The iPad/iPhone/iPod Touch Gaming |Thread4| NOT Doomed

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Minecraft and Fifa were taken off freemyapps :( just as I was about to cash in on one of them.

Oh and I finally get the jetpack joyride craze. I've had it forever and thought it was ok but only yesterday became addicted to finishing all those missions and upgrading.
 
Thanks for the invite to the ios board game thread/community Astro/Smiley.
I'm certainly aware of it, and have been tempted to pull the trigger and join, but I worry that my gaming habits are just a little too erratic, and I'll end up leaving people hanging on asynch games. Don't want to frustrate people, as I know that frustrates me.
 
Started to play Epoch, it's a iPad exclusive game and it looks gorgeous. I have a couple hours logged into this game and I will share some impressions with ios gaf.

The main setting of the game looks to take place in a run down world with collapsed buildings and debrie all over the place, you play as a robot or mech? And it seems as though you are in charge of rescuing the princess. There are story elements involved that you have to read after your missions and I'm sure they will explain alot (I haven't read any yet)

Game play is smooth, you control your mech with swipes on your iPad, and from what I can tell so far it works really well. From what little I have played so far it seems like there are numerous ways you can attack each level, full out offense, dodge and gun, play tight defense and attack when openings arise.

There are 10 levels with each level having 3 sections, each level has a number of destructible items that when destroyed will earn you more credits, credits are used to purchase new item at the scrapyard (in game store) trying to find all the destructible items can be tough while enemies are attacking you.

Although I haven't finished the game on easy yet (won't let you try harder levels at the beginning) I will assume the game runs with a NG+ system?
If so this will lead to upgrading to better weapons and armour as the game goes by.

Not sure what else to say this early on in my game time, but one thing that is for certain is that this is a good game, that I will be playing for the foreseeable future.

Points of the game:
- great controls
- can be a grind fest to attain new weapons and armour
- the final boss is damn hard to beat.

If anything has to be said, and I might get flamed for this....but this game reminds me alot of infinity blade. Your main game will take place in a set piece challenge and the enemies have patterns to follow and master to obtain perfect results. You will find yourself learning the attack patterns of the enemies and adjusting your strategy for this.

I hope some people pick this game up, it's an older release but well worth your time to pickup and play. I fully recommend it (based on my short time with it) and I will post more thoughts on it as I put some more time into it.


Edit- damn the final boss tough, I have tried over 15 times to beat him, has anyone who played this find him real tough also?
 
Pinball Arcade having to resort to a Kickstarter to fund the Twilight Zone table.

http://www.kickstarter.com/projects/1067367405/pinball-arcade-the-twilight-zone
Are you kidding me? Is this really the future of gaming? Now devs are begging for Kickstarter dollars so they can release DLC?

When I bought this game, I was under the impression it would have regular updates with new boards. They even mentioned Twilight Zone by name I one of their interviews as a table they planned on offering.

On one hand, I want Twilight Zone and I'd be willing to donate to get it. But on the other, I don't want this Kickstarter to succeed, because I don't think it's right for them to use crowd funding for every new board they want to release, and I don't want to see this become a regular thing.

Kickstarter is shaking up this industry, and not in a great way.
 
Thanks for the invite to the ios board game thread/community Astro/Smiley.
I'm certainly aware of it, and have been tempted to pull the trigger and join, but I worry that my gaming habits are just a little too erratic, and I'll end up leaving people hanging on asynch games. Don't want to frustrate people, as I know that frustrates me.

I've been in a Carcassonne game for like a month. Don't worry about that. :D
 
Pinball Arcade having to resort to a Kickstarter to fund the Twilight Zone table.

http://www.kickstarter.com/projects/1067367405/pinball-arcade-the-twilight-zone
Are you kidding me? Is this really the future of gaming? Now devs are begging for Kickstarter dollars so they can release DLC?

When I bought this game, I was under the impression it would have regular updates with new boards. They even mentioned Twilight Zone by name I one of their interviews as a table they planned on offering.

On one hand, I want Twilight Zone and I'd be willing to donate to get it. But on the other, I don't want this Kickstarter to succeed, because I don't think it's right for them to use crowd funding for every new board they want to release, and I don't want to see this become a regular thing.

Kickstarter is shaking up this industry, and not in a great way.
It's the licensing that's costing them, nothing else. They're paying for the development and release of the table as per normal, but the TZ license, as you could imagine, would be VERY pricey. And that's what the KS is covering. I can't really see this sort of thing affecting anything else, given that anyone that releases similar things (like arcade emulators) would already have the license. The developers are in a unique spot because even though they may have the blessing of the original table's developers (in this case Bally/Williams) there's still licensing underneath that.

