Macho Madness
Member
So I just went looking for You Don't Know Jack and it seems to have been pulled. Anyone know what happened to it?
http://jellyvisiongames.com/forum/#/discussion/53/why-cant-i-find-ydkj-on-itunes-store-anymore
So I just went looking for You Don't Know Jack and it seems to have been pulled. Anyone know what happened to it?
No, but I saw O2Jam U (which I know nothing about) today and thought about you guys and your crazy rhythm games.
: )
http://itunes.apple.com/us/app/o2jam-u-ultimate-rhythm-action/id524927135?mt=8
Are you kidding me? Is this really the future of gaming? Now devs are begging for Kickstarter dollars so they can release DLC?Pinball Arcade having to resort to a Kickstarter to fund the Twilight Zone table.
http://www.kickstarter.com/projects/1067367405/pinball-arcade-the-twilight-zone
Thanks for the invite to the ios board game thread/community Astro/Smiley.
I'm certainly aware of it, and have been tempted to pull the trigger and join, but I worry that my gaming habits are just a little too erratic, and I'll end up leaving people hanging on asynch games. Don't want to frustrate people, as I know that frustrates me.
Pinball Arcade having to resort to a Kickstarter to fund the Twilight Zone table.
http://www.kickstarter.com/projects/1067367405/pinball-arcade-the-twilight-zone
It's the licensing that's costing them, nothing else. They're paying for the development and release of the table as per normal, but the TZ license, as you could imagine, would be VERY pricey. And that's what the KS is covering. I can't really see this sort of thing affecting anything else, given that anyone that releases similar things (like arcade emulators) would already have the license. The developers are in a unique spot because even though they may have the blessing of the original table's developers (in this case Bally/Williams) there's still licensing underneath that.Are you kidding me? Is this really the future of gaming? Now devs are begging for Kickstarter dollars so they can release DLC?
When I bought this game, I was under the impression it would have regular updates with new boards. They even mentioned Twilight Zone by name I one of their interviews as a table they planned on offering.
On one hand, I want Twilight Zone and I'd be willing to donate to get it. But on the other, I don't want this Kickstarter to succeed, because I don't think it's right for them to use crowd funding for every new board they want to release, and I don't want to see this become a regular thing.
Kickstarter is shaking up this industry, and not in a great way.
Are you kidding me? Is this really the future of gaming? Now devs are begging for Kickstarter dollars so they can release DLC?
When I bought this game, I was under the impression it would have regular updates with new boards. They even mentioned Twilight Zone by name I one of their interviews as a table they planned on offering.
On one hand, I want Twilight Zone and I'd be willing to donate to get it. But on the other, I don't want this Kickstarter to succeed, because I don't think it's right for them to use crowd funding for every new board they want to release, and I don't want to see this become a regular thing.
Kickstarter is shaking up this industry, and not in a great way.
Good impressions, I just wanted to chirp in and say it is not iPad exclusive, it's universal.Started to play Epoch, it's a iPad exclusive game and it looks gorgeous. I have a couple hours logged into this game and I will share some impressions with ios gaf.
The main setting of the game looks to take place in a run down world with collapsed buildings and debrie all over the place, you play as a robot or mech? And it seems as though you are in charge of rescuing the princess. There are story elements involved that you have to read after your missions and I'm sure they will explain alot (I haven't read any yet)
Game play is smooth, you control your mech with swipes on your iPad, and from what I can tell so far it works really well. From what little I have played so far it seems like there are numerous ways you can attack each level, full out offense, dodge and gun, play tight defense and attack when openings arise.
There are 10 levels with each level having 3 sections, each level has a number of destructible items that when destroyed will earn you more credits, credits are used to purchase new item at the scrapyard (in game store) trying to find all the destructible items can be tough while enemies are attacking you.
Although I haven't finished the game on easy yet (won't let you try harder levels at the beginning) I will assume the game runs with a NG+ system?
If so this will lead to upgrading to better weapons and armour as the game goes by.
Not sure what else to say this early on in my game time, but one thing that is for certain is that this is a good game, that I will be playing for the foreseeable future.
Points of the game:
- great controls
- can be a grind fest to attain new weapons and armour
- the final boss is damn hard to beat.
If anything has to be said, and I might get flamed for this....but this game reminds me alot of infinity blade. Your main game will take place in a set piece challenge and the enemies have patterns to follow and master to obtain perfect results. You will find yourself learning the attack patterns of the enemies and adjusting your strategy for this.
I hope some people pick this game up, it's an older release but well worth your time to pickup and play. I fully recommend it (based on my short time with it) and I will post more thoughts on it as I put some more time into it.
Edit- damn the final boss tough, I have tried over 15 times to beat him, has anyone who played this find him real tough also?
