Saint Boot
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I mean same can be said for basically any game though right? It's just in both parties best interests to show it off at an event bc the buzz is much greater that way.But that's kinda my point. We would get Elden Ring previews with or without his event. It would have just been at an E3 show, or shown online.
What are NFTs then? Buying chunks of a game with microtransactions? What does that even mean?Are you guys serious about most of the NFT comments? Scam?JPEG? Are you aware that there are huge gaming partnerships and games upcomming where you have actual ownership about the in game purchase your doing? Its amazing and trend setting technology...in latest 1 year there will be no way around them. I hope the conception of nfts + gaming gets a better image here
Okay, still not sure if I get it. Why would I care if I got the "real" JPEG in an "instanced" single player game I only play by and for myself? Why would I care in a multiplayer game if it doesn't affect gameplay balance in a match?It's just digital authentication. It's a way for a piece of code to spread around and tell all other PCs that your JPEG is the "real" JPEG, even though it could easily have a duplicate that looks identical to it for free. You've got the real one.
If that sounds like the dumbest thing ever, then you correctly grasp NFTs now.
If your thought on whether or not you have the ownership right to a piece of data anyone can have an identical, albeit unsigned, copy of on the internet is "why would I care", then congratulations! You are a sane person. At least in this one regard.Okay, still not sure if I get it. Why would I care if I got the "real" JPEG in an "instanced" single player game I only play by and for myself? Why would I care in a multiplayer game if it doesn't affect gameplay balance in a match?
I don't know why developers pursue this now and why I, specifically, should care? When I read "authentication" I already assume disadvantages for the player...
If your thought on whether or not you have the ownership right to a piece of data anyone can have an identical, albeit unsigned, copy of on the internet is "why would I care", then congratulations! You are a sane person. At least in this one regard.![]()
NFTs are basically a virtual ledger built on blockchain tech, that say who owns a specific piece of digital content. In effect, they are an attempt to create artificial scarcity, for a functionally infinite and infinitely reproducible digital resource. Which makes absolutely no sense unless you want to sell it to someone equally obsessed with ownership of a digital product. There's a different three-letter acronym to describe a very similar concept - DRM. We all know how much the internet loves that one.![]()
Here's a long but interesting read on the subject from the perspective of a game developer:
Lol, no why would i
Okay well you seem to be in the minority that thinks these are a good thing, explain what they are and how they could actually be beneficial?Lol, no why would i
If your thought on whether or not you have the ownership right to a piece of data anyone can have an identical, albeit unsigned, copy of on the internet is "why would I care", then congratulations! You are a sane person. At least in this one regard.![]()
NFTs are basically a virtual ledger built on blockchain tech, that say who owns a specific piece of digital content. In effect, they are an attempt to create artificial scarcity, for a functionally infinite and infinitely reproducible digital resource. Which makes absolutely no sense unless you want to sell it to someone equally obsessed with ownership of a digital product. There's a different three-letter acronym to describe a very similar concept - DRM. We all know how much the internet loves that one.![]()
Here's a long but interesting read on the subject from the perspective of a game developer:
We will all be trading everything virtually, hooked up to catheters and tube feeders.Bruh, just the beginning of that article shows the author's bias. He sounds like a commie boomer.
He also doesn't seem to have a clue about how value production actually works. It's all about consensus. Something is only valuable if people agree that it's valuable. His Mona Lisa example comes off as dense because while "real" art is scarce and by definition always unique, 99.99% of art is still entirely worthless because nobody would pay money for it. The Mona Lisa isn't expensive because it's unique. It's expensive because people agreed on its high value via consensus.
Same goes for "virtual" art, just that until NFTs, it was impossible to own virtual art. Now it's possible, and that's a good thing. It also has nothing to do with scarcity. Most NFTs, although unique, are completely worthless, after all.
The author is also way too focused on .jpegs. These are just the very first usecase of NFTs, a proof of concept which basically started as a joke. The important thing about NFTs is that you can suddenly own stuff that you previously couldn't own. And this will open up entirely new economies, especially as we move more and more into the "virtual" world and leave the "real" world behind.
The author lacks basic understanding of market mechanisms and the blockchain technology, so I'm not surprised that his blog is full of nonsense.
If you want to see where the gaming industry is heading, look at Roblox and expect Roblox times a hundred in the future, with very intricate virtual economies, powered by NFTs/crypto.
What does that make you, then? A New Age hippie?Bruh, just the beginning of that article shows the author's bias. He sounds like a commie boomer.
The price of the Mona Lisa was not established by consensus. It was valued in, by established experts in the field, who are trusted based on their pedigree I suppose? Its value, is arbitrary. I don't appreciate art on the same level as the experts, I wouldn't value the painting more than the canvas it was painted on. Less, since I'd have to wash it first if I used it as a rag. The only reason it still has value, is because it's able to keep that value. And it's able to keep that value for two reasons, endemic to its being a physical, painted painting - its origin and authenticity can be verified, and it is unique.He also doesn't seem to have a clue about how value production actually works. It's all about consensus. Something is only valuable if people agree that it's valuable. His Mona Lisa example comes off as dense because while "real" art is scarce and by definition always unique, 99.99% of art is still entirely worthless because nobody would pay money for it. The Mona Lisa isn't expensive because it's unique. It's expensive because people agreed on its high value via consensus.
It was always possible to 'own' virtual art. Artists have, since forever, signed their paintings, digital artists do the same. Data, such as it is, leaves a trail - thanks to metadata, the origin of a file and its first appearance on the Web can be verified. The simplest trick, emailing yourself, has been the go-to way of dating and proving ownership of files since the earliest days of email.Same goes for "virtual" art, just that until NFTs, it was impossible to own virtual art. Now it's possible, and that's a good thing. It also has nothing to do with scarcity. Most NFTs, although unique, are completely worthless, after all.
The use case of 'jpegs' is the most commonly referred-to one, because it's the one that has the most chance of working - and it still does not make sense, for reasons the author outlines. I really prefer PNGs anyway. The only thing an NFT is, is an entry on that 'virtual ledger'. It cannot be used in anything, without logistics and infrastructure to support it. In games especially, the NFTs are entirely worthless - no company is going to honor NFTs going from one game into another, because it represents a massive amount of work for them, for absolutely no profit. Except maybe Nintendo. They already have their Amiibos. Which are, funnily enough, floated by the fact that they're not unique, and sold at a set price that funds the creation of content for games that support them.The author is also way too focused on .jpegs. These are just the very first usecase of NFTs, a proof of concept which basically started as a joke. The important thing about NFTs is that you can suddenly own stuff that you previously couldn't own. And this will open up entirely new economies, especially as we move more and more into the "virtual" world and leave the "real" world behind.
Market mechanisms for blockchain technology are no different to regular market mechanisms, because all blockchain technology markets do is emulate the physical-world markets, just without the logistics of trading - and in a digital world where, much like Star Trek, anyone has a matter converter and can copy any item at will.The author lacks basic understanding of market mechanisms and the blockchain technology, so I'm not surprised that his blog is full of nonsense.
If you want to see where the gaming industry is heading, look at Roblox and expect Roblox times a hundred in the future, with very intricate virtual economies, powered by NFTs/crypto.
I wanted a "crying" reaction just for this post, I'm almost sad, I get you broNo Nice Fucking Tits?Way to go, fucking Geoff. Fucking dorito.
Are you guys serious about most of the NFT comments? Scam?JPEG? Are you aware that there are huge gaming partnerships and games upcomming where you have actual ownership about the in game purchase your doing? Its amazing and trend setting technology...in latest 1 year there will be no way around them. I hope the conception of nfts + gaming gets a better image here