Same could potentially happen with other games like ST:TNG (which is actually mentioned in this KS), Addams Family, Indiana Jones TPA etc.
 
Are you kidding me? Is this really the future of gaming? Now devs are begging for Kickstarter dollars so they can release DLC?

When I bought this game, I was under the impression it would have regular updates with new boards. They even mentioned Twilight Zone by name I one of their interviews as a table they planned on offering.

On one hand, I want Twilight Zone and I'd be willing to donate to get it. But on the other, I don't want this Kickstarter to succeed, because I don't think it's right for them to use crowd funding for every new board they want to release, and I don't want to see this become a regular thing.

Kickstarter is shaking up this industry, and not in a great way.


Why do so many people care so much? Don't go to kickstarter and don't donate . Pretty simple. Apparently many feel it is worthwhile . I don't understand the backlash .
 
Started to play Epoch, it's a iPad exclusive game and it looks gorgeous. I have a couple hours logged into this game and I will share some impressions with ios gaf.

The main setting of the game looks to take place in a run down world with collapsed buildings and debrie all over the place, you play as a robot or mech? And it seems as though you are in charge of rescuing the princess. There are story elements involved that you have to read after your missions and I'm sure they will explain alot (I haven't read any yet)

Game play is smooth, you control your mech with swipes on your iPad, and from what I can tell so far it works really well. From what little I have played so far it seems like there are numerous ways you can attack each level, full out offense, dodge and gun, play tight defense and attack when openings arise.

There are 10 levels with each level having 3 sections, each level has a number of destructible items that when destroyed will earn you more credits, credits are used to purchase new item at the scrapyard (in game store) trying to find all the destructible items can be tough while enemies are attacking you.

Although I haven't finished the game on easy yet (won't let you try harder levels at the beginning) I will assume the game runs with a NG+ system?
If so this will lead to upgrading to better weapons and armour as the game goes by.

Not sure what else to say this early on in my game time, but one thing that is for certain is that this is a good game, that I will be playing for the foreseeable future.

Points of the game:
- great controls
- can be a grind fest to attain new weapons and armour
- the final boss is damn hard to beat.

If anything has to be said, and I might get flamed for this....but this game reminds me alot of infinity blade. Your main game will take place in a set piece challenge and the enemies have patterns to follow and master to obtain perfect results. You will find yourself learning the attack patterns of the enemies and adjusting your strategy for this.

I hope some people pick this game up, it's an older release but well worth your time to pickup and play. I fully recommend it (based on my short time with it) and I will post more thoughts on it as I put some more time into it.


Edit- damn the final boss tough, I have tried over 15 times to beat him, has anyone who played this find him real tough also?
Good impressions, I just wanted to chirp in and say it is not iPad exclusive, it's universal.
 
Seriously disappointed with Gene Effect, downloaded it for my iPad and it has those stupid dumb assed bottom of the screen controls, and no customisation. Argh, fuck that. What a waste of money :

Yeah, the controls are dumb. And the game itself didn't really grabbed me either. :/


Sorry to hear that.
On iPhone controls are IMHO great, I really enjoyed it and the story (which start pretty standard but really takes off later) glued me to the screen till the end.
The fact that the game has gorgeous audio visuals do not hurt either.
As a matter of fact, I enjoyed controls more than Waking Mars ones, where my finger was always in the middle...but there the game was waaaaay easier (never died till the end) so I cared less.
The dev seems pretty fast and willing to improve the game, so I suggest you write them in their site...they could add controls customization on iPad pretty easily IMHO.
If I recall well, I even read they wanted to do customizable position/transparency on iPad of the buttons...surprised it's not there (I'm assuming your problems with controls relate to their position).
 
Sorry to hear that.
On iPhone controls are IMHO great, I really enjoyed it and the story (which start pretty standard but really takes off later) glued me to the screen till the end.
The fact that the game has gorgeous audio visuals do not hurt either.
As a matter of fact, I enjoyed controls more than Waking Mars ones, where my finger was always in the middle...but there the game was waaaaay easier (never died till the end) so I cared less.
The dev seems pretty fast and willing to improve the game, so I suggest you write them in their site...they could add controls customization on iPad pretty easily IMHO.
If I recall well, I even read they wanted to do customizable position/transparency on iPad of the buttons...surprised it's not there (I'm assuming your problems with controls relate to their position).

