Could we please keep this thread free of insecurity about our respective VR platform choices?
Yep. Cosigned.
I've bought, so far, four headsets. I'm getting a Rift, and I wouldn't be surprised if I end the year with either the PSVR or the Vive. Platform wars don't really make sense at this stage. What matters is that this thing takes off which I'm confident it will, but the more people working on this problem, the more likely we end up somewhere really positive.
I think VR will get large enough that it'll happily support mobile, seated, and room scale experiences. I'm confident that for the time being the majority of software hitting one system will hit all of them in relatively short order.
A general purpose VR thread is much more interesting to me, than one that focusses on just one headset, and has people bashing others, or second guessing if they've pre-ordered the right one.
Gear VR is a great entry level VR headset. That it's as compelling as it is, makes me very confident that PSVR, the Rift and the Vive will all be excellent experiences.
When you pour water into the lake, all boats rise together. Or however that saying goes. Oculus funding exclusive content from top developers that otherwise wouldn't target VR yet, is good for VR. Sony putting their first party teams on VR games, is good for VR. Steam pushing the room scale experiences, is good for VR.
And that's what matters right now.
I can't believe after years of dev kit use, that we're just under a month away from the launch line ups of two major head sets releasing, and retail head sets shipping. It's finally here for those of us that can afford to and want to invest in it.
I've been using my Gear VR more and more than my DK2, and that's because it's just a much more polished end user experience with Oculus home. Steam VR and Oculus home on PC are going to make a major difference.
I plan on getting Touch to sample room scale, and if I can make it work in my space, I'll probably get a Vive at some point. I know people locally getting a Vive. I know people locally getting a Rift. All of them are excited about *VR*. Let's try to keep things that way here.
It depends on where the cut off point is for calling it high end.
But the Rift and Vive are both a bit superior overall.
You've got to also look at the major factor in the equation and that is the hardware driving it. PS4 is by no means high end.
I'm not sure if I'd say PSVR isn't high end because it's hard to say where that cut off point is, but I would say it's fair to put it in its own category seperate from Rift and Vive overall from a tech/hardware/peripheral standpoint.
Put simply, Rift is a few notches above PSVR and Vive is probably a notch above Rift at least out of the box.
On top of that, Vive and Rift's driving machine is adaptive, much more open system and has much more room to evolve.
You're thinking of it from the wrong perspective. It's not about the horse power of the system driving it. It's about the experience it offers. PSVR may not have quite as many pixels (thought it's not far behind) but it offers positional tracking and motion controllers. The type of games you'll be playing on PSVR will be the same type of games people are playing on Vive and the Rift, more than they'll be like Gear VR titles. Look, Gear VR has more raw pixels than the Vive or the Rift... but it's massively reductive just to look at things from that perspective. Sure it's a closed system, but one very friendly to indie developers. Most indie titles coming to the PC are also going to hit PSVR, and Sony putting their first party teams on PSVR games is going to lead to some very high quality experiences. They'll help solve some of the software problems.
You're going to see more overlap between software coming to PSVR, and Vive or the Rift than you will see between Gear VR and PSVR... and all hands on impressions indicate something close in quality to the PC headsets, no matter what the raw figures might tell you. PSVR's *capabilities* match up to the Rift and the Vive. It reportedly features a great display, quality optics, comfortable harness and good build quality.