Vive Headset - 2160 x 1200 resolution (1080 x 1200 per eye), low persistence, global illumination, pentile?? AMOLED 90 Hz display, 110 degree FOV.
Oculus Rift Headset - 2160 x 1200 resolution (1080 x 1200 per eye), low persistence OLED 90 Hz display, 110 degree FOV
AFAIK the rift has a smaller FOV than the Vive, whereas the vive has more SDE (I assume partly due to stretching the pixels over a larger virtual screen). Is there any official source for the Vive having a 110 degree FoV?
Personally, I seem to change my mind each day about which headset to keep:
- the Rift doesn't ship with controllers, we have no idea on the final price of the controllers (+shipping), and due to their size the battery life is an interesting question.
- the Vive does ship with controllers, but they look clumsy for a seated experience. However, it does seem that someone could ship Rift-style controllers for the Vive (which should/might work easily in steamVR/games as they already have support for Rift-style controllers?).
- the Vive supports room-scale experiences, but I don't really have a lot of space for that. (I'm really not convinced that room-scale is a great *gaming* experience anyway).
- the Rift may eventually support room experiences, but the functionality is not guaranteed. There is no obvious way for the Rift to be upgraded to support lighthouse technology, so it would need to be done with multiple cameras which wouldn't work for me.
There's also the problem that most "gaming" games are "Oculus exclusives" which is both a plus for the Rift and a negative (as they appear to be rather a bunch of [censored]).