Holy Order Sol
Member
So what exactly am I supposed to do about this
kinda just feels like eat shit and die: the character
you're playing eat shit and die: the game what did you expect
So what exactly am I supposed to do about this
kinda just feels like eat shit and die: the character
you're playing eat shit and die: the game what did you expect
So what exactly am I supposed to do about this
kinda just feels like eat shit and die: the character
some tips idk
You're pushing a lot of buttons in places that are not very good places to push buttons, like on wakeup. Bargain sale on Counter Hits. Shouldn't have given up the corner with the RTL in game 2, round 1 -- you got him back in later, but you ran out of Meat along the way and took a ton of damage trying to eat.So what exactly am I supposed to do about this
kinda just feels like eat shit and die: the character
some tips idk
It's super slowI know I'm new to the game as well but that red/pink overhead slash move you use looks slightly fast and has a lot of range.
So what exactly am I supposed to do about this
kinda just feels like eat shit and die: the character
GGXRD only gets you prepared for V by keeping your hands warm.
any tips for smash wii u?
It's super slow
Eddy eats attacks hitboxes so when your attack hit Eddy, it wont hit Zato and good Zatos will make sure you're punished for attacking Eddy, so when you hit Eddy you need to cancel the attack into something else, or YRC to safety.So what exactly am I supposed to do about this
kinda just feels like eat shit and die: the character
The overheadSlide or the slash? Looks like a heavy slash? What's a good horizontal poke that Sin has?
"i dont know what to say about this statement."
I agree will suffice, they're very different games.
"So what exactly am I supposed to do about this
kinda just feels like eat shit and die: the character"
I wish I could offer tips, but I've yet to actually encounter a Zato on PC, despite playing Sin. DP more?
I can't get a DP out on wakeup to save my life, that's why I ended up taking so much damage/counter hits on wakeup. The reversal window is so tiny. Two times I tried to chip him out. First time he flies over it; okay, I'm going to air beak driver him. Second time he goes underground..You're pushing a lot of buttons in places that are not very good places to push buttons, like on wakeup. Bargain sale on Counter Hits. Shouldn't have given up the corner with the RTL in game 2, round 1 -- you got him back in later, but you ran out of Meat along the way and took a ton of damage trying to eat.
You want to look for places where you can try to safely take out Little Eddie with a jab or something and shift back to offense, though Zato's going to try and prevent you from doing that with his buttons. If Little Eddie is out and pressuring you, sometimes you're just going to have to chill and wait for his meter to run low. That's fighting Arcsys Puppet Characters.
It's hard to concentrate on Zato and Eddie, then the drills and etc.Killing Eddie limits his options so you want to try to do that. Once you do that then you go in and pressure. Zato has no real reversal other than his shark super so he'll be forced to block.
Playing safe = L. I tried to look for opportunities but there's just so much shit going on. It's like playing against Morrigan/Soul fist. I have enough trouble paying attention to Zato that Eddie is just added pressure.Play sorta safe, Dont get knocked down, kill eddie, keep pressure up after
It's super slow
Playing safe = L. I tried to look for opportunities but there's just so much shit going on. It's like playing against Morrigan/Soul fist. I have enough trouble paying attention to Zato that Eddie is just added pressure.
oh and he's got a command throw if I decide to block for too long, so much fun
SSF2:T might be a better primer for fighting game fundamentals. Less bullshit like focus attacks and ultras, and more reliance on tootsies.
Just play Vega.You know there's tons of bullshit in ST right
Option select out of it. You get few frames where you're unthrowable after wake up/hit stun/block stun, spend those frames blocking low, then jump and FD as the throw invul frames ends. You'll block his meet and jump if he goes for a throw.oh and he's got a command throw if I decide to block for too long, so much fun
Can someone throw me a tip on how to remove the wires from a fightstick's buttons? I need to rewire this xb1 LB and RT since the triggers don't work. I tried tugging on them but I don't want to pull too hard and break something. atrox btw, I'm sure it's a similar process on Mad Catz ones too.
You know there's tons of bullshit in ST right
Pull on the connector. Harder than you think. It might require pliers if they're on really tight (and they probably are).This is how it looks if anyone can help me (not my pic but looks just like this)
this conversation reminds me of this videoJust play Vega.
