I like that the plat can be done in two playthroughs now. That makes me happy.
It can't.I like that the plat can be done in two playthroughs now. That makes me happy.
I think that's a bug. Happened to me too then the game froze.That part bugged for me -The Humvee rolled in, and I killed all the supportin mobs, but it never advanced forward. I think I might have somehow killed the moltov guy inside before I was supposed to
How did you guys used the smoke bombs? I think I used them maybe once.
How did you guys used the smoke bombs? I think I used them maybe once.
How do you release a game that can't fucking load? I mean I'd imagine that's a fundamental aspect of coding a game right? Making sure it can actually load ? How is this acceptable ?
That's how I got through theHow did you guys used the smoke bombs? I think I used them maybe once.
Your friend is the kind of people that annoy the fuck outta me. As far as I'm concerned there are not enough cutscenes.Still haven't opened my copy yet but a friend who I trust the opinion of says there are too many damn cutscenes. I liked what ND did with making smaller moments(pushing Cutter through the crack, moments with the pirates) in UC3 still playable and interactive, thus not breaking momentum and immersion.
Are there really that many cutscenes? If so are they moments that could just easily be playable?
It's nothing like UC3. It's the anti-UC3 if anything. If you imagine the difference between UC2 and 3, it's like the same leap again, but in the opposite direction.My friend told me that in regards to moments that were comparable, TLoU has offered several UC3 esque "bar room brawls" which translates into encounters that are smaller, and really do focus on the characters in non too ridiculous situations.
I don't know, its kind of difficult to translate what am am looking for over the Internet. I guess I'll know it when I find it.
Frankly, I just don't want to be disappointed. ND and UC1 were the reason I ever bought a Playstation system in the first place. I thought UC2 was great but I really fell in love with UC3. I don't want to feel like they have already reached the pinnacle of what I am looking for in regards to my interactive/cinematic experiences.
Just finished on survivor + ..... My god it was even harder -_-
I like that the plat can be done in two playthroughs now. That makes me happy.
Your friend is the kind of people that annoy the fuck outta me. As far as I'm concerned there are not enough cutscenes.
Finished Fall section and I believe I'm an hour into the next section.
This game is unforgiving. It's cruel what they're doing to Joel I let out an audible gasp when he fell on that rod...it was so sudden...and so sad. I was beginning to like David after he and I held off the swarm...then suddenly, they're cannibals? holy shit, fuck them all. Ellie should have killed him during the deer hunt. I'm at the part where Joel wakes up and you regain control. I want to steamroll everyone on my way to save Ellie. I am not going to sneak around. I'm gonna fucking blow everyone's limbs off on my way.
I was so engrossed and entertained that I didn't want it to end, which is frankly the criteria for a 10/10 game in my eyes.
Some human enemies act a bit dumb and your AI partner(s) occasionally break immersion by wandering right in front of the enemy; thankfully they're indestructible, or at least undetectable to enemies, so there's no frustration, only funny situations that break the suspension of disbelief.
Your friend is the kind of people that annoy the fuck outta me. As far as I'm concerned there are not enough cutscenes.
Finished Fall section and I believe I'm an hour into the next section.
This game is unforgiving. It's cruel what they're doing to Joel I let out an audible gasp when he fell on that rod...it was so sudden...and so sad. I was beginning to like David after he and I held off the swarm...then suddenly, they're cannibals? holy shit, fuck them all. Ellie should have killed him during the deer hunt. I'm at the part where Joel wakes up and you regain control. I want to steamroll everyone on my way to save Ellie. I am not going to sneak around. I'm gonna fucking blow everyone's limbs off on my way.
I know, right.
Damn people for wanting to actually play as opposed to watch!
I don't even know what to make of this. As you can certainly tell given past interactions we certainly don'thave the same tastes or look for the same things.It's nothing like UC3. It's the anti-UC3 if anything. If you imagine the difference between UC2 and 3, it's like the same leap again, but in the opposite direction.
I know, right.
Damn people for wanting to actually play as opposed to watch!
I know, right.
Damn people for wanting to actually play as opposed to watch!
Funny since I was the one who influenced him toward thinking the way he does, especially in regards towards the Uncharted series.Personnaly I think that you should maybe try to form your own opinion on the game instead of always relying on your friend to feed you one....
