Yeah that's also pretty important to mention. A wrapper will almost certainly be made for Vive to play Rift games; just a matter of time.
From my experience I would pick the Vive if I could. Playing around in both roomscale and 360 degree games is so much more engaging, natural and just outright fun vs being locked to a more forward facing interaction and playing style. There's no real going back. I'm definitely interested in all the controller based VR for certain games, but its not even a contest. Despite all that, I'm sitting out for a while since I don't really have the money to spend on VR right now over other things. Hopefully that can change.
i would bet that most developers will add vive compatibility as soon as they can - it doesn't make sense to exclude that audience.
i still don't know what i'm doing with regards to headsets. getting both but will only keep one. there are too many unknowns to decide in advance, and it might be some odd, tiny, subjective thing that gets me to choose one over the other
reasons to choose OR for me:
- sounds like it is more comfortable
- integrated headphones means one less thing to plug in and take off
- lots of games supported out of the gate due to devs having older kits for a long time
- xbox one controller. my 360 pad is on its last legs so this is handy for me.
- touch is coming in 6 months and I expect most vive 'functionally exclusive' games to come to OR. i also expect oculus to attempt to closely match vive's room scale tracking
reasons to choose vive
- magic.
seriously, i can't imagine the difference it'll make to have room tracking and motion controls. i think which i choose will come down to how blown away i am with vive, and in particular budget cuts, job simulator and tiltbrush. if they are so amazing i can't wait another 6-9 months to experience them again on the rift, then i'll keep the vive. if the initial taste is enough to tide me over, and the OR headset is noticably better, i might swing that way