Yeah, if the controls were in the middle of the screen (ie, the way you hold an iPad) then I would be into this. iPad gamers need to be more vocal about this, the bottom-screen controls simply do not work on this device, it is not fun to play like that. But holding in the centre is just right, I can play for hours like that. Every game needs custom controls, there is no reason not to do it.

The game itself seems really dark and a bit boring from the 2 levels that I played, but I can imagine that it would get better later. But coming off of playing Aquaria and Waking Mars and Lost Winds, this feels like a giant step back.

Ended up playing more Lost Winds 2 last night, the game is lovely, I can't get over how sweet the art is in this game, it's beautiful. I love the game but I dearly miss the cape already, I hope I can get it again soon! Flying around is so much fun in the first game.

I've been playing lots of longer form adventure/platformer/metroidvania games lately and I fear I've played all the notable hits now. Does anyone else know of any other types of these games? Like Swordigo and such. Actually, Swordigo crossed with something like Contra would be ace. I liked Gunman Clive for that feeling too.
 
Are you kidding me? Is this really the future of gaming? Now devs are begging for Kickstarter dollars so they can release DLC?

When I bought this game, I was under the impression it would have regular updates with new boards. They even mentioned Twilight Zone by name I one of their interviews as a table they planned on offering.

On one hand, I want Twilight Zone and I'd be willing to donate to get it. But on the other, I don't want this Kickstarter to succeed, because I don't think it's right for them to use crowd funding for every new board they want to release, and I don't want to see this become a regular thing.

Kickstarter is shaking up this industry, and not in a great way.

Lol, watch the video. It just had an update the other day with two tables, and another will follow next month. You're completely over reacting. Don't donate to the kickstarter if you don't want to, you'll still get the benefit of being able to buy the Twilight Zone table if it gets funded.

If it doesn't get funded, then they'll release less expensive ones, like they had planned and will do regardless. I don't see what the big deal is. Even if you don't like kickstarter, you don't donate, and you get the rewards, a table they couldn't afford to release otherwise.
 
The game itself seems really dark and a bit boring from the 2 levels that I played, but I can imagine that it would get better later. But coming off of playing Aquaria and Waking Mars and Lost Winds, this feels like a giant step back.

Ended

Curious you mention that.
We probably have slighlty different tastes...I played all those titles too (WM immediately before GE).
Letting aside Lost Winds which, while charming, I found utterly boring with terrible controls (on iPhone) I loved Aquaria and Waking Mars too (played Aquaria on PC long time ago tough).
I liked Gene Effect a bit more, but I have a thing for the Alien setting.
After the update the game is much more darker than before, I immediately cranked up the brightness control in the game options.
Light effects are more subtle too (before they were much more evident, especially the engines).
After the first missions where they introduce various elements, things become more variated and levels much bigger too (not to mention new story elements).
Sorry you had a bad start with the game, I hope your experience improves playing more.

I think that you cited all the notable experience of this kind on the platform tough...not much more else exist that I'm aware of, if you come across anything else, let me know please, I love these kind of games too!
 
Lol, watch the video. It just had an update the other day with two tables, and another will follow next month. You're completely over reacting. Don't donate to the kickstarter if you don't want to, you'll still get the benefit of being able to buy the Twilight Zone table if it gets funded.

If it doesn't get funded, then they'll release less expensive ones, like they had planned and will do regardless. I don't see what the big deal is. Even if you don't like kickstarter, you don't donate, and you get the rewards, a table they couldn't afford to release otherwise.
Yeah, that was sort of a 2:30am over-reaction. I still don't like the fact that they alluded to this being an available table before the game came out, and now suddenly it needs extra funding, but I guess that's how these things work.

I just hate the idea that developers may become so reliant on Kickstarter in the future that they might stop taking chances and risks because of it. Maybe I'm old fashion, but I can't shake the feeling that Kickstarter is starting to be abused a bit, and used as an excuse to make or not make something. The Kickstarter community/people who actively donate is not necessarily an accurate representation of people who are or are not interested in a product.

Back on topic, does anyone else feel like Pinball Arcade on iOS is the worst version released? It doesn't look as pretty as the one on 360/ps3, and has this sort of... "janky" feel to it. Maybe it's just me. I really want to try it in Vita.
 
As long as the devs don't renig on the product, there is no way for Kickstarter to be a bad thing.

People decide they want to fund something, and they get said product in the end. Why would it matter the way it's created/funded/distributed?
 
