RomanticHeroX
Member
The bolded is where most of my problem with the game stems. It's not satisfying as an arcade score-attack game because of the console level structure, and it's not satisfying as a console game due to the intrusion of the arcade elements. Instead, it sits in this weird middle ground where the two design models are in constant conflict.
I really don't think it has much of a console structure to it, I think it's pretty much entirely arcade influenced. I do think that's where people stumble over it though, in that they approach it expecting a console experience and then not really knowing what to do with it. I think it's something that deserves repeating: it's a full priced game (for the time) that has seven levels. They can only justify that by setting it up to encourage replays and experimentation. You're really not supposed to be able to clear them all in one go.