So is that a challengeRightful place of 1st on SpellTower in tower mode and best word.
...at least on my gamecenter list.

....accepted!
So is that a challengeRightful place of 1st on SpellTower in tower mode and best word.
...at least on my gamecenter list.
I found it kind of funny that the email didn't include an "unsubscribe" or "don't send me emails like this" link. Wonder if that was on purpose... =P
NOVA 3 looks good:
http://www.youtube.com/watch?v=aXYtsM2-YV4
Maybe it's old news but Wolfenstein 3D is free atm.
And I really like Luxor Evolved. The vector styled graphics make it feel like a cool puzzle game, kind of like Lumines.
Yeah, that's where I'm at, too. I want to like FPS controls on my iPad, but they're just... Not right. Gameloft usually compensates for this by making the auto aim ridiculously high. Still, I just don't think I can do it anymore.The game looks fine but FPS controls just don't feel right on touch screens
Is it out?1.9 uncompressed
!
Is it out?
By the way, I highly recommend Luxor Evolved, especially considering it's only 99 cents right now. It's basically Zuma, but with Asteroid/Tron type graphics, and a whole bunch of powerups and techno music. Very fun.
all big gameloft titles have been universal for the last few releases now,
How are the controls on this one? It'd be nice to have on my phone but I might just grab it on Steam if it doesn't play great on iOS
One of our GAFers couldn't use this code for Lost Winds as it's US only.
I'll just leave this right here....
NARAWXHW3R6Y
Maybe it's old news but Wolfenstein 3D is free atm.
For real? Is there a release-date?
PS: I snagged four Starbucks codes for LostWinds but I guess since giveaways are frowned upon in here now I'll just throw them in the garbage? Is that how this thread now works?
hm toucharcade forums saying that nova 3 has reduced effects on ipad 3 and framerate problems, sucks as I have an ipad 3!![]()
I have a 4S, iPad 3 and iPad 2. I'm definitely doing comparison tests tomorrow.Why would it be worse on ipad 3?
Why would it be worse on ipad 3?
Dat resolution, same CPU as iPad 2 apart from some extra graphical push which is used mostly to powerthescreen,it's amid of the new iPad suffering and gameloft not using A5X optimizes code?maybe.Why would it be worse on ipad 3?
When does NOVA 3 drop? I want to give it a whirl before I pass out for the night.
My goodness this is going to take a long time to load.
Who was it? I still have Canada-only codes.
Also, why is Ravenmark never on sale, I keep recommending it to people based on my lite-impressions and what other people said (because it's awesome), but haven't gotten around to buying the full game yet... I'm a sales-whore![]()
We made a promise in the early days of release that we'd not do a sale for the sake of luring in casuals in for easy money, and end up pissing on the goodwill of those who bought in at $4.99.
Possibly not the smartest thing to do business-wise, but carrying out a sale hasn't necessarily worked out for every dev. A lot of it has to do with timing, like with Zach Gage's recent sale for SpellTower. I think that was pretty successful, but he was already riding a wave of awareness due to the Apple feature.
Ravenmark is worth well more than $5. Stop being a dollar whore. You're degrading yourself for chump change.
We, as in the team at Witching Hour. It was a collective decision.A junior "we"? I am confused.
We, as in the team at Witching Hour. It was a collective decision.
Sent you a PM, btw.
Downloaded on device 1 (iPad 3). Time to give NOVA 3 a whirl.
Downloaded on device 1 (iPad 3). Time to give NOVA 3 a whirl.
We made a promise in the early days of release that we'd not do a sale for the sake of luring in casuals in for easy money, and end up pissing on the goodwill of those who bought in at $4.99.
We, as in the team at Witching Hour. It was a collective decision.
Sent you a PM, btw.
Holy SHIT. So far, this game is absolutely gorgeous. The framerate certainly dips at points, but no more than of GameLoft's other FPS titles. But, wow. It looks like a launch 360 title. I could absolutely mistake this for a modern console game.
Also, it's FAR more Crysis 2 than Halo this time. Art, animations, style - everything. The controls are definitely the tightest they've been on a GameLoft FPS, but they're still touch screen controls, so you should know what you're getting into. You can customize the virtual buttons by moving them around (but not resizing), except for the reload button, which stay irritatingly at the top.
Rag doll physics actually exist in this game, which I think is a first for GameLoft. You have the ability to Force push enemies down, and they don't fall with a predetermined animation - they physically react to the environments (it seems). Sometimes, they don't even fall, and just stumble.
The voiceovers are much better and less cheesy, too. Still cheesy, though.
But DAMN it looks amazing on an iPad 3. The framerate isn't solid, but it generally stays t or above 30, and hasn't dipped to anything insufferable yet. Geometry is complex, and most textures are razor sharp on the retina screen. It's probably the nicest looking game I've played so far on the iPad.
I'm going to now try it on my 4S, and I'll check the thread in a few minutes. If there's anything specific you want me to check for, let me know. So far, though, if you enjoyed any GameLoft FPS in the past, there's no reason not to grab this.
As one of those early adopters who routinely jumps in head first at full price, let me say that I don't mind at all when games I enjoy go on sale after I've paid full price. On the contrary if it means it brings more people to the game/developers I love, more power to them. In fact, I wish some companies like Cave would dig a little deeper in their sales, and I've bought most of their apps (except the piecemeal Espgaludas) at or near full price. I'd much rather see the apps I love on more devices. The less people playing Jetpack Joyride (come at me, bro) and Angry Birds the better.
There might be an argument for feeling pissed on if a title were to drop from $17.99 to $0.99 the day after I bought it, but even then as long as I enjoy the app, big deal. Anyone who feels pissed on or even slighted after a drop from $4.99 to $1.99 is someone you really can't take seriously. At the same time, I wouldn't be too concerned with anyone who is interested in an app but depriving themselves over 2 or 3 bucks.
I'd suggest putting something to that effect in the app description (see Starbase Orion) ... if people know that is a business/strategy decision they are more likely to buy than wish list it and forget about it.
Dat resolution, same CPU as iPad 2 apart from some extra graphical push which is used mostly to powerthescreen,it's amid of the new iPad suffering and gameloft not using A5X optimizes code?maybe.
Edit, wow iPad spell check in full force tonight
(ipad 3 impressions) - Holy SHIT. So far, this game is absolutely gorgeous. The framerate certainly dips at points, but no more than of GameLoft's other FPS titles. But, wow. It looks like a launch 360 title. I could absolutely mistake this for a modern console game.
Also, it's FAR more Crysis 2 than Halo this time. Art, animations, style - everything. The controls are definitely the tightest they've been on a GameLoft FPS, but they're still touch screen controls, so you should know what you're getting into. You can customize the virtual buttons by moving them around (but not resizing), except for the reload button, which stay irritatingly at the top.
Rag doll physics actually exist in this game, which I think is a first for GameLoft. You have the ability to Force push enemies down, and they don't fall with a predetermined animation - they physically react to the environments (it seems). Sometimes, they don't even fall, and just stumble.
The voiceovers are much better and less cheesy, too. Still cheesy, though.
But DAMN it looks amazing on an iPad 3. The framerate isn't solid, but it generally stays t or above 30, and hasn't dipped to anything insufferable yet. Geometry is complex, and most textures are razor sharp on the retina screen. It's probably the nicest looking game I've played so far on the iPad.
I'm going to now try it on my 4S, and I'll check the thread in a few minutes. If there's anything specific you want me to check for, let me know. So far, though, if you enjoyed any GameLoft FPS in the past, there's no reason not to grab this.