As long as the devs don't renig on the product, there is no way for Kickstarter to be a bad thing.

People decide they want to fund something, and they get said product in the end. Why would it matter the way it's created/funded/distributed?
You don't understand, what if they make or don't make content based on the funding they can receive from any source, a publisher, KS, loans, the indie fund, their own pockets' depth, or any other means? What then? WHAT THEN? Seriously, think of the future! ...

...Man, GOG should try and Kickstart some licence to games they can't afford to dedicate/risk their own funds on. Better than never getting them. But the companies holding them probably ask for too much money to be viable via KS... Like System Shock... I don't even understand that, it's not like they wouldn't get their cut from the sales, probably even the lion's share of it, why do they want to be paid so much extra on top of that and prefer getting nothing out of the IP instead? It would even help keep it a bit more relevant for future projects based on it. It's not like it would reduce the value of the IP in any way whatsoever. Meh.
 
Lol, watch the video. It just had an update the other day with two tables, and another will follow next month. You're completely over reacting. Don't donate to the kickstarter if you don't want to, you'll still get the benefit of being able to buy the Twilight Zone table if it gets funded.

If it doesn't get funded, then they'll release less expensive ones, like they had planned and will do regardless. I don't see what the big deal is. Even if you don't like kickstarter, you don't donate, and you get the rewards, a table they couldn't afford to release otherwise.

I think the major issue is that right now there is no way to really tell if all these devs using Kickstarter genuinely need extra funding, or if they're just trying to ride the gravy train while the site has high visibility. And plenty of games have managed to include licensed content without need for an external funding campaign and have done this for years - so why is everything in need of funding all of a sudden?
 
I think the major issue is that right now there is no way to really tell if all these devs using Kickstarter genuinely need extra funding, or if they're just trying to ride the gravy train while the site has high visibility. And plenty of games have managed to include licensed content without need for an external funding campaign and have done this for years - so why is everything in need of funding all of a sudden?
Everything that isn't made in someone's spare time as a hobby or under a similar situation to that has been in need of funding. Whether that comes from publishers, loans, profits from other work, or somewhere else, doesn't change the fact there's a need for it. And no, not everything is on Kickstarter, that's just a silly statement. As is the statement that because there are other funding methods that worked for some and didn't work for others, much like KS, KS shouldn't in theory need to ever be used by anyone. Publishers have published all sorts of games too, why do we need indies then, right? Minecraft used a different form of funding too, selling early versions of the game and promising the updates. A few others did it in the past. Did you look down on that as well or think that everyone's going to start using it yet can't be trusted with actually providing updates? Not everyone has the same means. Someone's working with an artist friend of his, on the promise of the profits if they ever do well together, someone has to hire an artist, for example. Kickstarter provides an alternative funding method that for some is the only one and for others may be the better one. As long as people are willing, and those who aren't willing are unaffected, what's the big deal? It works for some, doesn't for others, and that's all it is, another option that may be of use. Yes, there are going to be scams too, just as there are shitty games some poor souls purchased or pre-ordered. It happens. Choose wisely. And never give more than something's actually worth to you, if you just want a product and don't care about the helping part. Or wait and don't risk anything. It's all good.
 
Were the sales on Pinball Arcade that bad?
If they can't afford 55k after launching and opening up DLC pipelines on 6 platforms seems to me there's something wrong.

Or else they are trying to get too far ahead of themselves before they've realized the income from their current endeavors ... these guys have certainly not shown themselves to be the most adept plate spinners.

Licensing costs should be an ongoing expense in their business model.
They weigh the projected profit vs cost and determine if it makes sense.
Not come ask me to take an ~80 percent loss on investment (at the lowest tier/best case) solely to increase their profit margin...which is what this smells like.
Not to mention the potential reward vs risk on this particular table is about as positive as they come, IMO.

I'm sure they'll have no problem getting the funding as a lot of their customers want to see this table and wholly buy into their altruistic mission statement.
But after already "funding" them by buying their base product and given the less than smooth rollout it has had so far it is not at all shocking (or unwarranted, IMO) for some people to ask, WTF ?
 
