The iOS Gaming |Thread5| From Zero to Gaming Hero

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Thought this may be of interest to persons in this thread...

Here's a gameplay video of my iOS/Android game, Chopper Mike, running at 60 frames per second, fully pixel lit on a Samsung Galaxy S2! Also works on iPhone 4/4S/5, iPad and Android tablets too!





The menus are in flux... all going to be changed. And I know it says 'shop' but that's coming out. 99p and the whole game is yours! Should be out next month.

If anyone wants to test on iPhone 4/4S/5 or iPad, just PM me your apple id email address. Only do this if you're *really* going to test it as slots are limited.

You can also follow progress on Twitter: @jamielowesdev

Keep it VAMflax...!! :D
 
Thought this may be of interest to persons in this thread...

Here's a gameplay video of my iOS/Android game, Chopper Mike, running at 60 frames per second, fully pixel lit on a Samsung Galaxy S2! Also works on iPhone 4/4S/5, iPad and Android tablets too!





The menus are in flux... all going to be changed. And I know it says 'shop' but that's coming out. 99p and the whole game is yours! Should be out next month.

If anyone wants to test on iPhone 4/4S/5 or iPad, just PM me your apple id email address. Only do this if you're *really* going to test it as slots are limited.

You can also follow progress on Twitter: @jamielowesdev

Keep it VAMflax...!! :D
That looks really, really, really fun. Aesthetic reminds me of Jet Car Stunts, but the gameplay seems a lot like that marble game that's on XBLA. I'd be happy to test, but I'd also be happy to pay for it :)
 
That looks really, really, really fun. Aesthetic reminds me of Jet Car Stunts, but the gameplay seems a lot like that marble game that's on XBLA. I'd be happy to test, but I'd also be happy to pay for it :)

In that case, I'll take your money ;)

PM me your apple id email address if serious though.
 
As a current iPad 3rd generation owner and former iPad 2 owner, I don't think I could ever go back to a non retina display. So the current iPad mini is already dead in the water as far as I'm concerned.

Different people I guess. :)

I have an iPad 2 without Retina and an iPhone 5 with Retina, also have used my sister's iPad 3 with Retina a lot and I can live without to be honest. I honestly couldn't see the difference instantly when I first had them side-by-side at an "Apple" store. Don't misunderstand, there's clearly a difference but to me, it's not mindblowing. But it probably would have been nice on the Mini for reading purposes.
 
As a current iPad 3rd generation owner and former iPad 2 owner, I don't think I could ever go back to a non retina display. So the current iPad mini is already dead in the water as far as I'm concerned.

This is why I refuse to evn look at a retina ipad. Im happy with my ipad 2 Ignorance is bliss.
 
Does anyone know when Ace Attourney 123HD is supposed to hit? I know it's sometime in fall, but I'm so restless I check at least 3 times a day. Can't wait to replay the series,
 
Squids Wild West is currently free today, a superb game which everyone should give a go.
Cool! I've been meaning to try this out for awhile.

Punch Quest is pretty fun, I wish they'd made the menus a little more original so they don't feel as ripped from Jetpack Joyride but it's a fun endless runner. The bosses are really annoying, maybe I'm doing something wrong but it feels like they take too long to kill.
 
It's really good. Does anyone know what does unlocking the full version gets you?

Full version just gets you more in-game themes.

But yep, Letterpress is a great game.

A6BezezCYAAkWjS.jpg:large

:::(Link to Letterpress):::
 
Just started playing Penny-Arcade 3 on my iPad last night, and when I hit the can at work I loaded it up on my iPhone to continue my game. No cloud saves! That kinda sucks...defies the purpose of a Universal App in a way, doesn't it.

Can anybody confirm this? Is there anything I have to do to activate it or something?
 
Letterpress is sooooooo good

Yeah, it's great. Free version lets you play two games at once

Punch Quest is pretty good but I'm not really into endless runners, even if it does have a bunch of unlocks. I wish RocketCat made more non-runner games, the original Hook Champ and Mage Gauntlet were great
 
Thought this may be of interest to persons in this thread...

Here's a gameplay video of my iOS/Android game, Chopper Mike, running at 60 frames per second, fully pixel lit on a Samsung Galaxy S2! Also works on iPhone 4/4S/5, iPad and Android tablets too!





The menus are in flux... all going to be changed. And I know it says 'shop' but that's coming out. 99p and the whole game is yours! Should be out next month.

If anyone wants to test on iPhone 4/4S/5 or iPad, just PM me your apple id email address. Only do this if you're *really* going to test it as slots are limited.

You can also follow progress on Twitter: @jamielowesdev

Keep it VAMflax...!! :D

ok this looks really awesome!
 
What's the problem? This definitely isn't your typical runner. It pretty much is a brawler on rails.

It's probably one of the most impressive games I've played in a while.
Same, and it's free. I can't understand how anyone could complain.

