• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The King Of Fighters XIII + Steam Edition |OT| Now on Steam with Improved Netcode!

Skilletor said:
That can't be right since they share a system, lol. It's not like one store has different things to look up from another store. Your rep didn't look it up right or something.

Yeah. I figured that. But I usually walk out of the store in disgust when they're like:

"Yeah...I don't have a listing for that. Um...do you want to buy the collector's edition of Skyrim instead?"
 

Grokbu

Member
Kinda scary hearing about all the delays in EU. Getting a bit sweaty over here. :(
Dambrosi said:
Kinda hoping it gets delayed in the UK as well. I don't get new money till its current release date, and you know what online pre-orders are like. Otherwise, I'll have to cancel :-(
On the other hand. Not getting a delay would make me feel bad for people in your situation.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
Hitoribhoshi said:
Fersis>great job on the OP (minus the fat parisian lady :p (I'm french))

also fuck PAL delay.

btw I asked about region locking for the pal 360 ver. seems like it's locked:

Rising Star Games> Hi, thanks for your interest in KOFXIII. AFAIK it will not work on your JP 360.

http://www.facebook.com/RisingStarGames ... 6886773636
Another RSG Post:
Hi Xavier, the release date was moved in some countries; we had to increase the manufacturing run owing to the success of the pre-order campaign.
Awesome.
 

Tizoc

Member
SolarKnight said:
XI has a fireball, grab LDM, and is A tier, while NGBC has more rekkas, fire punch DM, Mu shiki LDM, and is S tier.
Thanks, so the differences aren't that much I take it, like in playstyle, etc.?
 
what did he do to his forearms?

4xeao.jpg
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Criminal Upper said:
Jesus, my Gamestop doesn't even have XIII in their SYSTEM.

Wtf
Jesus, fucking incompetent. I can't stand Gamestop.
 

Tizoc

Member
The wait for this game is irking me, I hope my usual shop gets it within the next 2 days ;.;

Say if anyone gets the game early: What stuff would you want to know about it?
 

Grokbu

Member
piotr47 said:
I'm so mad at Rising Star Games, for delaying KoF13 in europe... I can't stand it anymore!!!
I don't think they're delaying it in whole Europe.

EDIT:
Tizoc said:
The wait for this game is irking me, I hope my usual shop gets it within the next 2 days ;.;

Say if anyone gets the game early: What stuff would you want to know about it?
I'm interested if you can play more than one player in a player room.

And of course, if the netcode's good.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
piotr47 said:
I'm so mad at Rising Star Games, for delaying KoF13 in europe... I can't stand it anymore!!!
The cool thing is that they had to delay it because the pre orders were a success
As a KOF fan you cant be mad ^___^-d
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Tizoc said:
The wait for this game is irking me, I hope my usual shop gets it within the next 2 days ;.;

Say if anyone gets the game early: What stuff would you want to know about it?

Netcode, netcode, netcode, and netcode. Which won't be the best thing to check when barely anyone has the game.
 
this just got released here....heard nothing about it so im not sure i wanna pick it up JUST yet considering i just got skyrim/UC3...skyrim is REALLy eating into my playing hours right now..
 

Takuan

Member
I went ahead and ordered online from Gamestop. Assuming I keep the game (I'm only going to keep it if I get the soundtrack), I'm willing to test the netcode with GAFers from different regions on launch night. Of course, if people are able to do it during the day, that's cool, too.
 
I like this. I completely forgot about kof for a few hours due to umvc3 launch, but this post reminded me that i'm 10x more excited for kof.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
FindMyFarms said:
I like this. I completely forgot about kof for a few hours due to umvc3 launch, but this post reminded me that i'm 10x more excited for kof.

You gonna be playing this online? PSN again or 360?
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Phat Michael said:
this just got released here....heard nothing about it so im not sure i wanna pick it up JUST yet considering i just got skyrim/UC3...skyrim is REALLy eating into my playing hours right now..

Cool, pick me up a copy and overnight please. ;P
 
So for someone who's just started with fighting games late in his gamer life (SSFIV was my first) how would you describe how KOF plays to a noob like me? Most of the OP info seems (rightly) aimed at folks who already know KOF and are interested in the latest version. But I've never played a match in my life, so I'm not sure what I'd be getting into. The graphics have me interested though, I've put a bit of time into SFIII:OE and BB:CS just because I like the sprite art, so I'm trying to figure out of KOF would be a good fit for me.
 
TheFightingFish said:
So for someone who's just started with fighting games late in his gamer life (SSFIV was my first) how would you describe how KOF plays to a noob like me? Most of the OP info seems (rightly) aimed at folks who already know KOF and are interested in the latest version. But I've never played a match in my life, so I'm not sure what I'd be getting into. The graphics have me interested though, I've put a bit of time into SFIII:OE and BB:CS just because I like the sprite art, so I'm trying to figure out of KOF would be a good fit for me.

