What will the gaming community gain by the jailbreak? Is there a tweak to back up save games ON the phone?
Is anybody else unable to update BG:EE on iOS? I have almost 4GB available -- enough to download the entire game two more times -- and it keeps telling me I don't have enough space to update.
About Clash of Heroes: Keasar, i found that when moving around the world it's much easier to swap anywhere on the screen in the direction you want your character to go, instead of tapping the destination.
Anyway, I'm almost done with the second campaign and really enjoying the game: Top-notch music and animation, charming designs and dialogue, good difficulty curve without grinding or paywalls... completely exceeded my expectations.
That is absurd. Is the update that big or does it just need more than 200% of the storage the game requires to work?I think you need around 4.4GBs.
Blutrol for icade users, and emulators. I'm personally looking forward to reinstalling the in-app browser. I absolutely hate getting kicked out of an app or the Mail client after clicking a URL. Probably my biggest gripe with iOS.
What's the name?
Nice! Thanks!Earn $10 iTunes gift codes with QuickThoughts surveys. I just earned my first gift card, every survey I've taken has been for $3.
This is one thing I hate about the way ios devices handle updates.I think you need around 4.4GBs.
Showing games early is a double edged sword. Need to build hype, but people get frustrated if they have to wait too long. I think they probably underestimated how much time they'd need, it's definitely dragged on too long now. I imagine it's getting fairly close though, they're working through bugs at the moment and I'm sure that there's been a few "guys we're honestly really about to release it this time" updates from the devs.Where the eff is Star Command. No more waiting.
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First Nimble Quest details and screenshots:
http://toucharcade.com/2013/01/28/exclusive-first-look-at-nimblebits-upcoming-nimble-quest/
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First Nimble Quest details and screenshots:
http://toucharcade.com/2013/01/28/exclusive-first-look-at-nimblebits-upcoming-nimble-quest/
Huh? It looks like the same game...?
Anyone else messing around with Gridlee? I can't seem to get any roms to load properly, wondering if I'm using the incorrect version of the roms or missing something obvious. Anyone with some success that can point me in the right direction?
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First Nimble Quest details and screenshots:
http://toucharcade.com/2013/01/28/exclusive-first-look-at-nimblebits-upcoming-nimble-quest/
Apparently this one uses MAME 0.139u1 so it uses a newer romset with more games (Battle Garegga!) supported than that version of iMame for all that hit the appstore last year which used MAME 0.137b iirc?
Curious if it has iCade support and if it shows a proper MAME UI if you load up a different games from the romlist.
Can't download over cellular network now, app's > 50MB
.How does it work? I download Gridlee and then voila, I have the emulator?
The funny thing is NimbleBit got a lot of press for Zynga copying Tiny Tower. Huh.
Anyone buy Angry Birds Rio when it was free a week ago? The thing kept spamming with notifications every two days so i had to uninstall it. Same thing with paid Zynga games, keeps spamming you telling you of new shit = uninstall
Anyone buy Angry Birds Rio when it was free a week ago? The thing kept spamming with notifications every two days so i had to uninstall it. Same thing with paid Zynga games, keeps spamming you telling you of new shit = uninstall
FYI guys, update has been submitted (earlier today... a day late, I know >_<).
I saw the recent talk of Runes also... right now they are grossly imbalanced once you last a while in co-op or endless... we've tweaked the numbers a bit so that you have a better chance of getting a legendary when crafting a rune. You will still have a good chance of getting a good rune in co-op endless, but it won't be basically automatic once you hit a threshold of like 20 minutes. Legendary Runes were never intended to be collected like they were spare change
Here is the official change-log (I'm sure we left some stuff out):
Update v.2.0 (haha I know... v2.0 like 2 weeks after release Oh well, we already decided we weren't going to hold back new content just for the sake of holding back)
Added competitive 1v1 Versus multiplayer mode - play Good vs Evil! Earn Rank Points and battle your way up the leaderboards!
Added single player Siege Mode - play as the Evil side and siege the enemy castle!
Added new hero: Elven Ranger, wielding a long ranged bow. Summons a giant Treeman as his special unit!
Added new hero: Mage, capable of casting powerful magic spells. Summons an armored turtle-like native warrior as his special unit!
Added alternate skins for each hero! Cycle through them by tapping on a hero.