Seriously disappointed with Gene Effect, downloaded it for my iPad and it has those stupid dumb assed bottom of the screen controls, and no customisation. Argh, fuck that. What a waste of money :
Yeah, the controls are dumb. And the game itself didn't really grabbed me either. :/
Sorry to hear that.
On iPhone controls are IMHO great, I really enjoyed it and the story (which start pretty standard but really takes off later) glued me to the screen till the end.
The fact that the game has gorgeous audio visuals do not hurt either.
As a matter of fact, I enjoyed controls more than Waking Mars ones, where my finger was always in the middle...but there the game was waaaaay easier (never died till the end) so I cared less.
The dev seems pretty fast and willing to improve the game, so I suggest you write them in their site...they could add controls customization on iPad pretty easily IMHO.
If I recall well, I even read they wanted to do customizable position/transparency on iPad of the buttons...surprised it's not there (I'm assuming your problems with controls relate to their position).
Are you kidding me? Is this really the future of gaming? Now devs are begging for Kickstarter dollars so they can release DLC?
When I bought this game, I was under the impression it would have regular updates with new boards. They even mentioned Twilight Zone by name I one of their interviews as a table they planned on offering.
On one hand, I want Twilight Zone and I'd be willing to donate to get it. But on the other, I don't want this Kickstarter to succeed, because I don't think it's right for them to use crowd funding for every new board they want to release, and I don't want to see this become a regular thing.
Kickstarter is shaking up this industry, and not in a great way.
The game itself seems really dark and a bit boring from the 2 levels that I played, but I can imagine that it would get better later. But coming off of playing Aquaria and Waking Mars and Lost Winds, this feels like a giant step back.
Ended
Yeah, that was sort of a 2:30am over-reaction. I still don't like the fact that they alluded to this being an available table before the game came out, and now suddenly it needs extra funding, but I guess that's how these things work.Lol, watch the video. It just had an update the other day with two tables, and another will follow next month. You're completely over reacting. Don't donate to the kickstarter if you don't want to, you'll still get the benefit of being able to buy the Twilight Zone table if it gets funded.
If it doesn't get funded, then they'll release less expensive ones, like they had planned and will do regardless. I don't see what the big deal is. Even if you don't like kickstarter, you don't donate, and you get the rewards, a table they couldn't afford to release otherwise.
You don't understand, what if they make or don't make content based on the funding they can receive from any source, a publisher, KS, loans, the indie fund, their own pockets' depth, or any other means? What then? WHAT THEN? Seriously, think of the future! ...As long as the devs don't renig on the product, there is no way for Kickstarter to be a bad thing.
People decide they want to fund something, and they get said product in the end. Why would it matter the way it's created/funded/distributed?
Lol, watch the video. It just had an update the other day with two tables, and another will follow next month. You're completely over reacting. Don't donate to the kickstarter if you don't want to, you'll still get the benefit of being able to buy the Twilight Zone table if it gets funded.
If it doesn't get funded, then they'll release less expensive ones, like they had planned and will do regardless. I don't see what the big deal is. Even if you don't like kickstarter, you don't donate, and you get the rewards, a table they couldn't afford to release otherwise.
Everything that isn't made in someone's spare time as a hobby or under a similar situation to that has been in need of funding. Whether that comes from publishers, loans, profits from other work, or somewhere else, doesn't change the fact there's a need for it. And no, not everything is on Kickstarter, that's just a silly statement. As is the statement that because there are other funding methods that worked for some and didn't work for others, much like KS, KS shouldn't in theory need to ever be used by anyone. Publishers have published all sorts of games too, why do we need indies then, right? Minecraft used a different form of funding too, selling early versions of the game and promising the updates. A few others did it in the past. Did you look down on that as well or think that everyone's going to start using it yet can't be trusted with actually providing updates? Not everyone has the same means. Someone's working with an artist friend of his, on the promise of the profits if they ever do well together, someone has to hire an artist, for example. Kickstarter provides an alternative funding method that for some is the only one and for others may be the better one. As long as people are willing, and those who aren't willing are unaffected, what's the big deal? It works for some, doesn't for others, and that's all it is, another option that may be of use. Yes, there are going to be scams too, just as there are shitty games some poor souls purchased or pre-ordered. It happens. Choose wisely. And never give more than something's actually worth to you, if you just want a product and don't care about the helping part. Or wait and don't risk anything. It's all good.I think the major issue is that right now there is no way to really tell if all these devs using Kickstarter genuinely need extra funding, or if they're just trying to ride the gravy train while the site has high visibility. And plenty of games have managed to include licensed content without need for an external funding campaign and have done this for years - so why is everything in need of funding all of a sudden?
