the problem is people acting like it makes it unplayable which is ridiculous.
30 FPS often
does make a game unplayable for me. I can end up with very bad motion sickness and/or migraines from games running at ≤30 FPS. I really tried, but had to give up on
Zelda: Breath of the Wild on Wii U.
With a G-Sync display that enables arbitrary framerates to look smooth, 55 FPS is about the lower limit for me. Even it doesn't look all that smooth once you get used to ≥90.
That being said, I might not have a problem with a game like this on a 3DS due to the smaller screen size - though there did seem to be a
lot of camera movement
in the gameplay footage I've seen, and interpolating that footage to 90 FPS made it a lot more comfortable to watch fullscreen on a monitor.
I disagree. Unstable 60 is much worse than locked 30.
An unstable framerate is always worse than a stable one even if the fps itself is lower because exactly of the variable input lag. There is no consistent input standard and as a result your fighting with the fact that the input lag completely changes in every different instance of moment to moment gameplay. It's really not hard to understand.
Variable refresh rate displays are an amazing thing. You no longer have to lock to 30 or 60, and you get the lowest input lag possible at all times.
I can't wait for TVs and consoles to catch up. It's a real shame that the Switch doesn't use it, since the Maxwell GPU in the Tegra X1 can probably support it.
If they cant stand 30fps then they cant stand most video games...
It's not that difficult to avoid 30 FPS games if you don't insist on playing every single console-exclusive game out there.
Odds of 60fps Switch release?
Well the engine it's based on supports 120 FPS+ and
can be modded to support any aspect ratio you like on PC, so it probably wouldn't be difficult to get it running at 1080p60 on Switch.
Whether that actually happens is another matter entirely, and a good reason to hate exclusives.
We've killed metroid again lads.
I would rather that a series was allowed to die than kept alive with bad games.
I'm not saying that
Metroid: Samus Returns is a bad game, just that I don't think it's always a bad thing to let a series die.
Would you still care for Metroid if it turned into endless sequels to
Other M and
Federation Force?
Well it still does render 120 individual frames per second
Rendering 800x240 at 60 FPS is not the same as 400x240 at 120 FPS. Increasing the framerate also increases CPU load, while doubling the resolution only doubles the GPU workload - and there is arguably a lot you don't have to render twice to do 3D. (though the 3DS hardware may have to brute-force it)