Added an automatic data restore for people who have lost all of their progress in the Campaign and crash on level 1
Added new GC leaderboards for v2.0
Fixed several major crashes in all game modes
Fixed an issue which would cause some players to disconnect as a Co-op game began
Rebalanced late game for Endless and Co-op
Fixed several gameplay exploits
Added a huge Troll + Catapult “penalty” wave if players try to purely defend without killing any enemies
Knight’s Taunt no longer affects Trolls, Catapults, and Goblin Siegers
Improved visibility of dead multiplayer ally
Captain and Longbeard buffs no longer stack
Can now only build 3 Repairmen at any one time
Multiplayer games now won’t start until the other player is in the game
Changed in-game pop-up alerts to notifications, for better game flow
Increased the effectiveness of all special units
Increased health and disruptive ability of Giants
Added dynamic reticle for Engineer; turns red when an enemy is in range
Added several new options: Inverse X, Inverse Y, manual downloading/uploading to iCloud, and an option to reset local data
Lots of other small tweaks and fixes
Update v.2.0 (haha I know... v2.0 like 2 weeks after release Oh well, we already decided we weren't going to hold back new content just for the sake of holding back)
- Added competitive 1v1 Versus multiplayer mode - play Good vs Evil! Earn Rank Points and battle your way up the leaderboards!
- Added single player Siege Mode - play as the Evil side and siege the enemy castle!
- Added new hero: Elven Ranger, wielding a long ranged bow. Summons a giant Treeman as his special unit!
- Added new hero: Mage, capable of casting powerful magic spells. Summons an armored turtle-like native warrior as his special unit!
- Added alternate skins for each hero! Cycle through them by tapping on a hero.
- Added an automatic data restore for people who have lost all of their progress in the Campaign and crash on level 1
- Added new GC leaderboards for v2.0
- Fixed several major crashes in all game modes
- Fixed an issue which would cause some players to disconnect as a Co-op game began
- Rebalanced late game for Endless and Co-op
- Fixed several gameplay exploits
- Added a huge Troll + Catapult penalty wave if players try to purely defend without killing any enemies
- Knights Taunt no longer affects Trolls, Catapults, and Goblin Siegers
- Improved visibility of dead multiplayer ally
- Captain and Longbeard buffs no longer stack
- Can now only build 3 Repairmen at any one time
- Multiplayer games now wont start until the other player is in the game
- Changed in-game pop-up alerts to notifications, for better game flow
- Increased the effectiveness of all special units
- Increased health and disruptive ability of Giants
- Added dynamic reticle for Engineer; turns red when an enemy is in range
- Added several new options: Inverse X, Inverse Y, manual downloading/uploading to iCloud, and an option to reset local data
- Lots of other small tweaks and fixes
Is anybody else unable to update BG:EE on iOS? I have almost 4GB available -- enough to download the entire game two more times -- and it keeps telling me I don't have enough space to update.
I think you need around 4.4GBs.
This is one thing I hate about the way ios devices handle updates.
^ lol @ twitter
I'm stuck on level 19 in Heroes & Castles, the Chieftains are ridiculous. They hit like trucks, and there's far too many of them!
I think I'll wait for the next update which has already been submitted to Apple
Great review of Clash of Heroes here - http://metro.co.uk/2013/01/28/might-magic-clash-of-heroes-review-puzzling-role-3369491/
Suggests that the DS version is maybe still the best though, so very tempted to play through on that instead.
Apple just announced a 128GB iPad 4. Would be great for retina games. Who's biting?
Apple just announced a 128GB iPad 4. Would be great for retina games. Who's biting?
http://www.apple.com/pr/library/2013/01/29Apple-Increases-iPad-with-Retina-Display-to-128GB.html
I guess that means no proper refresh until autumn
also iPhone will probably get 128gb in next refresh
Thank f***!
The iPad 4 coming out 7 months after the 3 made my blood boil. I'll gladly wait for further refreshes.
This isn't unusual update behaviour that only iOS does guys, Steam for example does the exact same thing. Basically when updating the system makes a backup of the installed game and patches that copy. Then if all goes well with the update it overwrites the new version with the old -- hence the need for x2 amount of free space available to update games (and a little more for OS cache).
Every app does this, it's just more noticable with larger ones.
Delta updates doesn't solve this problem either, a backup of the installed app is created and patched regardless -- there's just less to download before patching starts with deltas.
Anyone know when that new Kairosoft game is coming over to NA? I saw someone mention a new on in the JPN store.