Pinball Arcade having to resort to a Kickstarter to fund the Twilight Zone table.
http://www.kickstarter.com/projects/1067367405/pinball-arcade-the-twilight-zone
Everything that isn't made in someone's spare time as a hobby or under a similar situation to that has been in need of funding. Whether that comes from publishers, loans, profits from other work, or somewhere else, doesn't change the fact there's a need for it. And no, not everything is on Kickstarter, that's just a silly statement. As is the statement that because there are other funding methods that worked for some and didn't work for others, much like KS, KS shouldn't in theory need to ever be used by anyone. Publishers have published all sorts of games too, why do we need indies then, right? Minecraft used a different form of funding too, selling early versions of the game and promising the updates. A few others did it in the past. Did you look down on that as well or think that everyone's going to start using it yet can't be trusted with actually providing updates? Not everyone has the same means. Someone's working with an artist friend of his, on the promise of the profits if they ever do well together, someone has to hire an artist, for example. Kickstarter provides an alternative funding method that for some is the only one and for others may be the better one. As long as people are willing, and those who aren't willing are unaffected, what's the big deal? It works for some, doesn't for others, and that's all it is, another option that may be of use. Yes, there are going to be scams too, just as there are shitty games some poor souls purchased or pre-ordered. It happens. Choose wisely. And never give more than something's actually worth to you, if you just want a product and don't care about the helping part. Or wait and don't risk anything. It's all good.
I think the major issue is that right now there is no way to really tell if all these devs using Kickstarter genuinely need extra funding, or if they're just trying to ride the gravy train while the site has high visibility. And plenty of games have managed to include licensed content without need for an external funding campaign and have done this for years - so why is everything in need of funding all of a sudden?
LOL. This is fucking pathetic.
These guys have quite clearly bitten off more than they can chew.
Everything that isn't made in someone's spare time as a hobby or under a similar situation to that has been in need of funding. Whether that comes from publishers, loans, profits from other work, or somewhere else, doesn't change the fact there's a need for it. And no, not everything is on Kickstarter, that's just a silly statement.
If you take my games as an example. I can easily fund my next game by myself (probably I still haven't really decided anything about it yet). I have extremely low expenses; I work alone, my rent is quite cheap and I don't very eat much, and my previous games were done in quite a short timeframe. I still have some savings left since before I started my business and I've made some profit from Gunman Clive. But looking at what's going on around me it's damn tempting to set up a kickstarter for it anyway (or IndieGoGo rather as I'm european). Whithout it I'd be taking a huge risk, not knowing if I can dublicate the success of Gunman Clive (which still wasn't that successful), and at the end of the day, even it pays off I would still have had more money had I done a kickstarter. Would it be shameless of me to do it? Probably. Any more wrong than a lot of others on kickstarter? Probably not.
Ok, now say the fans of your games wanted you to set your next game in an IP that would cost you over $100K more than normal just to acquire the IP, not including anything else, and you had to manage a team of employees etc. And your fans were very supportive of the idea of helping to raise the money to cover the costs (TPA forums & facebook are, and generally this is also true of other projects). Why the fuss then? It lets you do something special, and gives the fans what they asked for.
How is this a bad deal for players at all? The ones who want to see it happen, help make it so, the ones who don't, don't, but they get the benefits even still and you get to sell a potentially larger product than what you could normally make, thus your sales could also be much higher than had you stuck to your usual budget.
New to iphone gaming picked up an iphone 4 yesterday, is there a way to reset gamecenter achievements, and any games you guys could recommend.
Thanks![]()
Here's a few titles worth playing that recently went on sale for FREE :
Ticket to Ride Pocket, Feed Me Oil, and Super Crossfire.
This link from the OP of this thread should offer some ideas too :
The Official NeoGAF Best iOS Games of All Time
Thank You
Ill grab those up after work today.
Sorry for not reading around first.
They took it down because they want to release a new version that connects with Facebook. Will probably be free to play.Been trying to load this since last night with no luck, can you summarize?
Don't sweat it, iOS moves so fast that it's easy to miss the best games.
That list is still pretty current, I would add a few such as:
Bike Baron, Tower of Fortune (if you like old school stuff), Edge EX, Helsings Fire, Spellsword, Temple Run (free), HookWorld.
Enjoy![]()
Did infinity blade dungeons ever come out?
I've been playing lots of longer form adventure/platformer/metroidvania games lately and I fear I've played all the notable hits now. Does anyone else know of any other types of these games? Like Swordigo and such. Actually, Swordigo crossed with something like Contra would be ace. I liked Gunman Clive for that feeling too.
The Sandbox was a lot of fun while playing through the little campaign level things, but it gets so boring so fast in free play mode. Maybe I'm just not creative enough.
It's easy to forget just how many of the truly great tables were licensed. Something to make you that little more eager:Really looking forward to the Twilight Zone pinball table, totally chipping in to the KS. Smart of them to bring up ST:TNG, too, now I'm REALLY desperate for these expensive licensed tables to make it in.