Also, I can't believe Squids Wild West just went free. An iOS game so good I would have happily paid $10 for it.
 
Just started playing Penny-Arcade 3 on my iPad last night, and when I hit the can at work I loaded it up on my iPhone to continue my game. No cloud saves! That kinda sucks...defies the purpose of a Universal App in a way, doesn't it.

Can anybody confirm this? Is there anything I have to do to activate it or something?

This drives me crazy with a lot of apps. Most apps that i've encountered that are universal are usually not cloud sync.
 
I am not feeling letterpress at all. Maybe I don't get it. Played a few games yesterday. Totally forgettable besides the looks.
 
We just announced that our first iOS game, Arc Squadron, is coming out next Thursday, Nov 1 on iPhone and iPad.. hope you guys like it :)

Launch Trailer

jzDao.jpg

That looks amazing, looking forward to it!

What's the problem? This definitely isn't your typical runner. It pretty much is a brawler on rails.

It's probably one of the most impressive games I've played in a while.

I just don't like endless runners in general, and I totally wasn't expecting this from Mage gauntlet's dev.
 
EW posted a hands on gameplay impression of Borderland Legends:

http://popwatch.ew.com/2012/10/25/borderlands-legends-review/

The first thing that hit me in Borderlands Legends — the upcoming iOS game based on the popular shoot-and-loot franchise — wasn’t a face full of buckshot, but its eye-popping visuals. Adopting the same artistic approach as its console counterparts, Legends sports a vibrant, stylized look that’s nearly indistinguishable from its big brothers. Small touches, such as detail-drenched character models and crackling fire effects, further complement the familiar presentation.
Looks are pretty much all Legends has in common with its predecessors, though, as its gameplay signifies a drastic departure from the series’ defining open-world first-person shooting. Viewed from a top-down perspective, each level unfolds in a small, arena-like battlefield where the original Borderlands‘ vault hunters — Brick, Lilith, Mordecai, and Roland — are tasked with fending off hordes of ugly foes. Missions contain multiple, increasingly difficult levels, each with four waves of baddies to unload on.
More objective-based than story-driven, missions include a clear-cut goal; during my demo, for example, I was required to destroy three crates of Marcus bobbleheads — a cool call-out fans will appreciate. While reducing the crates to rubble doesn’t pose much of a problem, staying alive while attempting to do so is another story. Enemies approach from all sides and utilize different attack patterns. It isn’t uncommon, say, to have Skags nipping at my heels even as Bandits pepper me from afar with bullets.
Thankfully, Legends evens the odds by putting players behind the ass-kicking arsenals of all four protagonists. Simultaneously controlling the quartet is a delicate balancing act favoring thoughtful strategy over ammo clip-emptying abandon. Characters fire weapons automatically, so it’s up to the player to ensure they’re in the right spot to get a bead on the bad guys. In terms of controls, this means tapping characters and drawing a destination path, or touching them and then the enemy the player wants them to focus on. Legends also encourages the use of cover, littering each level with waste-high defenses to hunker down behind.

As important as getting Pandora’s most-wanted into proper position is knowing when to unleash their action skills and utilities. The former will be familiar to anyone who’s previously painted Pandora in enemy entrails. Roland deploys his auto-turret, Mordecai conjures Bloodwing to do his bidding, Lilith Phasewalks, and Brick lets his fists fly. Because all four characters are filling the screen simultaneously, though, these table-turners can all be triggered together. Pulling this off is no easy task, as each action skill runs on a cool-down cycle. However, it’s worth carefully managing their meters just to witness Roland’s turret and Mordecai’s angry bird transform battlefields into graveyards.
An additional strategic element is layered in via the aforementioned utilities. Each character possesses a specific one of these that can buff another’s performance. Roland, for example, can grant a teammate a health boost, while Mordecai can increase their damage output. Granting these utilities is as simple as tracing a line from one character to another. Of course, if all these enemy-thwarting tricks fail, there’s still the “second wind” mechanic to fall back on. As with other Borderlands’ entries, this life-saving feature allows a character to return from the brink of death if they can score a kill before gasping their last breath.
While Legends’ strategic focus engages the mind more than the trigger finger, it doesn’t abandon the series’ addiction-amping looting-and-leveling structure. Skill points are earned, characters level-up, and corpses are robbed, but everything’s a bit more streamlined for this bite-sized Borderlands. Attributed points pave a path down skill trees, unlocking and upgrading new goodies as they go. Additionally, only money — not guns — can be looted from downed enemies; players are collecting coin for all characters, though, so there’s always plenty to spend at Marcus’ vending machines on weapons and shields. Guns and gear can be purchased before, after, or at a mid-mission point, and a color-coded system rates the rarity of each item.
My only real issue during my demo of Legends was the occasional chaos that clutters the screen. Controlling all four characters — and their various skills and utilities — while enemies rush from all sides is a bit overwhelming. That said, a 30-minute demo probably isn’t nearly enough time to master the strategic nuances that could potentially complement, rather than confound, the experience. Still, I strongly recommend playing this one on an iPad, as I can’t imagine Legend’s busy battlefields being anything but a blur on the iPhone’s comparatively tiny display. Small gripes aside, I generally had a finger-blistering blast with Legends and look forward to looting, leveling and letting loose on more waves of mutants and maniacs when the title lands next week.
 
