It does kind of all run together, but I remember her being rather mopey the whole time (not that it was very long), much moreso than any other time in the game. Joel was much more jaunty than ever before, going on and on about "oh you would've been such good friends with Sarah, once we're out of this it's just gonna be you and me, etc" and she was just "Yeah. Sure." I especially loved when you had to boost her up to get the ladder, but she was just sitting there staring into space and you had to go back and fetch her.
I got the feeling deep down Ellie knew whatever procedure to make the vaccine would mess her up pretty bad, whether or not it was fatal. I think it blindsided Joel though, which is why he murdered yet another entire group of people.
Obviously she still cared a great deal for Joel when she jumped on the bus in the tunnel, but after waking up dazed and confused wearing a hospital shift, with nothing but a crappy excuse after finally finding the Fireflies? Something is clearly wrong. Even if it were true that they've tried and couldn't make a vaccine, why was she unconscious for the whole thing? And why didn't they at least stay a couple days to rest up and recover?
Again, this is all just how I interpreted it. I think it speaks greatly to Naughty Dog that people can actually have conversations like this, especially with it being so linear and everyone basically subjected to the same exact scenes.
I could swear that was during Spring, but I'm not positive. In any case I don't think it's made clear, but I was always under the impression that neither of them thought that Ellie would die.
Of course, Ellie's speech at the end of the game about her best friend and "losing their minds together" seems to imply that she was expecting not to make it out of the Firefly facility, so who knows.
The Last of Us' original story would have seen a "betrayed" Tess following Joel across the US on a quest for vengeance, creative director Neil Druckmann has revealed while discussing the game's original story arc with Game Informer.
"We had a tough time understanding why Joel would take this journey - we weren't buying it," he continues. "We also had a hard time buying that Tess would go on a vendetta. We could understand her pursuing Joel a little bit, but why would she go for a year around the country? Those things were solved by saying that Tess is going to die when she gets bitten, but her dying wish to Joel is to do this one good thing - help me do this one good thing so my soul can rest because I've done all these horrible things."
As for the ending, Naughty Dog had originally planned to see Joel and Ellie travel to San Francisco where they would have lived out the rest of their lives.
[/SPOILER].The final ending, however, initially "tested very poorly," Druckmann says, with focus testers - and some of the team - complaining about it feeling "unclear" and "anticlimactic"
Remaining open to interpretation was the point, Druckmann argues.
Joel doesn't start talking about Sarah until the very end, after he had rescued her.
Huh? Rescued her from where, the hospital? It wasn't during a cutscene he said that, it was just while you were walking, I think somewhere around the giraffes. That was definitely before the hospital.
He says that they would have been good friends while you are walking around in the forest part when they are heading to Tommy's town at the very end.
some more details about the original ending pitch from from videogamer (original story in gameinformer, couldn´t find anything on their site though):
http://www.videogamer.com/ps3/the_l...ginal_story_ending_and_alternate_villain.html
more at the link.
wow, i´m definitely very happy with the way the ending turned out. that vagueness is one of the reasons that had it sticking in my head for a long time and making me trying to dissect/think about it.
Kinda OT: Yesterday I saw the OST on a record store. I think it's the first time we get a local edition of a videogame soundtrack over here.
I bet they're just trying to make money off Santaolalla's name with people who like him but couldn't care less about games.
Joel doesn't start talking about Sarah until the very end, after he had rescued her.
Just finished Winter. Holy fuck at its entirety.
No Infected makes me dread Spring now. I said that before being in the university, and I got an entire floor of clickers and a bloater. Not terribly difficult thanks to molotovs and the flamethrower, though.
The part where you sneak around David was fucking tense. Died a few times, but I got the asshole.
Yes, that David battle was absolutely terrifying. I really did feel like I was being stalked by a mad man. I think more games should focus on these types of game play, such as the upcoming Routine.
Especially when you get killed. Machete to the neck has got to be one of the most disturbing death sequences I've ever seen, I had to look away after the first time he got me. That part was brutal.
