Regardless of whether or not you agree with some of his specific individual points, I think "Why can't The Last of Us just be happy being video game" is a pretty apt thing to point out. Not even just about The Last of Us really, but about any game. There's very often a movie announcement (that inevitably falls through) after a game becomes successful, as if it's a huge validation that the game "actually was good guys!" "We're making a movie, this game really made it!"
I don't think that's necessary at all. A fantastic game that tells its story well as a game can and in a perfect world Naughty Dog should be completely satisfied with it being a successful/praised game. If this was a one-case thing with The Last of Us it would be one thing, but it's an industry-wide thing, and has been for years. Being "good enough" for a movie isn't growing up; realizing that your medium is special and doesn't need validation from the film world is growing up.
That's the core of what Kyle's saying.
Regardless of whether or not you agree with some of his specific individual points, I think "Why can't The Last of Us just be happy being video game" is a pretty apt thing to point out. Not even just about The Last of Us really, but about any game. There's very often a movie announcement (that inevitably falls through) after a game becomes successful, as if it's a huge validation that the game "actually was good guys!" "We're making a movie, this game really made it!"
I don't think that's necessary at all. A fantastic game that tells its story well as a game can and in a perfect world Naughty Dog should be completely satisfied with it being a successful/praised game. If this was a one-case thing with The Last of Us it would be one thing, but it's an industry-wide thing, and has been for years. Being "good enough" for a movie isn't growing up; realizing that your medium is special and doesn't need validation from the film world is growing up.
That's the core of what Kyle's saying.
Why can't Princess Bride be happy as a book? Why can't Buffy the Vampire Slayer be happy as a film? Why can't LEGO be happy as a toy? Why can't Avengers be happy as a comic? Why can't Pirates of the Caribbean be happy as a ride? These are all stupid questions just like asking the same about a game. If there is an opportunity to reach another audience and make more money it will be explored. This debate says more about gamers being insecure than it does about the medium of games or their creators.
Says who? Do you have a quote from ND staff saying anything suggesting the film adds legitimacy to TLoU as a game?The difference is The Princess Bride being made into a book isn't used in a "Hey guys look, we made it!" kind of way. Likewise with Legos before the movie or any of your other examples.
Yet time and time again that is how the elusive "film deal" is used in the videogame industry.
Says who? Do you have a quote from ND staff saying anything suggesting the film adds legitimacy to TLoU as a game?
It's a Christmas miracle!
I have to say, I wouldn't have hesitated to tell my friend that TLOU was coming to the PS4.
Yeah, I wasn't really sure what the point was to that. Granted, there were children running around yelling while I was watching the episode, so maybe I misheard, but if his friend specifically chose TLoU as his only reason for getting a PS3 over a PS4 I can't imagine he'd be very happy to find out there's a way better version coming out two weeks later.
sums up my thoughts on the last of us and my thoughts on druckmann's attitude towards games rather aptly.
that right there sounds negative but it isn't. the last of us was the first purely enjoyable naughty dog game for me since the first jak and daxter. i just think druckmann's embarrassed to be making video games and that makes me embarrassed for him.
The only person that should be embarrassed is you and others that feel this way. Who are you to decide how anyone else feels about their craft? Is Martin embarrassed to be writing fantasy novels because Game of Thrones is now a TV show? But yes the person who helped make two of the best games of last gen is embarrassed to be making videogames. Give me a break.
of the two mediums, writing is definitely seen as more artistic than television. i think a lot of it has to do with the age of the two, and partly who makes up the audience for each. with games and movies, games are the inferior 'art'form and movies are superior. doing stuff like saying you want video games to become experiences comes across more as wanting to impress dad than celebrate the medium.
In the world of gaming that'd be an appropriate association. The laurels are there to denote critical acclaim, which TLOU has earned in spades.It's why the thing with the laurels is so dumb. They're trying to make you associate TLOU with the type of movie you'd see coming out of Cannes or some other film festival.
I'm definitely one of those many, and in the case of TLOU I have a hard time separating the story and the gameplay because they reinforce each other so well. That's part of why I don't enjoy the multiplayer - the mechanics and violence without the full context feels wrong to me, just as watching a YouTube of nothing but cinematics would leave out too much punch and anxiety and danger that you directly experience in the gameplay scenarios. That and that a lot of character and world moments are intermingled directly into the environments and scavenging that take place outside of the cinematics.To many The Last of Us is still a fantastic game even removing the story elements and experience.
