The Last Guardian re-revealed at E3 2015! Up Yours Y2Kev!

God, watching that sure felt good. I love how it's still the same game they revealed all those years ago. That's the vision people fell in love with so strongly that they kept clamoring for the game all these years, would've been absurd to change it.
 
It looks very much like Ico, which is a good thing and a bad thing, it's good in the sense that Ico was a great game, not so good because it looks more of the same and after so many years I was hoping for something different.

I'm unsure how much the animal really is bringing to the table in terms of gameplay either.

Either way, I'm just happy that this still exists, and hopefully being on PS4 means it won't have performance issues.
 
I honestly thought they were showing the old leaked PS3 footage for a while. Maybe it's been too long since I watched that. Anyway, this game is going to have a hard time living up to the hype.
 
3 impossible game releases, 1 Sony press conference to bring them all back.

The times we live in. This would never have been possible mere years ago. Social media age at its finest.
 
Game looks absolutely mindblowing. Maybe not from the graphical side but from the technical side. Trico's AI seems to be very special. Like when the boy calls him on the small bridge and he starts to sprint and immeditelately stops in the front of him, this was all intuitive and probably not scripted. It feels like it has his own mind like a real animal. Shit, there was even a small moment where this big thing refused to go further because it was scared of something. I wouldn't be surprised if some scenes plays complete different in a second or third walkthrough.
 
Not yet but going by that trailer I would presume that Trico called iyobai (if I heard the boy correctly)'s AI is the biggest contention for the design and that would be most fair. Notice before the jump the boy had to "jump" twice to signal it to leap across the gap. Jumping is a very common mechanic in video games but this could be the very first time it's causing a reaction from an NPC - one that has to translate such a term into a command. Add to the fact that it can or engage with certain objects independently (see the eye), his means the entire gameplay premise is based on how good of a whisperer you are. And that, I can believe is why the game can take too long because it over complicates even he most simplistic of puzzles/obstacles observed here.

For a long time, players have always commanded the influence in a co-op session. Yorda was the first to go against the grain and this seems like the evolutionary step forward. If this game works the way it supposed to work we may actually have a masterpiece that exceed not only its artistic merit compared into its predecessors but one that actually pushes the tech and design in ways no developer has ever done before.




The same could be said for ICO and SoTC. These games are not meant to be on the brand awareness of COD or Halo but the idea that it has to go to that extreme end is a disingenuous argument you are unfairly attributing it into. These games have never even tried to attempt such motivation but rather be allowed to stand on its own merit which has resonated with quite a lot of people, especially veterans in the game industry.


great answer, i agree with your assessment.
 
The fact that it is alive is a miracle. The demo was great to get the hype train going but it looks like the game still has a ways to go. 2016 can't come soon enough.
 
3 impossible game releases, 1 Sony press conference to bring them all back.

The times we live in. This would never have been possible mere years ago. Social media age at its finest.

There was nothing impossible about The Last Guardian. The mystique of that game's history is giving that game way more attention than what they showed deserves.
 
Hm, the reveal didn't really do anything for me but I'm really happy for all the people who have been waiting for it for years. I hope you all enjoy it when it comes out.
 
I did not expect them to start with The Last Guardian, what an awesome surprise.

Looked amazing to me, I really like the look of the "dog" and it's featherlike fur.
 
Heavily scripted, especially the grabbing the tail part. You wouldn't see the tail when making the initial jump.

It is looking dated, but that isn't surprising considering it was originally a PS3 game. I hope it doesn't follow the cliche of one character (probably the companion) dying.
 
My response to critics of the video is that they need to stop asking why the game hasn't changed in six years, but why it still looks so fun and intriguing and characterful with basically no technological change after those six years. That there's an audience out there, as they was when ICO came out, for something that merged a simple set of contextual movements and animations, environmental puzzles, and a basic symbolic story.

The question isn't "why doesn't it look better six years later", but "why aren't there games that play as well as it promised six years later"?

That's why I'm personally excited. Even if it falls short, and it probably will - nothing else has come close.
 
Dear Brothers of Shenmue, The Last Guardian and FFVII Remake GAF.

In our finest hour, under a united banner we willed a miracle in to existence.

Let it be forever remembered that this banner was created BEFORE the Sony Conference by fellow brothers.

Let us not forget this day, for this call to arms may be needed once again.

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BELIEVE!



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Seyla
 
Looks like something my mum would like. Its the best looking indie type game I've seen. Will definitely see if they can do anything else than what they shown with it as the little kids voice got annoying after a few repeated phrases
 
Game looks stunning. Artistic visuals don't age like realistic ones, while yes the game does look like 2009 reveal but that just means the vision wasn't compromised. It has a timeless quality.
 
I would be very interested in an interview with Ueda discussing what happened to this game. Was it in development all this time or was it put on hold at some point? Team Fortress 2 is the only game I can think of that had a development period as long as this. That game turned out well though, so I'm hopeful this game is good. But the 6 year gap doesn't inspire confidence.
 
It lives... the reason I bought a PS3... all these years and it still lives...

Let's hope the hardships at the studio haven't diminished the original vision and ambition.
 
I can't believe it ..some people actually do believe it was that scripted.

Of course it was it's that kind of gameplay ..Have you guys even played ICO ?
Isn't shadow of the collosus popular exactly because it doesn't hold the player hand with prompts every second ?