That fight wasn't difficult for me at all. I just grabbed bottles on the ground, tossed them at him, then ran up and stabbed him while he was stunned. The fight took me all of 2 minutes.
That fight wasn't difficult for me at all. I just grabbed bottles on the ground, tossed them at him, then ran up and stabbed him while he was stunned. The fight took me all of 2 minutes.
That fight wasn't difficult for me at all. I just grabbed bottles on the ground, tossed them at him, then ran up and stabbed him while he was stunned. The fight took me all of 2 minutes.
This is not possible on hard. There aren't any throwables...
He is tricky on hard/survivor... especially his final form lol.
Sen²;75543559 said:If you play on hard there are no bottles or bricks to be found so that makes it a little bit more difficult. I agree, though, the fight was not particularly hard. It still was intense as hell.
FINALLY FINISHED IT.
OH GOD.
THAT ENDING.
MUSIC.
I'M LOSING MY MIND.
I'm just letting the credits play through now.
I have the digital version and there's no making of video in the bonuses section.
I have the digital version and there's no making of video in the bonuses section.
It's part of the season pass... which is $20. That youtube video will probably get taken down real soon I imagine.
Oh, damn. Didn't even realize that it's part of the season pass.
Speaking of, I'm really hoping for more single player content coming soon.
They are working on it. Recently there was an AMA and Bruce/Neil said a couple things (no date, or specifics on characters) they said they were happy with what they came up with for it, and confirmed they would be visiting familiar characters in some capacity (though no real detail on this).
Still pretty hush hush on the DLC info/time frame. They took that season pass money though.
I'm not one to jump on season passes immediately (or at all), but the game interested me enough to get me to buy one.
is there a way to know if i can just sneak past enemies or am i usually forced to kill everything in sight before i can proceed?
I cant remember the city but was going for the yellow bridge and there was several places with bad guys with floodlights etc. and the game doesnt tell me if its possible to just sneak to a door or something and avoid fighting and get out.
I've spent so much ammo killing spawning dudes in waves waiting for Ellie to trigger a door or something to move on
It's kind of half and half. I don't recall that encounter specifically, but there are plenty of times when you can just sneak past entire encounters. And then there are times where you'll clearly see the door/ladder you need to progress after sneaking by, but it won't let you activate it until everyone is dead.
Allright, thought so as there is no icons or other indicators Joel or Ellie should do a voice hint "maybe we should just get out of here" or something to indicate that i don't need to fight Also really wish the game would have a non-lethal playthrough option against human enemies. The shooting gets Uncharted levels of mass murder at times Hard to take the story seriously after shooting 250 people per level.
Oh well, back to stocking nailbombs and finding shotgun shells ->
In the end, it stinks that we do not know what she feels for Joel. We know that she has had some of feelings for him throughout the game which are evident when she said "I don't want you to leave" in the Fall chapter or when she put herself at risk to save him when he was stuck in the bus. I can't help but think that she may be straying away from him. I know that she doesn't know what exactly happened in the hospital but I just have some sort of feeling that she knows he is lying and that something went wrong. I hope these questions are answered in The Last of Us 2 (well if Joel and Ellie are the story's focus of the game). The best thing about the open ending was all of the theories and hypotheses that could come from this.
I actually think the strength of the game's ending is that we don't know what she's thinking. Some people (me included) think that Ellie knows that Joel is lying but she wants to believe it so that she can live with him, since she obviously has developed a bond with him. Others think that she doesn't know he's lying. This is one of the few games where we can sit and debate about what a character is really thinking - most games tell you in no uncertain terms what each character is thinking and what their emotions are.
The weird thing about this game is that there is no plot "twist" in the conventional sense. You never learn what Ellie's secret is, you never learn something shocking about the infection, things basically play out as you expect in terms of the overall narrative: Joel takes Ellie to the Fireflies. I didn't expect him to kill them all and retrieve her, but then again that didn't feel like a "twist" because when it happened I was kinda like, "Well yeah of course that's what Joel would have done." It just seemed so in character for him. And yet it was a powerful moment because ND forced you undo everything you had spent the past 15 hours fighting towards.