In the world of gaming that'd be an appropriate association. The laurels are there to denote critical acclaim, which TLOU has earned in spades.
Or is there a better way to impart that sense, immediately, in a way known to everybody, that's more game-ish?
Similar to using the word remastered, which describes exactly what this version of TLOU is - a remaster. Or is there a better, more game oriented word for it? Its not a direct port nor is it emulated on new hardware. It was redone on a technical level to be re-optimized for the PS4 at 1080p and 60fps.
I hate the games-want-to-be-movies thing too, but I don't get holding up these particular things that directly communicate something clearly. I don't think its borrowing from movies as much as using what works best.
I'm definitely one of those many, and in the case of TLOU I have a hard time separating the story and the gameplay because they reinforce each other so well. That's part of why I don't enjoy the multiplayer - the mechanics and violence without the full context feels wrong to me, just as watching a YouTube of nothing but cinematics would leave out too much punch and anxiety and danger that you feel in the gameplay scenarios.
The ps3 was a gift from his wife if I understand correctly and the friend was excited because he assumed that was the only console TLoU was on, pointing out that mistake and thereby insulting the wife's gift at their wedding would of been a pretty low class thing to do.
So are game developers not allowed to legitimize the medium as effective in telling a story or creating an experience? Last of Us is an absolute celebration of the medium. It's story won't translate well to a movie for the same reason a book rarely translates as well. It is a story and experience only possible because of the medium it was made. The game isn't a two hour interactive cut scene, there are some really impactful gameplay segments, not possible in any other medium. It has sold over 7 million copies not because it tried to be a movie to impress dad, but because it was unashamed in being a video game and provided a top tier story and experience in addition that reinforced the gameplay.
and that's why it's so confusing to see a stage adaptation of the cutscenes and that the movie being written is going to follow the game's story. because that runs counter to everything to that idea that the last of us is a celebration of video games.
i think it's a really well designed game. trust me, i was extremely surprised at the thought that went into the design decisions. i could almost see how deliberate and careful they were in the decision process. it's really really really good. it doesn't need to be anything what it already is because it already does what it does pretty damn well. so when i see druckmann making a movie, putting on a stage adaptation, and naughty dog putting laurels around the oscar awards their experience received, i can't help but feel like they kind of feel they're condescending to the rest of the medium. it's truly bizarre, and yes, embarrassing.
Well we are just going have to disagree then. The movie was going to happen regardless, by the way. It's Neil's baby so of course he wants to be a part of it. Also a movie adaptation, if successful, could catch many more people's attention about videogames, that otherwise may have written them off completely.
Not saying you're wrong, but can you give some examples? Gameplay and story seemed largely separate to me. At best, I would say they don't contrast with one another, but I don't remember ever thinking the gameplay enhanced the story.there are some really impactful gameplay segments, not possible in any other medium
The difference is The Princess Bride being made into a book isn't used in a "Hey guys look, we made it!" kind of way. Likewise with Legos before The Lego Movie or any of your other examples.
Yet time and time again that is how the elusive "film deal" is used in the videogame industry.
Not saying you're wrong, but can you give some examples? Gameplay and story seemed largely separate to me. At best, I would say they don't contrast with one another, but I don't remember ever thinking the gameplay enhanced the story.
I've brought this up before, but it comes back to this idea that movies are more legitimate.
A game reviewer says a game is "cinematic" as praise. A movie critic says a movie is "like a video game" as an insult.
It's why the thing with the laurels is so dumb. They're trying to make you associate TLOU with the type of movie you'd see coming out of Cannes or some other film festival.
Why can't Batman just be happy being a comic book? Did we really need The Dark Knight or the Arkham games?
Batman was around as a comic for decades, developing the character and universe before it crossed over out of comics. Even after expanding out of comics, the Batman comics continued. TLOU is one video game story that came out last year, and the expansion out of the video game universe is a retelling of the same story. Not exactly the same thingWhy can't Batman just be happy being a comic book? Did we really need The Dark Knight or the Arkham games?
This really is a horrible post.sums up my thoughts on the last of us and my thoughts on druckmann's attitude towards games rather aptly.
that right there sounds negative but it isn't. the last of us was the first purely enjoyable naughty dog game for me since the first jak and daxter. i just think druckmann's embarrassed to be making video games and that makes me embarrassed for him.
Um. Wasn't the Live thing Keighly's idea? You know, that guy that works over at Game Trailers?
