MrSardonic said:I had the same problem with Vista Home Premium when I first tried to play HL2 and also once just after a loading screen during EP1. Try right-click > Run as Administrator and see if that helps - it seemed to sort it out for me.
Thermite said:Absolutely. I think having the game being balanced is my only real concern for the game as well. Everything else looks fantastic; the co-op, setting, gameplay mechanics, etc. Since it's in Valve's hands, however, I trust that it'll be damn near perfect.
Hopefully we'll get some videos of someone playing as a Zombie soon. I'm curious as what your attacking selection is as a Zombie, and which types of Zombies you can be.
Deacan said:You should play Opposing Force after Half-Life 1, its a fantastic expansion.
The Stealth Fox said:Too much platforming. It's the only Half-Life game that I am not motivated to complete (well I haven't played Blue Shift so that could be worse).
TTG said:Hopefully 2 is better.
Sean said:4) The loading.... for all the thought Valve put into the level designs to make them seem more realistic and part of one big world, the dozens of loading screens completely ruin that immersion. The worst part about it is that they're in shitty spots - like one near the end of the Airboat level: you're making a huge jump and thinking "woohoo" and anticipating hitting the water in a satisfying splash... But before you even land at the bottom you hit a fucking loading screen which totally ruins the moment.
5) The gunplay just feels really dated when compared to other FPS such as FEAR and Halo. You can't melee nor could you throw grenades in the middle of combat without switching to them first. The AI isn't too great - Combine seem to mostly stand around in place in front of some exploding barrel or something, zombies move extremely slow(HAHAHAHA), and the manhacks and headcrabs aren't any fun to fight against, they are just annoyances.
Druz said:It doesn't feel dated at all - You just described FEAR and Halo but this is Half Life. Melee and throwing grenades in the middle of combat is a design choice, I prefer not having that shit, there are negatives you don't consider.
It's not Halo. Stop acting like all FPS have to have the same formula.traveler said:I agree that the games are intentionally different in design and I certainly don't have a problem with the gunplay in HL to the extent that some people here do, but, c'mon, you honestly prefer having to switch to the crowbar and grenades over being able to use them while using another weapon? There is absolutely no benefit to that.
traveler said:I agree that the games are intentionally different in design and I certainly don't have a problem with the gunplay in HL to the extent that some people here do, but, c'mon, you honestly prefer having to switch to the crowbar and grenades over being able to use them while using another weapon? There is absolutely no benefit to that.
Nicely put. I started to type up something about the tension and fear when you hear bad guys because ammo runs out quickly and one clip won't always take out a bad guy and how that really works for this type of game...but then I just settled on saying "it's not Halo."urk said:Here's one: Tension. The Half-Life close range combat is an anxious affair. You can't just clear every room with a grenade toss or easily fight your way out of a sticky situation with a flurry of melees.
One of the best things about this series for me is the level of tension that Valve is able to create. Every time I hear that rattle, I just about shit myself. If I could just back up and toss a grenade without effort, that effect would be missed.
traveler said:I agree that the games are intentionally different in design and I certainly don't have a problem with the gunplay in HL to the extent that some people here do, but, c'mon, you honestly prefer having to switch to the crowbar and grenades over being able to use them while using another weapon? There is absolutely no benefit to that.
Druz said:Yes, I do actually mind . Alot. Look at Halo, its a frag spamfest and fucking annoying to be quite blunt. Quick key frags are a console staple to solve weapon switching issues. The PC doesn't have that problem, so it's not needed. Adding it would dramatically change how safe you feel, so to speak.
Masta_Killah said:And how would having a quick way of throwing a frag or a quick way of using the melee alter the "tension" of the game? You're still limited by the amount of frags you have, which would make every single one a precious commodity and an enemy jumping in front of you will still scare the shit out of you.
Halo is a fragfest because each enemy drops frags. HL2 doesn't have that. You can include a quick grenade throw or a melee key without altering the design philosophy.
Deacan said:You should play Opposing Force after Half-Life 1, its a fantastic expansion.
guise said:Don't forget the guys who did the writing for Portal/TF2 are also working on L4D.
WHOAguitarninja said:No you can't because the time it takes to switch between weapon types is crucial to creating the tension. I can't suddenly switch to grenades and throw one because I'm going to be rather vulnerable for the time i spend on grenades. That forces grenades to be a fairly thought out strategic move rather than a quick get out of trouble solution. It's a different approach to combat, simple as that.
Yeah, judging from Portal's excellence, Left4Dead's story had better be Dawn of the Dead good.Thermite said:Oh, nice! I didn't realize they were writing the story for Left4Dead. I thoroughly enjoyed Portal's storyline, so I now have even higher hopes for Left4Dead's plot.
