Represent.
Represent(ative) of bad opinions
"The graphics gap between Red Dead Redemption 2 and GTA 6 will be greater than the one we experienced between GTA 5 and RDR 2"
More at the link below:
https://www.rockstarmag.fr/gta-6-im...-of-the-rage-engine-a-rockstar-mag-exclusive/
R* Ain't playing. Game should be something else. About time we get a real graphical showcase this gen. I'm sick of forcing myself to be impressed. Fucking bring it.
Physics. Animation. Destruction. Fidelity. Bring it all
WATER: Rockstar Games has therefore decided to develop a new technology concerning water physics and integrate it into their next project, GTA 6. The team in charge of this mission is called the « RAGE Technology Group« , a subdivision of the Rockstar San Diego studio that developed and released the starry firm's proprietary engine in 2006. The team is composed of twenty-ish engineers with in-depth knowledge of programming, real-time physics simulation, understanding of memory padding considerations, linear algebra, trigonometry, matrix and quaternion mathematics. After months of research, experimentation and optimization, engineers at the Californian studio have achieved the feat of physically simulating water in an open-world video game in real time.
The ocean will play an important role in the GTA 6 universe, and that new activities such as surfing will be possible (although this has not yet been confirmed). In 2000, Rockstar Games published the video game Surfing H30, developed by Opus Studio. The game being what it is, it had the merit of daring to venture into an area where the technical capabilities of the time were not optimal for making the most of the targeted activity.
VEHICLES: Many improvements have been made to vehicle physics, thanks to a significant increase in the number of polygons compared with GTA 5. This will enable more precise deformations and, by extension, more realistic accidents. From now on, vehicle customization will impact not only the exterior, but also the driving experience. In any case, this is what Rockstar and the San Diego teams are aiming for with the new version of the RAGE engine. Installing a spoiler on your vehicle, for example, may prove useful for your handling during gusty storms. The balance between realism and arcade mode will be managed in such a way as to maintain a driving experience similar to that of GTA 5, so don't worry about this key element of the game.
More at the link below:
https://www.rockstarmag.fr/gta-6-im...-of-the-rage-engine-a-rockstar-mag-exclusive/
R* Ain't playing. Game should be something else. About time we get a real graphical showcase this gen. I'm sick of forcing myself to be impressed. Fucking bring it.
Physics. Animation. Destruction. Fidelity. Bring it all
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