Man, I felt totally the opposite about Analogue. It was a mystery for the sake of being a mystery, for the sake of 'gameplay', so you had an excuse to go flitting between file structures and oh man, everybody kept journals, how convenient! There was nothing hard-hitting or enjoyable about its twists or mysteries other than "Oh, I guess she did that". There was no connection. The two AIs weirdly flirting with you sucked, too. If it had been about whatever happened that made the society regress into weird Korean patriarchial dynasty, now that would have been interesting. As it was, the Pale Bride story arc was completely meh to me. The most interesting thing in that entire game was the erotic stories one of the concubines had written and the Unix text parser.
Katawa Shoujo was never about the mystery to me; it was about something far more real than that. Relationships and people. Dealing with them, dealing with yourself. With your own situation, with your condition, with the way that you are or how other people are. It spoke to me. Analogue never, ever did that. Far too blunt. What was the moral? What did I learn? What was interesting? Don't be a Medieval Korean patriarch? Already covered. Great job.
Analogue didn't even have a main character. It was just you. There was the conceit you were some, I don't know, Space Insurance Investigator or some bullshit, but that never mattered, not really.