I recently got into fighting games by playing KOF. It feels more natural to me than SF ever did because of the dashing/hops/speed. I'd say give it a shake, but I'm obviously biased.
 

dock

Member
TheFightingFish said:
So for someone who's just started with fighting games late in his gamer life (SSFIV was my first) how would you describe how KOF plays to a noob like me? Most of the OP info seems (rightly) aimed at folks who already know KOF and are interested in the latest version. But I've never played a match in my life, so I'm not sure what I'd be getting into. The graphics have me interested though, I've put a bit of time into SFIII:OE and BB:CS just because I like the sprite art, so I'm trying to figure out of KOF would be a good fit for me.
You remind me of when I first picked up King of Fighters. I always saw it around, but it was always 'expensive' and less popular than the SF games. This is definitely the best point to jump in, and you'll get a good buzz of community and online players. :)

The fact that it's four buttons only really helps the accessibility, in my opinion, and the sprites are glorious. :)
 
Lyte Edge said:
You gonna be playing this online? PSN again or 360?

Yep! PSN - FindMyFarms


TheFightingFish said:
So for someone who's just started with fighting games late in his gamer life (SSFIV was my first) how would you describe how KOF plays to a noob like me? Most of the OP info seems (rightly) aimed at folks who already know KOF and are interested in the latest version. But I've never played a match in my life, so I'm not sure what I'd be getting into. The graphics have me interested though, I've put a bit of time into SFIII:OE and BB:CS just because I like the sprite art, so I'm trying to figure out of KOF would be a good fit for me.

The movement is kind of like blazblue except no airdashing. You can run and super jump, but there's also mini jumps in this game called "hops" which what gives KoF its flavor. The combos are pretty intuitive if you've gotten your feet wet. Ever series has its own feel, so all you really have to do is just sit down and get used to how KoF feels. You'll be good to go in no time!
 
TheFightingFish said:
So for someone who's just started with fighting games late in his gamer life (SSFIV was my first) how would you describe how KOF plays to a noob like me? Most of the OP info seems (rightly) aimed at folks who already know KOF and are interested in the latest version. But I've never played a match in my life, so I'm not sure what I'd be getting into. The graphics have me interested though, I've put a bit of time into SFIII:OE and BB:CS just because I like the sprite art, so I'm trying to figure out of KOF would be a good fit for me.

If you don't mind a wall of text, Laban of SRK compares KOF to SF pretty well here.


It would help to list examples of what these "tighter" combos are because unless you're playing Angel in 02, most combos are no different from SF bnbs. Spacing isn't necessarily "more complex" but there are more options available because of things such as running, rolls, hops, etc. But it boils down to the rock/paper/scissors kind of game during the inside-game. Standing attacks against hops, hops against sweeps and other far reaching grounded normals, and sweeps against standing attacks. There is a few more layers and nuances such as Kensou and Athena being zoning characters, it's not a free ride to try to hop over their projectiles so the player has to play more traditional SF footsies to get around them such as landing a good full jump, or just rolling at the right moment. Since movement is so liberal though, the player could just simply be in range or be outside of range of something an opponent does and just get a full punish off of it.

In Street Fighter though, there is certainly less subsystems especially if one counts ST and A2. But, due to limitations of movement and available universal systems, the player has to play a stricter ground game, really bait out opponents to do a bad jump-in, play footsies, and really abuse spacial advantage. Such as, a player has to go through a series of set ups just to make Dhalsim to do a bad drill to only punish it with a far st.MP or something minute as that. So there is this type of discipline that comes with SF, especially high level SF, that is just as hard as trying to learn KOF. The difficulty doesn't necessarily lie in the amount of things a player needs to learn, not that it's hard to learn KOF combos outside a few characters or learn what the hell a hop or roll is, but in the mental demand it makes of the player.

Seriously, if you're a top level player at SF (not intermediate, top) and really know how to space with normals, KOF should be a breeze to learn. Vice versa. If you're going into KOF from SF and you're really good at SF, all you really need to know is that rolls are the new ST jumps (as in something that is a huge committal that goes around your attacks but you could earn a large punish off of it/high risk high reward), hops are a form of Standing Jab/Strong/Fierce that covers essentially the same space but allows a player to move forward or backwards while doing it (that is doing an early hop attack, which is susceptible to whiff and the opponent could let it whiff and punish it by crouching underneath. If the hop attack is done a bit later, it acts more like a jump-in but is more susceptible to anti-air before the attack actually comes out), and that there is no medium punch or medium kick buttons.

It works vice versa for KOF. When going from KOF to SF, one has to recognize that there are essentially no hops, rolls, or running (some may have dashes though) unless you're playing 3s for whatever reason (universal overheads) so all a player could do is commit to jumping but one has to earn that right to do so. Since there are two more attack buttons and that grounded specials such as projectiles have a bit more dominance on the ground, the KOF player will have to recognize that he'd have to (generally) be in enough range to counter poke the higher start up attack that he wouldn't be able to poke against once it's out (projectiles) and be ready to respond against a bad jump. So essentially, while weaving in and out of normal attack ranges and maneuvering to limit or get over projectiles, he's playing footsies. Then once the player can earn the right to put the opponent in the corner, the player has to maximize on spacing and get the opponent into a fireball trap and maximize the situation so that even if the fireball misses because of a jump or something, the player could anti-air the opponent.

