Good lord did I have a busy day. Only just caught up on this thread, so forgive the dated topics.
Pinball FX 2 being Oculus exclusive.
Frankly I doubt this has anything to do with money. Pinball FX 2 has to my memory never launched on multiple systems at once. Zen are a small team. I know they didn't launch simultaneously on PC, Wii U, PS4 and Xbox One, for example.
All different launches.
So yeah, this just a case of Oculus being a better fit for their game (everyone gets a pad and they don't need motion controls) and probably the bigger launch numbers wise, so they're focusing on that first.
Most successful headset longterm of Vive, PSVR and Rift
Depends on how you count it. I think Oculus are likely to be the most successful long term, given the money behind them and their established name value... but the Rift is very unlikely to be the most successful headset. The Rift 2 will be more successful. Then the Rift 3, etc.
Same for the Vive. Really the big unknown with the Vive is two fold. How much are people going to want room scale, and how many people have or are willing to give up the suitable space. The less space you have for room scale, the less and less advantage the Vive has over the touch. Sure I could play job simulator in a small environment with the Vive too if I wanted. But why buy a Vive then?
Trust me, part of that is jealously. I'd love to have the space for a projector too, but I don't... and I love this house we're in the process of buying... so that's not going to change.
By virtue of the fixed hardware I'd wager the PSVR will be the most successful long term of these three.
Pentile vs RGB
Whether pentile 1440p is better than RGB 1080p or not, RGB 1080p was absolutely the right choice for Sony because it eases the number of pixels they need to draw every frame... and will definitely look better than pentile 1080p.
But yeah, pixel perfect scaling etc just isn't a thing in VR as Durante explains. On Gear VR the games that render at lower resolutions... you can still tell, but there isn't really native 1:1 output under any circumstances... so it's not as obvious as some scaling vs no scaling.
is this a consensus? havent seen many impressions of how the touch controllers themselves feel to use.
my pendulum might be swinging back towards OR again .. still unsure about 360 tracking and general robustness of tracking compared to vive
The job simulator guy in the Tested video from yesterday sure seemed to be saying that putting the sensors in opposite corners of the room worked with 360 degree environments in the Touch. And we can throw out that stupid debate about it being different versions between Touch and the Vive, since he seemed to be saying both would offer all the different environments.