Yeah, it was surprisingly polished. I expected it to be more janky at launch.If storefront exclusivity that can be broken with these thin API compatibility layers is what it takes to get Oculus to fund developers of larger-scale games like Cronos, Eve, etc, then I'm fine with it. If only the barriers between consoles and PCs were so easy to circumvent, lol.
edit: and SteamVR's dashboard surprised me with how well it worked. Better than Big Picture, I'd say. It's not quite as polished as the Oculus storefront (from what I've tried on my DK2), but it obviously does much more, so that's plenty excusable.
In a way I'd argue it actually works better than Oculus Home, simply because of the tracked controller input. And as you say, it does a lot more.
That was always a ridiculous claim.And here I thought they wanted to support the Vive, but HTC and Valve were in the way.