only way to see anything is to move myself out of a bush. Is there some technique to using vegetation cover?

Whip out a bottle and aim with it. You’ll be able to see everything. It’s kinda dumb but it works. Bushes suck.
 
Also, half the time I am in a bush, I can't see anything due to the bush obscuring the camera, and the only way to see anything is to move myself out of a bush. Is there some technique to using vegetation cover?

The laser-sight handgun helps with this because of how much it zooms in.

I don't feel like reading the entire thread. Just one question. Do I have to play the first one before the 2nd? Thanks.

Opinions will differ on this but in my opinion, no you don't have to. The gameplay is the real draw here, not the story. And this story works perfectly fine even if you have no clue what happened in the first game, because so far it's a pretty standard "ex-cop saves daughter from human experimentation by an evil corporation" thing. Nothing from the first game is required to understand the main gist of the story.

I'm playing on Nightmare so I don't have the ammo reserves you do but I still do all of the non-stealth stuff you describe. The difference for me, though, is I have to be very tactical in each encounter. There is almost no situation where I can just say "screw it" and start freely unloading clips into enemies. I have to constantly consider which CC options are the best for the current enemy group given my ammo reserves. It's pretty cool IMO.

I wonder how much Nightmare would change the experience. I have so much spare ammo that most of it is irrelevant, I also play fairly tactically and only end up using like 20-25% overall, the rest just provides peace of mind.

Let me check the OP and see if there's a description of the differences between Survivor and Nightmare, and if I have the option of bumping it up. I don't think I do.

EDIT: I don't think I have the option to increase difficulty. Meh. Maybe after I beat it on Survivor, I'll replay Chapter 3 on Nightmare and compare.

The other thing is, I feel like going from Survivor -> Nightmare might be a great "new game plus" experience.
 
I'm playing on Nightmare so I don't have the ammo reserves you do but I still do all of the non-stealth stuff you describe. The difference for me, though, is I have to be very tactical in each encounter. There is almost no situation where I can just say "screw it" and start freely unloading clips into enemies. I have to constantly consider which CC options are the best for the current enemy group given my ammo reserves. It's pretty cool IMO.

See I feel the same way as FiveSide in terms of becoming an arsenal on Survival. Wish I had started on Nightmare but I'm already 7 or something hours in. What you describe above sounds really tense, challenging and fun!
 
I don't feel like reading the entire thread. Just one question. Do I have to play the first one before the 2nd? Thanks.

It drops a bunch of characters and ideas on you very quickly but that's okay, it's a self-contained story.

However there are near constant nods to the original game (which is also really good and recent enough) so you might as well play it.
 
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