The Future of Treasure?

Hero

Member
Does anyone know what's going on with Treasure? This past year has given us great games like Astro Boy, Guardian Heroes Advance, and Gradius V. I feel I'm forgetting another game, but at any rate, does anyone know what their current projects are? Are they still working on current gen systems or have they moved on?

Aside from their gaming development, anyone know how they are financially? I imagine working with Nintendo (Wario World) and Konami (Gradius V) and Sega (Astro Boy) has been reasonably profitable for them.

Here's hoping to a Mischief Makers sequel on DS.

Shake shake~!
 
It was a mircale we even got a sequel to Guardian Heroes, so don't count on too many more.

The only thing I'd like to see them continue to do is be innovative and different. Their games always seem to pop up out of nowhere, though, don't they?

Yeah for sure about Trouble Makers, awesome little gem.


After the success of Gradius V (in design, not too sure about sales), I'd like to see them rework some more Konami properties; possibly Salamander, Parodius. After the dissapointment of Gradius IV, i thought all hope was lost. Thanks Treasure.
 
I mean, if Konami feels like giving out more cotract work, i'd love for Treasure to get a shot at a new Contra or Castlevania for the PSP. IGA could use some competition.
 
It'd be really great if Treasure could rework Sin and Punishment for the DS, seeing as how this never got a USA release, I think it could help sell the DS to the older crowd.

A new Contra or Castlevania game done by Treasure would be desired as well. No more Metroidvania at the very least, hopefully bring back some pure action/adventure platforming.
 
They definitely need to stick with what they're good at. Their talent never seemed to flourish in 3D, but they're clearly still masters of 2D action games. It's ironic that they ended up working on a Gradius game with Konami. I'd like to see them continue to return to their roots and work on a new Contra, Castilevania, or Parodius like Orange suggested. Not that the new Contras have been bad. In fact, I think Shattered Soldier is the best of all the Contras. But I have no doubt that Treasure could make a killer Contra.

I wouldn't mind seeing more shmups from them in general. As far as I'm concerned, no developer's shmup output can compare to Radiant Silvergun, Ikaruga, and Gradius 5.
 
Wow, I just got Gradius V today (from the Gamefly sale) and I friggin' love it. I am mediocre at shooters at best, but I got to the fourth level on my first attempt. I would only say that one death felt cheap (when I didn't realize that I had to get through a gate in time in Level 2).

I love that your ship can brush up against bullets without you dying. It takes a direct hit, which makes you take more risks. I also love that when you do die you can reclaim your Options.

Really, this is as fun a shooter as I can remember playing. I hope it keeps up this level of quality.

How many levels are there in total?
 
Unison said:
Wow, I just got Gradius V today (from the Gamefly sale) and I friggin' love it. I am mediocre at shooters at best, but I got to the fourth level on my first attempt. I would only say that one death felt cheap (when I didn't realize that I had to get through a gate in time in Level 2).

I love that your ship can brush up against bullets without you dying. It takes a direct hit, which makes you take more risks. I also love that when you do die you can reclaim your Options.

Really, this is as fun a shooter as I can remember playing. I hope it keeps up this level of quality.

How many levels are there in total?
Gradius V is awesome. I have put over 20 hours into it, and finally unlocked unlimited continues. The circling options comboed with lasers are the best.

Anyway, getting on-topic. I want to see more scrolling shooters from Treasure, but I want them to continue to innovate. Astro Boy, and Gradius V blew me away, yet after all of the scrolling shooters I played, they still felt fresh. The shooter genre is slowly dying so it could use a good Treasure jolt.
 
Unison said:
Nintendo should give them the Mario license & let them make the next Mario Advance!
hope you'are sarcastic. they didn't prove good at making platform games (wario world).
 
lupin^^ said:
hope you'are sarcastic. they didn't prove good at making platform games (wario world).

But that can be chalked up to the fact Wario World was a 3D game. If treasure sticks to what they do best (2D gameplay), they could give us the best Mario game since SMB#! Well, in theory... since it's just a pipedream.
 
