SpartanN92
Banned
Edit 10/28/2020: 1 down 3 to go.
I think it is time for Phil Spencer to take a very hard look at 343's leadership team and consider replacing them. 343i was founded in 2007 shortly after the Bungie separation. Since then they have made the following games:
*Halo Combat Evolved: Anniversary 2011: Outsource project by Saber Interactive, it was fine except for questionable artistic style choices. Turning Reach's multiplayer into the CE:A multiplayer was lazy.
*Halo 4 2012: In house game. Wide negative reception of Multiplayer, Universe Building, and Art Style but it holds a special place in my heart. Solid first attempt in my opinion. Spartan Ops was stupid and very poorly thought out. No campaign theater. The Multiplayer was greatly fixed via a title update about 6 months after launch but by then it was too little too late. The player base had left.
*Halo Master Chief Collection 2014: Outsource project by Saber Interactive/Certain Affinity and numerous other studios, widely regarded as the biggest technical disaster in gaming history, took 4+ years to fix, is pretty amazing now. They are still adding titles to MCC on PC and doing lots of quality of life updates along the way. It's just a shame it took them so many years to get to this point.
*Halo 5 2015: In house game. God awful horrendous single player campaign with maybe the most misleading marketing campaign I have ever seen for a video game. Split opinions on multiplayer. Shipped missing LOTS of features that were eventually added over a few years. Forge and Firefight were missing at launch. No true 8v8 Big Team Battle Maps were ever made. Awful art style and map design. Almost killed the franchise for me.
*Halo Wars 2 2017: Outsource project by Creative Assembly. Ok game. Best art style choices in Halo since 343 took over. Dreadful character recasts (Anders and Cutter)
*A few mobile games but I'm not gonna bother with those.
*Halo Infinite which had its divisive game play reveal last month. I'd call it under cooked and as a result of fan feedback the game has been pushed back until sometime in 2021. This is a colossal failure given the amount of time they had to develop this game and just how important this project was to the success of the Series X launch and of the Halo Franchise itself. This was supposed to be their soft reboot, and their time to make things right. The game play seems good and looks reminiscent of Halo 3. The art style is hit/miss, it probably has the most beautiful Master Chief suit design ever. I agree with the decision to delay but I won't praise them for it. This shouldn't have been necessary in the first place.
They have also made countless Books, Comics, and a couple of episodic movies/radio plays. These range from Amazing (Hunt the Truth) to atrocious (Halo: Nightfall). Each one of these also contributes to Halo's current standing in their own way.
Keep in mind that the last Halo FPS was in 2015. It will be over a 5 year gap in Halo mainline entries. Has anyone of these games been considered a success? Has anyone of these games matched Halo's incredible legacy? COVID aside, 343 is not renown as a developer that is successful in delivering complete/ready products at a predetermined deadline. If this was their first major mess up I'd be more inclined to give them a break because of COVID but Halo Infinite is just another in a long list of managerial failures from 343.
If I was Phil Spencer I'd be looking at least the first 3 people on this list and maybe number 4 and reconsidering their positions in the company.
Simply put; 343 has displayed nothing but incompetence and frankly a complete and fundamental misunderstanding of what Halo is since the near beginning of their stewardship of the series. It has been set back after setback with them, every game they have launched has had some sort of problem or a "We will fix it after launch" approach. Each one of those games was shy of key features at launch or just simply not up to the quality expected of Halo and at the end of the day, Halo's reputation has suffered greatly underneath their leadership and I think it is time for accountability.
Bonnie Ross: Founder and Head of 343 Industries (Head Feminazi)
Frank O'Connor: Franchise Development Director/Part time Janitor (If he'd spent more time grooming the franchise and less time shitposting on REEEE then we might not be here.)
Kiki WolfKill: Head of TransMedia (Badass name, currently responsible for making a surely awful Halo SJW TV Show)
Chris Lee: Studio Head of FPS Development (Assumed role after Josh Holmes famously departed. Seems like a good guy in over his head. I can't imagine what his support structure is like so I'd probably give him the benefit of the doubt)
Edit:
I have zero confidence in the leadership at 343. I am so sick and tired of thinking "Oh my god, maybe they have learned from their previous mistakes and THIS time they will get it right!" I am sure that the majority of the regular employees at 343 are competent and hard workers that love the franchise but the people who are calling the shots are not. It has been a decade of Bonnie Ross and co. ruining Halo. Enough is enough.
