Guardian Monkey
Member
Anyone have an idea of what we can expect the Oculus Touch controllers to cost?
Any reason $50-60 each would not be expected?
Anyone have an idea of what we can expect the Oculus Touch controllers to cost?
It's going to be a 2-controller bundle with a camera. I would guess $150.Anyone have an idea of what we can expect the Oculus Touch controllers to cost?
Spoilers for Rift setup and store. Looks like they are going for a visually appealing and inviting setup. The minimum three foot distance for the camera is pretty tough for desktop scenarios. Curious what the tracking volume is at 2 feet because the DK2's was shit.
It turns out that playtesting an in-progress game for the Oculus Rift and its Oculus Touch controllers can sometimes result in frustrating moments. During their GDC talk, the Epic duo mentioned some of the incidents that the touch controllers survived.
Being thrown across the room .
Being thrown into a wall.
Being punched into a wall hard enough to remove some of the plaster.
"These controllers are indestructible," Donaldson said
Spoilers for Rift setup and store. Looks like they are going for a visually appealing and inviting setup. The minimum three foot distance for the camera is pretty tough for desktop scenarios. Curious what the tracking volume is at 2 feet because the DK2's was shit.
ouch, but not unexpected given the field of view of the camera. does that support standing or would you need further distance than that? if i could mount mine on the wall behind my monitor above head height, that would help. but I'm going to need to move some stuff to give me space to swivel..
how many of you are getting a PSVR and one of the PC VR systems? I'm thinking PSVR will be good for exclusives and as a living room VR for everyone to enjoy. I just hope the OR/Vive difference isn't so great that I avoid using PSVR. lots of positive impressions from demos, but living with both alongside each other for some time might amplify the differences
how many of you are getting a PSVR and one of the PC VR systems? I'm thinking PSVR will be good for exclusives and as a living room VR for everyone to enjoy. I just hope the OR/Vive difference isn't so great that I avoid using PSVR. lots of positive impressions from demos, but living with both alongside each other for some time might amplify the differences
I will be getting psvr and waiting to see the consensus on OR and Vive and the state of wrappers, touch vs lighthouse, storefronts and such after my next pc upgrade. The exclusives on the psvr should be pretty good. Especially if the launch numbers are strong.
Yeah, I'm leaning towards getting PSVR now, mainly for exclusives (Driveclub, Rez, etc), and one of the PC solutions for multiplatform stuff after I upgrade my PC. Right now I'm on a 970, and I'd rather experience PC VR at it's best, so I'll wait until Pascal/Polaris drop to get one.
It's really the same logic I use for normal games, I have all the consoles for their exclusives and play multiplatform stuff on the PC (except for multiplayer focused games where I go with PS4 because of my friends, or Vita/3DS if it's a game I prefer to play on the commute).
Joseph Gordon-Levitt just got a Vive. Someone's excite!
https://twitter.com/htcvive/status/710002587668451328
how many of you are getting a PSVR and one of the PC VR systems? I'm thinking PSVR will be good for exclusives and as a living room VR for everyone to enjoy. I just hope the OR/Vive difference isn't so great that I avoid using PSVR. lots of positive impressions from demos, but living with both alongside each other for some time might amplify the differences
how many of you are getting a PSVR and one of the PC VR systems? I'm thinking PSVR will be good for exclusives and as a living room VR for everyone to enjoy. I just hope the OR/Vive difference isn't so great that I avoid using PSVR. lots of positive impressions from demos, but living with both alongside each other for some time might amplify the differences
Have devs talked about how they are going to accomplish games like skyrim or even linear shooters like cod?
VR looks awesome for flight, car, or mech simulation and neat on rails (in place) experiences but i am not seeing many rpgs or action games with traditional movement.
Are those games only going to work with omnidirectional treadmills? Ive seen multiple people state vr movement with a controller leads to sickness.
What's the unit in the middle of the room, and can it be moved against the wall? It would simplify your situation a bit.ouch, but not unexpected given the field of view of the camera. does that support standing or would you need further distance than that? if i could mount mine on the wall behind my monitor above head height, that would help. but I'm going to need to move some stuff to give me space to swivel..
edit: I've also been wondering about lighthouse placement. Here is a rough plan of my spare room.
Its only 2.2m deep (just over 7ft) as it is a converted garage, so there isn't much room generally. The PC desk is pushed into the top left corner and there is a shelf with my printer behind my chair (which is a fairly large comfy office chair).
I was thinking to set the lighthouses up at either end of the room, so my PC side would be used for seated games, and the right hand side would be used for standing games (no room to move around really). The most convenient places to put the lighthouses would be the bottom left and top right corners in that image, as I have easy access to sockets (top right area has no sockets at all). But I would be worried that for any seated games, the closest lighthouse would be pointing at the back of my head so wouldn't have a good view. Would it be better to put it in the top left so it is facing me?
Also, the dotted lines indicate restricted height - there is a central beam about a foot (30cm) deep running across the room. So I'd probably have to place the right-hand lighthouse a bit lower down to avoid it being occluded. There might also be a risk of smacking my controllers into it if I'm waving my arms about, and likewise for the pendant light in the right hand side of the room.