I liked WarioWorld...

But they made Gunstar / Astro Boy GBA / Mischief Makers / Guardian Heroes, etc etc etc

Treasure are 2d Kings.
 
bonesquad said:
But that can be chalked up to the fact Wario World was a 3D game. If treasure sticks to what they do best (2D gameplay), they could give us the best Mario game since SMB#! Well, in theory... since it's just a pipedream.
Well.. maybe you're right. But I don't see why Nintendo should give them the license to develop the next Mario advance game. It would be better if Nintendo let them make a new, original title. Give a famous license is a big risk!
 
Let's not forget my favorite boxing game ever came out in 2004 (or 2003?) from Treasure:

Hajime no Ippo (GBA)
 
chespace said:
Let's not forget my favorite boxing game ever came out in 2004 (or 2003?) from Treasure:

Hajime no Ippo (GBA)

Nothing beats punch out with the little mac vs tyson fight :) I remember it took me countless tries to beat tyson back in the days. Bah Mr Dream man just isn't the same.
 
chespace said:
Let's not forget my favorite boxing game ever came out in 2004 (or 2003?) from Treasure:

Hajime no Ippo (GBA)

Come on Che, hmmmmm wait you reviewed fight night 04.
No wonder it got under-rated last year.
 
KiNeSiS said:
Come on Che, hmmmmm wait you reviewed fight night 04.
No wonder it got under-rated last year.

I didn't review it. :)

First play and understand Hajime no Ippo, then we talk.
 
lupin^^ said:
hope you'are sarcastic. they didn't prove good at making platform games (wario world).


Wario World was an excellent game. The controls were perfect, and the "bonus levels" in full 3d made Mario Sunshine feel awkward.

That said, the PSP is perfect for side-scrolling shooters, and the if anyone can get the most out of the touch-screen gimmick on the DS, it's Treasure.
 
The End said:
Wario World was an excellent game. The controls were perfect, and the "bonus levels" in full 3d made Mario Sunshine feel awkward.
Maybe we didn't play the same game. Wario World is indeed a good game, but excellent?? The game lacks of variety, too few levels and simplistic bosses (the last one is embarassed). However, the mario sunshine style bonus levels were the best thing I liked!
 
Treasure is best left alone doing their own games and not contract with publishers' franchises.

Ikaruga while good, was not the game everyone can play. It was made for hardcore who do chain after chain to enjoy the game.

I would actually like to see them do a new arcade shooter that is similar to Einhander, R Type games.
 
lupin^^ said:
Maybe we didn't play the same game. Wario World is indeed a good game, but excellent?? The game lacks of variety, too few levels and simplistic bosses (the last one is embarassed). However, the mario sunshine style bonus levels were the best thing I liked!


admittedly, it was short by modern standards, but it was so much fun to play.

edit: God, a new Einhander game on the PSP would be so awesome.
 
Dark Dragon said:
Treasure is best left alone doing their own games and not contract with publishers' franchises.

Yup. I'm a big Treasure fan, but I don't like their whoring as of late. And I'm not exactly enamored of any of their post-N64/Dreamcast releases like the popular Hajime no Ippo the Fighting GBA or Astro Boy.

But let them do their thing and you get absolute brilliance like Tsumi to Batsu ~ Sin & Punishment. Despite my undying love for S&P, I would FAR rather them make an original game for the DS than get more freaking ports on the machine. The only exception I would make is if they released a compilation of their games which would be cool for those who didn't get the chance the first time around.

I'm sick of this port crap, and it irritates me that people keep wanting more. As if Nintendo wasn't lazy enough with the GBA.
 
Sin and Punishment?