Regardless of whether or not you agree with some of his specific individual points, I think "Why can't The Last of Us just be happy being video game" is a pretty apt thing to point out. Not even just about The Last of Us really, but about any game. There's very often a movie announcement (that inevitably falls through) after a game becomes successful, as if it's a huge validation that the game "actually was good guys!" "We're making a movie, this game really made it!"
Would these things really be not possible in another medium though? Like I said, the gameplay and story don't clash at all. For such a story focused action game, that's actually a pretty big accomplishment these days. But, I feel like these moments would only be slightly less impactful as cutscenes. When I think of games whose stories are enhanced by gameplay, I think of Ico and SotC. For example, in Ico youYou sound like you've never played the game. Here are a few vague examples: Switching companions. Escaping the college. Hunting for deer. Saving yourself.
More generally, it's a game about scavenging and survival. Searching for supplies, crafting tools and weapons, picking your way through dangerous situations, having to improvise when your plans go to shit, choosing between saving a shiv for clickers or opening a locked door where you might find bullets or health. The game is full of interlocking systems, interesting choices and refined mechanics, all designed in support of the central themes of survivalism and co-dependence. More generally, just the fact that it sets you off on what can be a grueling 20 hour crucible engenders a strong identification with the characters and the stress of their plight to a degree that would never be possible in a 2 hour movie.
Kyle's point is valid, as always. But I think he did a poor job explaining it. My main problem is that the game is very cinematic already, with enough cut scenes to easily make up a full movie. So making a film, with the same plot and characters seems kind of unneccessary and silly. We already have a Joel and Ellie, we don't need another take on it.
It would have been better if it was a movie made in the same spirit, or in the same setting.
Would these things really be not possible in another medium though? Like I said, the gameplay and story don't clash at all. For such a story focused action game, that's actually a pretty big accomplishment these days.
A movie can never create the sense of responsibility, ownership, fatigue, anxiety, frustration, elation, improvisation, or triumph a game delivers. Maybe you didn't connect with the game. That's fine. No work can be expected to connect with everyone, but the active engagement of literal participation in these dramatic events is something movies cannot achieve. I disagree with your examples which imply successful integration of gameplay and story hinges a M Night style ending twist (although TLoU arguably delivers something akin to that). To me the story is heightened greatly by the various struggles and challenges I myself experienced in the course of playing.
This really is a horrible post.
Why do you think he's embarrassed exactly? He wrote TLoU, then Left Behind, now Uncharted 4, and he's already teasing TLoU2. If he wanted out, he'd leave.
Speculating about how specific people feel, and using that speculation as a reflection of a game is absurd. It's baseless, and it's valueless.
The atmosphere of the show is a lot less upbeat now. It's sad![]()
The atmosphere of the show is a lot less upbeat now. It's sad![]()
If you are objective, his points are completely absurd.I think Bosman was right on the money.
God forbid he trashes minor things about the beloved TLOU. I think the people saying he's "reaching" are blinded by their TLOU love, which is fine...I'm just saying try to take a step back and look at it objectively.
If you are objective, his points are completely absurd.
- The Last of Us took the subtitle Remastered from film.
Wrong. Sony labelled their last-gen ports as 'HD Remasters'.
- Laurels on the cover.
I would doubt Naughty Dog decided this, Sony is more likely, but either way, this one is okay as an absurdly nitpicky complaint.
- The spawn of the live performance was 'to say look how legitimate our story was'.
Wrong. The spawn was from Geoff Keighley.
- The Last of Us is better than a movie, so it's upsetting people would want to make a film of it.
This is obviously a personal perspective, but is he saying TLoU is better than any film ever made? Moreover, is he saying no novel was ever better than it's resulting film, or if it is, the film is thereby 'dumb'?
Without the films adapted from Cormac McCarthy novels, TLoU game wouldn't even exist.
- It doesn't seem like TLoU is happy to be a video game.
This is literally nonsensical. Video games don't have intent, they don't have wants, they don't have satisfaction and an understanding of their placement within popular culture. TLoU doesn't want anything. If we just take the leap that he meant to say Naughty Dog aren't happy to make video games, then we have very clear and direct evidence to the contrary.
More like Last of Us is good because it's not a movie.- The Last of Us is better than a movie, so it's upsetting people would want to make a film of it.[/B]
This is obviously a personal perspective, but is he saying TLoU is better than any film ever made? Moreover, is he saying no novel was ever better than it's resulting film, or if it is, the film is thereby 'dumb'?
Without the films adapted from Cormac McCarthy novels, TLoU game wouldn't even exist.