Well, after spending about 3 hours on this, initial feelings are that I wasted $50 and my time would've been better spent on Skyrim or UMvC3. Feels bad, man. Definitely should've waited for more feedback before opening my copy. The below is really for people who aren't already huge KOF fans or just aren't huge fighting game fans in general. I really feel like this game could only get a positive reception from the most loyal fans out there, or people who love their fighters.
Main complaints:
1. Online is decidedly not good. I only played against blue and green connections, and didn't have a good experience with any of them. There was always noticeable input lag, so matches felt clumsy. I was never able to really get into the online portion because of this, especially when timing is so strict (by my standards, anyway).
2. Sprites are a bit blurry, as they appear to be upscaled; I think they're in their native resolution on the character select & team order screens. The sprite work itself is okay, but I find myself wishing a lot of the characters had more detail, particularly in the face region. This would be forgivable if they compensated with great animation, but you can practically count the frames on most attacks, and nothing about the special attacks or super moves is particularly impressive.
3. Production, in general, is very low-budget. Everything from the font, in-game HUD and menus look bare-bones and dated.
Main likes:
I basically did the two available tutorials, messed with Elisabeth's trial mode a bit (1, 3, and 4 completed), then took the game online. All I can really say is that I like the way it plays; high-tempo, solid mechanics, large and varied cast. I just wish the online component was viable, because human opponents are the best.
Unless they improve the netcode (wouldn't cross my fingers), I don't see myself spending much more time with this. I might learn how to use a few characters - Elisabeth seems really cool and I was just messing around with new Iori - but without human competition to play against, it's a bit pointless.
Main complaints:
1. Online is decidedly not good. I only played against blue and green connections, and didn't have a good experience with any of them. There was always noticeable input lag, so matches felt clumsy. I was never able to really get into the online portion because of this, especially when timing is so strict (by my standards, anyway).
2. Sprites are a bit blurry, as they appear to be upscaled; I think they're in their native resolution on the character select & team order screens. The sprite work itself is okay, but I find myself wishing a lot of the characters had more detail, particularly in the face region. This would be forgivable if they compensated with great animation, but you can practically count the frames on most attacks, and nothing about the special attacks or super moves is particularly impressive.
3. Production, in general, is very low-budget. Everything from the font, in-game HUD and menus look bare-bones and dated.
Main likes:
I basically did the two available tutorials, messed with Elisabeth's trial mode a bit (1, 3, and 4 completed), then took the game online. All I can really say is that I like the way it plays; high-tempo, solid mechanics, large and varied cast. I just wish the online component was viable, because human opponents are the best.
Unless they improve the netcode (wouldn't cross my fingers), I don't see myself spending much more time with this. I might learn how to use a few characters - Elisabeth seems really cool and I was just messing around with new Iori - but without human competition to play against, it's a bit pointless.