Sin and Punishment is 3D graphically, but at heart it's a 2D game. I haven't played it in ages, but I know any 3D movement is extremely limited. What I'm saying is when it comes to something fully 3D, for whatever reason it hasn't been the same for them. They can do 3D graphics, but haven't succeeded with the gameplay part.
 
pops619 said:
Sin and Punishment is 3D graphically, but at heart it's a 2D game. I haven't played it in ages, but I know any 3D movement is extremely limited. What I'm saying is when it comes to something fully 3D, for whatever reason it hasn't been the same for them. They can do 3D graphics, but haven't succeeded with the gameplay part.

Eh?

3D is still 3D, no matter how you put it.

I guess you consider Panzer Dragoon Orta to be 2D at heart then?
 
Well, if you're going to be picky about it then let me just change my statement to "their talent never seemed to flourish with 3D gameplay." Sin and Punishment has 3D graphics, but essentially the game play is still 2D. Just like Gradius 5 has 3D graphics but 2D gameplay. Wario World, that is 3D. Sin and Punishment is an on-rails shooter where you can move left and right. I think there's a pretty clear difference between that and a fully 3D game.

And yeah, I wouldn't really consider the Panzer Dragoon games 3D beyond the graphics because there isn't full 3D movement. Although they gives you a lot more freedom of movement than Sin and Punishment. There's not much comparison between the two besides the fact that they're both on-rails.
 
no one seems to know what they are working on currently.

but last year was a great year for Treasure games.

as long as they keep plugging away and making small but fun games ill be very happy. i wouldnt mind if they took a few more license jobs either. they do great work with them and hopefully make some money to keep them up and running.

i dont really see Treasure as the type of company that has problems "whoring" out sequels or selling out to do licensed games. i wouldnt turn my nose up at a collection or a few ports. they are a small company that works hard and build wonderfull games. i hope they continue to do so for a long time.
 
Tsubaki said:
Yup. I'm a big Treasure fan, but I don't like their whoring as of late. And I'm not exactly enamored of any of their post-N64/Dreamcast releases like the popular Hajime no Ippo the Fighting GBA or Astro Boy.

But let them do their thing and you get absolute brilliance like Tsumi to Batsu ~ Sin & Punishment. Despite my undying love for S&P, I would FAR rather them make an original game for the DS than get more freaking ports on the machine. The only exception I would make is if they released a compilation of their games which would be cool for those who didn't get the chance the first time around.

I'm sick of this port crap, and it irritates me that people keep wanting more. As if Nintendo wasn't lazy enough with the GBA.


Wow, well you know what, that's great that you love Sin and Punishment. How about letting us have a chance to own and play the game? A port to NDS would probably be low budget since they have the game already made and it was something unreleased here in the States. It's awesome that you have such a selfish mentality. Because apparently porting good games unreleased to new consoles is such a bad thing.
 
I want Treasure to develop a new Contra: Shattered Soldier. I don't care about the console, just give me the damn game.
 
Hero said:
Wow, well you know what, that's great that you love Sin and Punishment. How about letting us have a chance to own and play the game? A port to NDS would probably be low budget since they have the game already made and it was something unreleased here in the States. It's awesome that you have such a selfish mentality. Because apparently porting good games unreleased to new consoles is such a bad thing.
You do realize how small Treasure is, yes? In effect, you're saying you'd prefer them to stop producing new stuff and spend all their time porting old games, making sure no one misses anything they've ever produced? No, sorry, yours is the selfish mentality here, as it obviously just stems from wanting to play S&P -- as opposed to actually caring about the company.
 
aku:jiki said:
You do realize how small Treasure is, yes? In effect, you're saying you'd prefer them to stop producing new stuff and spend all their time porting old games, making sure no one misses anything they've ever produced? No, sorry, yours is the selfish mentality here, as it obviously just stems from wanting to play S&P -- as opposed to actually caring about the company.

First, nobody knows what Treasure is doing at the moment. So they might be doing ports of something or other. Who knows.

And yes, Treasure is small, but they still managed two GBA games and a PS2 game this year alone. Somehow I think that if Treasure needed help, Nintendo would be more than happy to send over a few guys. Treasure doesn't even need to do most of the porting. Let the guys at NST do most of the work since they're used to porting things all over.