This was gameplay. there is no doubt about it. and it wasn't that bad actually. it's the kind of thing that we see so rarely that i almost understand why this is so hard to accept.

But you have to accept that
 
Looks like something my mum would like. Its the best looking indie type game I've seen. Will definitely see if they can do anything else than what they shown with it as the little kids voice got annoying after a few repeated phrases

"Indie type game"

What?
 
I hope it comes with a making of documentary. Really fascinated to hear about by the challenges this game faced. Remember the one for MGR which was so insightful.
 
There was nothing impossible about The Last Guardian. The mystique of that game's history is giving that game way more attention than what they showed deserves.

Pretty much my thoughts.
And it's odd when someone says "it's getting a release/it exists, so who cares about other stuff" , because at the end of the day it was just a game with troubled development. The entire reason there was a fan following for this game was completely due to Ico and SOTC, not because we saw something spectacular....we barely saw anything back when the game got shown a few times and what got shown now looks awfully similar to what was shown over 5 years ago in looks.

I can only think of one thing that happened to this game....the development was put on hold due to some internal reasons rather than something like FFXV.
 
I can't believe it ..some people actually do believe it was that scripted.

Of course it was it's that kind of gameplay ..Have you guys even played ICO ?
Isn't shadow of the collosus popular exactly because it doesn't hold the player hand with prompts every second ?

This was gameplay. there is no doubt about it. and it wasn't that bad actually. it's the kind of thing that we see so rarely that i almost understand why this is so hard to accept.

But you have to accept that

Yep, looked like gameplay to me with obviously scripted animations and triggered events. I think the biggest issue for most reading a few pages of this thread is that it didn't make for a great stage demo. It didn't really show or explain much about the game, or show off much of the environment or combat (if any).

It just seems to be a very differently paced game and something I can't wait to see or hear more of ^.^
 
What makes you think that a games basic requirement is to hit AAA levels of graphics? If this is the only thing that you are concerned about that I believe you just missed the point of games like this.




That's because every criticism here is extremely shallow, focusing on the aspect that has no relevance to the subject such as the graphics. Not once, did Team ICO in any capacity has claimed to compete the boundaries of tech and graphics. They are an insulated team within a studio of different teams. If SONY wanted a financial backing that could compete with Naughty Dog or Sony Santa Monica than Team ICO would've formed it's own studio and not under the umbrella of StudioJapan. If graphics alone is basis for the game's criticism than you are in the wrong thread and you were looking for the wrong area of interest.

Diminishing returns. Did you think they were actually targeting the PS4 while developing on PS3 hardware?
They had to have figured out years ago that what the presented could not run on a PS3 the way they wanted so I'm thinking they have had years to retool the graphics. Since that isn't the case I hope the game plays good.
 
great answer, i agree with your assessment.

Agree and this is obvious to anyone who has followed the development of tlg and has any knowledge of ai .... It took this long as what the creative vision was a pet you taught and followed you and acted like a real life
Pet . And I can only imagine the ai routines ... Infact if anything the fact that the boy had to repeat his commands illustrated the to me further that its not an on the rails follower but an interactive pet .... Which is what ueda was aiming for Anyway ... He just needed ps4 amounts of processing to achieve what he wanted. Anyone who thinks graphics not being upgraded is an issue has barely any idea of what was trying to be achieved in this game and how hard that is from a programming perspective .
 
Haters gonna hate. Complain no one is trying something new or unique. Show TLG and dreams first thing you read is looks boring or not fun. Devs can't win
 
The game is beautiful, especially if you watch the HQ demo on gamersyde. Lighting is beautiful and the art direction is well built.
 
Ico is one of my favourites and I always loved the graphical style of it, even back on PS2. The Last Guardian looks a lot like it and I am so glad they didn't over-res it. It is just perfect as it is. I'm so glad they kept true to that style.
 
I'm happy they finally showed it and it looks beautiful. But I'm still not sure how much of a game is there. Ico and SotC were incredible so I'm still excited just a bit sceptical after this long.
 
If I had to wait 8 years for THAT ,I would have been very disappointed.
Good thing i never cared for that game
Anti Nuance
Anti Friendship
Anti non-common animal species
Anti Japan made games where man character is difficult to understand in native language
Anti Beast with underdeveloped wings
Anti Effort
Anti Patiences
Anti Feathers
Anti...

Dang it.. I need to work.

Looking forward to absorbing everything that I possible can from this game...
Tentatively anticipating the moment at the end of the game when my heart gets ripped out (man, I hope I'm wrong).
 
I'm happy they finally showed it and it looks beautiful. But I'm still not sure how much of a game is there. Ico and SotC were incredible so I'm still excited just a bit sceptical after this long.

I don't understand these kinds of comments.

From the day this was announced, it was very clearly a puzzle-platformer with an AI companion. It's basically Ico 2. Having played Ico, how can you possibly be confused as to what kind of game this is?
 
While I'm sooooo so happy to see TLG, but I cant help fearing that what we saw, is just what they managed to do till now in all these years, and that they are still thinking how the game is going to work.

Sony should put Naughty Dog behind (still directed by Ueda of course), as the game seems to need some technical wizardry to make it happen.

I might be completely wrong of course, so I'll cross my fingers!!!
 
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