BigTnaples
Todd Howard's Secret GAF Account
Is Dreadhalls coming to Vive eventually? If so I will wait, but if they said never, I'lll just buy it and use Revive.
Without surprise the biggest game changer for me is the motion controller, not that roomscale isn't nice too, but motion control just bring sooo much to the table ( but to be fair I already love motion control outside of VR ).
Due to a request the Studio Ghibli demos I worked on are no longer available. I'm glad enjoyed them and thanks for the support!
https://twitter.com/RedOfPaw/status/730330024071577601
But some trouble, original 'Smashing The Battle VR' version no include Steam version.
(It's legal issues.)
A friend just bought a Samsung S7 Edge and a Gear VR and I wanna know how the S7 Edge screen compares with the PSVR screen.
Maybe not so surprising?Once I got my Rift yesterday I decided to try out my UE4 game in both headsets and was kinda bummed to find that it ran notably worse on the Vive. I didn't have time to dig in deeply, but I'd be surprised if it was entirely due to ATW.
Anyone doing UE4 development on both and have any general pointers?
So it seems that Oculus will be beaten to the market with motion controllers also on mobiles, by Google VR.
So it seems that Oculus will be beaten to the market with motion controllers also on mobiles, by Google VR.
Not really daydream doesn't have hand tracking from what they have revealed.
Not sure of the total capability of it. Doesn't really matter though because it's not coming out until Fall. It's entirely possible Touch comes out before this. From what I understand, the phones that are meant to run this aren't even on the market or announced yet.
Will Touch even work with Gear VR? I thought Samsung is working on some controllers for that.
I feel like we need to make separate threads for each new VR software/game being released. Having one platform mega thread means far less exposure to what's happening with these new headsets and the landscape in general. Agreed?
Oh you're just talking about the mobile market? No idea what their plans are for controllers there.
I feel like we need to make separate threads for each new VR software/game being released. Having one platform mega thread means far less exposure to what's happening with these new headsets and the landscape in general. Agreed?
Oh you're just talking about the mobile market? No idea what their plans are for controllers there.
I don't know. A lot of the games don't really warrant their own thread (though some definitely do). Really the VR Game mega thread should be that thread, but people aren't really using it as much as I thought they would for some reason. I think the best midway point is to emulate the monthly indie game thread since that's basically what most of these games are. I've thought about doing it myself but I hesitate to be responsible for putting in the time to create and maintain it every month.
I would have done a thread per non-green light VR game. Of course, well I'm juniored, so.
Just saying cause threads are made for some simple traditional shit, so why not VR stuff on that same level.
A friend just bought a Samsung S7 Edge and a Gear VR and I wanna know how the S7 Edge screen compares with the PSVR screen.
The PSVR is a full RGB OLED screen so each pixel has the three colour sub pixels, Gear VR does not, so the quality of the screen partly helps to make up for the shortfall in raw resolution. It does update at 90fps or 120fps guaranteed, I think Gear VR stuff is 60fps but might be wrong. The optics in PSVR should definitely be an improvement and from what we've heard the screen is more dense in the middle, somehow, or the optics make it so, whereas Gear VR doesn't benefit from such good optics. Field of view probably a bit higher than Gear VR purely from looking at the lenses, they're much bigger on PSVR than in Gear VR where it's more like binoculars in front of your eyes, PSVR's lenses definitely are more expansive than that. From most people's hands on the screen seems to hold up surprisingly well. I think it must look nicer than a Gear VR, well I would hope it does...
This reminded me that PSVR has an even lower resolution than Rift/Vive. And people complained about their resolution already. I'm curios what the reactions will be when people will start getting their PSVRs.
This reminded me that PSVR has an even lower resolution than Rift/Vive. And people complained about their resolution already. I'm curios what the reactions will be when people will start getting their PSVRs.
I don't find the resolution of my CV1 and GearVR the biggest problem, it's more the screen door effect and "muddiness". If PSVR solves some of the known issues, it could well compete and exceed the picture quality of these sets.
It's a hard balance to strike, I actually posted about this issue before the HMDs were even released already.I feel like we need to make separate threads for each new VR software/game being released. Having one platform mega thread means far less exposure to what's happening with these new headsets and the landscape in general. Agreed?