Valve is a masterful developer. They can find ways to create tension beyond arbitrarily limiting the player with cumbersome control mechanics.The Lamonster said:If you guys want to lose my respect, talk more about how Half-Life games have poor design.
It's so good, they could have marketed it as Half-Life 3 and I would have called it GOTY.urk said:Episode 2 is amazing.
Captain Glanton said:If Left 4 Dead doesn't have the best credits screen ever, -5 points.
Captain Glanton said:If Left 4 Dead doesn't have the best credits screen ever, -5 points.
Shins said:Valve is a masterful developer. They can find ways to create tension beyond arbitrarily limiting the player with cumbersome control mechanics.
Half-Life is my favorite FPS, and it gets many, many things right. But there are points to be improved. An always-on-hand melee attack makes sense. Having a gun and not being able to butt it up against an oncoming zombie pulls me out of things. I should be allowed to do that. If you want to keep up the intensity, lower the damage melee does if you like, but damn it, let me hit the bastards.
ToyMachine228 said:Is there any idea of how Orange Box has been selling on 360? Depending on how it performs it seems more likely that we'd see another similar release including HL2: Episode Three.
Prime crotch said:Episode 2 only has one flaw, the freaking nectar hunt in the caves. It's like worse parts of HL2 and Ep1 combined, the rest and the Ant Lions stand-off is pure win though. If not for the commentary I would skip ahead of it.
And I know it's not a nectar but I can't recall the exact word.
Great part. Hearing the guardian rumbling up behind me, or accidentally coming out face-to-face with him, was awesome. My palms, they sweated.urk said:I loved that bit. Peeking out of an opening, looking for the harbinger of death, sneaking out, and then hearing those thunderous, menacing footfalls racing toward me as I hurtled myself toward the next opening was so awesome.
Doing it with the gnome was even more stressful.Shins said:Great part. Hearing the guardian rumbling up behind me, or accidentally coming out face-to-face with him, was awesome. My palms, they sweated.
Salmonax said:Doing it with the gnome was even more stressful.
It's more the trek that comes before it, the guardian was pretty cool but the mines and cave dwelling before that last bit was plain boring.urk said:I loved that bit. Peeking out of an opening, looking for the harbinger of death, sneaking out, and then hearing those thunderous, menacing footfalls racing toward me as I hurtled myself toward the next opening was so awesome.
Look, I'm not that bright, okay?GDJustin said:Why in the world would you have the gnome with you? The designers went out of their way to make sure it was clear to a player when they would be returning to an area, allowing you to leave the little guy behind.
KarishBHR said:I just got this and so far Im a little dissapointed in TF2 just because I thought I would like it more but its too hard to get into (hard to play a game when no one wants to help someone like me learn it).
The Lamonster said:It's not Halo. Stop acting like all FPS have to have the same formula.
If you guys want to lose my respect, talk more about how Half-Life games have poor design.
KarishBHR said:I just got this and so far Im a little dissapointed in TF2 just because I thought I would like it more but its too hard to get into (hard to play a game when no one wants to help someone like me learn it).
In the mean time, the single player of HL2 is better than Halo 3 by a long shot and Im having almost as good of a time with this than Bioshock. Almost
B-Genius said:Just finished Ep2 today - bloody amazing. Valve's games just seem so spotless. Level design, set pieces, and visuals generally being improved on the old(ish) engine all make me very happy.totally blew me away!The first baby combine encounter in the barn
No, I get it. And I actually agree with you. Maybe I should have just said "I never really minded any of the controls - vehicles included." I'm just sick of reading people's thoughts of "vehicle controls suck," "levels/enemies repetitive," and now "weapon controls suck."traveler said:You don't get it, do you? I'm not one of the guys saying it needs to be more like Halo; I'm just pointing out that I do consider this a flaw. And control issues have nothing to do with the game's formula.
On the tension thing, it's the exact same thing it would be with the easy access melee/grenades, only without the artificial barrier. You're saying it's better they make you press several buttons to do the same thing you could do instantly because it ups the tension? That sounds kinda ridiculous to me. I guess you could use that excuse for any control problem though. Old RE tank controls, 3 buttons to use a weapon in FP in MGS, etc.
(Note: This is probably a console-only issue, since the PC folk can simply assign the crowbar and grenades to any key they like instead of having to go through the atrocious d-pad menu- at least add a pause like Bioshock did for this stuff, Valve.)
:lol :lol :lol "baby"Jaded Alyx said:They're not babies..that is what the combine look like!
Jaded Alyx said:They're not babies..that is what the combine look like!
Jaded Alyx said:They're not babies..that is what the combine look like!