What's the unit in the middle of the room, and can it be moved against the wall? It would simplify your situation a bit.
low bookshelf - used for boardgame storage and general crap. It could be moved against the wall but then there is the sofabed right next to it so I don't know how much that'll help
Oculus and HTC having 90Hz displays should lessen simulation sickness for a lot of people as long as developers keep their games optimised and are at a steady 90fps framerate.
And if you start off playing for 15 minutes for your first go and increasing that time by 5 minutes every following time you'll get more accustomed to things and build up a resistance to simulation sickness.
I guess HTC delaying the VIVE was worth it. Watching this video at ign where they are playing oculus rift and the ign girl punches a nearby tv.
http://www.ign.com/videos/2016/03/16/6-rad-oculus-games-we-saw-at-gdc-2016
Ok cool, so its something you can get over. That is nice to hear.
30 games in the launch lineup: https://www.oculus.com/en-us/blog/introducing-30-games-coming-to-oculus-on-march-28/
Tested video of the Oculus Lineup: https://www.youtube.com/watch?v=lD4LF-9ou6E&feature=youtu.be
To be clear, it's something you might be able to get over. Some will only manage to lessen the effect. Others will find adapting nearly impossible. This is one of those things that has too many variables in play to make any concrete statements.
I guess HTC delaying the VIVE was worth it. Watching this video at ign where they are playing oculus rift and the ign girl punches a nearby tv.
http://www.ign.com/videos/2016/03/16/6-rad-oculus-games-we-saw-at-gdc-2016
All VR experiences are going to end up with people doing things like this.
What are some killer Apps on PSVR??, the only "game" I'm really looking forward to is Adrift, but i definitely want to future proof and the PC/ Vive will have unlimited opportunities in the future being on PC.
that looks fucking cool.
I really hope I can do something similar with the Vive
also, every time I see anything to do with EVE Valkyrie, my heart sinks a little. If that doesn't come to Vive, I'll be pretty upset.
I actually think I'd be likely to jump ship for an Oculus if I could get one for April
Also, the Rift should be available in VERY limited quantities in retail stores in April. If you're at the back of the queue, it might be a good way to jump the line.
Think that Oculus embargo is lifting!
http://ca.ign.com/videos/2016/03/16/6-rad-oculus-games-we-saw-at-gdc-2016
Introducing 30 games on March 28th.
You can browse and do all that in the Vive. Vive also has a "white room" loading thing like this Oculus.
Also, the Rift should be available in VERY limited quantities in retail stores in April. If you're at the back of the queue, it might be a good way to jump the line.
Where did you hear this?
Rift will also be available in limited locations at select retailers starting in April.
white room sounds all well and good, but I want a cool, zen, virtual house.
Realistically, I'm not really going to switch for a Rift, but I really wish HTC and Valve would give me some more confidence that there'll be games for me to play at launch (they're launching AFTER Rift for god's sake)
I just want a proper stream of information coming from Valve.
white room sounds all well and good, but I want a cool, zen, virtual house.
Realistically, I'm not really going to switch for a Rift, but I really wish HTC and Valve would give me some more confidence that there'll be games for me to play at launch (they're launching AFTER Rift for god's sake)
I just want a proper stream of information coming from Valve.
After getting an S7 Edge and Gear VR, I'm starting to worry about the PSVR's resolution. The "honeycomb" effect I'm getting on the Gear where I can clearly make out what seems to be every pixel is kind of hurting immersion. It's still neat, but I'd be lying if I said it wasn't annoying.
The "white room" is just what they call it. There are already ways to populate the space; I'm sure making it a virtual customizable house will be absolutely doable. They're channeling the Matrix with it, where Neo is in a white room and can load in guns, etc.
Also, the Steam store already has 50+ games listed with release dates, many of them being April 5th and others already being out now (Elite, Keep Talking, etc.). I'm legit surprised by the Oculus launch lineup; it's thinner than I expected.
Vive has plenty of titles coming at launch but only so many support roon scale.
After getting an S7 Edge and Gear VR, I'm starting to worry about the PSVR's resolution. The "honeycomb" effect I'm getting on the Gear where I can clearly make out what seems to be every pixel is kind of hurting immersion. It's still neat, but I'd be lying if I said it wasn't annoying.
I wonder when we're going to hear from Valve at GDC? The press release for things like The Lab said they'd share more at GDC.
Being a single screen solution, I don't think they're going to be able to maximize the use of the screen as well as two separate ones. That negates some pixels. On the flip side, they have a lower FOV. So many variables in playThis may be surprise but actually, sub-pixel wise, PSVR has the Rift and Vive beat on that department as they're using the full RGB 1080p spectrum and not the pentile screens that the other two use.
Thanks, where did you get the info about white room? I haven't seen anything about it.
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SteamVR also has a very smooth (if bare bones) interface for launching and switching between games without ever taking off the headset. When you first put on the helmet, you're standing in a featureless white room, but you can replace that with some breathtaking panoramas provided by Valve (or one of your own).