I think it is time for Phil Spencer to take a very hard look at 343's leadership team and consider replacing them. 343i was founded in 2007 shortly after the Bungie separation. Since then they have made the following games:
*Halo Combat Evolved: Anniversary 2011: Outsource project by Saber Interactive, it was fine except for questionable artistic style choices. Turning Reach's multiplayer into the CE:A multiplayer was lazy.
*Halo 4 2012: In house game. Wide negative reception of Multiplayer, Universe Building, and Art Style but it holds a special place in my heart. Solid first attempt in my opinion. Spartan Ops was stupid and very poorly thought out. No campaign theater. The Multiplayer was greatly fixed via a title update about 6 months after launch but by then it was too little too late. The player base had left.
*Halo Master Chief Collection 2014: Outsource project by Saber Interactive/Certain Affinity and numerous other studios, widely regarded as the biggest technical disaster in gaming history, took 4+ years to fix, is pretty amazing now. They are still adding titles to MCC on PC and doing lots of quality of life updates along the way. It's just a shame it took them so many years to get to this point.
*Halo 5 2015: In house game. God awful horrendous single player campaign with maybe the most misleading marketing campaign I have ever seen for a video game. Split opinions on multiplayer. Shipped missing LOTS of features that were eventually added over a few years. Forge and Firefight were missing at launch. No true 8v8 Big Team Battle Maps were ever made. Awful art style and map design. Almost killed the franchise for me.
*Halo Wars 2 2017: Outsource project by Creative Assembly. Ok game. Best art style choices in Halo since 343 took over. Dreadful character recasts (Anders and Cutter)
*A few mobile games but I'm not gonna bother with those.
*Halo Infinite which had its divisive game play reveal last month. I'd call it under cooked and as a result of fan feedback the game has been pushed back until sometime in 2021. This is a colossal failure given the amount of time they had to develop this game and just how important this project was to the success of the Series X launch and of the Halo Franchise itself. This was supposed to be their soft reboot, and their time to make things right. The game play seems good and looks reminiscent of Halo 3. The art style is hit/miss, it probably has the most beautiful Master Chief suit design ever. I agree with the decision to delay but I won't praise them for it. This shouldn't have been necessary in the first place.
They have also made countless Books, Comics, and a couple of episodic movies/radio plays. These range from Amazing (Hunt the Truth) to atrocious (Halo: Nightfall). Each one of these also contributes to Halo's current standing in their own way.
Keep in mind that the last Halo FPS was in 2015. It will be over a 5 year gap in Halo mainline entries. Has anyone of these games been considered a success? Has anyone of these games matched Halo's incredible legacy? COVID aside, 343 is not renown as a developer that is successful in delivering complete/ready products at a predetermined deadline. If this was their first major mess up I'd be more inclined to give them a break because of COVID but Halo Infinite is just another in a long list of managerial failures from 343.
If I was Phil Spencer I'd be looking at least the first 3 people on this list and maybe number 4 and reconsidering their positions in the company.
Simply put; 343 has displayed nothing but incompetence and frankly a complete and fundamental misunderstanding of what Halo is since the near beginning of their stewardship of the series. It has been set back after setback with them, every game they have launched has had some sort of problem or a "We will fix it after launch" approach. Each one of those games was shy of key features at launch or just simply not up to the quality expected of Halo and at the end of the day, Halo's reputation has suffered greatly underneath their leadership and I think it is time for accountability.
Bonnie Ross: Founder and Head of 343 Industries (Head Feminazi)
Frank O'Connor: Franchise Development Director/Part time Janitor (If he'd spent more time grooming the franchise and less time shitposting on REEEE then we might not be here.)
Kiki WolfKill: Head of TransMedia (Badass name, currently responsible for making a surely awful Halo SJW TV Show)
Chris Lee: Studio Head of FPS Development (Assumed role after Josh Holmes famously departed. Seems like a good guy in over his head. I can't imagine what his support structure is like so I'd probably give him the benefit of the doubt)
Edit:
I have zero confidence in the leadership at 343. I am so sick and tired of thinking "Oh my god, maybe they have learned from their previous mistakes and THIS time they will get it right!" I am sure that the majority of the regular employees at 343 are competent and hard workers that love the franchise but the people who are calling the shots are not. It has been a decade of Bonnie Ross and co. ruining Halo. Enough is enough.
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