That looks amazing, looking forward to it!



I just don't like endless runners in general, and I totally wasn't expecting this from Mage gauntlet's dev.

I dont really like them either except canabalt they need to start making endless runners where you can stop. Double tap to start running again or something.
 
man Letterpress really needs some kind of wins/losses tracking, makes winning or losing games kinda pointless
Yeah, I wouldn't say it makes it pointless since the game is really fun, and playing friends and family is always more fun with things like this anyway, but win loss records would be nice.

I dont really like them either except canabalt they need to start making endless runners where you can stop. Double tap to start running again or something.
You can actually so that in Punch Quest, blocking makes you stand still.

Borderlands sounds great, I'm surprised they didn't hype it up a little more or have it release on the same day as 2. Seems like a pretty big iOS game to pull a "Here it is, it's out next week."
 
I'm sure this is a recurring question in this thread, but I'm after some gaming recommendations for games to download for iOS. I'm 99% sure I'm going to pick up an iPad Mini, and gaming is one of the features I'm most interested in.

Obviously I know of stuff like Angry Birds and Cut the Rope, so I'm looking to avoid those sort of recommendations, but what are some of the other better games on iOS? Is there a particularly good resource for reviews or coverage of iOS stuff these days?

EDIT: I'm open to all genre's and all suggestions.
 
I'm sure this is a recurring question in this thread, but I'm after some gaming recommendations for games to download for iOS. I'm 99% sure I'm going to pick up an iPad Mini, and gaming is one of the features I'm most interested in.

Obviously I know of stuff like Angry Birds and Cut the Rope, so I'm looking to avoid those sort of recommendations, but what are some of the other better games on iOS? Is there a particularly good resource for reviews or coverage of iOS stuff these days?

Like games like Civilization? King of Dragon Pass.
Like tower defence? Kingdom Rush.
Like simulation games? Gamedev Story.
Like screaming 'objection'? Ace Attorney.
Like boardgames? Catan and Carcassonne.

That's some suggestions to start you off. ;)
 
Like games like Civilization? King of Dragon Pass.
Like tower defence? Kingdom Rush.
Like simulation games? Gamedev Story.
Like screaming 'objection'? Ace Attorney.
Like boardgames? Catan and Carcassonne.

That's some suggestions to start you off. ;)

I'll have a look at those, thanks.

Edited my original post to confirm I'm open to any and all suggestions. Pretty much looking to try and get into some of the "best of" iOS to start with, if such a defined list of games even exists.

One thing I am interested in, is whether anyone here has any experience with The Walking Dead on iOS? I was going to wait for the PS3 retail version but am tempted to pick it up on my new mini once it arrives. Any glaring differences between the two versions?
 
In that case:

Like adventure point 'n clicks? Monkey Island 1 and 2, Broken Sword and Kaptain Brawe.

Also for Tower Defence, you can add 'The Creeps'.
 
I'm sure this is a recurring question in this thread, but I'm after some gaming recommendations for games to download for iOS. I'm 99% sure I'm going to pick up an iPad Mini, and gaming is one of the features I'm most interested in.

Obviously I know of stuff like Angry Birds and Cut the Rope, so I'm looking to avoid those sort of recommendations, but what are some of the other better games on iOS? Is there a particularly good resource for reviews or coverage of iOS stuff these days?

EDIT: I'm open to all genre's and all suggestions.

Here are some of my favourites:

http://www.neogaf.com/forum/showpost.php?p=42431407&postcount=46
 
Don't forget Tiny Wings! And Dungeon Raid. And the PopCap games. And the Tiger Style games, Spider and Waking Mars. There's a ton of stuff for you to catch up on.
 
I'm sure this is a recurring question in this thread, but I'm after some gaming recommendations for games to download for iOS. I'm 99% sure I'm going to pick up an iPad Mini, and gaming is one of the features I'm most interested in.

Obviously I know of stuff like Angry Birds and Cut the Rope, so I'm looking to avoid those sort of recommendations, but what are some of the other better games on iOS? Is there a particularly good resource for reviews or coverage of iOS stuff these days?

EDIT: I'm open to all genre's and all suggestions.

There is a thread: http://www.neogaf.com/forum/showthread.php?t=494971
 
Oh man, I'm having an intense game in Letterpress. The guy I'm playing gets 15-5 and I'm pushing it back to around 11-11 and he keeps getting words to go back. We've been doing this for the last ~10 turns. We're both keeping Z and X as unclaimed. The worst part is that the only vowels we have are 1 'I' and 1 'U' which really limits the words we can make
 
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