Everything that isn't made in someone's spare time as a hobby or under a similar situation to that has been in need of funding. Whether that comes from publishers, loans, profits from other work, or somewhere else, doesn't change the fact there's a need for it. And no, not everything is on Kickstarter, that's just a silly statement. As is the statement that because there are other funding methods that worked for some and didn't work for others, much like KS, KS shouldn't in theory need to ever be used by anyone. Publishers have published all sorts of games too, why do we need indies then, right? Minecraft used a different form of funding too, selling early versions of the game and promising the updates. A few others did it in the past. Did you look down on that as well or think that everyone's going to start using it yet can't be trusted with actually providing updates? Not everyone has the same means. Someone's working with an artist friend of his, on the promise of the profits if they ever do well together, someone has to hire an artist, for example. Kickstarter provides an alternative funding method that for some is the only one and for others may be the better one. As long as people are willing, and those who aren't willing are unaffected, what's the big deal? It works for some, doesn't for others, and that's all it is, another option that may be of use. Yes, there are going to be scams too, just as there are shitty games some poor souls purchased or pre-ordered. It happens. Choose wisely. And never give more than something's actually worth to you, if you just want a product and don't care about the helping part. Or wait and don't risk anything. It's all good.

I like you.
 
I think the major issue is that right now there is no way to really tell if all these devs using Kickstarter genuinely need extra funding, or if they're just trying to ride the gravy train while the site has high visibility. And plenty of games have managed to include licensed content without need for an external funding campaign and have done this for years - so why is everything in need of funding all of a sudden?

Well, if there's any genre that fits the Kickstarter model to a T, it's a niche genre like pinball.

LOL. This is fucking pathetic.

These guys have quite clearly bitten off more than they can chew.

How so? You're making absolutely no sense. They're giving people a chance to help get something they want. Do you know how well the publishers who work with FarSight care about them? So much they can't even tell them what day their product is releasing on the XBLA, lol. That's the kinda love you get from "publishers." Do you think these publishers really care about lending FarSight studios $100,000s for licenses? And if they did, it would be a far worse deal than they are getting going through kickstarter, so why the hell wouldn't they want to go that avenue?
 
Everything that isn't made in someone's spare time as a hobby or under a similar situation to that has been in need of funding. Whether that comes from publishers, loans, profits from other work, or somewhere else, doesn't change the fact there's a need for it. And no, not everything is on Kickstarter, that's just a silly statement.

Yay another thread infested by kickstarter talk, but I just can't help myself.

The problem is that Kickstarter is such a ridiculously good deal for those who succeed. Debts has to be repaid, investors want part of the profits, publishers wants all of the profits and your savings are gone for good, but KS is just free money. Part if it will be preorders and a small part will be spent on rewards, but you pretty mch get complete funding, no risk, no meddeling publishers and then get full ownershit, 100% of the profits. But it's a bad deal for players and should only be used as the very last resort, otherwise it's a bit shameless.

If you take my games as an example. I can easily fund my next game by myself (probably I still haven't really decided anything about it yet). I have extremely low expenses; I work alone, my rent is quite cheap and I don't very eat much, and my previous games were done in quite a short timeframe. I still have some savings left since before I started my business and I've made some profit from Gunman Clive. But looking at what's going on around me it's damn tempting to set up a kickstarter for it anyway (or IndieGoGo rather as I'm european). Whithout it I'd be taking a huge risk, not knowing if I can dublicate the success of Gunman Clive (which still wasn't that successful), and at the end of the day, even it pays off I would still have had more money had I done a kickstarter. Would it be shameless of me to do it? Probably. Any more wrong than a lot of others on kickstarter? Probably not.
 
If you take my games as an example. I can easily fund my next game by myself (probably I still haven't really decided anything about it yet). I have extremely low expenses; I work alone, my rent is quite cheap and I don't very eat much, and my previous games were done in quite a short timeframe. I still have some savings left since before I started my business and I've made some profit from Gunman Clive. But looking at what's going on around me it's damn tempting to set up a kickstarter for it anyway (or IndieGoGo rather as I'm european). Whithout it I'd be taking a huge risk, not knowing if I can dublicate the success of Gunman Clive (which still wasn't that successful), and at the end of the day, even it pays off I would still have had more money had I done a kickstarter. Would it be shameless of me to do it? Probably. Any more wrong than a lot of others on kickstarter? Probably not.

Ok, now say the fans of your games wanted you to set your next game in an IP that would cost you over $100K more than normal just to acquire the IP, not including anything else, and you had to manage a team of employees etc. And your fans were very supportive of the idea of helping to raise the money to cover the costs (TPA forums & facebook are, and generally this is also true of other projects). Why the fuss then? It lets you do something special, and gives the fans what they asked for.

How is this a bad deal for players at all? The ones who want to see it happen, help make it so, the ones who don't, don't, but they get the benefits even still and you get to sell a potentially larger product than what you could normally make, thus your sales could also be much higher than had you stuck to your usual budget.
 
