SUPARSTARX
Member
I need some good Elisabeth/Mature/Mai/King videos to learn from
Sounds like a plan. My GT is Dave Long. I'll see if I can clear some friends list space.
weird.
But what's wrong with good, balanced DLC characters?
well... broken or (boss) characters like saiki are fun to play with but are honestly a pain to deal with in ranked matches. So for competitive play they should be banned...
i say keep dlc characters available for player matches and player tournaments but for ranked matches... keep it fair and balanced.
i dont want to see teams of Saiki, EX Iori & K' all over the place.
Didnt SNK come out and say that the DLC characters would be really good because they want people to use them?
Seriously I don't get why people still freak out about Flame Iori after we've seen him in action. Claw Iori is so much more of a threat. I mean the guy is ALWAYS in your face.
Didnt SNK come out and say that the DLC characters would be really good because they want people to use them?
Didnt SNK come out and say that the DLC characters would be really good because they want people to use them?
I guess Seth should be banned SF4 as well. And Gouken and Akuma. Plus Balrog Vega Sagat and Bison were bosses in SF2, they should be banned as well. Plus Oni and Evil Ryu, they are basically Goku and Vegeta.
If i remember correctly CPU Seth is different from the playable version.I guess Seth should be banned SF4 as well. And Gouken and Akuma. Plus Balrog Vega Sagat and Bison were bosses in SF2, they should be banned as well. Plus Oni and Evil Ryu, they are basically Goku and Vegeta.
Well they also said that the netcode was going to be good ... BOOOM!Didnt SNK come out and say that the DLC characters would be really good because they want people to use them?
Seriously I don't get why people still freak out about Flame Iori after we've seen him in action. Claw Iori is so much more of a threat. I mean the guy is ALWAYS in your face.
I distinctly remember people here wanting to ban Seth during SF4's early days.
I don't see how you can say anything either way until people have had extensive playtime with the characters.
I think people are going to end up rejecting this online- I tried playing today and it was a lot less busy then I felt it should be day 2 of a game.
A patch would help keep it alive, it is playable online, even if it's not good enough.
France and maybe some other countries in Europe had banned Seth and Gouken back then, lol.
I guess Seth should be banned SF4 as well. And Gouken and Akuma. Plus Balrog Vega Sagat and Bison were bosses in SF2, they should be banned as well. Plus Oni and Evil Ryu, they are basically Goku and Vegeta.
France and maybe some other countries in Europe had banned Seth and Gouken back then, lol.
Overreactions to Flame Iori while people seem indifferent to Claw Iori despite him having received only minor nerfs from the arcade and having proved really effective until now don't make much sense to me.
I need some good Elisabeth/Mature/Mai/King videos to learn from
It's not really about banning overpowered characters. Tournaments ban dlc characters because you can't learn to defend against them if you don't buy them first and not everyone is willing to buy characters.
It's not really about banning overpowered characters. Tournaments ban dlc characters because you can't learn to defend against them if you don't buy them first and not everyone is willing to buy characters.
I've not really paid attention to KOF after the debacle of 12 and with all my UMVC3 dedication, but I know 13 is good.
My go to cast were Andy/King/Kyo/K'/Chris/Terry/Iori/Shingo/Oswald in the old games. Mainly K'/Andy/King though...
Any advice for someone ready to go back in? Also are strikers back or are there no assists in this game?
It's KOF. Day 2 or day 200, it's never going to have a significant impact in America. Not when there are other games with Ryu and Wolverine out there.Sad. This game is really good too.
I'd like to know too.In which modes do you unlock colors in the game ?
Saiki (and Billy) are not DLC, and the entire game is new to mostly everyone. Even if you assume that everyone is familiar with the arcade version and take into account that people won't be experienced with the new characters, the first major is NEC. It's Dec. 3rd, about two weeks after the game has come out. That's plenty of time to learn 2 characters, especially in a game that won't have that high of stakes. And before someone brings up MK, the only reason DLC characters are banned for awhile is partly because everyone knew there'd be bugs and oversights when they first came out (not a knock to MK, just how it is).It's not really about banning overpowered characters. Tournaments ban dlc characters because you can't learn to defend against them if you don't buy them first and not everyone is willing to buy characters.
I know right. I can pretty easily do the first 3 or 4 with each character, after that the timing gets so crazy. Sometimes I can get lucky by mashing the buttons during motions and stumble on some shortcuts.
Saiki (and Billy) are not DLC, and the entire game is new to mostly everyone. Even if you assume that everyone is familiar with the arcade version and take into account that people won't be experienced with the new characters, the first major is NEC. It's Dec. 3rd, about two weeks after the game has come out. That's plenty of time to learn 2 characters, especially in a game that won't have that high of stakes. And before someone brings up MK, the only reason DLC characters are banned for awhile is partly because everyone knew there'd be bugs and oversights when they first came out (not a knock to MK, just how it is).
Nobody banned Jill and Shuma. Nor the BB characters before CS2 either IIRC.
Please clue me into this, or at least point in the direction where I can read up on them. Thanks!Super Turbo buffering FTW! Got those shortcuts down with everyone now I figured it was some dumb shit like that.
So I got Mature and Leona. One spot left. EX Iori is probably going to be it but need a filler in the mean time. Thinking either King or Yuri.
Are endings in story mode or arcade? Like for Ikari team etc.?
Arcade.
Dude. How can you not like a guy who points which way he's gonna go suplex your ass before doing so?!This is the first KOF I've ever liked Clark.
Dude. How can you not like a guy who points which way he's gonna go suplex your ass before doing so?!
Years of fighting Chinese and Mexicans on Kaillera.
Made me hate Iori, Chris, Daimon, and Yashiro as well.
It sad, if the inputs were like KOF XI, I don't think people would be complaining as much about the trials.
Super Turbo buffering FTW! Got those shortcuts down with everyone now I figured it was some dumb shit like that.
Hahaha! I know exactly how you feel, except replace Kaillera with arcades.Years of fighting Chinese and Mexicans on Kaillera.
Made me hate Iori, Chris, Daimon, and Yashiro as well.
So is this game footsie heavy or do you rush it down like crazy out there? Also are we talking long combos without burning that Hyper thingy or are we talking SF one-sy two-sy small combos and seperate here? Also how powerful is zoning in this?
Really trying to see where KOF has gone since my years of mashing it out on MAME back in 2000 on a keypad. I eventually upgraded to the actual discs and now own most of them, but I never followed the actual meta of the game so probably played it wrong (though K is awesome at everything from what I could remember).
Just trying to get the feel here.
So is this game footsie heavy or do you rush it down like crazy out there? Also are we talking long combos without burning that Hyper thingy or are we talking SF one-sy two-sy small combos and seperate here? Also how powerful is zoning in this?
Really trying to see where KOF has gone since my years of mashing it out on MAME back in 2000 on a keypad. I eventually upgraded to the actual discs and now own most of them, but I never followed the actual meta of the game so probably played it wrong (though K is awesome at everything from what I could remember).
Just trying to get the feel here.