I'm not saying you won't like it, but I'm pretty sure the specific things you've mentioned liking of UC3 aren't there, or at least to the same extent, there are a couple of things. It's attempting something very different though.I don't even know what to make of this. As you can certainly tell given past interactions we certainly don'thave the same tastes or look for the same things.
I am even more now doubtful that I will like it.
I agree. Like I said in the bit after the part you quoted, the occasionally spotty AI is forgivable because it doesn't result in frustration, and because the game as a whole is so damn good.I can see why invisible friendly AI could really bug people, but I guess my mind can more easily dismiss weird AI glitches and 'gamey' design choices, even in a game that puts importance in immersion. Sometimes enemies would stand still staring at something stupid, even if I was right next to them, slowly aiming a headshot.
These didn't happen often but they were probably the most glaring issues I had in the game. At one point I had AI running in and out of the same piece of cover in loop like headless chickens which gave me a laugh. At others, I would be able to see the seams of the AI pathfinding where they would slightly slide around or snap to animations, but that stuff is truly negligible.
But yea, like I said before TLOU has weaknesses, but to let them really ruin a significant amount of the game for you would seem strange to me, considering that the things it gets right, are things that virtually no other game has matched.
I agree. Like I said in the bit after the part you quoted, the occasionally spotty AI is forgivable because it doesn't result in frustration, and because the game as a whole is so damn good.
Oh God no, he and I are huge supporters of story telling in the interactive medium, almost pretentiously so. We just both feel that story does not equal cutscene nor should it. We want an interactive story, not just filler gameplay that bridges mini movies. I just want to be invited to participate in the story, not just watch it.If he wants to simply play and not care about story, dialogue and other cinematic stuff, he can go play Super Mario Galaxy or other games where there is not much emphasis on story. Or countless shootbang games. I personally love games like MGS, The Last of Us and Heavy Rain. I believe games like these are exactly tailor-made for people who have tastes like me in deep storylines, thought provoking narrative and well written characters. I never for ONCE felt the cutscenes were dragging or in the way of the game. I didn't want them to end, which shows how awesome they are.
Winter spoilers but you are already past the point I am going to refer tooDid you like how well they pulled off David being an ok guy and then suddenly "I think everything happens for a reason, for example, a couple of weeks ago I lost a lot of men and they said it was because of a guy and a little girl." My girlfriend started freaking out while he was delivering those lines. Also, for lolz, you should guess who David's VA is if you don't already know
All about context and the "why" and if you can't get that than I'm sorry. I gave my senior dissertation on interactive story telling and used that as my example. Saying you just "hold a stick down" is as belittling and as ignorant as saying David Copperfield is just about turning pages or Lawrence of Arabia is just about pushing "play" the mechanic itself is a vehicle to arrive to the deeper meaning and substance.Holding forward on a stick for ten minutes is about the loosest definition of "playing" you can get.
This game is the anti-UC3, and it's vastly superior because of it.
I'm not saying you won't like it, but I'm pretty sure the specific things you've mentioned liking of UC3 aren't there, or at least to the same extent, there are a couple of things. It's attempting something very different though.
There's one scene I'm pretty sure will curl your toes though.
I can tell you that not in a million years I could've guessed, though.He was too good to be true so readily accepting Ellie's barter, saving Ellie's life in a couple of instances and just being a gentleman during the whole swarm sequence...I know that in TLoU's world, that cannot be possible...so I was kinda ready for him being a not-so-good guy. But I had no idea that it was his men we were killing in the past 4-5 hours. As for the VA, this thread spoilered me.
My PS3 sounds like a Xbox 360 from '05 when I'm playing this game.
Whew, what an experience. Next playthrough I'm going to try harder to use my items instead of getting spotted like a dunce.
Also when viewing the Cinematics, does the "It's Me" have no sound or is it just my copy? It was fine in the actual game, just when I tried to view it again I got no sound.
All about context and the "why" and if you can't get that than I'm sorry. I gave my senior dissertation on interactive story telling and used that as my example.
Fuck it I'm done
If he wants to simply play and not care about story, dialogue and other cinematic stuff, he can go play Super Mario Galaxy or other games where there is not much emphasis on story.