How I perceive KOF and SF, they're merely extensions of each other but with slight shifts in design here and there. At the core, they're really the same game. It's just that it's easier to reach higher levels of KOF more quickly than it does with old school SF. Especially if you just want to tier whore in KOF, in 98um just choose Krauser/O. Geese/Eiji, Kyo/Iori/Daimon in 98, K'/King/Kasumi in 02um, Kim/Athena/Kula in 02, Kula/Gato/Oswald in XI, K'/Raiden/Shen Woo in XIII arcade. It's not a free ride, but the player could really just play their own game when using teams like these and ride pretty easy. You could choose O.Sagat in ST, but you can't really just throw dumb projectiles all day (has to be smart ones) and really know the match ups and play those match ups. Even in 3s, when you pick up Chun Li you have to learn each hit confirm (pretty easy) but then go learn stuff like SGGK with her and learn to confirm cl.RH and sjc into SA2 among other things.

So really, I've stated why I'd say KOF is not harder to learn as SF. It might be just as hard, but I really doubt at the higher levels it's more difficult than ST or so. I'm willing to be stated wrong, but you have to prove it to me first with actual content if you're going to stand by your stance. What's harder and more complex about the spacing? Is it Chris that keeps doing hyper hop j.CD that locks the player down, then the player uses neutral hop j.B or D to poke at the right spacing to punish Chris, then encourage Chris to start doing super jump j.CD in which the player uses this opportunity to run underneath and anti-air with a cr.B into a full combo, then Chris starts to mix-up his slides and spacing in which the player could respond properly with hop-ins or what not? Is grappler okizeme that complex? Is learning how to guard roll against bad 2-in-1s that complex? Is anti-airing a hop with st.A that complex? Is it hard to recognize when to alternate guard against a bad tick throw attempt? There might be a lot of new things that intermediate SF players going into KOF that they need to learn, but by no means makes it hard to learn nor would it take much time to get caught up on what's going on.

Maybe if you're utterly bad at fighting games, it might be harder to learn KOF than SF because you get steamrolled by rushdown characters able to get in full combo each time they hop or something because you're bad at blocking and using OSs.
 
Thanks for the info folks. Sounds kinda up my alley. MvC 3 is the only game that I've played thus far that really didn't click with me and from what I'm reading above KOF XIII is pretty far away from that in terms of game mechanics.

Rushdown might be a little hard to deal with, but I'm sure that I could get used to that.
 

GrayFoxPL

Member
TheFightingFish said:
Thanks for the info folks. Sounds kinda up my alley. MvC 3 is the only game that I've played thus far that really didn't click with me and from what I'm reading above KOF XIII is pretty far away from that in terms of game mechanics.

Rushdown might be a little hard to deal with, but I'm sure that I could get used to that.

Maybe try older Kof's first and see what it's like?
 

Kadey

Mrs. Harvey
I like KOF more than Marvel at the moment but they dropped the ball by not having spectator mode implemented. Was going to stream some GAF lobbies.
 
Kadey said:
I like KOF more than Marvel at the moment but they dropped the ball by not having spectator mode implemented. Was going to stream some GAF lobbies.

When we found out during EVO this summer alot of us were at odds. I think being able to be in practice mode is good but again not the same.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
Kadey said:
I like KOF more than Marvel at the moment but they dropped the ball by not having spectator mode implemented. Was going to stream some GAF lobbies.
Well... you can still stream some matches or/and replays.

Thanks for streams and for your godlike internet ! ;D
 
Great thread title haha.

Can't wait for the game. Held off on Ultimate in anticipation for this! Gonna try to rock my 2k2 for Andy, classic Iori, Leona but I'm gonna play the fuck outta everyone!


Really, really hope online is playable this time and a community is around for a while.
 
Why isn't this an unlockable movie in the game, Atlus/SNK??

n8hnt.jpg


PRE-ORDER CANCELLED.

At least make Laucorn Gaudamous, Jammin, Panni and Hauer DLC characters!
 

BadWolf

Member
Criminal Upper said:
Why isn't this an unlockable movie in the game, Atlus/SNK??


PRE-ORDER CANCELLED.

At least make Laucorn Gaudamous, Jammin, Panni and Hauer DLC characters!

Man I should rewatch that, love that movie.

Thanks for reminding me.
 

sleepykyo

Member
Criminal Upper said:
Why isn't this an unlockable movie in the game, Atlus/SNK??

n8hnt.jpg


PRE-ORDER CANCELLED.

At least make Laucorn Gaudamous, Jammin, Panni and Hauer DLC characters!

Armor of Mars was absolutely horrible. The previous one was better just for the Krauser v. Terry matches.
 

sleepykyo

Member
Criminal Upper said:
If by "horrible" you mean, "goddamn amazing"

Then I agree!

It's been a while. I'll rewatch it at some point and see if I'm wrong, but I don't remember anything amazing outside of Terry using his dm to cover his escape.
 
Top Bottom