Seraphis Cain
bad gameplay lol
Holy shit. Luong. So good.
Holy shit. Luong. So good.
『Inaba Resident』;214750116 said:Played a 1 bar match in Ranked. Felt 100% fine. Played a 4 bar. Slow motion
Terry not having Power Dunk and Geese not having Jaeiken or Hishou Nichirin Zan hurts me. ;_;
Holy fuck the lag is so bad. Full bars means nothing. Shit is like I'm swimming underwater.
Weird thing is, during one of the worst matches, it suddenly sped up and went back to normal! Crazy.
I remember when her movesit was revealed, some folks were complaining cuz said she was an unfinished character due the low number of moves.
I played with her just a bit but she seems pretty well designed.
What is that NAT thing ?
I was trying to play but I got tha warning.
So far online has been a hit and miss.
Sometimes I get some really good matches and connections but then it goes to hell in other ones. So it's fairly like in other fighting games.
Goddamnit.
My game arrived today, and Amazon put it in one of those stupid ass cardboard wrapping things instead of a box with packing inserts, so the top is all messed up,
I'm debating just keeping it the way it is, because I really want to play, but I'm mad. I don't understand why they do that shit. I had to return Senran Kagura four fucking times because of it.
JUST PUT IT IN A BOX
All launch copies are Steelbooks.Oh, Amazon has a steelbook launch edition, I guess? Bought, lol.
All launch copies are Steelbooks.
I have played online now on both a wired and wireless connection after the day one patch. My bandwidth is 150/150 mbps. The game claims that I'm at full connection strength on both wired and wireless connections.
I'll start with the wired:
On a wired connection the netcode was a good experience. I played 30 matches with around 12 people and only had a bad experience with 2 of the players which were 2 bar connections. I had playable matches with the remaining 10 players which had 3-4 bar connections. The majority of the matches were excellent and stable with very little latency. A good chunk felt like near offline matches.
Wireless:
Wireless was the exact opposite experience I had with wired. I played around 40 matches with around 20 different people. Over 75% of the connections I had with people were unplayable regardless of their connections strength (1-4 bars). The bar ratings were never accurate and some playable games were with people that had 1-2 bar connections while my worst match was against someone with 3 bars. The playable matches I had were mostly okay with a few hitches. Only one of the connections felt like a near offline experience.
In conclusion, do not play on a wireless connection. Of course this goes without saying with any fighting game, but especially for KoF XIV. It's one of the worst wireless experiences I've had with a fighting game. I've had okay wireless connections on games like SFV and Revelator but not this one. Who knows, it might just be my connection, but I know i'm never touching wireless KoF XIV again.
Overall, my netcode experience has been a 7/10 so far. So long as the connection is wired, the experience is much better than KoF XIII on 360, but it still lags behind most current fighting games. It's disappointing that SNK didn't put in the effort to make it an excellent online experience but at least it's playable this time.
netplay impressions
Based wired.
Still a shame that it is subpar, is it comparable to any recent titles?
I would guess that it will be fine on wired if your friends live close to you. I had solid connections with other people on the westcoast (I live in socal). I had some playable matches against someone in Mexico too.Man as someone who generally has a 16/2 Internet speed this worries me. Xrd, SFV and every other fighting game with good netcode had been fine, but man I hope it's not going to entirely rely on the brute strength of your connection. I am wired though. Hopefully I have good enough connections to my friends. If I can have decent netplay with people I play other games with I guess I can settle.
Bleh, none of my 2002 Angel combos seem to be working in XIV X(
Is there a combo resource for XIV yet? I really wanna rep Angel but I suck at discovering combos on my own.
Wow, I really like Meitenkun. He's pretty dope.
Wired, the closest comparison I can draw is maybe early Xrd netcode. I haven't played SNK's recent re-releases online so I can't make a comparison to those.
Very much so lol, she fits XIV's system mechanics like a glove.
Not really shes too linear to be a strong, she will get weaker when the game gets figured out and especially when f-shiki is patched out.
Can we get a picture?HOLY SHIT the premium edition is fucking enormous!
Changing my opinion on Xanadu a bit. I haven't tested extensively, but if you have three bars available, he can get 500 damage off of his crouching D anti-air.
Also, he can combo his f+A command normal from his standing and crouching lights, which gives him some decent damage. I'm not sure if his f+A still whiffs on crouchers. If it does, then that would be very unfortunate.
Seems like something is fishy with the netcode.
Frionel is having consistently great matches with 3 bars connexion and always underwater stuff with 4 bars.
Frionel's in France, right? That's probably a contributing factor. US internet sucks, but I'm sure there are some of us who are getting good matches.
EDIT: It's unfortunate, but the netcode does seem pretty bad. It seems a step below SFIV. Perhaps things will get better with time.