I gave my senior dissertation on interactive story telling and used that as my example. Saying you just "hold a stick down" is as belittling and as ignorant as saying David Copperfield is just about turning pages or Lawrence of Arabia is just about pushing "play" the mechanic itself is a vehicle to arrive to the deeper meaning and substance.
Yeah, I read it
When I rant about why Uncharted 3: Drake's Deception is better than just about anything on the market -- about why I think it's my new favorite game of all time -- I don't talk about the firefights, the new ability to throw grenades back at enemies or collecting the game's 101 well-hidden treasures. I talk about the heart-wrenching section where Drake is by himself and completely lost. He's on his last legs, he's desperate, and I'm right there with him. I'm pushing him through the journey at hand and it's clear that it's a game, but as he stumbles, seeks shelter and loses hope, my heart breaks.
TLOU storytelling, interactive or otherwise, is vastly superior to anything in UC3. The subtleties in a character's body language, the nuance of an economical line of dialog, the environmental world building and storytelling(the game is peerless in that regard, better than anything Valve or Irrational Games), the little NPC asides and running jokes, the side stories you piece together through notes you find exploring the environment, the recurring iconography and what it says about the characters in the context of their current place in the journey.
Quite frankly, the automated holding forward intro is probably one of my least favorite parts of the game, so obviously from the UC3 school of interactive storytelling. It works well enough because of the great script and actors, but compared to all the other feats the game does, it's relatively outdated.
I never really understood the fervent complaints about it either. There are moments in games where it is a shallow experience, namely in sections where it's just about getting you to notice how many explosions are going off around you. But in moments like Chapter 18 of Uncharted 3 I found to be a clever manipulation of telling you what the character is going through with gameplay. TLOU also manipulates small gameplay events in ways I didn't expect, and in ways that I found just as significant and powerful, if not more than ND has done in the past.
I totally agree and it's the main reason why videogames are my #1 hobby as opposed to books, movies or comics. They can involve you in a way no other medium can, and the attachment you share is impossible in every other medium. I also do enjoy games for being games though like you said, and love a good dose of Ninja Gaiden or finding pieces for that ultimate armor. I have to thank FF7 and MGS1 for introducing me to "cinematic-games" though. And ever since then, I've been a fanboy.Yup. I love playing Fighting games, DMC3, Mario Galaxy, Dark Souls, DOTA 2, CS:GO, and SNES games because it's pure gameplay, whether it's because it's mechanically deep, or because there's a metagame aspect to it. I love them because they give me personal satisfaction, and a sense of growth in skill; like learning a new tool.
But that doesn't mean I can't also love games like Walking Dead, Heavy Rain, Journey, Mass Effect 2, Uncharted 2, and TLOU because I feel like they integrate good characters, narratives, and more than serviceable gameplay mechanics to give me emotional satisfaction, and a sense of growth in heart and imagination; like watching a good film or reading a book.
I think it's nuts how versatile video games are as a medium and I'm always bummed out when people are wishing for an end to certain kinds of games.
Nicely put, although I didn't really mind the briefTLOU storytelling, interactive or otherwise, is vastly superior to anything in UC3. The subtleties in a character's body language, the nuance of an economical line of dialog, the environmental world building and storytelling(the game is peerless in that regard, better than anything Valve or Irrational Games), the little NPC asides and running jokes, the side stories you piece together through notes you find exploring the environment, the recurring iconography and what it says about the characters in the context of their current place in the journey.
Quite frankly, the automated holding forward intro is probably one of my least favorite parts of the game, so obviously from the UC3 school of interactive storytelling. It works well enough because of the great script and actors, but compared to all the other feats the game does, it's relatively outdated and showy.
Spoilers bro!Trying to spoil things.
TLOU storytelling, interactive or otherwise, is vastly superior to anything in UC3. The subtleties in a character's body language, the nuance of an economical line of dialog, the environmental world building and storytelling(the game is peerless in that regard, better than anything Valve or Irrational Games), the little NPC asides and running jokes, the side stories you piece together through notes you find exploring the environment, the recurring iconography and what it says about the characters in the context of their current place in the journey.
Quite frankly, the automated holding forward intro is probably one of my least favorite parts of the game, so obviously from the UC3 school of interactive storytelling. It works well enough because of the great script and actors, but compared to all the other feats the game does, it's relatively outdated and showy.
Just finished on survivor + ..... My god it was even harder -_-