The iPad/iPhone/iPod Touch Gaming |Thread4| NOT Doomed

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After fussing with it for three hours, I have the Martin Fields screen protector installed. True to claims, you can't even tell it is installed - the screen looks just like it did with only the bare glass. There is a bit less friction then performing swiping motions (which was the real reason I wanted a protector). Definitely worth the $35.
 
can you buy something remotely for downloading on your ipad etc? Eg buy it while at work, but not on a registered computer?
 
can you buy something remotely for downloading on your ipad etc? Eg buy it while at work, but not on a registered computer?

You need to buy on the iPad or an authorised iTunes computer. If it is a universal app you can buy it on the iPhone and it will download on your iPad later (if you have activated that function).
 
What's the verdict on Pirates! on the iPad? One of the titles I was interested in when it came out but I didn't have an iPad back then.

Also any impressions on the Bards Tale?
 
What's the verdict on Pirates! on the iPad? One of the titles I was interested in when it came out but I didn't have an iPad back then.

Also any impressions on the Bards Tale?

Do you mean Sid Meier's Pirates! I bought the game because I poured hours into the PC version many years ago, but have yet to play it on the iPad. It better be good.
 
So I went ahead and took the deal on King Of Dragon Pass... what's the general opinion, is it the ultimate old school crpg or what?

It's supposed to be good but is largely ignored because it's on the more expensive side.

How do you like it? It's on sale for $7.99 until April 1.
 
Perhaps I am remembering incorrectly, but I thought this game Legend of Grimrock, was going to be an iOS dungeon crawler. I got a tweet from them yesterday that announced their PC pre-sale. No mention of iOS anywhere on their site.

:( if they decided to break off their mobile design
 
This reminded me that I put off buying this earlier in the year. Corrected that the moment I saw this post.

Any word on retina for iPad in the multiplayer update?

I personally haven't seen everything, but it would surprise me if he wasn't working on it, even if it doesn't manage to arrive with the multiplayer update. He's constantly talking about what he's had to cut, and what will have to wait for another update, which is admirable for someone so prolific.

I can't stress enough to devs: post-release support can make or break your momentum, and is so important for success on the platform, particularly if you don't have a lot of visibility and need to build a (cult) following. Vlambeer really blew it this year with the issues they had with Super Crate Box. Plenty of hype, the score table game of choice with a dedicated high scores Twitter (run by someone outside of Vlambeer) and the promise of updates with new indie characters kind of made it the default arcade game for people that are into that stuff. That was all squandered when this coming update took months to get out. There's no rebuilding that community.
 
I can't stress enough to devs: post-release support can make or break your momentum, and is so important for success on the platform, particularly if you don't have a lot of visibility and need to build a (cult) following. Vlambeer really blew it this year with the issues they had with Super Crate Box. Plenty of hype, the score table game of choice with a dedicated high scores Twitter (run by someone outside of Vlambeer) and the promise of updates with new indie characters kind of made it the default arcade game for people that are into that stuff. That was all squandered when this coming update took months to get out. There's no rebuilding that community.

If you had said that in 2010 I would have agreed with you. I'm not sure that is true anymore. The two massive Bumpy Road updates we made was barely worth it for us (other than that they really added some neat stuff that I'm super proud of and wouldn't want to have undone. Plus, it was a good way for us to thank everyone for the insane amount of support we got for that title).

Definitely depends on what game you're making, but we'll be very hesitant about making any big content updates. For me, I'd rather spend that time making new things. Also, I think updates can feel sorta history revisionistic, but that's another story...
 
Definitely depends on what game you're making, but we'll be very hesitant about making any big content updates. For me, I'd rather spend that time making new things. Also, I think updates can feel sorta history revisionistic, but that's another story...

Agreed. I should have clarified, I specifically meant "platform" or "template" games with a strong social aspect such as SpellTower and Super Crate Box. Beat Sneak Bandit is perfect as is. : )
 
Perhaps I am remembering incorrectly, but I thought this game Legend of Grimrock, was going to be an iOS dungeon crawler. I got a tweet from them yesterday that announced their PC pre-sale. No mention of iOS anywhere on their site.