This game's strength lies in the literary quality of its plot rather than any big shocking twist or emotional ending. Its ending just kind of...happens, and yet it is very unsettling and poignant.
Good point. I guess there is no correct "answer" in this game since the ending is ambiguous (unless they tell us in a DLC/sequel) which definitely adds to the game in a unique fashion. As for Joel's decision at the end, I, too, agreed that what he did wasn't out of the ordinary for him since we knew he would go that extra mile to save her... but it was just so... messed up in a way. At least for me. I play this entire game and get to enjoy both of the main characters and have a unique bond with them myself but then at the end, Joel does some extreme things and then lies to the closest person to him. Well, I'm actually more upset with the lying lol. It's selfish. I'm not saying it wasn't the right or wrong decision on his part, it just seemed so abrupt. And to be honest, I'm glad we do it so that they can be together but it would literally suck for him if she doesn't approve, you know? I guess that's why it's nice to discuss and sort of make the assumptions ourselves (or until ND tells us what to believe).
Yup, my first thought when I saw Joel driving away from the hospital with Ellie in his car was, "God damn, Joel is one selfish motherfucker." I didn't like what he did. I didn't like that he lied to Ellie; she put her life on the line and went through hell and back to get to the Fireflies because she wanted to help mankind, and at the end of the day Joel takes that away from her without giving her a chance to have her say. It must feel very frustrating for her to know, or at least sense, that Joel did all this behind her back.
But, we always knew that Joel was one hard egg. From the way Tommy talked about their past to the way Joel avoided those conversations with Ellie to the way he tortured those two guys, we know that Joel will do anything and everything to get his way. That's just the way this world is - harsh and unforgiving. So once again, Joel did whatever he needed to do in order to satisfy his own emotional needs.
just finished it...
I think ND missed an opportunity to make a perfect game for me personally....instead the ending just made it a very good game.
They spent all that time creating such strong emotional bonds, which they pulled off flawlessly. But it was "alll for nothing." There simply was no emotional pay off (for me).
Joel's decision didn't make sense to me after all those notes and recordings in the hospital.
But, I understand that ND is a business, and killing off your strong lead characters doesn't make much business sense, and I also see where they were scared to do something that may have been perceived as a rip off of TWD's ending....but I'm still disappointed that they had a perfect emotionally strong ending set up, and simply didn't cash in.
Still one of the best games I've ever played though....just not perfect.
good point...I was totally expecting joel to die in a blaze of glory to save Ellie, I would have bet everything on that being the ending. So I guess the actual ending was good for that, since I didn't see it coming.I'm not sure what you thought it was building up to. Who would you have liked to see get killed that would've made it better? The "all for nothing" was kind of the point of the whole ending sequence, which was very unconventional compared to most things. TWD had a fantastic ending, but so predictable that you could've guessed it after Episode 1.
good point...I was totally expecting joel to die in a blaze of glory to save Ellie, I would have bet everything on that being the ending. So I guess the actual ending was good for that, since I didn't see it coming.
I guess what messed it up for me was the recordings in the hospital that made it seem so definite that the cure would come from elile. Maybe I interpreted them wrong though, but I wish I didn't listen to those.
I'm not sure what you thought it was building up to. Who would you have liked to see get killed that would've made it better? The "all for nothing" was kind of the point of the whole ending sequence, which was very unconventional compared to most things. TWD had a fantastic ending, but so predictable that you could've guessed it after Episode 1.
good point...I was totally expecting joel to die in a blaze of glory to save Ellie, I would have bet everything on that being the ending. So I guess the actual ending was good for that, since I didn't see it coming.
I guess what messed it up for me was the recordings in the hospital that made it seem so definite that the cure would come from elile. Maybe I interpreted them wrong though, but I wish I didn't listen to those.