The Tomshardware guide to the three high-end HMD's is excellent, here is their take on their displays and optics:
http://www.tomshardware.co.uk/vive-rift-playstation-vr-comparison,review-33556-3.html
I feel like we need to make separate threads for each new VR software/game being released. Having one platform mega thread means far less exposure to what's happening with these new headsets and the landscape in general. Agreed?
It's a hard balance to strike, I actually posted about this issue before the HMDs were even released already.
For example, I'd like to see what people think of portal stories VR without scourging the Vive thread after not following it closely for a week or so.
This is kind of a weird question but please bear with me.
My 980Ti is currently hooked up as follows:
HDMI: 4K TV
DVI: Monitor
DP 1: Non-4K Audio Video Receiver
DP 2: HTC Vive breakout box
If/when my Rift arrives, I was thinking of hooking it up to DP 3 with a DP-HDMI adaptor. Would that work? My Vive's breakout box is constantly plugged in. I heard my graphics card was limited to 4 displays at once but I'm not sure how it would work with HMDs.
You can just unplug the Vive from the breakout box and plug the Rift into it, if it is in a reasonably convenient location.
Something that's been bothering me for a while now, watching Youtube reviews of the headsets from Tested and others, and which got brought back to my attention yesterday when I had a friend over to test the Vive:
The second screen experience needs to be modified. As it is now, looking at the screen while someone else is playing can itself get quite nauseating. A persons headmovement is too erratic (when someone else is watching the same screen). There needs to be a sort of filter, or something to stabilize the second screen. Maybe show a smaller FoV of what the HMD user sees and use the unseen borders as a way to stabilize movement for second screen?
won't be a good first impression if people are getting nauseous by just watching someone else play.
Something that's been bothering me for a while now, watching Youtube reviews of the headsets from Tested and others, and which got brought back to my attention yesterday when I had a friend over to test the Vive:
The second screen experience needs to be modified. As it is now, looking at the screen while someone else is playing can itself get quite nauseating. A persons headmovement is too erratic (when someone else is watching the same screen). There needs to be a sort of filter, or something to stabilize the second screen. Maybe show a smaller FoV of what the HMD user sees and use the unseen borders as a way to stabilize movement for second screen?
won't be a good first impression if people are getting nauseous by just watching someone else play.
There is a general VR games thread but the problem is that no one really uses it and I wish people would. I tried to bump it to get it going again but it didn't gain traction.It's a hard balance to strike, I actually posted about this issue before the HMDs were even released already.
For example, I'd like to see what people think of portal stories VR without scourging the Vive thread after not following it closely for a week or so.
Portal Stories is a new game, new topic, mini OT for it maybe? I don't see why not. though with the amount of smaller games being released it might be hard to decide for when to create topic or not?
------
Anyone else notice a bit of glare from the HTC Vive, it doesn't always do it, but every now and then I get this glare on the bottom half of the lens.
And damn it, Nvidia needs to hurry up with their cards already. Crossfire 7970 doesn't cut it, get stuttering on The Lab loading screens and it's really annoying.
The second screen experience needs to be modified. As it is now, looking at the screen while someone else is playing can itself get quite nauseating.
Something that's been bothering me for a while now, watching Youtube reviews of the headsets from Tested and others, and which got brought back to my attention yesterday when I had a friend over to test the Vive:
The second screen experience needs to be modified. As it is now, looking at the screen while someone else is playing can itself get quite nauseating. A persons headmovement is too erratic (when someone else is watching the same screen). There needs to be a sort of filter, or something to stabilize the second screen. Maybe show a smaller FoV of what the HMD user sees and use the unseen borders as a way to stabilize movement for second screen?
won't be a good first impression if people are getting nauseous by just watching someone else play.
A question that has been bugging me lately, is there a reason why Sony went with visible LEDs instead of IR like everyone else? Heck even Kinect uses IR.
1) They are using the PSeye which probably isn't that sensitive to IR light as it needs to also work as a standard camera (Rift uses a dedicated camera with an IR filter to block visible light)
2) possibly to align the look and feel with the move controllers and DS4 which both have glowy LEDs.
Got my KS Rift today, finally. Now the great dilemma: to sell or not to sell? xD