• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Last of Us Online has been cancelled

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire

AN UPDATE ON THE LAST OF US ONLINE​


We realize many of you have been anticipating news around the project that we've been calling The Last of Us Online. There's no easy way to say this: We've made the incredibly difficult decision to stop development on that game.

We know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently. We're equally crushed at the studio as we were looking forward to putting it in your hands. We wanted to share with you some background of how we came to this decision.

The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part II – crafting an experience we felt was unique and had tremendous potential. As the multiplayer team iterated on their concept for The Last of Us Online during this time, their vision crystalized, the gameplay got more refined and satisfying, and we were enthusiastic about the direction in which we were headed.

In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we'd have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog's heritage.
We are immensely proud of everyone at the studio that touched this project. The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio. We have more than one ambitious, brand new single player game that we're working on here at Naughty Dog, and we cannot wait to share more about what comes next when we're ready.

Until then, we're incredibly thankful to our community for your support throughout the years.

 
Looks like Bungie wins after all...

Grinch Smile GIF
 
What a shame. I bet it would have been an amazing game imo.

Anyway since they have two single player games in development hopefully one is Part 3 and they put some sort of multiplayer into that so all the work doesn't go to waste.

That's the best solution at this stage.
 
Last edited:

Mr Hyde

Member
"In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage"

This reads to me like someone, either at ND or SIE, wanted Naughty Dog to become a full time GaaS-studio, but this direction was controversial and opposed by the majority of the staff, and thus they ditched it and went back to SP.
 

skit_data

Member
Well, there it is. Shame it would end this way.

Edit: Reading their reasoning behind it I think it was no doubt the best decision they could make.
 
Last edited:

YukiOnna

Member
Hopefully the team working on it is moved to a new project that has nothing to do with the last of us and multiplayer. Had enough seeing that IP with the "Remaster" and Remake.
 

Mossybrew

Member
Yeah, there are a hundred current and upcoming multiplayer gaas titles to choose from, stick with the focused single player stuff ND.
 

Gaiff

SBI’s Resident Gaslighter
In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.

Sounds like some awful project management. You were building a GAAS so of course it would need tons of support for years. No one at Sony thought about building this support structure while development was underway so a team dedicated to the long term support could take over and let the main guys go back to making big single player games? They make Phil Spencer look like a visionary. Bunch of clowns.
 
I and many others who played wanted a well-crafted PvP mode. Nothing more.

Good news is maybe, just maybe, they add the MP Factions mode to TLOU2 in an update next year. At least make good on that.

I think it's still salvageable, the Factions stuff. Do it for the goodwill and just, well, move on to TLOU3, next Uncharted, and the new IP(s?). Can't cry over spilled milk forever.
 
Top Bottom