:( if they decided to break off their mobile design

No, it's slated as PC first, then iOS / Mac to follow not long after, has been that way for ages.

They have shown a fair bit of the iPad UI (I think it's iPad only).
 
The world of iOS/Android reviews is laughtable at best. We complain about the lack of professionality of some reviewers on console/PC games, but in smartphone, there is a lot of glorified shit. Also the reverse, some great games completly ignored.

Metacritic top games is mostly all iOS now since it seems like every reviewer gives a pretty good game a 5/5 or something.
 
If you had said that in 2010 I would have agreed with you. I'm not sure that is true anymore. The two massive Bumpy Road updates we made was barely worth it for us (other than that they really added some neat stuff that I'm super proud of and wouldn't want to have undone. Plus, it was a good way for us to thank everyone for the insane amount of support we got for that title).

Definitely depends on what game you're making, but we'll be very hesitant about making any big content updates. For me, I'd rather spend that time making new things. Also, I think updates can feel sorta history revisionistic, but that's another story...

You crazy kids in any place to hint as to what is coming up next? =D

Also, The Tribe looks and sounds fantastic. Hero Academy is easily my favorite iOS game. Nothing else comes close!
 
Metacritic top games is mostly all iOS now since it seems like every reviewer gives a pretty good game a 5/5 or something.

Yep. Anomaly Warzone Earth has a 94!! on iOS, and 80 on PC, for example. And, well, other in high 90's (94-93) include Scrabble for iPad, Super Skyhook, Countre Jour, Jet Car Stunts and others that are not even great iPhone games.

Funny that real amazing games, like Superbrothers Sword & Sorcery only has a metacritic of 86. Why? Because they were reviewed not only by iOS only pages, they were reviewed in all kind of videogame pages.
 
Yep. Anomaly Warzone Earth has a 94!! on iOS, and 80 on PC, for example. And, well, other in high 90's (94-93) include Scrabble for iPad, Super Skyhook, Countre Jour, Jet Car Stunts and others that are not even great iPhone games.

Funny that real amazing games, like Superbrothers Sword & Sorcery only has a metacritic of 86. Why? Because they were reviewed not only by iOS only pages, they were reviewed in all kind of videogame pages.

maybe because all iOS reviewers only have experience of games on the Macs and just do not know better?

just like a virgin
 
Update: Hero Academy's Twitter account just said that unless there is an approval problem the update will be out sometime next week. Glad I can finally play on the iPad without being on 2x mode.

On the new iPad using the retina graphics, it actually looks really good. Just with a border. Lightyears beyond 2x on the 2.
 
The creators of Warp Dash just released a minimalistic futuristic racer-ish thing. Just like Warp Dash, I do not recommend it. Don't be fooled by the pretty screens. Lacks polish and has a poor framerate on the iPhone 4.
 
Yep. Anomaly Warzone Earth has a 94!! on iOS, and 80 on PC, for example. And, well, other in high 90's (94-93) include Scrabble for iPad, Super Skyhook, Countre Jour, Jet Car Stunts and others that are not even great iPhone games.

Funny that real amazing games, like Superbrothers Sword & Sorcery only has a metacritic of 86. Why? Because they were reviewed not only by iOS only pages, they were reviewed in all kind of videogame pages.
Jet Car Stunts is arguably the best iOS game ever. It absolutely deserves its high review scores. And though it would obviously look better if ported to a traditional console, like the xbox 360, it's controls would be so much worse that it would overall be a downgrade.
 
The creators of Warp Dash just released a minimalistic futuristic racer-ish thing. Just like Warp Dash, I do not recommend it. Don't be fooled by the pretty screens. Lacks polish and has a poor framerate on the iPhone 4.

You're telling me to avoid a game but you're not going to tell me what the game's called so I can avoid it?

=/
 
Any decent WW2 tile based strategy games on the ipad? Like Hearts of Iron and such? Empire II?

Also, why does gaf format improperly on this beautiful ipad?
 
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