Stuff like O. sagat, Vega and Ryu's sometimes unblockable tatsu come up a lot even at a low level on Fightcade.Yeah sure, but you're not likely to run into someone skilled enough to be pulling off t hawk option selects, and if you do, they'll most likely smash you at every other aspect of the game.
Pull on the connector. Harder than you think. It might require pliers if they're on really tight (and they probably are).
The larger round part or square part where the wires are connected? Sorry if this is stupid, I just don't want to break something that I could just sell and a ps4 stick.
Ebuki mixups, he says.this conversation reminds me of this video
https://www.youtube.com/watch?v=52e3LNOCEwg
Yeah, grab the metal connector that's under the soft plastic shielding, it should be "wrapping" a prong. It will probably take a pretty good amount of force to pull them off if the Atrox is anything like MCZ's sticks, but you're not likely to break anything.The rubber things that I don't know what they're called on the prongs. Wrap them in cloth for grip and pull them out, it can be pretty tough but they aren't going to snap in half.
Yeah sure, but you're not likely to run into someone skilled enough to be pulling off t hawk option selects, and if you do, they'll most likely smash you at every other aspect of the game.
GGXRD only gets you prepared for V by keeping your hands warm.
this conversation reminds me of this video
https://www.youtube.com/watch?v=52e3LNOCEwg
It is completely and utterly no nonsense.
this conversation reminds me of this video
https://www.youtube.com/watch?v=52e3LNOCEwg
Reposting for the benefit of this thread as well:So what exactly am I supposed to do about this
kinda just feels like eat shit and die: the character
I think the fast nature, smaller online community and lack of in-game resources to learn make it a bad choice for someone trying to learn 2D fighters.ST isn't an honest or fully balanced fighting game but it will teach you fundamentals because there's no extra mechanics. Its barebones structure is good for someone new to serious 2d fighters. Modern fighters have a lot of systems and mechanics and yadda yadda. ST is straight to the point. The fights are fast, brutal, and powerful. Fights can end in mere seconds in ST, and that's why it's great for teaching fundamentals. It is completely and utterly no nonsense.
I think the fast nature, smaller online community and lack of in-game resources to learn make it a bad choice for someone trying to learn 2D fighters.
While somethink like SFIV, MKX, MvC3, Sm4sh or Xrd have more mechanics to learn, the amount of info given in-game combined with thriving online communities really helps new players. They'll all teach you fundamentals and newer and older players have learned great fundamentals in the mechanically dense games. Playing whats popular is more helpful than playing what's more pure.
ST isn't an honest or fully balanced fighting game but it will teach you fundamentals because there's no extra mechanics. Its barebones structure is good for someone new to serious 2d fighters. Modern fighters have a lot of systems and mechanics and yadda yadda. ST is straight to the point. The fights are fast, brutal, and powerful. Fights can end in mere seconds in ST, and that's why it's great for teaching fundamentals. It is completely and utterly no nonsense.
This is how it looks if anyone can help me (not my pic but looks just like this)
![]()
How to learn a fighting game fast.
Step 1 . Pick a game that's popular in japanese arcades or tournaments
Step 2. Find a character you really like mess around with their buttons
Step 3. Find out who the best players are for that character and watch videos nonstop, take notes if you have to.
Step 4. Cue rocky montage
Step 5. go play some people and get blown up or be victorious
Step 6. Repeat step 3 vs a match you got blown up in.
Step 7. cue punch out theme
Step 8. repeat steps 3 - 7 for the rest of your life
So what exactly am I supposed to do about this
kinda just feels like eat shit and die: the character
Yup, pretty much this. Sub in any 80's montage music of your choice tbh.
Neutral was pretty poor honestly. Against jump-ins you have 6p or air throw constantly
Killing Little Eddie should be you primary objective on the floor. fS Gatling 2S or fS Elk Hunt to get in and be on plus afterwards
Drills are the biggest problem you'll have, but if you harass Zato on the floor with fS cS into specials, he shouldn't have time to: if he jumps to dodge them, 6P or Anti-Air Throw.
Full screen Beak Driver will fuck up the drills. Zato can break the law underneath them so be careful of his movement.
I think KOF98UM is more polished than ST in that regard for newcomers. I prefer playing Ryo to Ryu really.