Ok, now say the fans of your games wanted you to set your next game in an IP that would cost you over $100K more than normal just to acquire the IP, not including anything else, and you had to manage a team of employees etc. And your fans were very supportive of the idea of helping to raise the money to cover the costs (TPA forums & facebook are, and generally this is also true of other projects). Why the fuss then? It lets you do something special, and gives the fans what they asked for.

How is this a bad deal for players at all? The ones who want to see it happen, help make it so, the ones who don't, don't, but they get the benefits even still and you get to sell a potentially larger product than what you could normally make, thus your sales could also be much higher than had you stuck to your usual budget.

Hadn't watched the pinball video or followed the debate very closely when I posted. It was just some general input to the endless kickstarter debate, and people saying how kickstarter is just like any other funding method. Getting a license and other fixed costs may be a bit different but not really. And regarless of how many employees I have or how high my costs are the same rules apply. If I can afford it myself, or could get investors to take on some of the risk, it's a bit shamless to ask for fans to cover the costs.

And for a consumer, having to pay in advance for something is always worse than being able to pay once the job is done and you can make an informed decision.
 
New to iphone gaming picked up an iphone 4 yesterday, is there a way to reset gamecenter achievements, and any games you guys could recommend.
Thanks :)
 
Thank You :)
Ill grab those up after work today.
Sorry for not reading around first.

Don't sweat it, iOS moves so fast that it's easy to miss the best games.

That list is still pretty current, I would add a few such as:

Bike Baron, Tower of Fortune (if you like old school stuff), Edge EX, Helsings Fire, Spellsword, Temple Run (free), HookWorld.

Enjoy :)
 
Don't sweat it, iOS moves so fast that it's easy to miss the best games.

That list is still pretty current, I would add a few such as:

Bike Baron, Tower of Fortune (if you like old school stuff), Edge EX, Helsings Fire, Spellsword, Temple Run (free), HookWorld.

Enjoy :)

Awesome, this badboys going to keep my busy for a long time :).
Thanks.
 
I've been playing lots of longer form adventure/platformer/metroidvania games lately and I fear I've played all the notable hits now. Does anyone else know of any other types of these games? Like Swordigo and such. Actually, Swordigo crossed with something like Contra would be ace. I liked Gunman Clive for that feeling too.

I would love to know this as well.

Started Swordigo a couple days ago and I'm hooked!
 
These kickstarters replies about TPA are completely misinformed and inappropriate.
They ran the numbers and saw that due to the high licensing costs, releasing tables like TTZ, ST:TNG or TAF is not financially viable. They're still going to release other tables, there's been a constant stream of DLC tables and there's plenty more in the pipeline
Now, the FANS kept asking for TTZ and such, it seems they really, really want those high-risk high-costs tables nonthless and FarSight said you know what, if the fans want such a thing will set up a kickstarter to see if we can get the licensing money fundend that way, while we'll fund the development ourselves and throw in a copy of the table for rach backer.
If it works out that's great, if it doesn't you can still look forward to our next tables which are coming anyway, just not TTZ or ST:TNG.
 
Started playing Dream League Soccer and it's pretty good. However, how do I increase game length? Games last like 2 minutes. Also the CPU sucks and it's not hard to keep them from even getting a shot off. Does it get harder?
 
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Thank God. Finally.
 
The Sandbox was a lot of fun while playing through the little campaign level things, but it gets so boring so fast in free play mode. Maybe I'm just not creative enough.
 
The Sandbox was a lot of fun while playing through the little campaign level things, but it gets so boring so fast in free play mode. Maybe I'm just not creative enough.


I had the same experience. There's only so much you can do, and after a bit it really shows.
 
Really looking forward to the Twilight Zone pinball table, totally chipping in to the KS. Smart of them to bring up ST:TNG, too, now I'm REALLY desperate for these expensive licensed tables to make it in.
 
Really looking forward to the Twilight Zone pinball table, totally chipping in to the KS. Smart of them to bring up ST:TNG, too, now I'm REALLY desperate for these expensive licensed tables to make it in.
It's easy to forget just how many of the truly great tables were licensed. Something to make you that little more eager:
Indiana Jones: The Pinball Adventure
Terminator 2
Johnny Mnemonic
The Shadow
World Cup Soccer

All great, and probably all a decent chance (with the possible exception of Indy... I'd wager Lucasfilm are pretty tight with their IP) of making it in.
 
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