Don't tell me that I don't care about caring about the company since I bought every Treasure release so far this generation.
 
Hero said:
Treasure doesn't even need to do most of the porting. Let the guys at NST do most of the work since they're used to porting things all over.

Oh man, where the HELL did that come from. If it's either NST S&P or nothing, I think most people are more than content with NOTHING. :P
 
duckroll said:
Oh man, where the HELL did that come from. If it's either NST S&P or nothing, I think most people are more than content with NOTHING. :P

I dunno, their work on the Zelda Collector's Disc was pretty spot on.
 
Hero said:
I dunno, their work on the Zelda Collector's Disc was pretty spot on.
You mean the one with fucked MM emulation a huge loading times for saving? EAD also provided the NES emulator, it wasn't NST alone.
 
Mischief Makers =
jesus.jpg
 
jarrod said:
You mean the one with fucked MM emulation a huge loading times for saving? EAD also provided the NES emulator, it wasn't NST alone.

Ah, okay. Makes you wonder why Capcom/Atomic Planet couldn't ask EAD to have the NES emulator for MMAC. Ugh. Gets me so fucking pissed every time...

Okay, the MM port wasn't so hot, but OoT wasn't bad.

So, maybe EAD should just do a port.
 
Hero said:
Ah, okay. Makes you wonder why Capcom/Atomic Planet couldn't ask EAD to have the NES emulator for MMAC. Ugh. Gets me so fucking pissed every time...
Probably because Atomic Planet actually used the PS1 versions of MM1-6 for whatever dumb reason. :/
 
jarrod said:
Probably because Atomic Planet actually used the PS1 versions of MM1-6 for whatever dumb reason. :/

Yeah, I know. I get angry about to this day. I guess asking Nintendo for the NES emulator would've been too much trouble since they would've actually had to done, you know, work. I can only imagine how much goofing off they did while they were working on them.
 
You guys actually wanted them to emulate the NES Mega Mans? I'll take the PlayStation ports - they were better...
 
Hero shouldn't get his S&P DS until I get my Alien Soldier PSP. There are Treasure games that are harder to get than S&P, and long overdue for a next-generation upgrade. But seriously, Treasure should focus on new games for whatever system they want to make games for, if it's for the DS, something original Treasure would be MORE wackier and potentially more fun than a simple S&P port.
 
Hero said:
Wow, well you know what, that's great that you love Sin and Punishment. How about letting us have a chance to own and play the game? A port to NDS would probably be low budget since they have the game already made and it was something unreleased here in the States. It's awesome that you have such a selfish mentality. Because apparently porting good games unreleased to new consoles is such a bad thing.
Yeah, because playing S&P (which has full English voice acting) on a US N64 is so damn hard.
 
jiji said:
Yeah, because playing S&P (which has full English voice acting) on a US N64 is so damn hard.

It's not that I can't get it if I wanted to, but to pay 50+ dollars for an import N64 game is still ridiculous.

Bring on every Treasure game I say. Hajime no Ippo's awesome too.
 
Hero said:
It's not that I can't get it if I wanted to, but to pay 50+ dollars for an import N64 game is still ridiculous.

Bring on every Treasure game I say. Hajime no Ippo's awesome too.

Ok so if Sin and Punishment is ported to the DS at 4800yen and it never gets translated. Wouldn't that be the same? Oh wait except you'll be paying 50+ dollars for an import DS game that is likely INFERIOR to the import N64 game it was ported from! :lol
 
duckroll said:
Ok so if Sin and Punishment is ported to the DS at 4800yen and it never gets translated. Wouldn't that be the same? Oh wait except you'll be paying 50+ dollars for an import DS game that is likely INFERIOR to the import N64 game it was ported from! :lol
Chances are a DS port would be localized. NOA wanted to bring over the N64 original and even had a tentative late summer 2001 release planned. Conker tanking at retail though made them kill any future N64 releases. :/
 
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